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Everything posted by suloku
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Hello everyone, today I bring you yet another Gen I Mew contribution, this time thanks to Vezokair who was kind enough to share the Mew with all of us. A month ago TotalTS contacted me about this reddit post where Vezokair was asking for help to determine if the Pokémon Red cartridge she just bought contained a legit Mew on it, as there was a distribution in Finland and the OT and TID matched the known data about the distribution. She posted this image, but the mew is not fully stat (EV) trained so DV (or IV) data couldn't be accurately calculated and know if it had the known fixed DVs gen I mews had. I contacted Vezokair and talked about the possibilty of dumping the savegame and preserving the mew, and she was willing to help, so after exposing several backup options she decided to acquire a backup device and a couple days ago I was sent the dumped savefile. She also told me the savefile seems to have been glitched in some way and that there are multiple mews on it, but after analizing the data of the mews and comparing the data with other known legit distributions we have these were my conclusions: - All of the mews present in the savefile are clones of the same mew (only difference is stat experience which is normal if the mew were used after cloning). - The original mew (or all of them) were stored in a generation II game at some point and the held item was removed or used (bitter berry) before cloning and transfering to this cartridge. - All the data in the mew(s) indicate it is a legitimate mew. My hypothesis: original owner traded the mew to gen 2 for pokedex completion and gameplay use. At some point the mew got confused and used the bitter berry it got when traded to gen 2. Later that mew was cloned multiple times (since box cloning in gen 2 games was a really easy method) and then they were trasnfered to the pokémon Red cartridge Vezokair bought. This is the third european Mew were are able to collect, the fourth if we count the spanish mew (it has a bogus story and different DVs, you can read the story in it's own thread). Due to fixed DVs it is not interesting gameplay wise, but as preservation is concerned and the batteries being almost dry every single event pokémon we can get is gold. Best regards FINLAND MEW.zip
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I've been a little away lately, I've replied to your email. It would be great if we could have access to the event wondercard to check it and the event rom would be really amazing. Even if you don't want to make the rom public, it would be really helpful if you would allow us to check all it's contents in private, specially if it is compatible with non english games and if the rom hides different versions of the wondercard or other secrets. The download file includes the officiam trainer and berry files ready to inject.
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Question, this doesn't halpen on normal GB titles right?
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I guess I could even code the seeder as nds hombrew for convenience... didn't think about it since I made all testing on emulator.
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Pokemon Crystal Virtual Console Event Flag Inquiry
suloku replied to Delta D/D/D's topic in Saves - Editing Help
The game has been reverse engineered, so it should be easier to directly check te code, then search the flag in the save; or just the old "save before and after" to check for diferences and try locating the flag https://github.com/pret/pokecrystal -
I'm really happy that at long last we got that savefile dumped. I recall Jen saying a friend of her had a blue cartridge as well, any news about that? Also, confirmation that the cart is a retail one is great. Lots of thanks to both of you!
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@Afepoke any chance you have the original savefiles with the mews and not just the pk1 files? I personally kind of prefer savefiles for general preservation
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I still hope they re-patch the game so you get the gs ball event in all playtroughs in all languages. They've gifted plenty celebies before and would be a great selling point. Maybe the fact that it can be shiny holds them off but one can dream..
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I would scan the card I received at the cinema (in spanish), but if the code is the same i'd rather keep the cards in thenplastic envelope (yes, I'm one of those people)
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Isn't that post referring to the EU code being also compatible with US games, thus leaving JP out?
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https://www.dropbox.com/s/pjgpgiyth0h9sg9/Pokemon Fire Red Version and Leaf Green Version RNG.docx
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If you have two 3ds and 2 games this will allow to safely get any event pokémon without nintendo being able to know you did anything. - Game A: that with your main savefile - Game B: backup save and start new game 1.- Insert special pikachu wondercardswith pkhex into GAME B. 2.- Receive special pikachu 3.- Local trade to main savegame 4.- Repeate step 1 5.- Restore original savegame into gameB There's no way you'll get banned this way since nintendo can only know you traded a pokémon with someone. I guess you could probably use a single game and the pokébank, I doubt they addded that much security checks. You could use this method and a region changed emunand to get other region event pokémon too.
