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  1. HonxY

    PkHex not working.

    Currently installed "classic" .NET Versions in the system: 2.0.50727.4927 Service Pack 2 3.0.30729.4926 Service Pack 2 3.5.30729.4926 Service Pack 1 4.0.0.0 4.8.04084 I have .Net 4.8, don't have the pkhex.core.dll in the same folder with .exe. .net checked with https://github.com/jmalarcon/DotNetVersions. which can be found in https://docs.microsoft.com/en-us/dotnet/framework/migration-guide/how-to-determine-which-versions-are-installed I get this error message. System.TypeInitializationException: The type initializer for 'PKHeX.WinForms.Main' threw an exception. ---> System.TypeInitializationException: The type initializer for 'PKHeX.Core.GameInfo' threw an exception. ---> System.MissingMethodException: Method not found: '!!0[] System.Array.Empty()'. at PKHeX.Core.Util.LoadStringList(String file, String txt) at PKHeX.Core.GameLanguage.GetStrings(String ident, String lang, String type) at PKHeX.Core.GameStrings..ctor(String l) at PKHeX.Core.GameInfo.GetStrings(Int32 index) at PKHeX.Core.GameInfo..cctor() --- End of inner exception stack trace --- at PKHeX.WinForms.Main..cctor() --- End of inner exception stack trace --- at PKHeX.WinForms.Main.FormLoadInitialSettings(String[] args, Boolean& showChangelog, Boolean& BAKprompt) at PKHeX.WinForms.Main..ctor() at PKHeX.WinForms.Program.Main()System.MissingMethodException: Method not found: '!!0[] System.Array.Empty()'. at PKHeX.Core.Util.LoadStringList(String file, String txt) at PKHeX.WinForms.WinFormsTranslator.GetTranslationFile(String lang) at PKHeX.WinForms.WinFormsTranslator.GetContext(String lang) at PKHeX.WinForms.ErrorWindow..ctor(String lang) at PKHeX.WinForms.ErrorWindow.ShowErrorDialog(String friendlyMessage, Exception ex, Boolean allowContinue) at PKHeX.WinForms.Program.CurrentDomain_UnhandledException(Object sender, UnhandledExceptionEventArgs e)
  2. PKHeX for Mac Made with Wineskin Welcome to PKHeX for Mac Discussion thread! Please post here if you need help or are experiencing issues related to this Wineskin wrapper, and use the PKHeX Support forum for issues related to the program. This is a Mac App that was made using Wineskin; it is not a port of PKHeX onto the Mac operating system. With Wineskin, we can recreate an environment where executable files will launch on Mac. As far as what is known, all features in the original program work in this wrapper. There are a few differences though. PKHeX for Mac is styled with MacOS. Also, the app's icon is different from the original PKHeX program to better fit in with the theme of the app. Download Credit to Kaphotics Source: https://projectpokemon.org/home/files/file/1-pkhex/ Issues with Wine and PKHeX? This app not working for you? Check out the PKHeX on Mac guide:
  3. Hello together, can anyone help me to solve these problems when i want to load up some savegames .(the first time i tried these tool worked everything fine). the save games i want to load are from the Ruby and leafgreen edition. thanks for possible solutions
  4. Kaphotics

    PKHeX

    Version 22.01.01

    4426820 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Decrypted 3DS Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler). We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
  5. I'm trying to put my save (ultra sun) into PkHex, but it gives me this error message, "Invalid save file loaded. Aborting." Can anyone help me out?
  6. I don’t know and I want to make x and y harder
  7. I've noticed that every time I set a Pokemon it'll always increment "capture_wild" even if I grab it from the den and symbol encounter database (it won't increment capture_raid or capture_symbol). It'll also do this if you edit gift Pokemon like your starter and that also increments total_capture, wild_pokemon_encounter, and total_all_battle when it shouldn't do any of those. I didn't catch this until I noticed it said I had 10 eggs hatched when I only made 3 eggs because it counts all the times you edit a Pokemon as a new one and realized it did it for every single Pokemon I've edited mainly just for the EVs and egg moves.
