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Hey, I can edit all my boxes and all hut in Stadium 2 I don't know how to access the pokemon in the boxes. So I load my save and I just don't know how to access the mons in my boxes. As you can see they're there but I only get the option to use rental pokemon to register a team.
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Sea_Pupper started following How can I transfer a mons from gen 5 to my switch
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I have a lot of mons in my copy of Black2 that is a collection of all my childhood mons of years of playing all the ds mainline games that I really want to transfer to the switch. I do not have a modded 3ds, but I have a friend who does have one that is whiling to help out. We cannot use Bank to home transfer because theirs is a Japanese 3ds and we are not able to do everything to make it compatible to transfer to Home. I was thinking of using PKSM or PKHeX to transfer this mons but I'm not too sure how to do it, everything for PKSM that I've seen only is to transvers to USUM which makes sense since PKSM only goes till gen 7. I have not been able to find anything for PKHeX to transfer from 3ds to switch. I am able to use a modded switch to use PKHeX on my pc to transfer it into the switch then trade it to my main switch the issue comes from the 3ds. Thank you in advance any help is much appreciated.
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214g changed their profile photo
- Yesterday
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- 6 comments
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pads32 changed their profile photo
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Hold on. I made a breakthrough I think you'd be interested in. I found this thread on another site where a user provides a batch file for a decompression program. Using this, I turned BIRIZION.bcres.cx into Dec_BIRIZION.bcres.cx. At first I thought it didn't work, but when I opened the new file in a hex editor, I found legible text strings. So, I chopped the .cx extension off the file and opened it in Every File Explorer. The model and textures were there, and I exported them to Blender. I'm going to try this on the .arc files now.
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If you open it in PKHeX, it will show you all the details for ball and stats. Use the encounter database when generating Pokemon, as the program will set everything up for you from the template. When eggs are created, the game sets the nickname field to that of the species' name, then it sets it to "Egg". Due to how the game overwrites strings, it does not clear the unused characters that are reserved, so the longer name (in this case, Oshawott) is not entirely overwritten by the new name (Egg). The leftover unused characters are called "trash bytes", and since your file dies not match the leftover values expected in this situation, it is flagged by the legality checker. The trash byte viewer/editor is accessible by control-clicking the text box responsible for the name you would like to inspect.
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You are not alone... I also want to hack the game's files. And just like you I saw the "no public tool exists for this yet" from 2015. My endgoal though is to mod shinies into the game like how they exist in Rumble (WiiWare). I found a script for a program called "quickBMS" that decompresses the .cx files in Rumble U (WiiU), but it throws errors when I try to use it on .cx files from Rumble Blast (3DS). Error: incomplete input file 0: C:\...\romfs\assault2d.arc.cx Can't read 476176 bytes from offset 0000bc04. Anyway don't worry, it's possible that the BMS script has been written to exit in this way if it's reached the end of the archive so check it or contact its author or verify that all the files have been extracted. Please check the following coverage information to know if it's ok. coverage file 0 99% 48120 48132 . offset 0000bc04 Last script line before the error or that produced the error: 12 clog NAME 20 ZSIZE SIZE - OFFSET 0x00000014 - ZSIZE 0x80000202 - SIZE 0x0e0000f5 coverage file 0 99% 48120 48132 . offset 0000bc04 If I'm using the program correctly (which I might not be, I've never modded a game before), this leads me to believe that perhaps the .cx compression algorithm used in the Rumble series is slightly different between entries, thus why this errors. Or, it could be that this script is searching for data that would only be found in Wii U game files that are different in 3DS game files. AbsolBlogsPokemon made the Rumble Weekend Edition mod, he'd probably be the most knowledgeable about how Rumble works, and by extension Rumble Blast. Rumble Blast ported its models, textures, music, sounds, moves, and species data straight from Rumble, so it wouldn't surprise me if the code of both games also had very similar internal structures. Unfortunately he's a busy guy with no contact info. He's on Twitter and BlueSky though, both of which I don't use and don't ever plan on using, so maybe someone else can poke him about it and try to convince him to share more of what he learned. I wish I could be of more help. I'm as clueless as you are.
