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Poryhack

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Everything posted by Poryhack

  1. What he really isn't supporting in Luna, probably because it's so much different then Aero and he's going for a very specific look. At any rate he said he'd do his best to correct non-trivial bugs (ie not the occasional misaligned element) so it's a non-issue.
  2. It would be a million times easier to just change the US ROM to have Katakana names. That way you're replacing one text file versus all but one. Anyway, look up thenewpoketext, that'll get you started.
  3. The arm9 edits are exactly what I did with this patch. The flashing has to be done to remove the RSA check from the DS's firmware. In theory it should work fine but I guess it's not just a matter of changing letters around anymore as it was with the Pal Park. The current (v2) version of the English-patched ROM will most likely fail when trying to connect to a Japanese game because of the edits I made. Kaarosu should be reverting it in the next release, but for now you can try going back to an earlier version of the patch.
  4. Thanks a ton Guested. This is the one I was afraid of. Sounds like my edits didn't have the desired effect, which sucks because I don't know what else to change.
  5. Thanks, I'll have a look. Japanese diamond? If you have a Japanese diamond there's no need to go through any of this, the region lock wouldn't apply.
  6. Well the homebrew app would have to be stored and run from the client DS's flashcard. If it were listening it should be able to respond in the right timeframe with a similar response to what a normal DS in download play would produce. This is pure speculation of course, I am not a homebrew developer nor have I researched download play much.
  7. You could probably write a homebrew app to do it, but IMO that's more work then it's worth.
  8. Ok, there might be some problem that I didn't anticipate. Like I said I wasn't able to test this myself. Unfortunately I don't have a clue what that problem might be. Only thing I can do at this point is ask you guys to please take pics of the error message on both DSes. I'll get them translated and see if that gives any insights (I'm not too optimistic that it will though).
  9. It doesn't by itself. You still need to patch the ROM in addition to flashing. Flashing just fixes a secondary problem. If you've tried the whole process and gotten it to work, please let me know.
  10. Yes, download and run NoFlashMe from here. Same basic procedure. Unless you are planning to send it in to Nintendo though I would just leave it; it is pretty much identical to the stock firmware.
  11. It is a patch, it just requires some extra steps. Read the Technical Note section if you want. The only way around if for now it to just use a save editor.
  12. It doesn't. The modifications I made in the PP patch change the region from J to E (sadly I can't remove the lock altogether). The flashing is required because the client DS won't accept the modified ROM without it. If you want more details read the "technical note" section.
  13. Potentially. If you follow the directions carefully it probably will be fine though. Compare it to installing the homebrew channel on a wii, if you've done that. As I said in the first post:
  14. My thread is up: http://projectpokemon.org/forums/showthread.php?11575-Use-the-PokeShifter-Transfer-Machine-with-your-English-D-P-Pt-HG-SS!
  15. Sorry guys but the results are in and this isn't working. I don't know what else to try so consider this project dead until further notice. The following is kept for informational purposes only: MUST-READ: There are several important pieces of information that you should be aware of here: I recommend that you DO NOT use the method I am going to detail here. This method is potentially risky and much more restricting than simply using a save editor (which I do recommend). This requires your copy of D/P/Pt/HG/SS to be retail; no flashcards. This requires at least one DS "Phat" or DS Lite. The second DS can be any model DS, as long as it will run Black/White from a flashcard. This requires that you flash the firmware of your DS "Phat" or Lite. Flashing carries an inherent risk of bricking your device and/or voiding your warranty. I am not responsible if that happens. That said, I have flashed my DS without a problem and will provide guidance for you. Firmware can be flashed back to its untouched state later. If after reading the above bulleted items, for whatever reason, you still want to try this method, follow the step-by-step instructions below. For now the modifications I've made are only available as part of Project Pokemon's English translation patch. Make sure you have applied the latest version from here to your B/W ROM. Just let me know if this doesn't meet your needs. Now we need to flash your DS "Phat"/Lite. Download FlashMe from here and place it on your flashcards's microSD(HC). Make sure your flashcard is in the Phat/Lite you want to flash. Boot your flashcard and run FlashMe. As it will tell you, you should plug in the charger before continuing. Once that's done press x+b twice. Now you'll see a new paragraph followed by a line reading "Progress:" ... If the progress percentage goes right to 100 and you get a new paragraph saying it's safe to turn of the DS, you're done. Most likely in that last step you didn't