  8. I recently started a playthrough of P:RP on DraStic (Android Emulator) and I decided to use the gift Eevee as a starter because the improved base stats and learnset of Flareon made it much more appealing to me. I also decided to use a Wormadam-T for similar reasons. Because I am lazy and didn't want to grind for perfect natures and IVs, I decided to use PKHeX to alter these values. This is where I encountered problems, for when I loaded my now-edited save, the base stats that were so appealing to me appear to have been reverted, I have a slow Flareon and a weak Wormadam. I'm pretty sure I have the complete version of the game because in the double battle with Lucas, the enemy's smog was super effective against his Snubbull (implying it had the fairy-type). Does anyone know of any fixes or workarounds? Thanks in advance! p.s. Sorry this is so wordy, I wanted to make sure I included all the important details.
  9. My ID number in Shield is 538095. Is there a way or a tool that can "decrypt" the ID number so it can be used in PkHex? Just wondering because I am stuck somewhere in the game... Thanks!
  10. I know that it'a legal to change the ball type of any pokemon (excluding events and special mons). Just wondering if the game and more importantly, Home and Bank would know if the ball type has been changed. For example, if there's a data/code that says the ball type was modified. I'm planning to catch a lot of legendaries with master balls to make catching super easy. And eventually changing them to the ball types of my liking.
  11. Version 1.0.0

    1156 downloads

    This is a Full Sword & Shield Living Dex for genning purposes (Should Not Be Used in Official VGC Events).
  12. So i tried to edit my PbrSaveData in PKHex, however it pops up an error message. I tried decrypting it, but still nothing happens. Here are both the not decrypted and decrypted files PbrSaveData PbrSaveData_decrypted_current
  13. HELP! Just injected a GBA rom of Pokemon FireRed as a VC cia to my o2DS, running cfw 11.6 and god mode 9. I've fixed the save error you get at the beginning of the game (but message still appears as per usual), and used gm9 to dump the save file to my SD card. I tried to open the save file (linked here) to edit using PkHex but I get this error message, and it just opens to my default save (pokemon sun). I've tried changing the file extension to .pk3, .sav (instead of .gbavc.sav) and even .pk7, but I still get the error. I was hoping someone would know a way of fixing this, or otherwise another way to edit my gba vc save. Cheers 00040000002DEE00.gbavc.sav
  14. So I know that you can create Pokemon with pk hex and through other means I was wondering in terms of code what exactly is a Pokemon what characteristics make it legit or not what is the process of making one ?
  15. Download links at the bottom of this post. You need a Japanese 3DS, a Japanese Pokemon X/Y/OR/AS cartridge, and the CyberGadget save device to use this. If you have trouble running this program, try running it as an administrator. This is a modified version of the Cybergadget 3DS Save Editor executable that is both in English (though a japanese version is provided as well) and allows for direct editing of one's pokemon x/y save with PKHeX. You still need a Japanese 3DS, a Japanese Pokemon X/Y/OR/AS cartridge, and the CyberGadget save device to use this. Use 3DSSaveEditor_en.exe for English, and 3DSSaveEditor_ja.exe for Japanese. Instructions: Credits: Glitch, for providing me with translations for all the strings contained in the cybergadget executable. Kaphotics, for modifying the exe to interrupt and allow for direct editing with PKHeX. Downloads: 3DSSaveEditor_en.zip 3DSSaveEditor_ja.zip
  16. PKHeX on Mac A User Friendly Guide for WINE Intro This guide will hopefully clarify a few things regarding WINE and PKHeX running on MacOS as well as help anyone start from scratch with WINE [in order to run PKHeX]. WINE is a fickle thing; it's not guaranteed to work (at all) but the success rate these days is impressive! So, don't get discouraged if things do not work the first time around. Nothing we do in this guide is permanent, although I encourage you to make a Time Machine backup of your system or at least backup your important data. With that being said, I have been using WINE for quite some time. Regarding PKHeX, It's going on almost a year and I have yet to experience any depressive issues using WINE to run it. I have done several clean installs of macOS Sierra and macOS High Sierra in order to give you the most accurate information possible. If I have missed something or you know any tips or tricks, I would appreciate the feedback! Also, you'll find only the bare minimum information in this guide of what you will need to get PKHeX up and running. I say this because without any theming, the app will look like an