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1. Depends on the encounter, and the game the encounter is from. If it is sufficiently random, it doesn't have a type. 2. Tera raids have a detectable correlation. 3. No, because there is no algorithm to enable realtime checks. If people switch boxes in the UI, the program shouldn't freeze for 3 minutes for each Pokemon needing the check. 4. To write checking algorithms, you have to understand how they're generated and then just test the result against the starting conditions. A seed generates values in sequence. PKHeX has numerous of these, and the source code is hosted on GitHub for anyone to read.
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Your screenshot of Bulbapedia shows Met Location as bits 0-6. Game of origin starts at Bit 7, ending with Bit 10. So, to discard the Met Level bits, you discard a total of 7. Since there are 4 values squished into a 16-bit value, you have to do the appropriate bitwise operations to isolate the values of each.
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Ivaknight started following Pokemon Mystery Dungeon: Explorers of Fortune
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Pokemon Mystery Dungeon: Explorers of Fortune
Ivaknight replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
Oh wow there’s so many LOL. Thank you for the list, I would’ve never guessed most of those hehe. Looks like I need to update my game too! -
shiny shaymin from pokemon go
gafek60826 replied to Pridecankillyou's topic in Events Help and Questions
sounds good. msü puan hesaplama -
lucille2two started following Find the contents of a PK9 file?
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Hello all, Is there a way to use PKHeX to find the contents of a pk9 file? I have a folder of files that were created before the most recent update, and now they're pulling an "Invalid: Nickname: Expected Trash Bytes" error. I don't know the exact parameters that were used to make the pk9 files; for example, I've attached one for a shiny Oshawott egg, but I don't know what the stats were, what ball it was in, etc. Is there a way to find that information out? Thank you in advance! oshawott.pk9
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Hello, I know I am late, but wanted to revisit these games once again. I am playing Black 2 on Drastic DS so I can't access the events. So, I would like to request for event codes for: 1. Azure Flute 2. Member Card 3. Oak's Letter 4. Manaphy Egg 5. Keldeo PS: There are already codes for the top 4 for platinum, which DON'T work in this. I have searched in other websites and they were giving the platinum codes. So, I hope I'll get these codes here, Thanks.
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Sorry for the late reply; I tried this and this does wonders, everything just sits in place so perfectly. May I ask why we shift the bits by 7 specifically? (I understand that that is the number that made it "make sense", so to speak, but is there more to the number? Also, This method is consistent with the bit placement, but what Bulbapedia had as indexes doesn't really work anymore. Thank you so much, though. Will probably bother again sometime, as annoying as it might be, all of this is just too interesting.
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Pokemon Mystery Dungeon: Explorers of Fortune
WindchildWhimsy replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
aww thanks! uhhhhhh here lemme whip one up I am aware of the Glimmora thing, already have it fixed on my end lol -
Win changed their profile photo
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Pokemon Mystery Dungeon: Explorers of Fortune
Ivaknight replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
Hello again. Thought of something else! Do you have a list of locations for the gen5+ legendaries that need secret slab/mystery part? Also a small bug you might not know of I found: Glimmora is listed as #670 instead of #970 Merry Christmas and hope you have a good holiday season! -
Thanks for the explanation. I do have some more questions regarding them. 1.) Are eggs affected by pid type and origin seed or it's only exclusive for overworld encounters and raids? 2.) I've mentioned about pid types and origin seed for SwSh and PLA but how about SV? All wild encounters from SV does not seem to have them shown. Are they not checked by pkhex cause it's just complicated or it just does not exist in SV. 3.) Since you mentioned that there isn't a public tools for use currently, will Pkhex ever support checking them in near future. Extra: If i wanted to bruteforce them on my own, what are the requirements? Just curious.
