KazoWAR Posted March 29, 2011 Author Posted March 29, 2011 Wow that is some interesting stuff, I will be sure to try to add it to the program so you can easily set gender, nature IVs, etc.
RobbieNewton Posted March 29, 2011 Posted March 29, 2011 I sound annoying, sorry. I suppose there is no way to edit the trainers names is there? I try, but I then get an unexpected error upon saving.
Drayano Posted March 29, 2011 Posted March 29, 2011 I'll mention that CPU trainers NEVER have EVs on their Pokémon - Battle Subway aside - so I doubt there's any function to control it. Leaving the unknown as 0 also does seem to make it a random ability, although as far as I can tell it sets the ability based on a combination of the trainer themselves and the species of Pokémon, since I've had both ability one and two of the same Pokémon with a 0 unknown on different trainers. 16/32 always set it to Ability 1/2 though, I'm positive of that now. This is interesting though!
Kaphotics Posted March 29, 2011 Posted March 29, 2011 More likely than not there is no way to set a shiny, for regular trainer Pokes at least. I don't know how the PID would be generated for the trainer's pokemon, but if the game generates it there's always the 1/8192 chance that it would appear shiny with the IDs it has (it'd have to have IDs to begin with). Catching another shiny Pokemon from a trainer would mean that you'd have to keep its IDs (nope, it'd revert to unshiny), or it'd be using your IDs all along. tl;dr, no shiny trainer pokes with these bitflags.
KazoWAR Posted March 29, 2011 Author Posted March 29, 2011 After some poking around in RAM I found the party data for AI trainers, it seems the game is generating entire 220 byte pkm files, they have entire PIDs as well. not sure how it is acutely generating them. Here is an unmodified Shauntal's Jellicent ripped form a RAM dump, so Difficulty/IVs is 250, and Unknown/PID is 34. Jellicent.pkm
Kaphotics Posted March 30, 2011 Posted March 30, 2011 (edited) After some poking around in RAM I found the party data for AI trainers, it seems the game is generating entire 220 byte pkm files, they have entire PIDs as well. not sure how it is acutely generating them.Here is an unmodified Shauntal's Jellicent ripped form a RAM dump, so Difficulty/IVs is 250, and Unknown/PID is 34. PID: 00FADF7D TID: 57216 which is DF80. Has to be a mishmash of a bunch of values. SID: 250 (Difficulty Value) = 00FA Trainer # Is 563. SID_TID = 00FADF80. 00FADF80-00FADF7D = is 3. Huh? Is Jellicent the 3rd Pokemon for that trainer? 3 is 34*25>>8 lol. Nature is 0x17 (23 Careful), huh. That nature calc I posted can't be right then! Experience is the lowest it can be for that level. Happiness is max. Met locations are unset. No OT, no Nickname flag. Straight up Jellicent. == From what that looks like, if someone made Jellicent's Difficulty 0-7, it'd be shiny That is unless the TID changes lololol Edited March 30, 2011 by Kaphotics
Abacus Posted March 31, 2011 Posted March 31, 2011 I've noticed that if you try to make a lone NPC fight a double battle against you, they'll lose all of their dialogue and/or simply not fight you - could this be related to the trainer's "Unknown" value?
Jayc Posted April 1, 2011 Posted April 1, 2011 Could someone explain to me how to extract the files to use with the editor? I'd watch the video but Youtube's being a bitch right now.
Andibad Posted April 3, 2011 Posted April 3, 2011 maybe this video can help you : , sorry about that is just show kazorWAR tools is working for me
geoalpha Posted April 7, 2011 Posted April 7, 2011 I've noticed that if you try to make a lone NPC fight a double battle against you, they'll lose all of their dialogue and/or simply not fight you - could this be related to the trainer's "Unknown" value? Not completely true; I'm working on a hack and I've been documenting all the changes and discoveries I'm making. What you described only happens when a trainer class is not compatable with a battle type, e.g. Lass with Double Battle. Some trainers work completely fine with Double Battles. The 1st gym leader (trio), for instance, can work properly with Double Battles.