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I'm confident each celebi machine in the truck had a different OT name and that's it. I don't think OT changed with each distribution but... In any case FRANCO, JENS and NICO should have been obtainable in all countries, I don't know what made nintendo elect those names, Fun fact: Franco was the ruling dictator in spain until 1976, but of course that's just a funny coincidence. I know for a fact that FRANCO celebi was also distributed in germany. Besides distributing celebi in the truck a competition was also held and the winner received a gold cartridge with 20 celebi with CTOUR as OT name. The winner could either keep the cartridge or trade those 20 celebi to 20 different trainers and bring the cart back to nintendo, then they would give the winner a Crystal cartridge. It's worth noting that this crystal cartridge was given a month or two before official release in europe. EDIT: in this picture you can see the truck had more than one celebi machine:
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When talking about gen 3 pokémon there's another factor to consider about legality: OT name (and nickname if there's one). Even though you can trade between gen 3 games of different region and the japanese/english games will correctly recognize its name because both contain the same characterset, you can't enter the same characters in the Japanese games as in international versions. Also, OT name can be longer in international versions. Thus for full legality both OT and nickname of the Japanese pokémon must also be that possible for a japanese game, including trash bytes in OT (I recall them being different between jap and international games). I wanted to make a "japanizer" program that simpli gets the full OT string for a savegame and inputs it on target savegame, this way you can easily create japanese OT names by starting a new savegame on a japanese rom and insert them on desired savegame (or vice versa). I may code it tomorrow if I get some free time (the one time I needed to do this I manually changed the OT and then fixed the checksums).
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- old sea map
- mew
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(and 2 more)
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A little interesting information: http://pokemex.com/tcg/puntos-de-reunion/egs/ Electronic Game Show 2004: aurora ticket Electronic Game Show 2005 (21-23th October): Mystic ticket So this gives european emerald cartridges 2 days to go there for the event and get it, which is another possibility besides the event at Boston the 22nd (Emerald was released in Europe on October 21st). I'll see if I can find someone in that forum that went to EGS 2005 with a non-english FR/LG cart and received the event.
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Me neither, but I guess some people prefer "reverted" files to the most untouched possible state and I don't see a problem in providing them with propper specification that they are modified versions of the file we have, be it removing pokérus or de-leveling to distribution state.
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I'm of the kind that thinks that having the most untouched version as well as the "fixed" ones is better for preservation. Also, if anyone is up to it I think it would be interesting to have a compilation of all savefiles from Ahuri in a single zip, as well as html dumps of the page for preservation and future reference from anyone wanting to revise the site,
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Yes, many were saved due to being stored in stadium 2. The european Celebi we have also was preserved in stadium 2. We could store a toy's r us mew into stadium 2 and retrieve it, see what happens with the data, I think that's something I've never tried actually, maybe stadium 2 storage removes the extra terminators in the nickname. In any case the EUROPE mew was never stored in stadium since the owner didn't have a N64, I can't say for sure it wasn't stored in another person's stadium 1/2, but why would anyone do that with his mew? There's nothing you gain or do by storing the mew on stadium besides storing it. We can never re-create untouched events as we don't have any, but we can recreate ones that would become just as legit ones after they are stored in a box.
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Which saves do you want to check mystery gift for?
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The trash bytes on pokémon nickname are altered too on gen 1 games just by storing in the boxes, because when the data is written it stops writting data at the terminator, so after it remains anything that was there previously. When getting a pokemon out of the box it will read the full structure instead of just the name until the terminator. This doesn't apply to nicknamed pokémon, since for those the nickname "trash" is filled with terminators as a way both to mark it as nicknamed and prevent the data to be overwritten. EDIT: Here's the catch: - This Japanese Gen 1 mew: Nicknamed - ToysRUs mews: Nicknamed - US mew machine mews: not nicknamed - The only european mew we have: not nicknamed (this one was from a contest, only 30 were distributed, so maybe they used some kind of link cable distro and not a machine, but who knows). - Celebi from machine (US, pcny): OT: special data; Nickname full terminators - Celebi from machine (EUR, celebi tour): OT: full terminators; Nickname double terminator - VC jap mew: different method used, but as effective (the english version screwed a little). Probably all these differences come from different revision of the same machine, so suddenly I'm really interested in getting an european mew from mew machines, as I assumed they would be the same as in US. I know someone in germany that has one in stadium 2, but he's not really much interested on dumping it, even though someone in the same city could do it for him, I'll try again.
