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KazoWAR
Apr 10th, 2011, 08:18 AM
Here are some tools I made for B/W ROM hacking.

BWME edits trainer mugshot sprites.

BWOE edits trainer overworld sprites.

BWSE edit front/back trainer battle sprites.

BWTE edits trainers and their Pokemon.

BWWE edits wild Pokemon encounter tables.

*new*
BWTE 2.1
Edit Prize
Edit Healer

BWTE 2.0
B2W2 Support
Edit Form
Edit Gender
Edit Ability

NPC Editor
Allows you to add, remove, and edit NPCs in overworld in B2/W2.

*note* there may be unwanted effects with certain maps that have extra data out of bounds of the header that i just delete.

http://kazowar.webs.com/BWTools.html

Andibad
Apr 10th, 2011, 08:25 AM
IS greaaaaaaaaaaat THANK YOU VERY MUCH KAZO :DDD is help me alot!

http://img824.imageshack.us/img824/5452/snag0011.jpg

Hm cool :D

But is right fow view this sprite ?

http://img851.imageshack.us/img851/3701/snag0012.jpg

geoalpha
Apr 10th, 2011, 02:49 PM
You are a fucking god among men, Kazo. I am forever in your debt.

Kaphotics
Apr 10th, 2011, 02:55 PM
Nice job Kazo :D

Andibad, I am pretty sure those lines don't matter at all, that NPC does not walk anywhere so there are technically all 4 sprites there if you flip the leftfacing one right via symmetry.

That NPC doesn't move, so it doesn't have those sprites :)

BWOE - a/0/4/9
BWSE - a/0/7/2
BWTE - a/0/9/2 and a/0/9/3
BWME - a/1/8/0

aragornbird
Apr 10th, 2011, 06:45 PM
http://imgboot.com/images/aragornbird/cressow.pnghttp://imgboot.com/images/aragornbird/cressvs.png

It works! Thanks so much, Kazo! I've been waiting for this for months!
Editing the trainer battle sprites is gonna be such a chore since you can't scroll through them.

aninymouse
Apr 10th, 2011, 06:50 PM
You've got to be kidding me. If Gen 4 editing EVER got this good, why... I... You know, all I can say is thank you. I'm shocked - and delighted - that you were willing to do this! :D

Andibad
Apr 11th, 2011, 01:36 AM
Nice job Kazo :D

Andibad, I am pretty sure those lines don't matter at all, that NPC does not walk anywhere so there are technically all 4 sprites there if you flip the leftfacing one right via symmetry.

That NPC doesn't move, so it doesn't have those sprites :)

BWOE - a/0/4/9
BWSE - a/0/7/2
BWTE - a/0/9/2 and a/0/9/3
BWME - a/1/8/0

Wokeh :), but zekrom/reshiram, NPC are same.... yeah is just flip and rotate :/

anyway this sprite used rotate in the game, so i no have idea to rip into gif files........

http://dl.dropbox.com/u/3122097/Black_trainer_battle_sprite_001.gif
http://dl.dropbox.com/u/3122097/Black_trainer_battle_sprite_001.psd

is too fast XD sorry is just for fun

http://dl.dropbox.com/u/3122097/Black_trainer_battle_sprite_001.gif

Abacus
Apr 11th, 2011, 01:59 AM
Wow. Just... wow. Amazing.

Andibad
Apr 11th, 2011, 06:53 AM
OH MY GOD IS WORKING !!!!!!

is my video for replace Overworld sprite ++

http://www.youtube.com/watch?v=T0vrT9ahDvg

is testing only for replace sprite, for pokemon + dialog is still progress :)

metalflygon08
Apr 11th, 2011, 01:15 PM
I'm probally just stupid, but how do you work that compressor program?

I successflly edited Burgh's OW but I need to replace him and a few other Trainers with these

http://www.iaza.com/work/110412C/iaza15655156807400.png

A better, less flamboyant Burgh, a better Roughneck (because BW's scrwany ones fail), a better face clown, DPtHGSS trainers whose sprites look better than their BW counterparts, a flipped Cynthia, and a Striato GL triple Battle Team based on which one you would face, each 16 colors!

Pedro250
Apr 11th, 2011, 04:52 PM
Hi,
I cant seem to be able to use you mugshot editor.
I get the file a/1/8/0 form the rom using NitroExplorer,
Then i load it on the editor.exe, extract all 44 file and LZ BATCH DECOMPRESS Them (the 000 - 0021 file).
Then i load the Mugshot editor and when i load the folder with the file, i get an error
Can you please post a tutorial how to use your tools, thanks.
Bye

Edit:
Before decompress i have 45 file on the folder (the a/1/8/0 file + 44 files from editor.exe)
After decompress i have 112 file on the folder (the a/1/8/0 file + 111 files from editor.exe)

KazoWAR
Apr 11th, 2011, 06:22 PM
folder should only have uncompressed rgcnfiles 000- 021 and the rlcn files 022-044

Pedro250
Apr 11th, 2011, 07:09 PM
folder should only have uncompressed rgcnfiles 000- 021 and the rlcn files 022-044

Thanks, it worked like charm

Siam
Apr 11th, 2011, 07:13 PM
Does these tools help with the title screen?

Kaphotics
Apr 11th, 2011, 08:34 PM
Does these tools help with the title screen?


BWME edits trainer mugshot sprites.
BWOE edits trainer overworld sprites.
BWSE edit front trainer battle sprites.
BWTE edits trainers and their Pokemon.

Does it even mention title screen in the first post?

Andibad
Apr 11th, 2011, 08:39 PM
KazoWar, i need permission for create tutorial in POIN(Indonesia pokemon community) for editing sprite and trainer editor :)
you tool make more easy, speed than before and also i always write a credit in my article.
Anyway these tools can viewer/replace another btx/narc file?
I was found pokemon sprite (animated), kazowar, can enable minimaze, big window for you tools? Because sprite is too small to view. Thank you kazo, your tools no have bug for me.

Oh kazowar, you can give me a source code for these tools to me via PM? (is just for study how to edit sprite, also i translate to indonesia)

Andibad
Apr 11th, 2011, 08:47 PM
- 0x10 for lz77 type 10
- 0x11 for lzSS type 11
- another can view in their website

type 10, you can found in title, logo screen, ect. Some mugshot sprite. (tools: kiwi.ds, crystal tile, codec Lzss ds)

Type 11, is in Trainer sprite, btx, and another sprite (tools: crystal tile but just uncompressed, codec lzss ds)

KazoWAR
Apr 11th, 2011, 11:15 PM
Back sprites are in same format as front sprites, and BWSE can edit those too :)

a/0/7/3 Back Sprites.

Andibad the sprite looks small its just a preview so tool wont be so large. you cna export image to orginal size and can look closer at it if you need.

here is source for the sprite programs http://dl.dropbox.com/u/3706406/Files/Sprite%20Tools%20src.rar

Andibad
Apr 12th, 2011, 12:23 AM
Thank you kazo.

Yeah kazotools + hex editor + crystaltile2 + photoshop + PTXT + 3D viewer and editor (3D Max + blender), and converter tools + my complete list file ROM= is my tools to hack game Pokemon BW.

Your tools are make me more easy editing than before :)

RobbieNewton
Apr 12th, 2011, 04:00 AM
Don't suppose anyone has a handy folder with OTHER mugshots available. I.e. Red, Steven etc? I could try editing, but I dunno how good I would be. Suppose I should try. Edit, found them on Spriter's Resource. The R/S/E sprites are gonna be the hard ones but it will be fun. Don't think you mentioned it in readme, but it would be helpful for me to know that for the mugshot editor, the image needs to be 128x64 pixels. For example, I replaced Hilbert with Gold.

Andibad
Apr 12th, 2011, 05:00 AM
Is not for mugshot editor, other sprite can viewed by this tools (modified)

RobbieNewton
Apr 12th, 2011, 07:18 AM
For the mugshot, I have been using Shauntal as a test subject, switching her with Lance. However, when I go to fight her, it freezes up. How do I remedy this? I believe I have done everything correctly

Andibad
Apr 12th, 2011, 07:49 AM
See my video, after edited with kazo tools, is automatic saved, so compressed sprite (second) by used 0x11 (LZSS type 11) if not compressed game will freeze or no running. For mugshot used 0x10

RobbieNewton
Apr 12th, 2011, 07:52 AM
Hmm, cheers. Also, Andi, you've been using this. Is there any quick way to decompress the BWSE files? I would rather not go through all of them just to look for Shauntal.

Andibad
Apr 12th, 2011, 08:06 AM
Hmm, cheers. Also, Andi, you've been using this. Is there any quick way to decompress the BWSE files? I would rather not go through all of them just to look for Shauntal.

used batch tools, you can found in gbatemp, but is just support 0x10 and 0x11.....

I listing like this :

http://img15.imageshack.us/img15/4631/snag0016.jpg

don't uncompressed rlcn file!

RobbieNewton
Apr 12th, 2011, 08:09 AM
Thank you. Just used the Overworld, so now I have Lance on the Overworld. Now it's Sprite time. I thank you Andi for your help, and most of all Kazo for these tools. Later on, I shall use a text editor, and spend ages with the text, and stuff, fully replacing the E4 with a round of champions

Andibad
Apr 12th, 2011, 08:13 AM
Thank you. Just used the Overworld, so now I have Lance on the Overworld. Now it's Sprite time. I thank you Andi for your help, and most of all Kazo for these tools. Later on, I shall use a text editor, and spend ages with the text, and stuff, fully replacing the E4 with a round of champions

But now i wondering how to convert dls to sbnk, if kazo can create a converter tools for sbnk. is can help many people to change theme song of champion, but for now i just can replace and moving only, can't convert dls into sbnk :/ yeah

RobbieNewton
Apr 12th, 2011, 08:39 AM
Indeed. Hmm, now, I am no artist, so they will not be the best, but would anyone like me to post my mugshots for the Hoenn Gym Leaders, E4 and Champ (Steven of course) when I have done them? Will be working on them today and tomorrow.

Sprite Editing - Last 2 sets are, from the last, Hilda, and Hilbert, respectively. The one before that is one of the Subway Bosses. Is anyone able to locate me the E4 Members?

aragornbird
Apr 12th, 2011, 07:01 PM
Here is an easy way to locate the entries for the battle sprites:

This sprite sheet (http://www.spriters-resource.com/ds/pokemonblackwhite/sheet/34021) lists all the sprites in order that they appear in the narc.

Now my question:

Where are the XTransciever sprites located? The ones with the close up headshots of the characters. Can BWSE edit those as well?