old school Windows program. NOTE: Aesthetics may not be the most important thing to consider (especially if you're in a hurry or maybe don't care) however there are some dependencies (winetricks) that are absolutely necessary for some programs to run. Fortunately PKHeX isn't too picky. Choices Download the PKHeX app in the PKHeX for Mac thread Use Winebottler to make a PKHeX.app for yourself Use Wineskin Winery to make a PKHeX.app for yourself (no support here) Use WINE to run the PKHeX executable via Terminal Use a Virtual Machine (VM) or something along those lines (no support here) Winebottler Pretty straight forward process. Tick all of the items with arrows next to them, like in the screenshot below. Also necessary winetricks for PKHeX: dotnet461; corefonts; cjkfonts; tahoma. May need to change security preferences to run the app: NOTE: Winebottler is the fastest, easiest "DIY" option for a beginner. (Some argue that Wineskin Winery is the fastest and most easy way to whip up an app. I'll say it just depends on your skill level, though I agree.) Another thing, apps may be less stable than if they were launched using other methods basically because of the lack of options Winebottler has to fine tune things (e.g.; adding a string in the Registry Editor to enable Retina compatibility.) Install WINE on your Mac [Run PKHeX Using Terminal] Installing WINE on your system using Homebrew is the most noob-friendly way [to install WINE on Mac] that I have found, so let us just use that. To start, I'll tell you that you will be installing 4-5 minuscule things on your Mac; Xcode CLT, Homebrew Package Manager, XQuartz, WINE, and some Winetricks depending on the executable your are attempting to run. In this instance, our target is PKHeX. So onto the first thing, Homebrew. Before you can use "brew commands" in Terminal, you must have Xcode Command Line Tools installed. If you already have Xcode installed on your Mac, you should be peachy. If not, no problem! Open Terminal to get started! Xcode CLT: xcode-select --install If you're asked to agree to Xcode's ToS, next type: sudo xcodebuild -license Homebrew Package Manager: /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" When that finishes up, you'll want to make sure everything is in order: brew doctor For future reference, you can update Homebrew using: brew upgrade XQuartz: brew cask install xquartz WINE: brew install wine brew upgrade wine # For future reference That will create a 64-bit WINEPREFIX which will be located at: ~/.wine NOTE: If you would rather use the developer version of WINE, use these instead: brew install wine --devel brew upgrade wine --devel # For future reference Winetricks: brew install cabextract brew install winetricks brew upgrade winetricks # For future reference NOTE: You DO NOT need to install every winetrick available, just the ones your programs depend on to function. For PKHeX, you will need to install these; dotnet461, corefonts, cjkfonts, and tahoma (why not). Install the "tricks": winetricks "trick" # (e.g.; winetricks dontnet461) Complete list of Winetricks For some, the winetricks process will be easier with a GUI. I suggest installing Zenity if you want one: brew install zenity # After installation finishes, you will have a neat GUI for winetricks. Use: winetricks --gui Attention Okay, this is important, so listen up. It's a known issue that .NET Framework 4.5 and up, (dotnet45 and up) does not install properly on a 64-bit WINEPREFIX, which was installed by default earlier (brew install wine). That is okay because a 64-bit WINEPREFIX may come in handy in the future. To get around this issue, you will create a 32-bit WINEPREFIX. Creating the 32-bit prefix: WINEPREFIX=~/.wine32 WINEARCH=win32 wine wineboot You will now have a 32-bit prefix located at: ~/.wine32 Next, install the aforementioned winetricks in your new prefix. It is important that you use these next commands any time you want to run or install ANYTHING inside of that 32-bit WINEPREFIX. Remember, we need at least .NET Framework 4.6 to run PKHeX and we must install .NET Framework 4.6 in the 32-bit prefix, therefore we will be running PKHeX from inside of the 32-bit prefix. (I know, don't ask, lol) WINEPREFIX=~/.wine32 WINEARCH=win32 wine "Program.exe" WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks "trick" Senario: You have done all of the above and you're ready to run "PKHeX.exe". Download PKHeX and remember its location. It's usually in the Downloads folder. Open Terminal and change directories to the PKHeX (version) folder. For example: cd ~/Downloads/PKHeX\ \(171205\) Then, run the executable: WINEPREFIX=~/.wine32 WINEARCH=win32 wine PKHeX.exe
  17. I want to create a nuzlocke tracker website directly from the .sav file. PKHex allows to export box Pokemon data to CSV but there is no way to export party pokemon. Is there a way to do it?