make it past 0%. If that's the case, get out a small Phillips screwdriver and a small flathead screwdriver. Use the Phillips to open up the battery compartment of your DS. Depending on if you have a Phat or Lite, you will see something like this: The part circled in red might have a bit of paper stuck over it, you will have to remove it. You can either discard it or try to stick it back when you're done. Now you have exposed the SL1 terminal (circled in red). As FlashMe says, we need to short this. Use your flathead screwdriver to bridge the two sides. Make sure you're applying constant, firm (but not hard) pressure on the screwdriver. Flip your DS around, still holding the screwdriver in place, and have another look at the percentage. It should be progressing upwards now. If it pauses don't panic, just adjust the screwdriver a bit and it should continue. Continue holding the screwdriver until you get a message that it is safe to turn off the DS. Turn it off and you're done flashing. You can ditch the screwdriver and put your battery cover back on. Upon turning on your DS again you'll notice that the health and safety screen is gone, this is normal. You can now PokeShift/Transfer Machine as you normally would, only with an English game. Just make sure the English game is in your flashed DS and your B/W is patched as mentioned in step one. Enjoy! Technical Note (You don't need to read this.) Some folks out there might be wondering why it's necessary to flash the client DS. After all, nobody has needed to flash a DS since practically the beginning of time right? Well, as you probably know B/W uses download play for cross-generation communication. That brought in an ancient problem in respect to editing the regions. The region is of course specified in the download play ROM (which is inside and sent from the B/W ROM); problem is, Nintendo decided in developing the original DS that all download play ROMs must be RSA signed to prevent unauthorized code execution. Lucky for me there was an ancient solution to this ancient problem: flashing, which removes the RSA signature check from the DS's firmware, freeing it to run my slightly modified ROM. =) I'd like to give a big thanks to to those who worked on FlashMe and its custom firmware; this wouldn't be possible without them.
  16. Hey guys I've got a little present for you: For those of you who haven't seen these already these are new English-styled logos designed by Romruto1. I just finished converting them to the native DS format (screenshots are from DesMuMe, not Photoshop) and they will be available alongside Chase's Japanese-styled logos soon. Thanks Romruto1!
  17. My method of circumventing the region lock requires people to flash their DS's firmware, hence what I was saying earlier about people being better off using a save editor (or better yet, something like kaphotics just described). If you're still interested let me know and I'll put up a thread on how to do it. EDIT: Well I recieved a PM withing 30 minutes of my posting this. Guess this warrants a thread. Just give me some time to prepare it; might be a day or so.
  18. I assume your Japanese SoulSilver was retail? Pokeshifting works regardless of whether B/W is running on a flashcard or not, but the 4th gen game can't be on a flashcard.
  19. Sounds more like you want someone else to make a fix, because with all that information they certainly could. There's nothing wrong with wanting that but you should really just come out and say it. Anyway, what kind of fix are we talking about? One to get around the region lock or one to allow the client to use a flashcard? The region lock I've already figured out, but with the amount of effort it takes people would probably be better off just using a save editor. As for the flashcard problem, there will probably never be a fix for that. The issue is that the PokeShifter isn't communicating with a game that's already running; it actually doesn't communicate at all. It downloads itself to the client DS and tries to load the save of whatever is in slot 1. In the case of flashcard users, there is no save to load. The save exists on the flashcard's SD yes, but without the flashcard actively running the PokeShifter has no way of getting to it. With save editors being a "good enough" alternative I don't see any effort being spent on a workaround.
  20. The people in charge of our translation project are using something made by SCV but I'm guessing it's not quite ready for a public release. Bugs and all that.
  21. Development is actually pretty active here, it's just that people don't use the forums a lot. If you want to come to the Project Pokemon IRC and chat you should be able to find lots of r&d talk.
  22. In general overseas will get you much lower prices on flashcards, specifically China/Hong Kong because that's where most are made. R4i is also a bad choice. For maximum features and compatibility the current winner is the Supercard DSTWO. For the best deal you might want to google around and buy the microSD(HC) and flashcard separate, but if you just want to skip the hassle and get them bundled from a reliable source this should fit your needs: http://shoptemp.com/products/Supercard-DSTWO-Card-for-Nintendo-DS-DS-Lite-DSi-p-97.html
  23. I didn't check this against your list but I imagine it's fairly comprehensive: http://www.shunyweb.info/convert.php
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