KibaLG8 Posted April 17, 2011 Posted April 17, 2011 I had a slight problem with BWTE v1.1a, I was using the US version of White(I had no problems using the Japanese version) and for some odd reason after editing Cilan's team, repack the new narc files back into their appropriate spots and after listening to his pre-battle speech, I get an "Error Occured. Please turn off the power". Like I said this never happened to me with the Japanese version.=/
Shin Atomoz Posted April 18, 2011 Posted April 18, 2011 In order to change the forms, wouldn't you have the specific pokemon form's hex number into the code? For instance, if you wanted to put Rotom's form into the team, can't you pinpoint the part of the code in rom where you can change the pokemon freely? In this case, Rotom's Fire/Electric form hex number would 291. Since all regular pokemon are listed first then all the alternate forms are listed next in the games code right after Genesect. If you can understand how the trainer information is ordered in the rom, can't you just the put pokemon you want in the desired position? ED: When I put that code for Rotom's Electric/Fire form in place of Jimmy's bidoof in the first position, the editor doesn't recognize the number 657 (Rotom fire form in hex after Genesect) which I'm going to guess that this tool doesn't have the different forms programmed in? Kazo, can you verify this?
Shin Atomoz Posted April 18, 2011 Posted April 18, 2011 You can manual editing for alternate form.......... just YY+2^i What the heck does that mean?
Andibad Posted April 21, 2011 Posted April 21, 2011 Kazo, i need you help for tweaking my hack game, is my video : [video=youtube;-lPx0hXfjHw] for difficult NPC is was fixed (in video is original and no fixed), but now how to change gender of pokemon, is must used another class EF of trainer? or another value? Why in my video is NPC is so stupid because i forgot change unknown value for double battle value set . For name Mugshot i know but i lazy to rename all why i used rotom, sorry i just testing for alternate form but is fail....... anyway i will experiment for rotom and deoxies alternate form........
Abacus Posted April 22, 2011 Posted April 22, 2011 I must have missed this, when did people discover the Unknown Values for Double/Triple/Rotation battle AI?
Siam Posted April 23, 2011 Posted April 23, 2011 Hey I want to ask as anyone missed out a Trainer which is Bianca when she is at Route 2?
Andibad Posted May 12, 2011 Posted May 12, 2011 (edited) In order to change the forms, wouldn't you have the specific pokemon form's hex number into the code?For instance, if you wanted to put Rotom's form into the team, can't you pinpoint the part of the code in rom where you can change the pokemon freely? In this case, Rotom's Fire/Electric form hex number would 291. Since all regular pokemon are listed first then all the alternate forms are listed next in the games code right after Genesect. If you can understand how the trainer information is ordered in the rom, can't you just the put pokemon you want in the desired position? ED: When I put that code for Rotom's Electric/Fire form in place of Jimmy's bidoof in the first position, the editor doesn't recognize the number 657 (Rotom fire form in hex after Genesect) which I'm going to guess that this tool doesn't have the different forms programmed in? Kazo, can you verify this? You wrong for that Yeah is you answer:: is just kazo tools was skipping or missing a some byte because is always 00, but rarely i was found on shikijika (with seasonal on some trainer maybe some byte is controling these form~) Yeah Kazo! you can added a alternative form!!!!! Yeah my experiment is success, kazo you can update you software to support alternative form? I just digging kazo tools is work, so i know kazotools will modified some byte, maybe kazo skipping some byte is very important for alternative form~ i just modified it from HEX editor.. is really fun :DDDDDDDDDDDDDDDD note :00 --> is deafult form 01 --> is second form 02 --> is 3rd form if pokemon not have 3rd form it will back to deafult form (>2 =will back on deafult