Andibad
Apr 12th, 2011, 07:40 PM
Maybe in this narc :
a/0/2/8
a/0/2/9
a/0/3/0
a/0/3/3
a/0/3/6
a/0/3/9
a/0/5/0
a/0/7/1
a/1/0/2
a/0/9/4
a/1/4/1

all XTransciever content
is c-gear content, sorry i not in my computer. I in my school, after i going to home i will replay for Xtransciever sprite.

EF is not at one row. 81, 84-90 (maybe)(i not remember for all sprite content location, i just create list for that in my computer) include alder.

aragornbird
Apr 12th, 2011, 08:01 PM
What about a/1/3/1 ---> [Character Artworks]? Could that be it?

Andibad
Apr 12th, 2011, 08:12 PM
Maybe. But now i at school :(
i can't see my list (sprite and data as i know in my research both BW, J or U)
you can see used console tool for sure.

Andibad
Apr 13th, 2011, 02:28 AM
What about a/1/3/1 ---> [Character Artworks]? Could that be it?

a/1/7/2 --> Live caster ? ( i not remember for english name yet)

Oxnite
Apr 13th, 2011, 10:24 AM
I have a question about this.

All images have a palette, right?
Say I want to edit a Mugshot. Every sprite consists of... 16 colors? Is that true or am I completely wrong?
Anyway, saying that each sprite has 16 colors, when I want to add a new sprite, can that sprite have 16 new colors? Does this program automatically change the color palettes?

Sorry if this question is too obvious.

Bidoofguy
Apr 13th, 2011, 01:00 PM
Where can you find the sprites for when you use Fly? I've managed to replace Black with Red (well, everything except the 'balancing' sprites, since I don't have any sprites for that, and it's only used on one route, anyway), but whenever you use Fly, he turns into Black. Same thing happens with the animation before each of the E4 members. He turns back into Red when the animations are done, but it's kinda bugging me.

Also, what sprite does the Trainer Card use? I tried raplacing Black's sprite with Red's, but Black is still on the card.

Andibad
Apr 13th, 2011, 07:12 PM
You can see my list.

For heroe heroies have many sprite.

for back sprite is have spesial structure than normal sprite like frontsprite, you must replace i don't know i think is just replace/edited 4 file! not 2 file only

is animate sprite not a normal sprite...
http://img860.imageshack.us/img860/179/snag0019.jpg
http://img843.imageshack.us/img843/6968/snag0020c.jpg

kazo you can edit file format NANR / RNAN file?

For BWSE can edit anything sprite, include a/0/0/4


4-31
http://img855.imageshack.us/img855/1646/95843560.png
http://img705.imageshack.us/img705/7171/35526887.png
4-22
http://img545.imageshack.us/img545/7953/92233492.png
http://img818.imageshack.us/img818/6871/91402407.png


yeah same as backsprite trainer XD

theSLAYER
Apr 29th, 2011, 04:42 AM
Erm, any guides on how to use your tools to edit sprites?

Andibad
Apr 30th, 2011, 04:43 AM
is easy theSLAYER.... kazo tools is make me more easy replacing file on narc, reinsert image into narc file, yeah is great tools make me more speed editing sprite than before...

Oxnite
May 1st, 2011, 03:42 PM
After compressing the files again, I have to create a new Narc with kiwi.ds, right?

Whenever I create the new narc, this new file is about 282 MB large. That can't be right.
What am I doing wrong?

These are my final steps when editing the Mugshots:
- I use 'LZ Batch Compress' to compress the first 21 mugshot files
- I get 21 files with the '.rgcn.lz' extension; I delete this extension to get the original files
- My files are called like this now: mugshot_000, mugshot_001 and so on
- Except for the last files, they are called mugshot_022.rlcn, mugshot_023.rlcn and so on
- I now have one folder with all of these mugshot files
- I use the 'Make Narc File...' of kiwi.ds to create a new narc file of the mugshots
- I select the mugshots folder as the 'Source Files Folder'
- Do I have to select 'Include File Name Table?' I don't select it
- Then I click 'OK'. A New narc file appears named mugshots (the name of the maps my mugshots were in).
- The new narc file is 282 MB (295.805.184 bytes) big!!

EDIT: Sorry, I already found the answer. Somehow kiwi.ds isn't working right in several Folders, so I recommend you to place the folders you're using on the Desktop, to edit them there. This way, I didn't get an error or big .narc files, instead everything worked fine.

Andibad
May 4th, 2011, 07:20 AM
@Oxnite : i working, not on desktop....... my recommend don't put anything data on desktop... but is up to you .....

Oxnite
May 4th, 2011, 09:19 AM
@Oxnite : i working, not on desktop....... my recommend don't put anything data on desktop... but is up to you .....

I don't work on the desktop, but I sometimes move files to the desktop, otherwise the ds editor kiwi doesn't recognize certain files.

litchfield
May 17th, 2011, 12:52 AM
You can see my list.

For heroe heroies have many sprite.

for back sprite is have spesial structure than normal sprite like frontsprite, you must replace i don't know i think is just replace/edited 4 file! not 2 file only

is animate sprite not a normal sprite...
http://img860.imageshack.us/img860/179/snag0019.jpg
http://img843.imageshack.us/img843/6968/snag0020c.jpg

kazo you can edit file format NANR / RNAN file?

For BWSE can edit anything sprite, include a/0/0/4


4-31
http://img855.imageshack.us/img855/1646/95843560.png
http://img705.imageshack.us/img705/7171/35526887.png
4-22
http://img545.imageshack.us/img545/7953/92233492.png
http://img818.imageshack.us/img818/6871/91402407.png


yeah same as backsprite trainer XD

So the back sprites are different to edit?
I did the same directions as it says for the front sprites.
These directions also apply for the back sprites?
Everytime I insert them into the game, it freezes. :(

mrznoopie
May 22nd, 2011, 06:10 PM
I got a problem when I put my sprite in it scattered what should I do to make it normal in the game

Original:
http://i1236.photobucket.com/albums/ff452/sznoop/Hackings/maincharacter.png

When it is put into the data and it appears in the game like this
http://i1236.photobucket.com/albums/ff452/sznoop/Hackings/unknown2.png

Andibad
May 24th, 2011, 07:39 AM
maybe is not match on ncer file? but i not get this problem ~

PokéDani
May 25th, 2011, 03:05 AM
I want to use the application BWME only that there is a problem! When I open the application NitroExplorer2 and extract the narc (a/1/8/0), it works. But when I open the application editor.exe and open the narc who ask, does not work! How do I do ???!!! If anyone has a video to explain, show me!
When i open .narc that says: "Could not open file... Unsupported file format."
http://img708.imageshack.us/img708/189/semttuloesp.png
What's wrong?

KazoWAR
May 29th, 2011, 04:26 PM
I got a problem when I put my sprite in it scattered what should I do to make it normal in the game

Original:
http://i1236.photobucket.com/albums/ff452/sznoop/Hackings/maincharacter.png

When it is put into the data and it appears in the game like this
http://i1236.photobucket.com/albums/ff452/sznoop/Hackings/unknown2.png

you can only use 16 colors per image.

DarkRogueR
Jun 1st, 2011, 03:49 PM
I can't get the Mugshot editor work i am getting an error and i only have the 44 files in the folder :/

IAL32
Jun 2nd, 2011, 06:48 AM
I can't get the Mugshot editor work i am getting an error and i only have the 44 files in the folder :/

Have you decompress LZ files? Cause i do not have this problem.

MarinoKadame
Jun 4th, 2011, 11:54 AM
I'm probally just stupid, but how do you work that compressor program?

I successflly edited Burgh's OW but I need to replace him and a few other Trainers with these

http://www.iaza.com/work/110412C/iaza15655156807400.png


A better, less flamboyant Burgh, a better Roughneck (because BW's scrwany ones fail), a better face clown, DPtHGSS trainers whose sprites look better than their BW counterparts, a flipped Cynthia, and a Striato GL triple Battle Team based on which one you would face, each 16 colors!

Can't wait to see Drayden and Iris double battle one. Just like you have done with the elemental trio.

I found this for the VS picture.
http://nyjee.deviantart.com/gallery/#/d2qmvon
Do not use these without asking the original author. Since it's considered as stealing it.

k1d
Jun 8th, 2011, 08:32 PM
Hi, im trying to use the battle sprite editor and when i import the image it scrambles the pixels and stuff, i know you've said its because it needs to be less then 16 colors, but i've been trying constantly for LONG periods of times a day to trim the edited sprites to 16 colors and everytime i count the colors and it appears less than 16 or exactly 16 i still get the messed up image. Any suggestions?
i've looked carefully at all shades of all colors im aware of but if anyone can find any reason they wont work...:
874787488749

Delta Blast Burn
Jun 8th, 2011, 08:41 PM
the transparency has to be the first color in the pallette.

k1d
Jun 8th, 2011, 09:05 PM
the transparency has to be the first color in the pallette.
Oh ok, thanks. But is it supposed to and up looking like this? cause when i import it this is what it turns out like:
8750

Andibad
Jun 8th, 2011, 10:06 PM
If you using paint, maybe is you will get this problem, try use program have feature : layer like paint.net / gimp / photoshop / another software ~
don't use new image, you just edit image was export from BWTE / kazo tools. remember every ncgr have ncer, narn, script, ect so don't put you image is not have same coordinate from original image~

Skyownsyou
Jun 11th, 2011, 05:08 AM
Im needing some help with BWSE... alot
http://i52.tinypic.com/2yull6r.png
thats what I get when I try it =[ HELP!

k1d
Jun 12th, 2011, 11:23 AM
You need to decocompress the rgcn file with Codec LZSS first.

k1d
Jun 12th, 2011, 11:28 AM
I Have started using photoshop for making a transparent background, and have been successful with the backgriund but still get a scrambled image. Maybe i'll wait for a possible update ot something before using it again.