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Dybala started following Event Gallery
- Last week
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PMD: Seven Symphonies Canete16 has done it again, he already did it with PMD Special Episode 0: In A Dark Past, and now he does it with this 7-hour Demo in which they present Act 1 of their next game. Here is the sequel to PDM Explorers of Sky and PMD Special Episode 0 that we all dreamed and prayed for, having what none of us dared to imagine but knew our inner child needed<3. If you already loved PMD Special Episode 0 or if you just love PDM Explorers of Sky, this is going to blow your mind, because it is really GOOD! This review will be only for the Demo, so it is subject to change in the future: --Gameplay: It has the same gameplay as PMD Explorers of Sky, with some subtle differences, again, there will be no freedom to explore between chapters or maps (The whole demo takes place inside a tower lol), like training at the dojo, and doing side quests (BUT this time you can buy from the Kekleon shop, and recruit other pokemon). The game starts, is, and will be difficult, you start as if you had completed PMD Explores of Sky at 95% (That 5% being significant for the plot), with Protagonist and Partner (You can freely choose which pokemon you want in both) at level 50, high I.Q., and a large catalog of available cool moves, but this will not make the game easier, it will only balance it out. I think the full version could have an easier mode, but be prepared to die more than once and be careful when leveling up, and obtaining items; Of course if you are a fan of games that make you work hard to complete them, you will like this game<3. --Music: Again, they've really chosen the music well to set the scene or moment that takes place, capturing you and immersing you in the story. And the best thing is that you can tell that they choose each piece of music carefully, because if you replay with other choices, you'll notice different music depending on the choices, because music has soul, and they also give you foreshadowing while you enjoy the game and its story. --Art: We have not yet been able to enjoy this aspect in all its splendor as in the previous game, but I would say that it is a matter of time and patience (This is a Demo after all), but they still do not hold back from making beautiful scenarios to give you that feeling of immersion and that PDM is its own world. --Story: Again, if you don't like games with long stories, rich plots, that focus mostly on their characters, relationships, and dynamics; then this game is simply not for you, because this is the STRONGEST AND MOST BEAUTIFUL POINT of this game, and it already starts from the first moment making it clear that the game is going to be SLOW, they are going to take their time in cooking up the plot and each character, building the tension, and letting you savor the mystery while sprinkling clues at you from time to time; and this is what makes this game so good<3<3<3<3. It really captures the essence of the original, with more shades of maturity and character growth of the Protagonist and Companion, in addition to several secondary characters that stood out in the original and prequel, but without losing that innocence that so characterizes the original PMD. If you are looking for something fast and light, you simply won't find it here. My only complaint is that the foreshadowing is very abstract and I had a hard time picking up on some of the clues, but maybe that's just me. --Characters: As always, they excel in this area, capturing the soul and essence and enriching it in an incredible way for each character, both official and original. If PDM shines it is without a doubt because of its characters, the pokemon, and this game is not afraid to make them shine even in their worst moments, making protagonists of characters that you would never have imagined, and I'm not just talking about legendary ones ; ) --Game vibe: This sequel starts off as a mystery, and a foreshadowing to a classic tragedy, even though we know it probably has a happy ending, but still the whole atmosphere feels "ancient" and "predestined" playing very well with its resources and taking full advantage of the narrative. Once you start, you just want to know how it will end in the end, even if it ends badly, and that's beautiful... Keep in mind that this is just a demo, and my opinion will probably change when the full game comes out, but for now, I think we're looking at one of the best sequels made for PDM. -- And that's it, I'm sorry it's been so long, I hope you're encouraged to play it, and I thank Canete16 for creating another masterpiece. Have a nice day<3
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1. If the Pokemon is generated with a detectable pattern, then it must have a recognizable pattern in order to be legal. 2. If the Pokemon is generated with a pattern that isn't detectable (sufficiently random) then it won't show a pattern or lack thereof. Patterns that are too difficult to detect in realtime are not checked. 3. See #2; difficult to detect are not checked by the program. Verifying shiny raids and spawned PLA Pokemon with bonus shiny rolls takes a few minutes to bruteforce, and there are no public tools for anyone to use.
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Questions about PID type and origin seeds. 1.) Can i know what are these in short and whether they are important in creating a legal Pokemon. 2.) When i shinify a pokemon, it's pid type will be cleared and origin seed will no longer be shown. Is this normal? (Eg: SwSh max lair and LA wild encounter) 3.) Some pokemon encounter from LA does not have pid type and origin seed shown, possible for it to happen? Cause for my current understanding is that all Pokemon encounter from LA must have a origin seed for it to be legal.