form) 03 --> is 4th form for shikijika, rotom and deoxies.... (>3 =will back on deafult form) 04 --> is 5 th form for shikijika, rotom ... (>4 =will back on deafult form) 05 --> is 6 th form of rotom ... >06 (6 - 255=deafult form) --> will back to default for all pokemon is same on wild pokemon YY (deafult form) +0 (2^2 x0) --> deafult form YY (deafult form) +8 (2^2 x2) --> form-2 YY (deafult form) +16 (2^2 x 4) --> form-3 (if pokemon no have any form after 2nd form it will become deafult form until >255/FF~) YY (deafult form)+24 (2^2 x 6) --> form-4 (if pokemon no have any form after 3rd form it will become deafult form until >255/FF~) YY (deafult form)+32 (2^2 x 8)--> form-5 (if pokemon no have any form after 4th form it will become deafult form until >255/FF~) YY (deafult form)+40 (2^2 x 10)--> form-6 (if pokemon no have any form after 5th form it will become deafult form until >255/FF~) YY (deafult form)+48 (2^2 x 12)--> form-7 (if pokemon no have any form after 6th form it will become deafult form until >255/FF~) ... before Pokemon bytes is a level? i not understand for this o.oa okay i will explain : (pokemon trainer data) 0x00 --> Ability, Gender ... 0x01 --> IV/EV/Nature ... 0x02 --> Lv value 0x03 --> Happines (?) (if i change it, lv will become lv 100) 0x04 --> pokemon ID value 0x06 --> alternative form value 0x07 --> ??? 0x08 --> item value 0x0A --> move 1 0x0C --> move 2 0x0E --> move 3 0x10 --> move 4 0x12 --> move 5 0x14 --> move 6 will repeat until have 6 slot pokemon ... Well is data from kaphotics, maybe i will used it, yeah great method to identified byte per byte Looking at these unknowns, it screams bit flags. How so? 5th and 6th bits - Ability 16 - Ability 1 -- 010000 32 - Ability 2 -- 100000 48 - Ability 3 -- 110000 (Dream World) Both being 0 would result in an unset (random???) ability. Untested! 1st and 2nd bits - Gender 1 - Male - 01 2 - Female - 10 Both being 0/1 would result in an unset (random???) gender. 87 (11) is female. Is 00 male? Combining these... 34 - 100010 -- Ability 2 and Female Cursed body female Jellicent as reported by Abacus 87 - 1010111 -- Ability 1, Female. It has a 7th bit, no clue what that does! 1,2,5,6 bits explained. I haven't fiddled with this thing at all (just observing from afar) -- So I ask you all this: Would IVs and EVs be set by these different bits? Max or Zero, or Max, 20, 0 or random?? 151's implication contradicts 250's result.250 would then yield the same as 255, so it's a wee bit more complex than I initially thought 255 = 31/31/31/31/31/31 -- [u]11111[/u]111 or 1[u]11111[/u]11 250 = 30/30/30/30/30/30 -- 1[u]11110[/u]10 151 = 18/18/18/18/18/18 -- [u]10010[/u]111 0 = 0/ 0/ 0/ 0/ 0/ 0 -- 0[u]00000[/u]00 -- Assuming this is the case. 5 bits for IVs 31 -- 11111 30 -- 11110 18 -- 10010 0 -- 00000 The first bit could be a pad? If 0 use 76543, if 1 use 87654. Idk lol it's the only explanation I currently have. == So bits 3 and 4 help define nature... but there's only 4 possible combos with just them! Must be more to it, gonna try to make this work... 7 and 8 probably help as well. 0 = Hardy 1 = Lonely 2 = Brave 3 = Adamant 4 = Naughty 5 = Bold 6 = Docile -- 00110 7 = Relaxed 8 = Impish 9 = Lax 10 = Timid -- 01010 11 = Hasty 12 = Serious 13 = Jolly 14 = Naive 15 = Modest 16 = Mild 17 = Quiet 18 = Bashful 19 = Rash 20 = Calm 21 = Gentle 22 = Sassy 23 = Careful 24 = Quirky What I'm thinking: 62*25 = 1550 = [0011000001110] 0011000001110 >> (8 bits) = 00110 = 6 (Docile). This is a calc used in this gen's RNG for a wild Pokemon's nature. It returns a 0-24 value (nature!) Might be the calc? Alter the Bits8 7 x x 4 3 x x The x's determine something else, so you can't really tamper with them. The way the calc works is that the values are somewhat linearly scaling. 0-10 -- 0 11-20 -- 1 21-30 -- 2 31-40 -- 3 41-51 -- 4 52-61 -- 5 62-71 -- 6 72-81 -- 7 82-92 -- 8 93-102 -- 9 103-112 -- 10 113-122 -- 11 123-133 -- 12 134-143 -- 13 144-153 -- 14 154-163 -- 15 164-174 -- 16 175-184 -- 17 185-194 -- 18 195-204 -- 19 205-214 -- 20 216-225 -- 21 226-235 -- 22 236-245 -- 23 246-255 -- 24 2^4 is 16, but you also have the doublet (11) female (and male 00?) gender, so there should be enough variance to get every combo possible for each nature. Kazowar BWTE on pokemon data is will edit : you can see blue background with red text (1 byte)? is alternative form byte, alternative form is not continued from pokemon ID byte!, or not + 8 on pokemon trainer data.... all question it will answered it because on pokemon trainer data is have own byte for that ... video yeah i was improve a lot byte ... [video=youtube;SMNefC9UoFQ] Edited May 13, 2011 by Andibad