Skyownsyou
Jun 12th, 2011, 02:50 PM
You need to decocompress the rgcn file with Codec LZSS first.
The thing is, is the one without any file name the rgcn??
Ok I got it mostly.. But I could only figure out the trainer sprite...
I cant find the rgcn for cilan could you give me a number if possible
EDIT: I tested it with the main character and I almost got it.. its giving me some scribbles in the torso area

IAL32
Jun 13th, 2011, 04:28 AM
Please, watch in HD

http://www.youtube.com/watch?v=sIj1K26wSt4

Andibad
Jun 13th, 2011, 04:56 AM
Please, watch in HD

http://www.youtube.com/watch?v=sIj1K26wSt4
Well thank you but is just BWSE, i have plan to edit sprite in all type.

type 1 : no using compression and no encrypted file
type 2 : using compressed 0x10 and how to identified is compressed or not
type 3 : using compressed 0x11 and how to identified is compressed using this type or not
type 4 : edit BTX file~
type 5 : edit encrypted file~

BWSE is can edit type 1 and type 2/3 (must decompress first).
BWOE is can edit another btx file but if narc file is have another format (not only btx, it not work)
BWME actually is work type 1,2,3

for type 1 and 2 is can editable with crystaltile 2 like logo (is using type 2), ect ...

hm yeah you video is for type 2, but my video is using my language, and not english, sorry ...

i dislike you using on desktop, my method is organized but is need time..... but is best for me to organized another file and not for sprite~

Skyownsyou
Jun 13th, 2011, 05:01 AM
Well thank you but is just BWSE, i have plan to edit sprite in all type.

type 1 : no using compression and no encrypted file
type 2 : using compressed 0x10 and how to identified is compressed or not
type 3 : using compressed 0x11 and how to identified is compressed using this type or not
type 4 : edit BTX file~
type 5 : edit encrypted file~

BWSE is can edit type 1 and type 2/3 (must decompress first).
BWOE is can edit another btx file but if narc file is have another format (not only btx, it not work)
BWME actually is work type 1,2,3

for type 1 and 2 is can editable with crystaltile 2 like logo (is using type 2), ect ...

hm yeah you video is for type 2, but my video is using my language, and not english, sorry ...

i dislike you using on desktop, my method is organized but is need time..... but is best for me to organized another file and not for sprite~

YOU ARE AN ANGEL

IAL32
Jun 13th, 2011, 05:16 AM
Well thank you but is just BWSE, i have plan to edit sprite in all type.

type 1 : no using compression and no encrypted file
type 2 : using compressed 0x10 and how to identified is compressed or not
type 3 : using compressed 0x11 and how to identified is compressed using this type or not
type 4 : edit BTX file~
type 5 : edit encrypted file~

BWSE is can edit type 1 and type 2/3 (must decompress first).
BWOE is can edit another btx file but if narc file is have another format (not only btx, it not work)
BWME actually is work type 1,2,3

for type 1 and 2 is can editable with crystaltile 2 like logo (is using type 2), ect ...

hm yeah you video is for type 2, but my video is using my language, and not english, sorry ...

i dislike you using on desktop, my method is organized but is need time..... but is best for me to organized another file and not for sprite~

Well, for method 2 i use editor.exe, is simply and fast with my desktop organizing, cause so i can extract specify files(the 2 type compressed)with Lz Batch Decompress.

Andibad
Jun 13th, 2011, 05:17 AM
YOU ARE AN ANGEL
But i not promise since i have problem in my connection :/, it not this june, maybe on july. in POIN (Pokemon Indonesia Comunity), i was explain pokemon data in this week) , and my next plan is editing sprite, with video (for easy to explain step by step), yeah sorry if i not upload it :/

for now you can see IAL32 video, is look working for sprite~

kiwi.ds is for 0x10 only and not 0x11 (but i not sure)
0x11 is can decompressed using other tools (i was found many tools for handle this type)

IAL32
Jun 13th, 2011, 05:28 AM
But i not promise since i have problem in my connection :/, it not this june, maybe on july. in POIN (Pokemon Indonesia Comunity), i was explain pokemon data in this week) , and my next plan is editing sprite, with video (for easy to explain step by step), yeah sorry if i not upload it :/

for now you can see IAL32 video, is look working for sprite~

kiwi.ds is for 0x10 only and not 0x11 (but i not sure)
0x11 is can decompressed using other tools (i was found many tools for handle this type)

I know kiwi.ds is only for type 2(x10)indeed i use that for 0x10 compressed. For example, the BW Logo is x10 compressed, i use kiwi.ds-->Lz Batch Decompress and select the folder wich have only the 0x10 compressed files.

For 0x11 i use the following file:
Codec LZSS DS.exe (http://d333ous2e5qt30.cloudfront.net/09dd179c166908c15e6af76918c9289bCodecLZSSDS.exe)
Can you tell me another programs wich can decompress 0x11? Thanks

boktor666
Jun 13th, 2011, 08:39 AM
Hello people, i have some troubles using the BWSE and the BWME tool (others work perfect)

-Whenever i open the SE and load the rgcn file, and rlcn files, i get a black screen with weird color dots on it..
-Mugshot editor just gives an error.. Simply won't let me load the files (I belive I decompressed using crystal tile2)

So what do I do? I have a awesome hack planned for the future, but i need to get this fixed, else I won't be able to continue, since I have the overworlds ready already for most characters.. please help :C?

(BTW, im using Europe roms for black and white.. is this a problem?)

Andibad
Jun 13th, 2011, 11:40 PM
1. crystal tile is support 0x10 and 0x11 , can edit 0x10 but weird if is file using 0x11, so don't edit with crystal tile if file is compressed with 0x11 / 0x40.
2. mugshot sprite is using 0x10 so decompressed first, is same as logo sprite... so is can using crystal tile2.
3. pokemon sprite, trainer sprite/backsprite is using 0x11, almost sprite on BW is using this type, yay not all sprite can handle with kazo tools, crystaltile is weird to re-coordinate ==".
4. ROM Pokemon BW E/U/J/D/I/ect is same so is can editable since is same sprite (except for text/sprite containing text).

hm i was found http://code.google.com/p/puyotools/ , maybe is usefull (is not for pokemon game, but is good tools to see archive format on NDS ROM). yeah is can insert/export file from narc, pokemon BW narc file is fine with this tools, and is GUI, another tools is http://code.google.com/p/dsdecmp/ is Commandline tools

Is support Compression:


CNX
CXLZ
LZ00
LZ01
LZ11 (LZ77 format 11)
LZ77/LZSS
PRS

Also archive :
Archives:


ACX
AFS
GNT
GVM
MDL
MRG
NARC<-- pokemon BW is used this format~
Puyo Fever 2 SPK
Puyo Fever 2 TEX
PVM
SNT
Storybook Archive (ONE)
Storybook TXD
Unleashed ONE
VDD

Yeah is fine for me for batch compress /decompress, but i not always used this tools.

boktor666
Jun 14th, 2011, 11:30 AM
Hmm, i still seem to have troubles using the mugshot editor... It keeps giving me an error about something being outside the matrixborder stuff. looks like this, and tried decompressing till my arse fell off.



Zie het einde van dit bericht voor meer informatie over het aanroepen
van JIT-foutopsporing (Just In Time) in plaats van dit dialoogvenster.

************** Tekst van uitzondering **************
System.IndexOutOfRangeException: De index ligt buiten de matrixgrenzen.
bij BWME.Form1.comboBox_FileID_SelectedIndexChanged(Ob ject sender, EventArgs e)
bij System.Windows.Forms.ComboBox.OnSelectedIndexChang ed(EventArgs e)
bij System.Windows.Forms.ComboBox.WmReflectCommand(Mes sage& m)
bij System.Windows.Forms.ComboBox.WndProc(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladen assembly's **************
mscorlib
Assembly-versie: 4.0.0.0
Win32-versie: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BWME
Assembly-versie: 1.0.0.0
Win32-versie: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/HP_Eigenaar/Bureaublad/PokeHackshitfuck/Black%20and%20white%20hacks/Tools/BWME/BWME.exe
----------------------------------------
System.Windows.Forms
Assembly-versie: 4.0.0.0
Win32-versie: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly-versie: 4.0.0.0
Win32-versie: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly-versie: 4.0.0.0
Win32-versie: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
mscorlib.resources
Assembly-versie: 4.0.0.0
Win32-versie: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_nl_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Assembly-versie: 4.0.0.0
Win32-versie: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.Xml
Assembly-versie: 4.0.0.0
Win32-versie: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT-foutopsporing **************
Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor deze
toepassing of computer (machine.config) de waarde
jitDebugging in het gedeelte system.windows.forms zijn ingesteld.
De toepassing moet ook zijn gecompileerd terwijl foutopsporing
was ingeschakeld.

Bijvoorbeeld:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingen
naar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerd
en worden niet door dit dialoogvenster verwerkt.


I simply cant get it to work, so i gave up for today..

Andibad
Jun 14th, 2011, 12:30 PM
really?

before kazo create this tools, i just using crystaltile2 for editing sprite no compressed, compressed with 0x10. after kazo create this tools, in my first experiment is totally working without problem you countered, I can't read you error message, maybe is from net framework.

1. is right you file is was decompressed ? kiwi.ds will decompressed some file in same location on kiwi.ds itselft. if not sure you can look up on HEX editor these file, you can indicate is compressed or not, is simple see 1st byte, if is 10/11/00 and will follow ncgr (in magic name) (yeah is based on narc header), is still compressed....
2. maybe you step is wrong?. a extract narc file from ROM using NitroExplorer2b, after there move narc file into kiwi.ds exe patch, see IAL32 video.
3. if you problem is only on compressed file you can using http://code.google.com/p/puyotools/ for only decompressed and compressed, remember not all file to decompressed, pallete file is not need to decompressed, kept it original. kiwi.ds always give a extension in some file, is no problem, you can give a extension with ncgr (for indicate is not compressed), NARN / NCGR is always compressed.
4. if done compressed again mug shot sprite with 0x10 and not 0x11 it will freeze. OW/trainer/pokemon/backsprite is seem compressed with 0x11. pokemon games always using 0x10 / 0x11 and not compressed.
5. clearly you step, and please not using you desktop, i don't know why someone is fail, but i success replace with another sprite, i was editing some sprite on my new version (my mod version 3), i just confused help you because you not given a actual data / "how you get these error?". maybe is wrong , sorry because i don't know.

Abacus
Jun 21st, 2011, 08:39 AM
I've been having some trouble trying to use the Sprite Editor to modify the pokemon in a/0/0/4. It seems that when you try to reinsert a .png - even if it's been unedited - it messes up the scripting which dictates which color from the palette goes in which location on the sprite.

I've also seen all of the locations of the different files in a/0/0/4 all mixed up (viewed via ConsoleTool), which results in the game crashing whenever you'd look at a pokemon.

Andibad
Jun 21st, 2011, 09:14 AM
After pallete file is a new sprite... so pallete file is last file for some file, after pallete file is a next sprite, i think is have 7 file (if animated is need 7 file or more, yeah is not include alternative form, color like archeus, and ect....)


Bulbasaur is have 20 file on a/0/0/4, 3 ncgr file, 2 ncer file, 1 nanr file, 1 nmcr file, 1 nmar file, 1 script, it will repeat for backsprite file, and last file is 2 pallete file, is for shiny and normal, and is end for bulbasaur sprite file, total 20 file.... , nanr and ncgr is compressed with 0x11 so carefully for these file~, is same as front sprite trainer but is 7/8 file....