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PMD Special Episode 0: In A Dark Past If you are a fan of PMD Sky Explorers, especially Dusknoir, you will love it, as the game explores his past and point of view during the events of the original game. I have played this wonderful game, I loved it, and here is my super super loooong review: --Gameplay: If you liked the Gameplay of PMD Explorers of Sky, then you will love this since this game is 70% the same type of Gameplay, with 20% being technical differences, like you will not have the freedom to explore between chapters, to do things like training at the dojo, shopping at the Kekleon shop, leveling up, recruiting other Pokémon, and doing side quests (Grovyle and Dusknoir are workaholics with no free time lol). But 10% are differences that in my opinion give a lot of quality to the game and the Gameplay, since this game is very driven by a rich story, and the Gameplay will be very immersive which will make your playing experience much more enjoyable (I won't give spoilers, but a small example is that resources in the future are limited, and most objects will be in poor condition, and there will be no orbs or apples, since it is an apocalyptic future) This game will focus mostly on Dusknoir and Grovyle, so you will only be able to control these two, and you won't be able to change companions during the game, plus the creator made this game faithfully and truthfully to the original work, so you won't have Pokémon new generation, but Still 2D. --Music: This has the ost of the original game as well as other tracks from other games and series that perfectly capture the soul of the original, they will destroy your heart to make your eyes bleed ; ) They really capture the emotional and trivial moments of the scenes and the essence of the characters, and nothing feels out of place. But I recommend that you update your NDS emulator, because something that happened to me is that using an old one would cause the music to repeat in certain scenes (It felt bad but I couldn't do anything anymore because I had advanced too far in the game and if I updated the emulator, I lost my game, luckily it happened in very few scenes). --Art: Not only will there be drawings of iconic scenes from the original (such as the sunrise or beautiful natural settings), there will also be other drawings that I think some are the same team and others commissions, but they have surprised me very pleasantly (And some have scared me more than I expected). --Story: If you don't like games with long stories, rich plots, and a lot of dialogue, I'm afraid this game isn't for you because it is one of the most important and strongest parts of this game, it really captures the essence of the original, and manages to entangle and deepen it without removing or erasing the original, managing to connect the original with this game in such a natural and unique way, managing to make this work feel like the prequel or sequel that we all dreamed of (For me this game is canon). My only complaint is that the Human and Companion parts felt a little tedious, but that's more because I already knew them and I was more interested in Grovyle and Dusknoir. I don't want to give spoilers but I will just say that this game made me cry, but really cry (literally), it ties up all the loose ends of the original game, and the ending is perfect, it captures the essence of Grovyle's mission dilemma even better than the original, and it deepens it in a wonderful way, making it your problem too. Simply sublime. --Characters: Honestly, this is the best (and my personal favorite) part of the game, as it not only deepens the existing characters from the original, it adds new and original ones that don't feel out of plce, and you quickly fall in love with them. And their development and arcs are at the same level, they really leave you speechless, since they make you fall in love to break your heart, make you cry, and still pray for a miracle, because something that all characters has is hope in hopeless situations. Of course, the best character arc is the growth of Grovyle and Dusknoir, whose evolutions will be mostly linked to their emotional growth and maturation, and although everyone who has played the original game knows the outcome, this game is the definition of "The treasure isn't at the end of the adventure, but in the journey", they will simply leave you speechless. --Game vibe: This prequel game captures the essence of the original, you will once again be a child who played PMD for the first time without knowing the adventure that awaited you and how it would mark your life forever. Honestly, I consider The Special Chapter 0 canon, and from now on I will recommend the original game and this game as duos, because it is simply impossible not to recommend as a pair. -- And that's it, I'm sorry it's been so long, I hope you're encouraged to play it, and I thank Canete16 for creating this masterpiece. Have a nice day<3
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the last save from here its from october but thank you
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Special Episode 0 was already one of the best romhacks I've ever played and a great inspiration, so I was eagerly anticipating this release. And yet, Seven Symphonies met and surpassed all my expectations, in both story and gameplay possibilities. The decision to include multiple choices in the story was inspired and a great way to encourage players to replay the game multiple times and pay attention to the choices they make; adding the Divine Domains to integrate that decision-making into the gameplay, giving players a secondary route to cross a territory was a great choice as well, as it helps making the dungeons feel even more diverse. It is clear how much passion and love for the games there is inside every dialogue and character, I was even caught off guard by the reapparance of teams and characters that only get an appearance or two in Explorers but are given more importance here. The fact that the demo already is almost 7 hours long shows how big this romhack will be, and I personally am really keen to see the final result, it is really shaping up to be a game more than worthy of being the official sequel for Explorers of Sky <333 All my love and support for the team!!