PokéDani Posted May 25, 2011 Posted May 25, 2011 I want to use the application BWME only that there is a problem! When I open the application NitroExplorer2 and extract the narc (a/1/8/0), it works. But when I open the application editor.exe and open the narc who ask, does not work! How do I do ???!!! If anyone has a video to explain, show me! When i open .narc that says: "Could not open file... Unsupported file format." What's wrong?
twistedfatal Posted May 25, 2011 Posted May 25, 2011 I want to use the application BWME only that there is a problem! When I open the application NitroExplorer2 and extract the narc (a/1/8/0), it works. But when I open the application editor.exe and open the narc who ask, does not work! How do I do ???!!! If anyone has a video to explain, show me!When i open .narc that says: "Could not open file... Unsupported file format." What's wrong? you do realise that trdata and trpoke are for editing trainers pokemon only you cant use them to edit mugshots anyway what you need to do is 1. Extract the the narc using nitroexplorer.exe (a/1/8/0) or editor 2. open editor.exe and load the 0.narc then select all and extract 3. open editor again if closed and click on tools then lz batch decompress 4.then open bwme and select the folder where the compressed files went that should be all. but i keep getting index was outside the bounds of the array
Andibad Posted May 26, 2011 Posted May 26, 2011 kiwi.ds / editor.exe is just for compressed 0x10 only, for mugshot is using 0x10, for another sprite like trainer is used 0x11. Yeah if you get error after editing trainer with BWTE, this error not from BWTE, because some trainer is was controlled with a script on a/0/5/7 if you change deafult trainer data to you own, it will error, glitch, not battle, dialog not show up and event will stop to null (is mean freeze), because script read trainer data and not found deafult value, so simply it will give error, freeze or anything. so if you want editing these trainer you must change that script for pass you editing so is will working fine~
litchfield Posted May 29, 2011 Posted May 29, 2011 Thanks Kazo for the tools Also thanks Andibad for helping me with some Narc things [video=youtube;1_ZdIagEErw]http://www.youtube.com/watch?v=1_ZdIagEErw
Andibad Posted May 29, 2011 Posted May 29, 2011 yeah i happy if you was can change these sprite, and in you video you change class trainer too? you can change on PPTXT for class trainer name... but i wondering to found narc is controlled class trainer if is possible :v yeah for backsprite, you using brendan, i know is possible to replace but i no really interesting create new sprite or remake sprite. I just experiment with another backsprite like black backsprite with shooter, yeah, i was know script work, but i not can change it easy
litchfield Posted May 29, 2011 Posted May 29, 2011 yeah i happy if you was can change these sprite, and in you video you change class trainer too? you can change on PPTXT for class trainer name... but i wondering to found narc is controlled class trainer if is possible :v yeah for backsprite, you using brendan, i know is possible to replace but i no really interesting create new sprite or remake sprite. I just experiment with another backsprite like black backsprite with shooter, yeah, i was know script work, but i not can change it easy I believe the narc to change the trainer class is in a/0/0/2 in the 191th file 0:
Chaz03 Posted May 29, 2011 Posted May 29, 2011 i wish i knew how to do this properly without messing something up
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