20 file is for normal pokemon, is was include female sprite~. pokemon like archeus, and another alternative form, is need more than 20 file, is on sprite or pallete, also ncer, nmar, script is always together...

Abacus
Jun 21st, 2011, 07:07 PM
Good to know, Andi!

Has anybody ever actually successfully edited a pokemon's in-battle sprite? Here's what happens to me, step by step. I'll first extract all the files from a/0/0/4 into a folder. Then I'll use LZSS 0x11 decompression on the third NCGR file in a particular pokemon's "section." The third one after the previous pokemon's palette file. This contains a broken-up frontsprite that looks like picture number one.

I'll then decompress the corresponding backsprite - picture 2. I select the frontsprite's decompressed NCGR file and its corresponding NCLR palette with Kazo's BWSE. I get a working picture which I export as a .png - that's how I got the attached photos. I re-import the photo without so much as touching it in Paint or whatever. Then, still in the BWSE, I open the NCGR that contains the same pokemon's backsprite. Picture 3 is the result.

Has anybody found a way around this?

Paced98
Jul 12th, 2011, 07:10 PM
I need help using the mugshot editor

evandixon
Jul 12th, 2011, 07:48 PM
I need help using the mugshot editor

You'll need to be more specific. What kind of problem are you having?

Joalsses
Jul 12th, 2011, 09:10 PM
Hello!
Im really new in this so,I want to change the overword,how do I use the tool?
it ask for a narc. file,and I really dont know what it is.
Please help :3

Paced98
Jul 13th, 2011, 02:34 AM
Hello!
Im really new in this so,I want to change the overword,how do I use the tool?
it ask for a narc. file,and I really dont know what it is.
Please help :3
You can get it by following these directions
1. open up editor.exe or NitroExplorer.exe (I will use NitroExplorer)
2. Load up the rom
3. go to a/0/4/
4. once you get to that part you will see multiple files. Choose 9 and extract it anywhere.
5. rename the file you extracted 9.narc
6. open the Overworld Editor
7. load up the 9.narc file
8. Do your part extracting pictures and edit them
9. save it
10. Go to your nitroexplorer
11. load up your rom
12. go back to a/0/4/
13. go to reinsert on the nitroexplorer and browse the 9.narc file
14. save it into your rom
15. enjoy

Paced98
Jul 13th, 2011, 09:55 AM
You'll need to be more specific. What kind of problem are you having?

I actually need help on this one. I keep on getting Just in time errors and they're so annoying. please help

Paced98
Jul 15th, 2011, 11:21 AM
never mind got it to work

Paced98
Jul 15th, 2011, 11:46 AM
Now can anyone tell me what to do when we're done because I don't even know if I compress them with the batch decompress or decompress. So can anyone help me on this simple question?

Paced98
Jul 16th, 2011, 07:52 PM
for BWSE I have trouble finding a good Brendan battle sprite and can anyone help me

Bidoofguy
Jul 22nd, 2011, 04:44 PM
I'm having a minor problem with the mugshot editor. I only replaced one sprite, and it works, but for some reason the other mugshots turn glitchy, even though I never even edited them. If I decompress the NARC I made, they're fine when I look at them in the editor. The problem only appears ingame. I've tried using a new NARC file, and it gave me the same result. Same thing happens when I use a different sprite.
http://i54.tinypic.com/5u4axl.pnghttp://i54.tinypic.com/8x3t00.png

Andibad
Jul 22nd, 2011, 10:14 PM
1. is on no$gba? yeah no$gba is glitched so don't use this emulator for testing =="
2. anyway if is bigger than original file is you problem :p

Bidoofguy
Jul 23rd, 2011, 01:45 PM
Actually I used Desmume to take those screenshots. It looks like that when I played it on a flashcard, too. :\

And I just checked the filesize. It's actually slightly smaller than the original. Not sure if that makes a difference. I know games can get really fussy about things like that.

Also, Lenora's mugshot uses 18 colors. I'm guessing that might have something to do with it? Burgh, Cheren and Cilan all work fine, and they use 16 colors. I'm not sure why her mugshot uses 18 colors, though. Bianca's sprite uses 18 colors, too, and it has the same problem.

Paced98
Jul 23rd, 2011, 02:01 PM
I noticed that too it's 18 colors

Andibad
Jul 23rd, 2011, 02:45 PM
that problem is not on pallete but is file size....

1. check ncgr again, after you insert on narc, try open in consoletool for checking ...
2. if still get that problem, check again is was compressed by 0x10 and NOT! 0x11 ...
3. check pallete size, all nclr file is 552 byte, if is over than this, is simply get glitched ...
4. check ncgr size, all ncgr file is 8.06 KB (8,256 bytes/size on disk 12,288 bytes) if is bigger it will glitched (need repack narc - DON'T use crystal tile for replace sprite- use alphanarc for reinsert), bigger is no problem but i think is same problem on moveset/ pokemon trainer data it will broken ....

if is still glitched, you must repack it (not reinsert on narc)

Paced98
Jul 23rd, 2011, 07:15 PM
I just edited Cherens mugshot and now bianca's right arm is glitchy and i did compress it 0x10.
I will try to use alphanarc to replace narcs next time

Andibad
Jul 24th, 2011, 03:01 PM
if is still not working, try repack new narc, because is always working (for me, but i don't know on you side is work or not)

GalacticBoss46
Aug 22nd, 2011, 12:04 AM
I do have a small but confusing problem with BWOE. I am trying to replace an image that has 7 sprites on it with one that has 12 sprites. It does replace, but it cuts off 5 sprites.

Now when I try it on the emulator, if I make a character face left, it doesn't, it stays looking down with a different position (walking-down position). The only sprite that works normally is the one that looks "up". When I put the original sprite back (the one with 7 sprites displayed), it does turn left (or any other direction), even if it doesn't have the remaining 5 sprites displayed on BWOE. Why does it not change direction when I import the image that once had 12 sprites but now has 7 sprites?

However, when I change an image that has 12 sprites with another image that has 12 sprites, it does change perfectly. But I do want to change the image of the one with 7.

On a side note, do you or anyone else know how to change trainer names in BWTE?

Blaquaza
Oct 11th, 2011, 03:16 PM
Could you please make a .zip version of this? For some reason, .rars don't work on my computer, they open with Picture Manager...

IAL32
Oct 11th, 2011, 05:11 PM
Install http://7-zip.org/ on your computer. Then decompress the rar file with that

Blaquaza
Oct 12th, 2011, 02:24 PM
It turns out that .exes also don't work... Only A-Map does.

Andibad
Oct 16th, 2011, 05:29 AM
@Blaquaza:

rar / 7z / zip / tar / gz / zipx (is for power zip 2011 format) all are archive format by deafult supported by seven zip, winrar, ultimatezip, wezip, and another tools...

you just click right on you mouse > open with > select winrar/winzip/ ect, you can see on http://www.softpedia.com/get/Compression-tools/ , oh yeah peazip is powerfull too)

also this tools request net framework .. 4 (if you using win XP, you must install net.framework 4 ... - i don't know is support win XP...), and a-map is using delphi so is different IDE...

Blaquaza
Oct 19th, 2011, 05:56 AM
Okay, thank you very much. I only have Winrar, though, and my faulty computer has a glitch that keeps popping up with 'Open With' whenever I press the open button, unless it's for Irfanview.

smartguy_alec
Oct 21st, 2011, 04:46 AM
ANyone knows where I can find B/W(Gen V)-quality Hoenn Gym Leader/Elite Four/Battle Frontier Brains battle sprites?

TheKrosver97
Oct 21st, 2011, 03:33 PM
ANyone knows where I can find B/W(Gen V)-quality Hoenn Gym Leader/Elite Four/Battle Frontier Brains battle sprites?
Do you mean battle sprites that look a bit better and more like 5th gen? You'll have to make those sprites yourself.

Kindrindra
Jan 26th, 2012, 01:26 PM
Umm... I was able to get the Trainer Editor working, thanks to your tutorial on Youtube, but I was wondering were the NARC files for the other three editors are located in the rom. ;^_^

EDIT: Nevermind, I'm just an idiot. Finally figured out what those _/_/_/_ addresses mean.

dragon1mst
Feb 1st, 2012, 11:02 AM
Here's a video I made in which I used KazoWar's tools. Any constructive feedback is appreciated, and if you want to skip to the interesting parts go to 0:20, 1:20, 2:30, 3:45.


http://www.youtube.com/watch?v=r86P-mWGFhI

Kimura Setsuna
Mar 8th, 2012, 11:23 AM
can anyone tell me why i can't use the Codec LZSS DS.exe and NitroExplorer2b.exe?(when i try open this what that pop up"Unable to find a version of the runtime to run this application")

Greenbud
Jun 17th, 2012, 05:32 AM
Can anyone please tell me where I can find BWSE 2.0? I would really appreciate it if someone told me!

KazoWAR
Jun 18th, 2012, 12:57 PM
try downloading the updated version in original post. I updated some of the programs a while back, and updated the dropbox link, but i guess i didn't use dropbox for this thread and had to re upload the new file.

KazoWAR
Jul 8th, 2012, 06:12 PM
Added B2W2 narc locations for BWSE and BWOE, updated BWOE to work with B2W2, also added BWWE (BW Wild Pokemon Editor) with support for BW and B2W2

Drayano
Jul 8th, 2012, 06:20 PM
To think I was literally about to start making some changes to B2W2. :x

Thank you, Kazo!

foshu
Jul 9th, 2012, 05:27 PM
Any idea why my already edited (hex edited) narc crashes BWWE? I think it might be just mine, since the program seems to work fine on a clean narc.
My edited narc works fine in game, so I don't really know what's up.
http://www.mediafire.com/?m55vxbbpac885i9

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '2047' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
at System.Windows.Forms.ComboBox.set_SelectedIndex(In t32 value)
at BWWE.Form1.ReadData()
at BWWE.Form1.comboBox_MapID_SelectedIndexChanged(Obj ect sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChang ed(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(In t32 value)
at BWWE.Form1.comboBox_B2W2_SelectedIndexChanged(Obje ct sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChang ed(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Mes sage& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Also, Kazo, you think you could include the static sprites for Pokemon in BWSE?

KazoWAR
Jul 10th, 2012, 04:03 AM
just updated bwse to include static sprites, also that narc is damaged, i am surprised it not causing the game to crash.

humanshoe
Jul 10th, 2012, 02:26 PM
Kazo how do you use dsdecmp?

