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Pokémon Daisuki Club Bidoof, Ralts, Shinx
Forest replied to CCeveryone's topic in Events Help and Questions
What kinds of things are you after? From the sounds of it, you're likely the only person who has them who is willing to trade them or share the files, especially with the imminent bank shutdown. - Today
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Thank you for your help. Thanks to you, I successfully obtained the Member Card in SP (Shining Pearl). However, I have another question: the time when I received the card is my current real‑world time. Is there any way to change the acquisition time to the correct/proper date for this item? The reason I ask is that I haven't obtained this item in BD (Brilliant Diamond) yet.
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- 12 comments
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- Regenade Platinum
- battle revolution
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PKVault - Centralized pkm storage management & Pokedex app
STikER replied to chnapy's topic in Saves - Tools
Please look into Let's Go -> Sword & Shield transfer compatibility. I tried to transfer Meltan from Let's Go Eevee into Sword and this is the error code that I got, saying it is incompatible with the save file (which couldn't be true since Meltan exists in Sword & Shield): System.InvalidOperationException: Species incompatible: 808 > 807 at PKMConverterUtils.CopyCommonPropertiesFrom(PKM pkm, PKM pkmSrc, Byte generation, PKMRndValues rndValues) at PK7Converter.ConvertToPK7(PB7 pb7, PKMRndValues rndValues) at PkmConvertService.TryVariantToPK(PKM source, PKMRndValues rndValues) at PkmConvertService.TryForwardConversion(PKM source, LanguageID fallbackLang, PKMRndValues rndValues) at PkmConvertService.ConvertRecursive(PKM current, Type targetType, LanguageID fallbackLang, PKMRndValues rndValues) at PkmConvertService.ConvertTo(ImmutablePKM sourcePkm, Type targetPkmType, PKMRndValues rndValues, SaveFile targetSave) at PkmConvertService.ConvertTo(ImmutablePKM sourcePkm, EntityContext context) at MainCreatePkmVariantAction.Execute(MainCreatePkmVariantActionInput input, DataUpdateFlags flags) at DataAction`1.ExecuteWithPayload(I input, DataUpdateFlags flags) at MovePkmAction.MainToSave(MovePkmActionInput input, DataUpdateFlags flags, String pkmVariantId, BoxDTO sourceBox, BoxDTO targetBox, Int32 targetBoxSlot) at MovePkmAction.<>c__DisplayClass8_0.<<Execute>g__act|0>d.MoveNext() --- End of stack trace from previous location --- at MovePkmAction.Execute(MovePkmActionInput input, DataUpdateFlags flags) at DataAction`1.ExecuteWithPayload(I input, DataUpdateFlags flags) at ActionService.<>c__DisplayClass31_0`1.<<AddAction>g__applyFn|0>d.MoveNext() --- End of stack trace from previous location --- at ActionService.ApplyAction(IServiceScope scope, Func`3 actionFn, DataUpdateFlags flags) at ActionService.AddActionInner(IServiceScope scope, Func`3 actionFn, DataUpdateFlags flags) at ActionService.AddAction[I](IServiceScope scope, Func`2 getScopedAction, I input, DataUpdateFlags _flags) at ActionService.AddAction[I](IServiceScope scope, Func`2 getScopedAction, I input, DataUpdateFlags _flags) at ActionService.MovePkm(String[] pkmIds, Nullable`1 sourceSaveId, Nullable`1 targetSaveId, String targetBoxId, Int32[] targetBoxSlots, Boolean attached) at PKVault.Backend.storage.routes.StorageController.MovePkm(String[] pkmIds, Nullable`1 sourceSaveId, Nullable`1 targetSaveId, String targetBoxId, Int32[] targetBoxSlots, Boolean attached) at lambda_method705(Closure, Object) at Microsoft.Extensions.Internal.ObjectMethodExecutorAwaitable.Awaiter.GetResult() at Microsoft.AspNetCore.Mvc.Infrastructure.ActionMethodExecutor.AwaitableObjectResultExecutor.Execute(ActionContext actionContext, IActionResultTypeMapper mapper, ObjectMethodExecutor executor, Object controller, Object[] arguments) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.<InvokeActionMethodAsync>g__Awaited|12_0(ControllerActionInvoker invoker, ValueTask`1 actionResultValueTask) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.<InvokeNextActionFilterAsync>g__Awaited|10_0(ControllerActionInvoker invoker, Task lastTask, State next, Scope scope, Object state, Boolean isCompleted) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.Rethrow(ActionExecutedContextSealed context) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.Next(State& next, Scope& scope, Object& state, Boolean& isCompleted) at Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker.<InvokeInnerFilterAsync>g__Awaited|13_0(ControllerActionInvoker invoker, Task lastTask, State next, Scope scope, Object state, Boolean isCompleted) at Microsoft.AspNetCore.Mvc.Infrastructure.ResourceInvoker.<InvokeFilterPipelineAsync>g__Awaited|20_0(ResourceInvoker invoker, Task lastTask, State next, Scope scope, Object state, Boolean isCompleted) at Microsoft.AspNetCore.Mvc.Infrastructure.ResourceInvoker.