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  3. Adding Underdepth Scarlet Uncatchable. Just realized how much treasures SV still has to offer for those who will care : Uncatchable : Starmobiles (better wait before making it public; tests are needed in order to prevent dramas and bugs), all Pokemon you can't catch during first Area Zero exploration (Paradoxes mostly), Underdepth Iron Thorns (Violet), Kitakami lv30 Crystal Pool Milotic (you need to not have finished the base game for), lv35 Loyal Three (better wait before making it public, same conditions as previous). All can be obtained via RAM dumps. Unreleased : lv1 Ghimmigoul; gift Yanma; gift Quagsire (ROM hacking). Prototype : almost everything we just dumped team members of 2nd one. Many cut from Paldea are in first one apparently like Nidoqueen or Fearow). May retire soon for a certain time, hope brave ones will emerge. Under0Scarlet.rar
  4. Raw files are memory card dumps. GCI files are save files contained in a memory card. You can use the dolphin built-in memory card manager to extract the GCI save from a RAW memory card file (or viceversa).
  5. Yesterday
  6. Hey guys! Could anyone help me load a savefile in .raw format into the Dolphin emulator? I downloaded a savefile for Pokemon XD here from the forum, but I don't know how to convert it to the format that the program generates the files in, in this case the GCI format. Thanks for the help!
  7. The game uses the value to pivot between preprogrammed Trainer Teams. It doesn't use the species value directly. If you wish to change Trainer Team data, that's only possible via ROM edits, not save file edits.
  8. So, I did a wheel spin of what my starter should be in Gen 1 and it landed on Articuno. I had my younger brother choose the Rival's starter, he also chose Articuno. (He had no clue of what my starter would be.) However, when I go to change the starter in the Gen 1 block data, it doesn't save and change the Pokemon. The only other option I know that might fix this would be an emulator with a game genie option on it, but can't find one. I would love some info as to how I can successfully change the block data in Gen 1 to show up in the game. Thanks in advance.
  9. Read this: https://projectpokemon.org/home/tutorials/save-editing/managing-nds-saves/
  10. Version 1.0.0

    4 downloads

    For those who dont have wifi or cant download it i guess.. This gift is based on the Pelipper used by Patrick Connors during the 2024 North America International Championships. Enjoy!
  11. more notes on legality of 3ds vc games, IVs (DVs), gender, and poketransporter. Here is a pidgey file that was transported through pokemon blue [Jap] -> bank -> USUM. Turns out that game of origin is saved from vc to bank. All I changed was the console region and country to match what "should" be there as pkhex already accounts for this. Also, in poketransporter 1.2, a random gender was assigned instead of calculating what it should be off of DVs (now in 1.3 or greater). This means that all forms of gender/shiny combos in gen 1&2 are possible when transferring upwards through bank. Can't say for certain what move sets are legal, but you are able to trade between rby and gbc to get certain origin game met locations, movesets, and to breed for perfect dv pokemon (red gyarados mimic ditto breeding). Only thing I can think of that wouldn't be shiny is unknown forms other than I&V. Since poketransporter 1.2 (when shiny calculation was wrong) was before GSC were supported, there is still no legal way to get other shiny unknown forms unless I am wrong and have missed something on this. more tests will be done. 0016 - ポッポ - CC17AB69971A.pk7
  12. What would I do for DS games tho. Like hgss and dpp bwb2w2 etc.
  13. Adding Crystal Pool Milotic and Ariados from Bloodmoon Ursaluna mission (even if you can catch the last one). Not adding Low-leved Kitakami legendaries (needing an update of @fattard FlagsEditorEX and for ethical reasons it's better to wait the end of SV era). Kitakami1.rar
  14. Last week
  15. There are different methods to get your save files. Read these guides: https://projectpokemon.org/home/tutorials/save-editing/managing-gb-gbc-saves/ https://projectpokemon.org/home/tutorials/save-editing/managing-gba-saves/
  16. Quite literally all in the title. I don't need a how to for dummies really, but a general step guide of what I need to connect the games and how I'm supposed to access the files. I want to start a living dex collection in all the games and I need the mystery event items to do so.