KazoWAR
Jul 10th, 2012, 02:49 PM
my programs use dsdecmp automatically. if you want to use it for your own reasons, try using dsdecmp -help

humanshoe
Jul 10th, 2012, 03:02 PM
Thanks. I also have a question for bwse, i unpacked with tinke and opened the folder in bwse and the sprites came out weird. Like this http://puu.sh/Hql7

KazoWAR
Jul 10th, 2012, 03:24 PM
Thanks. I also have a question for bwse, i unpacked with tinke and opened the folder in bwse and the sprites came out weird. Like this http://puu.sh/Hql7

fixed and uploaded.

humanshoe
Jul 10th, 2012, 03:45 PM
thanks works perfect!

humanshoe
Jul 10th, 2012, 04:15 PM
Also since all sprites are animated now, is it going to be possible to put non animated sprites in?

KazoWAR
Jul 10th, 2012, 09:34 PM
just over write all the files for a sprite with a sprite from BW and then edit the image, and it should be static trainer sprite like in bw

Ykr1113
Jul 10th, 2012, 10:59 PM
Kazo I have a problem with BWOE when i replace an image of a sprite even with one from the game I get this and when I save the narc and open it back up it stays the same as the original pic :( Please help all your other tools work fine. Thanks for the time and effort ! :)

KazoWAR
Jul 11th, 2012, 03:39 AM
Kazo I have a problem with BWOE when i replace an image of a sprite even with one from the game I get this and when I save the narc and open it back up it stays the same as the original pic :( Please help all your other tools work fine. Thanks for the time and effort ! :)

Are you trying to insert sprite of the same size?

Ykr1113
Jul 11th, 2012, 10:58 AM
Are you trying to insert sprite of the same size?
It has to be the same size ? I don't remember that from BW 1 , thanks ill check it out .

SugarBaby
Jul 11th, 2012, 03:53 PM
When I put in my 8.narc file which i extracted from my bw2 rom, I used bwoe to edit sprite number 209 which is the bw2 male overworld. I USED 16 BIT COLOR and THE SPRITE SHEET IS THE SAME LENGTH AND WIDTH AS THE ORIGINAL!!!!!!! When import the image of the sprite sheet I want to edit, the sprite disapeared from sprite number 209 and it for somewhat reason messed up the sprite above it [sprite number 208] That is the 8th gym leader of BW2 sprite Shizui and completley messed up his sprite!!!! I wasnt even editing him. Can someone shed some light on this problem PLEASE!!!!:mad:

Picture 1: is the pic were i put in my sprite sheet 16 bit color and same length and size, when i reopen the narc file i just edited sprite number 209 turn bank

Picture 2: is the pic where it messed up the sprite above 209 which is sprite number 208 [gym leader shizui]

KazoWAR
Jul 11th, 2012, 06:19 PM
are you using 1.2? if you used 1.1 then you will need to use a new narc.

SugarBaby
Jul 11th, 2012, 08:27 PM
are you using 1.2? if you used 1.1 then you will need to use a new narc.

I got it to work HORAAY :D now the back sprite lol

SugarBaby
Jul 11th, 2012, 09:22 PM
Umm Can anyone tell me how to hack backsprites in a series of STEPS. I am not new to sprite hacking its just that its bw2 lol :p

1hr later: nevermind got it :D

humanshoe
Jul 12th, 2012, 04:27 PM
Thanks! never thought about that

theSLAYER
Jul 14th, 2012, 03:40 AM
Is there any way to change the pokemon's present animation?
Just asking :D

EDIT:
Thanks for the awesome program!
I've managed to use it! :D

Master Victini
Jul 14th, 2012, 11:39 PM
can you make an update to bwme for bw2?
the narc file is a/2/6/7
thx in advance :P

Johnbss
Jul 16th, 2012, 12:27 PM
Is there any way to use this with black 2 and white 2 or not yet?

It would really simplify my project to create a "real challenge mode" patch for black 2 and white 2, to make offlineplay at least a bit as fun as online duels, and to try to create some challenges for lvl 100 pokemon team owners.

Flintiex
Jul 17th, 2012, 07:31 PM
These are great tooks Kazo but i'm having a problem with the Sprite editor.
Basically for my hack I wanted to replace all the male sprites with the shiny sprites to add more diversity between the pokemon genders. However, after going through every single pokemon and replacing the sprites while having the male box ticked and not the female box. Both male and female sprites are shiny :O What can I do to fix this?

KazoWAR
Jul 17th, 2012, 10:47 PM
all the different sprites work off 2 palette files, shiny and non shiny.

Johnbss
Jul 18th, 2012, 01:18 PM
noone knows if the trainer editor works with black 2 white 2?

Master Victini
Jul 19th, 2012, 10:53 AM
im having some problems with bwme please help the narc wasin my last post here

SugarBaby
Jul 25th, 2012, 08:59 PM
Hey Kazo did you update the tools so that you can hack mugshots [vs.sprites], and trainer front sprites in BW2?

foshu
Jul 26th, 2012, 07:16 PM
also that narc is damaged, i am surprised it not causing the game to crash.

Actually, it wasn't damaged per se. I don't know why I didn't spot it earlier, but I when I went to compress the files into a narc, I was storing the filenames. Apparently the game didn't care, but now I make sure to not let it happen again. In short, my new narc does work with your tool. Also, I figured this out a while ago, just wanted to give you the heads up.

cloud11010
Jul 28th, 2012, 06:39 AM
Does BWTE work to edit trainers from B2W2 also?

foshu
Jul 29th, 2012, 04:38 PM
No, not yet.

Luxio
Aug 12th, 2012, 02:36 PM
I served a lot of tools. Although you need to update you BW2 or create an editor of initials or stats.
Your BWSE not working. Narc bag from inside the BW2, unzip with Tinke and open the unzipped folder. Eventually the program Bwse tells me:
DsDecmp descompress failed to the file

What I can do? :confused:

aninymouse
Aug 12th, 2012, 04:50 PM
These tools only really work with BW1. They aren't meant to work with BW2.

Drayano
Aug 12th, 2012, 10:29 PM
The trainer format for B2W2 is identical to BW so BWTE works to an extent, but the names don't correspond, you can't access every single file since there's more than in BW and you won't be able to load files of any of the new trainer classes or the Gym Leaders. It's obviously not built for B2W2 yet (and I suspect Kazo will wait for the English release so he can get the trainer names correct) but it is usable to a degree.

foshu
Aug 14th, 2012, 12:08 AM
To add to what Drayano said, BWSE also works perfectly with BW2.

Luxio
Aug 14th, 2012, 10:23 AM
I think I discovered BWSE failure, failure was my computer did not recognize the RGCN and took by. Bin to unzip Tinke so remained in that format, which takes another decompression and change the extension. So the only solution would be for any of you and I come over the 4.narc descompress with Tinke to download.

Please someone pass me try it. :creep:

Net_Bastard
Aug 23rd, 2012, 04:05 AM
So I know that BWOE and BWSE are compatible with B2/W2. I did a lot of sprite editing in B/W for personal use, so I was intrigued. I was wondering if anyone knew what file the overworld sprites and back/front sprites are located for B2/W2, because they aren't located in the same NARCs that the B/W sprites are (which would be /root/a/0/4/9, whereas in B2/W2 this isn't the case). I'd try all of the files, but that's a long and repetitive process, especially since Nitro Explorer can only extract individual files and not complete folders.

Luxio
Aug 28th, 2012, 12:17 PM
For when the next update?
Add support a BWME with BW2?

jhoon1
Aug 31st, 2012, 08:22 PM
Here are some tools I made for B/W ROM hacking.

BWME edits trainer mugshot sprites.

BWOE edits trainer overworld sprites.

BWSE edit front/back trainer battle sprites.

BWTE edits trainers and their Pokemon.

*new*
BWWE edits wild Pokemon encounter tables.

Added narc locations for BWSE and BWOE.

Updated BWOE for B2W2 Support.

Updated BWSE for static sprite support.

*Fixed a bug in BWSE that caused trainer sprites to load as if they where static pokemon sprites.

*Fixed a bug in BWOE that caused the program to not insert new sprites into B2W2 narc correctly.
I`ve discovered the location of the mugshots,I hope it helps!
narc bw 2 = a/2/6/7

SugarBaby
Sep 3rd, 2012, 06:19 PM
BWTE works for BW2 but only only up to an extent
http://www.youtube.com/watch?v=RR8bgUaIK2Q&list=UUM0LyihU-aiP5H5FYEXzVlw&index=2&feature=plcp

aninymouse
Sep 3rd, 2012, 09:51 PM
Hahaha, nice idea! I always thought it sucked how Alder got the shaft. This is a nice idea! Gotta admit, though, I might've chosen someone other than Cynthia since you can already battle her every day, anyway. Still, nice work.

SugarBaby
Sep 8th, 2012, 06:20 PM
THANK YOU :]

Kaillys
Oct 16th, 2012, 05:56 PM
I'm having trouble with BWOE. I made the rom and it works fine with the emulator, but it doesn't work on my R4.

Reptillian
Oct 17th, 2012, 12:06 AM
Hm, so far I've made every tool work except BWME. The portraits in preview have their palletes twisted for some reason..

Everything works well on my R4 so far. (BW)


EDIT: Lol, it worked. I opened it this time with kiwi instead of Nitro explorer. Fuck hell yes.

Thank you Kazo, this is amazing.

gcoradini
Oct 17th, 2012, 03:00 AM
help , "when I open the folder appears "dsdecmp failed to decompress the file"

Could someone help me with 1 tutorial or anything

andrewmyles
Oct 17th, 2012, 06:04 PM
Your programs are great. Eagerly waiting for New trainer editor!

bigtukker
Oct 18th, 2012, 04:36 AM
seconding that ^^

Reptillian
Oct 19th, 2012, 01:17 PM
Reminds me- In the original BW, there's the issue of the protagonist trainer sprites that appear in the trainer card, the one that appears when you start a new game (White outline), and the one overworld sprite in the save file selection. Any word on those?

EDIT: I was playing today and I noticed, in the ferris wheel event on BW when you find N, the sprite riding it is still the original one. And for some reason it manages to crash my game when a battle starts.

Halp...?

GalacticBoss46
Oct 25th, 2012, 03:36 PM
Editing mugshots have always been my problem. The previous update for BWME, as far as I'm concerned, always gave me color glitches. This recent update of BWME, however, doesn't even display the images with the correct palettes. Is there any way I can use the previous update of BWME?

spektr
Nov 3rd, 2012, 11:17 PM
Hi. After countless attempt at searching (what seems like) the whole World Wide Web and trying on my own, I can't for the life of me make BWSE 2.2 work (for BW2). None of the tutorials online use the latest version, so I'm pretty much stuck. I've gotten to the part where I use Tinke to unpack the desired folder, but (as I believe someone else in this thread mentioned previously) I keep getting the "DSDecmp failed to decompress the file" message each time I press the "Select folder" button.