<InvokeAsync>g__Awaited|17_0(ResourceInvoker invoker, Task task, IDisposable scope) at Microsoft.AspNetCore.Mvc.Infrastructure.ResourceInvoker.<InvokeAsync>g__Awaited|17_0(ResourceInvoker invoker, Task task, IDisposable scope) at ExceptionHandlingMiddleware.Invoke(HttpContext context) Trying to transfer Melmetal gave me the same result. Additionally, when trying to transfer any other Pokemon from LGPE, their data gets jumbled up with their origin game getting changed (usually to SM/USUM or FRLG), which causes serious legality issues. This does not happen with Pokemon transferred from Gen 6 or SM/USUM, they are converted just fine with the only legality issue being the missing Home tracker (obviously). Also, when trying to "transfer" Pokemon from LGPE into SwSh via PKHeX, it works just fine, unlike in PKVault, so it looks like it's specifically a PKVault issue. -
How do people recommend playing this ROM hack? In attempting to play it on a Samsung Galaxy S25 FE using the FullRoid emulator, it can function perfectly fine until any entity (myself, a partner, enemy) uses a move instead of a base attack, at which point the game instantly freezes. I'd love to learn upon what platforms it's worked for others.
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"Final terminator missing'' Shiny Mew from Faraway Island Island Event
MIO1339 replied to D3ViL02's topic in Pokémon Legality
Leftover? I don't know -
In all honesty, there are other parameters/telemetry that gets recorded in the save, that a simple "swap" like that won't be able to trigger, when it comes to "attempting to make it look like a trade" If I'm not mistaken, the type of telemetry changes per game... Don't remember, but that sounds mostly reasonable. You mean modifying the Natures and IVs before sending in HOME? Yes, HOME presently doesn't check PID IV correlations. But if they decide to, it'll be obvious the mon is illegal. If anyone else checks the data, it is obvious it is illegal.
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PKHeX is able to simulate transfers. The only issue is if you wanna send the simulated transfer into HOME for any reason, it will get rejected by HOME PKHeX is unable to assign HOME trackers. And 'stealing' a tracker from another mon won't work; The tracker is used to identify the mon and various stats and immutables need to match the entry stored in the server's logs. Note that the rejection doesn't occur when entering into SWSH, as it is likely related support for the base format used by HOME's launch. Abusing SWSH's loophole is risky business and I will not recommend it.
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Will the shut down of Pokemon Bank affect whether we are all able to transfer from Gen 1 to Gen 8 using Pkhex? or is there another method?
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Try using a less extreme window scaling setting for your operating system.
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- Yesterday
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Shiiouri started following Questions about PkHex
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So I have questions when it comes to PkHex PkHex Trade: So by having Two PkHex opening with different save files, do you just drag and drop the Current Pokemon from the current save to different save, while take the Pokemon from different save, drag & drop the Different Pokemon onto a different save to make it look like a Trade? Transferring Purifed Shadow Pokemon: So if I want to transfer the Purifed Shadow Pokemon from the Nature you want to GBA or other Orre Games, you just Drag & Drop, as that's it? So I also heard that if you want to fix a Pokemon Natures & IVs you want after capturing them in either Gen 3, 4, 5, 6 & 7 and then transfer that to HOME, HOME isn't gonna check that right? Just wanted to make sure! Sorry for the long wall of text as trying to make sure I do this correct
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Bananin101 started following theSLAYER
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Please don't abuse the report feature. Just because something you think is "misinformation". Please verify the info on your own first. This is true. All shadows in XD are shiny locked. This is also true, in regards to legitimate and regular (non-cheating) usage of the GameCube games. Unless your intent was JPN games with OT ZACH typed out in Romaji. Even then does not matter, statement itself holds true. In any case, don't see any misinformation. If I were to think deeper based on what I am reading here, and I could be wrong, but it seems like you used Report as an retaliatory action due to the negative response you received. Or perhaps you thought his response would stop people from responding. Whatever the case, don't misuse and abuse the report button. If you don't like the idea "doing it yourself" (as they suggested), you could just wait patiently and someone *might* just do it. After all, the thread isn't locked and anyone is free to reply (mods can lock the thread if need be). In any case, good luck.