  18. Hey, guys! I'm looking for PKM files in the JPN region (ALL PKM from Gen1 to Gen8)! There are only ENG regions here, but I want PKM files from other regions (JPN, EUR, CHS, etc. ,,,). Or, I want a PKHeX plugin that changes the information of PKM files at once! I want to use it to change info such as nationality and TID all at once! I changed it little by little every day, but I'm sick of it! I'm going crazyyyyyyyyyyy!
  19. I'm trying to use PKHex to open my PBR backup save, but every time I get this error: From my research on these forums, PKHex's most recent version should be able to open and modify PBR saves. I don't know what any of these error messages mean. I just know there's nothing anywhere about this issue. Any help is appreciated! Thank you! I've attached my save data file from my Wii, and a screenshot of the error box (full error message above, obvi). PKHex version is 20.12.30. PbrSaveData
  20. I'm trying to work with PKHeX, but the newest version (PKHeX 20.12.30) seems to be incompatible with the auto legality mods and they have no update (that I can find) for this newest release. If someone either has a copy of the PKHeX 20.11.28 (or any past version) or a newest release of the auto legality mods that are compatible with 20.12.30, I would really appreciate it.
  21. Note: I am new here, please forgive me if this wasn't the right place to put this question. So let me preface this: I am unable to use PkHex. I am a moderator in a discord focused on things like that, however I'm primarily there to assist people using Showdown, watch over people, etc. Many of my mod friends, the owner of the server, etc have PkHex, but no one seems to know the answer to this question. I can only use Showdown sets to generate, and I add batch editing commands as needed for various things like OT, nicknames, and so on. Due to this, I have a basic-to-moderate understanding of how batch editing commands work. I've been getting my wife a lot of the legendary and pseudo-legendaries that she isn't able to get herself, so that she can practice casual battling in her spare time. I've been using batch commands like .Version=32 or .Version=33 so that mons like these originate in USUM rather than Sword and Shield, so that she doesn't have to deal with the pain in the arse of Dynamax Adventures-- even having mons originate in SwSh's Dynamax Dens causes them to have strange, random IV rolls due to dyna adv requiring specific seeds for specific IV rolls. The bot our server uses will find the closest legal seed roll and assume those IV rolls for your mon. This causes a huge pain when creating things that need 0 IVs in certain stats. However, I've run into a problem. I've realized that the game will not allow a huge amount of the ones I've already created into even casual battles due to "not having the Battle Ready symbol". Going and manually giving all of these mons the BR symbol through the guy in the battle tower is an enormous pain since he deletes all the moves, however for the ones I've already created, I can accept that inconvenience. I know that if they originate in Galar, they don't need the symbol. However, a lot of them I'd prefer to originate in USUM so I can avoid dealing with the IV rolls of the DA dens, especially for trick room mons and things that need 0 Attack stats, etc. So I'm looking for a batch edit command I can use to force the BR symbol to avoid any of that extra work. I've combed through the batch edit beginner's guide here ("How to Use the Batch Editor in PkHex") but I can't find any conclusive answers. I got everything else I needed through there, like OT, PID, SID, nicknames, version info, and all that, so I was bummed to see nothing about symbols. I did see that someone else had asked a similar question in one of the forums, and