Where am I failing at this? Any hand-holding step-by-step tutorial would be beyond amazing.

Abeas
Nov 4th, 2012, 02:23 AM
I second that. There is a lot of tutorials for BWSE for changing the backsprite of your character, BUT, this is only for the 1.0 version...and now we have the 2.2 which is completly different, this is troubling me, can someone by any chance post a download link for the 1.0 version of BWSE please ?

Delta Blast Burn
Nov 4th, 2012, 02:55 PM
BWSE 1.0

Abeas
Nov 5th, 2012, 03:02 AM
Works like a charm ! You're a lifesaver, thanks a lot.

spektr
Nov 5th, 2012, 04:15 PM
Awesome, thanks!

emmanuelfontes
Nov 6th, 2012, 05:33 PM
Hello! What data you use for BWTE for pokemon white 2? Please..

Markiss
Nov 8th, 2012, 05:27 PM
I really like these tools, they helped me a lot in making my last Pokemon hack. I'm really looking forward to a trainer Pokemon editor for pokemon BW2...does anyone know where I can find a 'proper' one? I looked everywhere on the Internet and on the forum here, and all I have found was to use BWTE here to be able to edit only some of the BW2 trainers....unfortunately it doesnt include the gym leaders.

AlexisSanchezMadrid
Nov 9th, 2012, 08:27 PM
Does the BWTE work for Black 2 and White 2?

Markiss
Nov 10th, 2012, 08:01 PM
Does the BWTE work for Black 2 and White 2?

it only works for most of the route / cave etc trainers. Since BW2 has 800ish trainers and BW has 600ish, theres about 200 that you cant edit. unfortunately this includes the E4 and gym leaders. thats my main problem right now. It's possible to edit them all via hex, but Im having trouble finding which hexes control which aspects of the trainers and their pokemon.

AlexisSanchezMadrid
Nov 13th, 2012, 12:59 PM
it only works for most of the route / cave etc trainers. Since BW2 has 800ish trainers and BW has 600ish, theres about 200 that you cant edit. unfortunately this includes the E4 and gym leaders. thats my main problem right now. It's possible to edit them all via hex, but Im having trouble finding which hexes control which aspects of the trainers and their pokemon.
Nice. The BWTE didn't work on White 2 when I tried to use it. I mean, I couldn't hack ANY trainer because when I tried to, it crashed.

PellOfTheTundra
Nov 16th, 2012, 06:57 AM
For some reason, when I try to use BWOE on a-0-4-8 for BW2, the only two options available are Open Narc and Save Narc... Nothing otherwise shows up. Does anyone have a clue wat do?

Exterminator Cola
Dec 21st, 2012, 11:56 AM
I'm having a problem with BWSE. Whenever I select a narc folder, it says "DSDecmp failed to decompress the file." I'm attempting to change the player character's overworld sprite. What am I doing wrong?

KazoWAR
Dec 22nd, 2012, 07:17 PM
I'm having a problem with BWSE. Whenever I select a narc folder, it says "DSDecmp failed to decompress the file." I'm attempting to change the player character's overworld sprite. What am I doing wrong?
use bwoe, bwse is for the pokemon and trainer batte sprites.

also new upload. i added a b2w2 mugshot editor, it more of a test. it works but not in a fully user friendly state.

Exterminator Cola
Dec 22nd, 2012, 08:56 PM
use bwoe, bwse is for the pokemon and trainer batte sprites.
Oh, of course. Thank you very much!

Exterminator Cola
Dec 24th, 2012, 01:59 PM
Can I use BWTE to change the names of trainers?

KazoWAR
Dec 24th, 2012, 03:24 PM
No, use PPTXT

PSY
Dec 25th, 2012, 01:09 PM
When will you make an update for BWTE for B2W2?

Exterminator Cola
Dec 26th, 2012, 11:04 PM
When will you make an update for BWTE for B2W2?

Speaking of which, do any of these tools work with B2W2 aside from BWWE?

PKMNTrainerNick144
Dec 27th, 2012, 01:34 AM
Well, I don't know if this helps, Kazo, but I believe these are the NARCs for BW2 Trainer editing:

Trainer Data: a/0/9/1
Pokemon Data: a/0/9/2

Don't know if anyone else figured that out already but hopefully this'll help you come up with a BWTE with BW2 support, whenever you get to it.

Kaphotics
Dec 27th, 2012, 03:34 AM
Had the source for BWTE and just expanded the Name/Class table it takes from.

Since B2W2 has more trainers and different Names -> Trainer #, I just left it without names for class & names for trainers for now.

edit: attachment deleted, see later post for the real deal

FatefulEncounter
Dec 27th, 2012, 06:13 AM
^thanks! but i'm curious, how does Challenge Mode or Easy Mode factor in to this? For instance, gym leaders in challenge mode have one more pokemon than they normally do and their moves/items are different as well. Do they have three different profiles for each of the difficulty levels?

PSY
Dec 27th, 2012, 07:05 AM
I need help D:


I removed the back sprite of Nate and I put the back sprite of Hilbert, but when I fight with a Trainer or Pokémon and Hilbert spear the Poké Ball appears a part of arm in the uper left. How I correct it?
The image that I use is this:

http://i.imgur.com/rOsOa.png

Andibad
Dec 27th, 2012, 08:02 AM
I need help D:


I removed the back sprite of Nate and I put the back sprite of Hilbert, but when I fight with a Trainer or Pokémon and Hilbert spear the Poké Ball appears a part of arm in the uper left. How I correct it?
The image that I use is this:

http://i.imgur.com/rOsOa.png

i don't know why people (newbie) still not understand about that problem and not read all old comment and post ...

animation sprite is have 8 file if you want replace with another sprite you must replace that all file, not just nclr and ncgr file only...

http://s9.postimage.org/92o93rb9b/Picture1.png

main part of animation is nmar, nmcr, nanr, bin (is before nclr), ncer ... so you must replace that file too...

PSY
Dec 27th, 2012, 08:10 AM
i don't know why people (newbie) still not understand about that problem and not read all old comment and post ...

animation sprite is have 8 file if you want replace with another sprite you must replace that all file, not just nclr and ncgr file only...

http://s9.postimage.org/92o93rb9b/Picture1.png
Sorry but I'm not American and even English so I don't understand everything :(
Anyway thanks. How is called this programme?

Kaphotics
Dec 27th, 2012, 10:10 AM
The ends justify the means...
Moved around some of the UI to allow for more space for the more descriptive classes.
BWTE for Black 2 and White 2

http://i.imgur.com/pGuxJ.png


trdata: /a/0/9/1
trpoke: /a/0/9/2

Every Trainer Class (including Gen 1-4) named, with help from Drayano. New Icon by Drayano.

If you're wondering about how the game handles Challenge Mode:
For extra Pokemon, the game detects what mode you are playing with and will make you face an entirely different trainer file. Levels in game are adjusted (depending on mode) and will be different from what is programmed in these files.

If you have added more trainers to your game (you can call for a trainer beyond 813 with your own event scripts!), you can edit them with this expanded version (http://dl.dropbox.com/u/12206225/pporg/BWTE%202%20~%201000.exe) up to 1000 trainers.

EDIT: Added Gender/Form/Ability editing.

PKMNTrainerNick144
Dec 27th, 2012, 11:05 AM
This is outstanding!! Now I can finally development my hack of Black 2 called PKMN UltimateBlack 2! Greatly appreciated it... but you already figured it out or did my idea helped?

FatefulEncounter
Dec 28th, 2012, 03:05 AM
oh, so basically this edits the normal version and challenge mode is stored elsewhere? i just wanted to be sure so that i play the right mode when changes are made. thanks!!!!

Kaphotics
Dec 28th, 2012, 03:13 AM
No, it edits every trainer.

The game script engine just makes you face another trainer file if you play an expanded team (challenge mode only) opponent.
Levels that are programmed with this program are increased/decreased in game depending on the current mode.

If you are against Trainer X in Normal Mode, you'll face them at the programmed level. If you face Trainer X on CHALLENGE mode, their levels will be boosted. Etc.

FatefulEncounter
Dec 28th, 2012, 03:31 AM
i see! also, after quickly sifting through the trainer list, i saw that the gym leaders start at 153 but also are found at 764. the differences between the two seem to match the pokemon differences between Normal and Challenge Mode. thanks for clearing things up!

Tenshi96
Dec 28th, 2012, 09:31 AM
Yeah! Thanks! Kaphotics!

Kaphotics
Dec 29th, 2012, 03:59 AM
Added Form/Gender/Ability editing and removed the "Unknown" for Pokemon. See my above post.

Unknown for Trainers determines AI difficulty, the lowest 3 bits determine that while I have no clue what the other bits do. Hugh has bit 5 and many have bit 8 toggled.

Edit: vvvvv haha yeah drayano was bitching about that so I reversed them :)

FatefulEncounter
Dec 29th, 2012, 04:07 AM
thanks! i also appreciate the reorganizing of the trainer list so we can search for names

Drayano
Dec 29th, 2012, 01:26 PM
I love your choice of words there =p

I think bit 8 is needed for triple battles so that the opponent doesn't attack their own Pokémon. A Triple Battle Ace Trainer has AI 135, which if you - 7 from the difficulty is 128.

There's a specific number for double battles too, but I forget what it is.

Andibad
Dec 29th, 2012, 08:31 PM
There's a specific number for double battles too, but I forget what it is.

every battle mode is have own binary for AI....

btw why not using external file (like on PRC?) for list Kaphotics ? is better than recompiler again and again ....

if i have time, i will mod this tool too wkwkwkwk maybe not wkwkwkwk

Kaphotics
Dec 29th, 2012, 08:35 PM
I'm just using whatever method Kazo had originally, and just improved it with the new list. ComboBox has a way where you can pre-define all the dropdowns with a list of stuff. I kinda like it more than an external .csv as it just makes 1 file.

I mentioned to Dray that there's a bunch of single trainers with the 8th bit flagged, so I don't believe that it's a no-teammate aggression flag. Might be a battle mode flag to prevent crits (saw that in BW), meh.

Andibad
Dec 30th, 2012, 11:55 PM
after i see your sourcode.... actually is not 616 but 814.

http://s8.postimage.org/mbgj5uead/SNAG_0005.jpg

is bug from 1.1a, is not correct data is shown on editor (i was compare with hex, and netalzero trainer editor too). maybe just me only? i was tested on different computer with different os (XP,win7 and win8) is same result.

http://s7.postimage.org/ukv2n2r6j/SNAG_0006.jpg

i will check it later, maybe i can fix it ...