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"Final terminator missing'' Shiny Mew from Faraway Island Island Event
MIO1339 replied to D3ViL02's topic in Pokémon Legality
@Kaphotics since you mention "not-Japanese save file" what if I used Japanese Emerald save file I also getting "Final termination missing" the Deoxys came from FRLG as for I know only FRLG that can be in Japanese languages @theSLAYER is this a error? 0386 ★ - デオキシス - C1C274714AF2.pk3 -
created this account to say: this romhack is fantastic and has really enhanced the experience of my favorite game of all time. the addition of shinies has got me addicted to hunting all over again. this is all i've ever wanted in a romhack and more (OH MY GOD MANUAL CONTROL IS LIFECHANGING) though i'd like someone to tell me: how do i go about unlocking zero hoard? i get the key at the semi-final floor of a zero isle, but it doesn't seem like i can do anything with it right now. i know it got reworked in the 1.2 update, but i don't understand what the key description or the OP means for me to do with it. i've only done west so far, but i'd like to know before i dive into the harder ones in the event that it's something i need to do while i'm in the dungeons. i know i'm probably missing something extremely obvious but i am rather dense and when it comes to this i'd rather know what i'm doing than take my chances (and have to do south more than once OTL)
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So if I hatch an egg I can change the pokemon's height, weight and scale before connecting to home and it would never cause a legitimacy issue? Does this apply to shininess too? Also, can I just change the scale to make it jumbo or mini mark eligible or do I have to change the height too? If I'm not mistaken, when I connect to home, home will change its height to match the scale (or does this apply only to mons transferred through bank?) but are there any correlations I should be aware of when editting the scale of a pokemon hatched from an egg in gen 9 before connecting to home?
- Last week
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PKVault - Centralized pkm storage management & Pokedex app
Erikz12 replied to chnapy's topic in Saves - Tools
I just downloaded pkvault but I can't figure out why my moon save isn't working. I tried saving again ingame and I deleted every pokemon pkhex marked illegal. (save file is working there) main -
Immutable values means what the word means; they are values that cannot be changed via anything in-game and can only be changed via cheating tools/cheats. They are immutable in a legitimate sense. If HOME has seen your data (opening the app with it in the box), then it knows your Pokémon's immutable values. If you tamper with them and have a slightly-different Pokémon on a future session, then it is obvious there is tampering happening. Now, re-read the message you are confused by.
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Now releasing and announcing my very first hack: Pokemon True Black! This hack's main appeal is simple: a hack that gives you more resources for black and white 1, such as many items and TMs only found on battle subway or via unacessible requirements of NPCs, while also keeping the gen5 philosophy of only gen5 pokemon being avalable. Features: - Pokemon variety across the entire game has been expanded, for more fun encounters in both nuzlockes and normal playthroughs. - Pokemon have updated learnsets and TM-movesets, focused on making each and every one of them feel unique from each other. - Many pokemon were given new typings for both gameplay and thematic purposes. - All important battles such as Gym leaders, rivals, the elite four and final fights have been made harder, this is by no means a difficulty hack, but it should allow players to still feel engaged with considerably more challenging fights, so giving them more pokemon, as well as held items as the game goes on, should achieve that. - some pokemon have been given earlier evolution levels, and all trade evolutions happen by level up now (details can be found in the documentation) - Entirely new moves for gameplay purposes have been invented and given to pokemon across the game. - Is currently a complete game, going up until the final 2 fights, post game is unchanged. - Many TMs and Held items that were stuck behind NPCs that had undoable requirements, or time consuming ones such as BP in the Battle Subway, are now spread across the game. - Many trainers have a pokemon and "gimmicks" based on ideas that fit their characthers, such as cheren changing his lead every fight, and Bianca having an Axew after castelia due to Iris training her to be a stronger trainer. Credits: I would like to thank FrostFalcon for his gen5 editor, the entirety of this romhack was made using it, and wouldnt be possible without it. Screenshots: Download: https://drive.google.com/drive/folders/1L6IYEjq4_icoLBvBrxOC2gGmwYKz1X1y?usp=drive_link
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Jacinthe started following Is height/weight/scale related to the PID or Encryption Constant?
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Sorry but I got confused by this answer. The question mentioned immutable values (which I assume means height/weight/scale in the context of this topic) but the answer referred to IVs (which usually means individual values, the numbers from 0 to 31 that influence a pokemon's stat). So to clear it up, can I edit height/weight/scale into SV generated eggs in any combination and the results woud be legal? Or does it apply only to IVs?