  17. I'm currently playing 3rd-generation games in emulators and i plan to start a new save soon. This time, I want to use PKHeX to edit my Trainer ID (TID) to match my birthdate. However, I often get attached to my adventure team and consider transferring them to Pokémon HOME to use them in a legitimate playthrough of Scarlet. When I do this, I avoid altering my Pokémon to prevent any legality issues. My question is: will I face any problems for modifying just the TID? I would be leaving the PID untouched.
  18. If it reached you via bot trade, then it should be obvious why it reset friendship when reaching you. The middleman (bot) has to have a friendship value. When it trades to you, you become the newest handler, and the previous handler's friendship is overwritten with the new friendship value for you, which is the default friendship minimum on trade. How to fix it? Either be the OT of the Pokemon, or inject it directly to your save file without a bot. Or raise the friendship after receiving it, like everyone else who isn't cheating.
  19. Did it originate from an encounter that is allowed to have marks? Things like gifts and raids/ fixed single encounters cannot be found with marks.
  20. In S/V, I'm trying to make a Calmness Mark Milotic. But it keeps saying the marking is invalid. Is there a way to fix this?
  21. Here's the Battle Box debug mons from the Alpha Sapphire beta. I would have done the other options but the save file has a weird encryption that PKHeX doesn't recognize and the PKX Extraction tool can't export entire boxes like PKHeX can. There's A LOT to get from the debug options and it would take all day to go through all of them with just the PKX Extraction tool. AlphaSapphireBattleBoxDebugMons.zip
  22. Yeah, the original owner was PKHeX but I had it set as HT, not OT. Does that give you enough information to see if there is a fix?
  23. Use the encounter database, especially if you don't know how to fabricate data perfectly from scratch. Celebi can only be obtained in Crystal for Virtual Console games, which your save file is a cartridge game (not Virtual Console). Your save file has more than a few impossible movesets (Extremespeed Raikou). The legality checker is flagging your hacks as intended. "Unable to match an encounter" means exactly what it says -- if you have a Wild Level 2 Mew, that's not a legitimate encounter. How is it supposed to find something it matches if there isn't anything it matches? And how would it be able to fix something that is impossible to have? The program is not going to brute force which property/properties are invalid and tweak them accordingly. Distill the issue to what you're wanting the end result to be -- species, moves. Then use the encounter database to start with something that can eventually have that result. Then update the Pokémon to the state you want it to be, without making it illegal.
  24. i'm being told what is wrong with pokemon in question. with no clear way of fix said error. the two errors i have are as followed: invalid: unable to match an encounter from orgin game. invalid: fateful encounter with no matching encounter. has the mystery gift data been contributed? there should be a way to be able to click and have this fix automatically within the program. Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible).sav
  25. Hello, I've managed to do #1 using DSPRE (https://github.com/Mixone-FinallyHere/DS-Pokemon-Rom-Editor/releases/tag/v1.12.3-beta), simply load in your ROM and use the wild pokemon editor (grass icon on toolbar) to edit the encounter tables. For #2, BluRose made an excellent tool (https://github.com/BluRosie/hgss-filesys-example/tree/fairy-type) with a tutorial on PokeCommunity. This changes the "???" type to Fairy and adds the Gen 6 type interactions. To make pokemon fairy type, you can use DSPRE (under personal data editor, change type to "???"), or manually hex-edit the pokemon files (changing type to "09" which is "???"). I used Nameless Move Editor (https://github.com/VendorPC/NamelessMoveEditor-v1.0.0.) to edit existing moves to the Fairy type (again, change it to "???"). I don't think it's possible to add new moves or edit animations for existing moves, I just cannibalised appropriate pre-existing moves (e.g. Mirror Shot -> Dazzling Gleam). I believe this is what Drayano did in Renegade Platinum. To use NME you need to extract the move data NARC from your ROM using NitroExplorer (a/0/0/1.narc), then re-insert it using NitroExplorer when you're done. To give the moves to pokemon, DSPRE has a learnsets tool which is very useful. I've tried to edit TMs to give the new moves but I haven't found a way yet. I don't know if this will work on an android device, but it's so much easier to do on a pc! Hope this helps :)
  26. I found it! In the case that anyone else comes across this thread looking for the same patch, it can be found on GBATemp here.
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