Kaphotics
Dec 31st, 2012, 12:58 AM
It works for me, I was able to edit Colress's data and it came out fine in game. Be sure you have no extra files inside your trdata/trpoke folders.

Here's N.

http://i.imgur.com/23QTE.png

Andibad
Dec 31st, 2012, 03:16 AM
no extra files inside your trdata/trpoke folders.

hm is not on extra files (it will ignore). just on file numbering. must 1_##1 my file is 1_1 (BWTE only read correctly if is 1_### 3 digit).

well now was correctly :

http://s1.postimage.org/sn358x1zj/SNAG_0007.jpg

(since i extract narc file from tinke XD), thanks for reply, i just why now is not working x_x i remember last i using this tool, is working.

$D-Money$
Jan 12th, 2013, 06:25 PM
Hey. I am pretty familiar with these tools and I think that Kazo is awesome for making these.

The problem I am having With Black and White 2 is inserting the front sprites into the game.

I made sure the image of the rival is 16 bit colors and i insert it in the game. (This is the first image)

When I face the rival the images animation is all jumbled. (Second Image)

But then after i battle the rival the image looks fine (Third Image)

My question is how can I get the animation of the trainer sprite to work when I insert the image?

Kaphotics
Jan 12th, 2013, 06:26 PM
Don't change up the layers and their positions in the image. The game animates the individual pieces based on their location in the sprite.

There's no animation for the third image so it just chooses the far right one.

$D-Money$
Jan 12th, 2013, 06:32 PM
I'm a little confused. Should I copy and paste each part of my image over the image of the rival's sprite? Because what I was doing before was i just edited the image of Hilbert and then I pasted it over Hugh's front sprite.

Kaphotics
Jan 12th, 2013, 06:38 PM
If you're using Hilbert's as a base sprite, you should really copy over his animations too. Hugh's are totally different.

afaik, the binary files located around the sprite (in the filetree) are what animates the sprite. So find Hilbert's animation files and overwrite Hugh's. You're kinda stuck with the requirement of having the animation, because nobody knows how to make the game just display the single (unanimated) image.

$D-Money$
Jan 12th, 2013, 06:44 PM
Ok that makes sense... but how do I overwrite Hugh's animation with Hilbert's? Is there a specific tool I need to do that? Oh and what is the filetree and where is it?

Kaphotics
Jan 12th, 2013, 06:56 PM
Use Tinke, and navigate to the proper area and find the sprite file. It's kinda hard to explain over a forum but it's easy to see if you just use Tinke

$D-Money$
Jan 12th, 2013, 07:16 PM
Ok thanks I'll try

$D-Money$
Jan 13th, 2013, 10:44 AM
Ok i don't know if I did this right. The first image shows what I think is the rival's file, 127

The second image shows what I think is Hilbert's file, 144

So what I did is I extracted both and then I clicked on Cambinar (Which I think means Change File)

I clicked file 127, then i clicked change file and I picked Hilbert's File 144. I did the same thing with Hilbert's.

But when I went to see if it worked in BWSE it said that it failed to decompress.

Did I even find the right files? Also I noticed that my Tinke only recognized 64% of the files..

Kaphotics
Jan 13th, 2013, 10:17 PM
You just need to take the RCMN and RANM files for Hilbert and replace Hugh's with those.

Andibad
Jan 13th, 2013, 11:28 PM
You just need to take the RCMN and RANM files for Hilbert and replace Hugh's with those.

file after RANM is important too, this file is a position for every oam is defined from ncer file.


How do i know which file is Hilbert's and which one is the rival's? Is Hilbert's 144 and the rival's 127? Because I was just guessing those were the files because they showed up in bwse like that

not on that file...

$D-Money$
Jan 14th, 2013, 07:01 AM
How do i know which file is Hilbert's and which one is the rival's? Is Hilbert's 144 and the rival's 127? Because I was just guessing those were the files because they showed up in bwse like that

$D-Money$
Jan 14th, 2013, 07:40 PM
Ok i was finally able to figure out hilbert's file location and the rivals. I extracted the RCMN, RAMN, and

the file that came after both. I changed the files and then saw that nothing happend..

Andibad
Jan 14th, 2013, 07:59 PM
Ok i was finally able to figure out hilbert's file location and the rivals. I extracted the RCMN, RAMN, and

the file that came after both. I changed the files and then saw that nothing happend..

because you just replace nmar and nmcr only, tinke is not support that format.

you should extract 2 ncgr (but is must compressed not on uncompressed ncgr) , narn, ncer, nmar, nmcr, and file before pallete file.

ncgr is for sprite models + nclr.
narn is for animation like move left right, spin , zip or other not moving ncer itselft.
ncer is cell resource, is spliting from ncgr file into a part models like arm, head or something like that.
nmar is like narn, but is for manage animation animate at all.
nmcr is like ncer, is manage all ncer is on front of...
last file is no have extension, is manage oam from ncer file on some coordinate on layer.

so you need replace that all file for replace animation sprite to make them have corrected animation.

for make them static, you need ASM hacking (if you want complete change the system for make them static), or create not set event on narn ,nmar and nmcr it will static like glitch "?" poekemon species.

ArcticPrism
Jan 20th, 2013, 11:22 AM
How do I set forms for BW1? I'd use Zero's thing but it's really sensitive and always tells me my rom is broken when it clearly works fine in game.

Jacusiek
Jan 22nd, 2013, 11:59 AM
Is It possible to edit trainers, that are in Pokemon World Tournament? I tried to search them in BWTE 2, but they don't exist, so where are their files?

Andibad
Jan 22nd, 2013, 04:53 PM
Is It possible to edit trainers, that are in Pokemon World Tournament? I tried to search them in BWTE 2, but they don't exist, so where are their files?

http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=159161&viewfull=1#post159161
http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=159190&viewfull=1#post159190

is different so no.

the app like this : http://s19.postimage.org/4lw87ohur/a201301060919000.jpg

Skarow
Jan 24th, 2013, 12:43 PM
Bwah, so I'm trying to replace Hugh all together. However, I do not want the animated sprite and instead just want the static sprite.
I have implemented it in BWSE, yet all that appears is nothing. http://puu.sh/1S1MX
(However, once the battle is over, the sprite appears http://puu.sh/1S266 The same for during in battle quotes. http://puu.sh/1S24I)
Also, the mugshot has some strange palette swap. (http://puu.sh/1S1Jz) Is there perhaps a way to fix these problems?

Kaphotics
Jan 24th, 2013, 05:55 PM
The beginning of the battles use an animated sprite exclusively; that's why nothing shows up then. Static sprites aren't used for intros. Animations have to be figured out before you can have custom intro sprites.

No idea on the mugshot problem (haven't done anything related to them). I'd bet this issue has already been brought up in another post...

Skarow
Jan 24th, 2013, 08:52 PM
The beginning of the battles use an animated sprite exclusively; that's why nothing shows up then. Static sprites aren't used for intros. Animations have to be figured out before you can have custom intro sprites.

No idea on the mugshot problem (haven't done anything related to them). I'd bet this issue has already been brought up in another post...

But then, how is it i some Black / White 2 hacks, they have the static sprite with no animation.
Like in this video here; http://www.youtube.com/watch?v=tNt87wFEeT0
Bwah, I'm sorry if I'm a nuisance. I'm quite new to hacking myself. :T

Kaphotics
Jan 25th, 2013, 03:21 AM
I know Ruby does a few video editing tricks ; what I think he did was do a BW2 intro spliced into a BW1 battle.

Maybe you should ask 'em how on YouTube ;)

Andibad
Jan 26th, 2013, 08:23 AM
I know Ruby does a few video editing tricks ; what I think he did was do a BW2 intro spliced into a BW1 battle.

Maybe you should ask 'em how on YouTube ;)

http://www.youtube.com/watch?v=QPNeCLvjLTo&list=UUrJCSToUwCQuWJJLdG4Ms9g&index=2

hehehehe that fact he just combined 2 clip only. i was see on he video, the battle stage is not battle stage on BW2....

NiteLitezFTW
Jan 26th, 2013, 12:59 PM
I'm having a problem with BWSE 2.2:

I unpacked a/0/0/4 with Tinke, but when I go to the unpacked folder, it says "DsDecmp failed to decompress the file." Can anyone help?

RubyCarbuncle
Jan 28th, 2013, 04:04 AM
http://www.youtube.com/watch?v=QPNeCLvjLTo&list=UUrJCSToUwCQuWJJLdG4Ms9g&index=2

hehehehe that fact he just combined 2 clip only. i was see on he video, the battle stage is not battle stage on BW2....

Actually, all my battles (as of 2013) take place in B2/W2. In BWTE there are several "no data" trainer slots. These "No data" slots either have no sprite animation or the old sprite animation that Cheren and N used in B/W. I use the same editing process that I showed with Red's battle, except with the "no data" set to the Trainer instead of "Red".

KazoWAR
Jan 28th, 2013, 04:44 AM
just copy all the files used for a non animated spite into the slot of an animated one and then edit the image.

KingDrapion
Jan 28th, 2013, 04:52 AM
just copy all the files used for a non animated spite into the slot of an animated one and then edit the image.

I have tried that and it still messes up. Though i have found a way to remove the animation, all you have to do is erase the sprite parts but leave the black box. You then replace the sprite on the right with your sprite. Only problem is that when inserted, it has an extra layer that is not supposed to be there, such as there will be an extra pixel line. This is the only way i know that works so far.

Peps_Project
Feb 9th, 2013, 08:58 PM
I need help ! :)
How to trade itens locations? Like put Ice Beam on Aspertia City (its just an example).
Which is the program? Please, someone help me :)
And how to put overworld sprites on the map( put a Hydreigon Overworld Sprite on Aspertia City, for example).
I want to make a hack of Pokémon Black 2, can someone tell me the programs that i need to do and the narc locations? Thanks a lot!

OrrominGnome
Feb 10th, 2013, 09:04 PM
Scripting is complicated, not even I know how to add overworld events.

Kaphotics
Feb 11th, 2013, 02:28 AM
It really isn't.

Easiest way to learn scripting is to look at preexisting scripts in game and internalizing the logic that they use. It's pretty simple "if->then" logic with commands doing the work.

Overworlds are easily add-able if you follow the structure that has been posted. Just decompile the overworld file into the header and each overworld category and it's easy. Assign a new overworld the sprite you have inserted with BWOE and you're good.

Not sure what you mean regarding Ice Beam, but to change the PokeMart vendors there's a certain narc file you have to change. All narc locations and their functions are in the B2W2 General ROM Info thread.