someone answered them saying simply "Battle Version". So I then tried adding the command .BattleVersion=True into a showdown set of a mon originating in USUM, but that didn't change anything nor add the BR symbol. And the mon was perfectly legal for both USUM and SwSh, no weird egg moves or move tutor moves or anything like that. Even if it had been illegal, it would have told me. I'm at a loss. I'm sure it's got to be possible with the amazing resource that is Project Pokemon and PkHex, but I just can't figure it out. I'm not sure what I'm missing. If anyone has any answers on what batch edit command I could enter into a showdown set to put the Battle Ready symbol onto things, I'd GREATLY appreciate it. Thank you so much in advance for your time, and I'm sorry for the info dump!! I thought the background info might be helpful to understand why I'm trying this. -wolfiemuse
  22. Ok guys, PKHeX doesn't work on my patato pc System.TypeInitializationException: Se produjo una excepción en el inicializador de tipo de 'PKHeX.WinForms.Main'. ---> System.TypeInitializationException: Se produjo una excepción en el inicializador de tipo de 'PKHeX.Core.GameInfo'. ---> System.MissingMethodException: Método no encontrado: '!! 0 [] System.Array.Empty ()'. es PKHeX.Core.Util.GetStringList (String f) es PKHeX.Core.GameLanguage.GetStrings (String ident, String lang, String type) es PKHeX.Core.GameStrings..ctor (String l) en PKHeX.Core.GameInfo. GetStrings (Int32 index) en PKHeX.Core.GameInfo..cctor () --- Fin del seguimiento de la pila de la excepción interna --- en PKHeX.WinForms.Main .. es PKHeX.WinForms.Main.FormLoadInitialSettings (String [] args, Boolean & showChangelog, Boolean & BAKprompt) es PKHeX.WinForms.Main..ctor () es PKHeX.WinForms.Program.Main () System.MissingMethodException: Método no encontrado: !! 0 [] System.Array.Empty () '. es PKHeX.Core.Util.GetStringList (String f) es PKHeX.WinForms.WinFormsTranslator.GetTranslationFile (String lang) es PKHeX.WinForms.WinFormsTranslator.GetContext (String lang) en PKHeX.WinForms.ErrorWindow..ctor (String lang) es PKHeX.WinForms.ErrorWindow.ShowErrorDialog (String friendlyMessage, Exception ex, Boolean allowContinue) es PKHeX.WinForms.Program.CurrentDomain_UnhandledException (Remitente de objeto, UnhandledExceptionEventArgs e) thank very much sorry if i used the wrong channel
  23. Hello, I wanted to load my Pokemon Bloody Platinum save file through PKHex, but whenever I attempt to open it, the following message is displayed: Attempted to load an unsupported file type/size. This could be caused by loading a different generation Pokemon file on an unsupported generation or your file is corrupt. File loaded: I:\Games\Pokemon Bloody Platin.sav File Size: 26244 bytes 262644 bytes (0x401F4) Could somebody please help me pinpoint the issue, and possibly fix it? Pokemon Bloody Platin.sav
  24. Be patient, I am super green at this. Anyway, I got this shiny Charizard I looked on RNG to generate via Pkhex on my FireRed Rom. Specs: Timid, Shiny--IVs: 31//31/26/31/30/31 (I want this to be my starter not an egg) Whenever I put the data on Pkhex, it looks like the Pokemon is legal. However, when I try to set it on my party box, it's like the program uncheckes the shiny characteristic. RNG tells me it's a shiny Pokemon with literally the exact same specs. What do I do? Here is the screenshot from RNG with the data and the shiny mark (!!!) IMG_3271.HEIC Here is when I check for legality after putting all the specs in order and marking the shiny characteristic. IMG_3272.HEIC However, when I set up the Pokemon in my party box, Pkhex uncheckes the shiny characteristic. IMG_3273.HEIC You can see here all the stats are the same as the RNG report. HELP PLEASE!!! IMG_3274.HEIC
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