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BTW, there's also a method that works on non-english versions and even VC releases: https://www.youtube.com/watch?v=b2tVVeZ7Th4 There's an ACE setup for crystal, but not as simple as coin case glitch: https://www.youtube.com/watch?v=YqD68-2aAjg&t=64s
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Great and simple information, I hope we get something like this for Crystal and we become able to enable the celebi event just using a real gen 2 cartridge.
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The offsets are known, it's more a metter of coding the editor. Or use the AR cheats to unlock them. Still, mistery gift on pkhex would be the best solution. If possible I would really much enjoy the ability to even drag and drop other GSC saves onto the mistery gift editor for gen 2 and simulate a mistery gift trade. Also, I didn't know mystery gift was emulated on VC, which is awesome. I'll finally be able to do some before-after comparision on the savegames (still need to get a second GBC for IR trading...)
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About the machines: - Early cartridge distribution have slightly different hidden data - According to this post, early cartridge distribution had consecutive OTID, but the starting number might be random? Maybe each cartridge had different OTID (and hence, mews)? I think the authenticity certificates were required at some tournaments on the early days to use mew, so maybe they really wanted each one of them to be unique. https://www.reddit.com/r/gamecollecting/comments/68u5h8/i_thought_you_guys_would_enjoy_seeing_my_pokemon/ - On massive events it seems OTID always was set to start at #0. This was the case on the PCNY pokémon according to Gold Ursaring each machine started over numbering when the event was changed. - For what I know, the only shiny lock on gen 1/2 seems to be Mew at gen 2 distribution machines, which seemed to still have fixed DVs (otherwise it could have been shiny). I guess we'll never know location data for it, but seems the employee's there never bothered to change that, since even the shiny beasts at level 40 have met level set at 5. - I've seen a couple reports of celebi machine distributing a shiny celebi. - We know gen 2 machines can configure DVs, or at least have a shiny mode, since the shiny distributions at PCNY still had some randomness, unlike the Gen 2 Red gyarados (forced static DVs), and because of mew. Maybe it's actually just a "random", "shiny" and "mew" modes programmed on it for what we know (mew being automatic), since I wouldn't expect employees assigning the DVs manually on the machine for the output to be shiny. Maybe there's no mew mode and the machine just overrides the DVs when transfering a mew. Imagine one of those machines showed up on ebay (I would certainly prefer one from PCNY). That'd be awesome.
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I coded this really quick, it will force first block 0 checksum (it seems the disc uses the first block 0 checksum it finds, not the current save block 0 checksum) to have the desired checksum to seed the Jirachi by writing some bytes onto the "Gamecode" section at block 0, since according to bulbapedia for Ruby and Saphire those 4 bytes are always 0x00 and it seems the game puts those bytes to all zero when saving, so after receiving jirachi no traces remain on the save. The first thing it does is check if the jirachi flag is set and ask to clear it, so this can also be used to just remove the flag from a savefile. I haven't thouroughly tested this, works with my saves so far. ps: this is based on BlackShark's Mirage Island Value, which is in turn based on Kaphotic's psavfixv2. Source code included. Also some text files with the shiny seeds and some other useful seeds I found on a reddit post. EDIT: link removed, I re-checked and the added bytes onto gamecode section aren't cleared when saving again, so instead I'll make it so the program only works when the first block 0 found is from the backup save, if not the program will ask the user to save once and try again. EDIT 2: new file, as said above seed can only be changed when the first savegame on the savefile is the backup save. JirachiSeeder_0.1b.zip