The only problem is that there's no program (yet) to edit and place overworlds, so it's time consuming to do via hex. PPRE will eventually have this function (similar to advance map)

Peps_Project
Feb 11th, 2013, 10:02 PM
Thanks Kaphotics, but what are the programs that I can use to edit it? :cool:

Kaphotics
Feb 11th, 2013, 10:16 PM
The only problem is that there's no program (yet) to edit and place overworlds, so it's time consuming to do via hex. PPRE will eventually have this function (similar to advance map)

...

Peps_Project
Feb 11th, 2013, 10:38 PM
Sorry for disturb you, but i don't know how to use the hex editor (is it cygnus hex editor? Because I already have it). Do you know a video that explain? I want to edit moves, overworld, pokemart, and the itens that NPC gives to you. Thank you so much! :):)

Andibad
Feb 11th, 2013, 11:21 PM
Sorry for disturb you, but i don't know how to use the hex editor (is it cygnus hex editor? Because I already have it). Do you know a video that explain? I want to edit moves, overworld, pokemart, and the itens that NPC gives to you. Thank you so much! :):)

why need more tutorial using video? without understand basic of editing on hex editor and script structure , you will ask more and more tutorial actually is no needed ._. please learn it first so we no needed create more specific tutorial for newbie... actually video on kaphotics channel is was telling everything and easy to follow.

Peps_Project
Feb 12th, 2013, 07:21 PM
Thanks for helping :) I'm going to see that video :cool:

KazoWAR
Feb 13th, 2013, 01:22 AM
BWTE 2.0
B2W2 Support
Edit Form
Edit Gender
Edit Ability

http://kazowar.webs.com/BWTools.html

aninymouse
Feb 13th, 2013, 05:14 PM
Huzzah! Gotta try that one out this week :)

KazoWAR
Feb 13th, 2013, 09:18 PM
Just added NPC Editor.
Allows you to add, remove, and edit NPCs in overworld in B2/W2.

*note* there may be unwanted effects with certain maps that have extra data out of bounds of the header that i just delete.

PKMNTrainerNick144
Feb 15th, 2013, 07:43 AM
Is there an option to add a battle line or this has to be done differently?

Kaphotics
Feb 15th, 2013, 03:51 PM
Is there an option to add a battle line or this has to be done differently?

I'll be uploading a tutorial on how to make a custom battle script later today.

SugarBaby
Feb 16th, 2013, 10:41 PM
I'll be uploading a tutorial on how to make a custom battle script later today.

Please do it , I will like to find out how to do that.
https://www.youtube.com/user/JustaBomb

Kaphotics
Feb 16th, 2013, 10:42 PM
It's been uploaded for 18 hours (youtu.be/_5QY2mA3GUE) :P

You can use Kazo's BWTE to edit the trainer you choose to face in the script.

SugarBaby
Feb 17th, 2013, 12:27 AM
It's been uploaded for 18 hours (youtu.be/_5QY2mA3GUE) :P

You can use Kazo's BWTE to edit the trainer you choose to face in the script.

Oh my bad, i havent been on YT in a while so im kinda outdated with all the latest stuff :T
Also I have a quick question, i forgot hot to solve this problem. When I unpacked and then extracted the overworld folder using tinke a048, i then made that folder into a .narc file using kiwi, but then when using bwoe i noticed that my filed for the sprites were all not in the correct file Id. All my overworld sprites are scambled please help me, i forgot how to fix this :[

SugarBaby
Feb 17th, 2013, 01:01 AM
lol forget my retarded quetion, i kno wat i hav to do

Andibad
Feb 18th, 2013, 10:52 AM
is awesome :), thank you for update kazo ^^

SugarBaby
Feb 19th, 2013, 03:30 PM
Okay guys I want to take my hacking skills to the next level, I do overworld, backsprites, and frontsprites. Can someone please give me step by step instruction on how to get to the folder for pkmn front sprite and backsprite. Please reply ASAP, contact me on my YouTube
http://www.youtube.com/user/JustaBomb Or Skype Name JustaBomb.

cpan1
Feb 19th, 2013, 05:17 PM
Take a look at the BWSE readme.txt. It has everything you need. Unpack with Tinke, repack with Kiwi.

SugarBaby
Feb 20th, 2013, 09:35 AM
oh ok i will try that, its just that wen i unpack and extract with tinke , the files are all scatterd and it looks like a mess on bwse, but i can comprehend what you are saying

SugarBaby
Feb 21st, 2013, 04:07 PM
http://www.youtube.com/watch?v=OsvJ9kV0Tm8&lc=bXF1rYQNI0y-jl8FosTzeFjLBUO-OTXkE9tsC7vP1tU

Credit was given to those that where involved in the making of this video.
If I am missing anyone please message me YouTube or reply ASAP

N Ahmed
Mar 9th, 2013, 11:12 PM
Hey Kazo? Does you NPCE work for BW? If it does could you do this in your next update? Is it possible to make it in a way that stupid noobs can understand it? (noob= me (YAY!))

Kaphotics
Mar 9th, 2013, 11:34 PM
It already does.

It is simple enough to understand.

SugarBaby
Mar 10th, 2013, 10:59 PM
Kaphotics, I have been searching for a follow me hack for so long, it would be really awesome if you could tell me how. I tried it in bw2 using the npce tool and ect. but it freezes whenever i enter the grass. I dont know if it happens to you but if it doesnt please reply.

N Ahmed
Mar 11th, 2013, 12:41 AM
Can it be used for BW?

ArcticPrism
Mar 15th, 2013, 02:30 PM
Is it possible to make it where the trainer editor remembers the last folder you opened? It would make it more convenient so you don't need to browse to your folders every time you want to open trdata/poke.

Andibad
Mar 15th, 2013, 03:15 PM
Is it possible to make it where the trainer editor remembers the last folder you opened? It would make it more convenient so you don't need to browse to your folders every time you want to open trdata/poke.

try using "(appname).exe.config" configuration , since is net. application.

SugarBaby
Mar 16th, 2013, 12:36 AM
I've been searching for a learnset editor for bw2, i tried Twisted Fatal moveset editor but file- load narc is not accessible, please can someone help me out.

Kaphotics
Mar 16th, 2013, 12:47 AM
I've been searching for a learnset editor for bw2, i tried Twisted Fatal moveset editor but file- load narc is not accessible, please can someone help me out.

There are many other threads on this forum. Directly below this thread is Andibad's tools thread (http://projectpokemon.org/forums/showthread.php?26663-Andi-Pok%E9mon-Black-amp-White-Tools), which has a learnset editor.

Jacusiek
Mar 20th, 2013, 10:36 AM
What does "Healer" in BWTE do? How can I understand this?

Bond697
Mar 20th, 2013, 01:17 PM
doctors

Kaphotics
Mar 20th, 2013, 02:05 PM
To elaborate, autoheal after battle.

N Ahmed
Mar 22nd, 2013, 11:37 AM
Does NPCE work for BW1?

Kaphotics
Mar 22nd, 2013, 02:57 PM
Hey Kazo? Does you NPCE work for BW? If it does could you do this in your next update? Is it possible to make it in a way that stupid noobs can understand it? (noob= me (YAY!))


It already does.

It is simple enough to understand.

...

maleficusu
Apr 9th, 2013, 12:42 AM
I may have many further questions and this may seem like a dumb one, however

I have been messing around with the NPCE program briefly to understand how it worked better and managed to move a npc's rest location within the building.

Yet when I went to add an overworld sprite to the area in a location that was uninhabited the game froze each time i entered the room.

I was wondering what was the reason for this and how can i from now on successfully add these.

Thanks in advance

Maleficusu

P.S. And also if anyone knows how to script an overworld with a unique script without relying on Hex Editor, that would be divine :)

maleficusu
Apr 9th, 2013, 12:43 AM
I may have many further questions and this may seem like a dumb one, however

I have been messing around with the NPCE program briefly to understand how it worked better and managed to move a npc's rest location within the building.

Yet when I went to add an overworld sprite to the area in a location that was uninhabited the game froze each time i entered the room.

I was wondering what was the reason for this and how can i from now on successfully add these.

Thanks in advance

Maleficusu

P.S. And also if anyone knows how to script an overworld with a unique script without relying on Hex Editor, that would be divine :)

Kaphotics
Apr 9th, 2013, 01:34 AM
I may have many further questions and this may seem like a dumb one, however

I have been messing around with the NPCE program briefly to understand how it worked better and managed to move a npc's rest location within the building.

Yet when I went to add an overworld sprite to the area in a location that was uninhabited the game froze each time i entered the room.

I was wondering what was the reason for this and how can i from now on successfully add these.

Thanks in advance

Maleficusu

P.S. And also if anyone knows how to script an overworld with a unique script without relying on Hex Editor, that would be divine :)

you can't add scripts for Gen V stuff without hex editing. It's really not hard.

Your overworld problem could be solved if you just did it in hex like I have in my tutorial videos. Might as well mention what overworld file you tried changing, because it's possibly a problem with the program and someone would have to reproduce it.

maleficusu
Apr 9th, 2013, 01:42 AM
you can't add scripts for Gen V stuff without hex editing. It's really not hard.

Your overworld problem could be solved if you just did it in hex like I have in my tutorial videos. Might as well mention what overworld file you tried changing, because it's possibly a problem with the program and someone would have to reproduce it.

Okay from what I remember I believe it was overworld 169 (so the first town in what i believe is the first house north of your own)

Basically i opened the NPCE and managed to move the first npc (the female in the chair) to the position x: 1 y: 1 which is in the left upper hand corner of that room.

After which I decided to ADD my own sprite and rebooted the game to see if it worked. When i reentered the house the game froze.

As for the Hex editing, I was watching the videos and I got to the part where I was analyzing the hex, but I honestly am quite confused as to how one knows where the hex "script" begins and ends for the "scripts" within the room. I wouldn't mind learning a bit more, however tutorials are limited to certain areas when it comes to gen 5 hacking

Andibad
Apr 9th, 2013, 02:44 AM
As for the Hex editing, I was watching the videos and I got to the part where I was analyzing the hex, but I honestly am quite confused as to how one knows where the hex "script" begins and ends for the "scripts" within the room. I wouldn't mind learning a bit more, however tutorials are limited to certain areas when it comes to gen 5 hacking

tutorial is give is just basic editing, for other areas, you must understand the basic of editing hex, scripting....

maleficusu
Apr 9th, 2013, 04:28 AM
Well I understand scripting. I was working on and programming a MUD for a short while, however Hex Editing is where I run into my weak point, for it's a different concept. If I got a simple run down of how Hex was setup then I would understand things a bit better. As everything I have learned up until this point has basically been self taught due to trial and error, but hexing is a bit more troublesome. Sure I could play around and cut scripts and reboot the room until i figure out what is what, but that would take way too long and I'd rather be pointed in the right direction before going down that path.