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sakura_lisel

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Everything posted by sakura_lisel

  1. Hey, you never answer my last question. Do you want me to recreate the Feebas as already hatched for you using the stuff I asked for, so you can have one with a full Beauty stat?
  2. Okay I'll try it.
  3. Hi, Is there any way that the current version of the Pokemon Platinum pokesav can be used to create an Movie 12 Arceus that'll activate the special event in Platinum involving the Hiker in Oreburgh mine? Or do we have to wait until the movie comes out to get that code?
  4. That's wierd that they didn't come out shiny. Because I did have them set as Shiny when I created them. When they first hatched, didn't they LOOK like they were Shiny pokemon when they burst from their eggs, but when you look at them later in the team roster, they've returned to their natural colors and lost the shiny look they had when they first hatched? Maybe having them in eggs canceled it out. If you haven't already saved the game after they hatched, maybe you should have the Shiny Pokemon AR code that's on this site activated when you hatch the eggs, and they'll come out shiny then. The first sign that it worked is that when the eggs hatch it'll be in reverse of what I said in the last paragraph. Instead of looking like shiny pokemon when they break out of their eggs, they'll look like normal colored pokemon, but if you check them out in the team roster you'll see they have their shiny status if you have the Shiny Pokemon code activated when they hatch. I did max out Feebas' Beauty, but I guess having him hatch from an egg reset its Beauty stats to 0. Want me to make you another one that's not hatched from an egg? And if so what kind of stats do you want on it besides Beauty? What your Trainer ID, Secret ID, OT Name and Gender, and the location you want the egg to have supposedly hatched in?
  5. Hope this is what you are looking for. Both eggs will show up in PC Box 17 in your game.
  6. *shakes head* That's not it. The unit itself works fine when I use it on my DS. It's the download page on my computer that I'm having problems with. Everything I mentioned before in my last post ALWAYS showed up on my computer even when my DS and AR aren't plugged into it, but now the AR program on my computer is doing what I described before whether the DS/AR unit is plugged in. Not even uninstalling the program from the computer then reinstalling it will get the program working on the computer the way it used to for months. I never had this problem before until recently. Plus I have a brand new AR unit when the download box stopped working, and even installing the brand new AR download disk that came with the package won't get it working either.
  7. For the last couple of days I haven't been able to get my Action Replay to work properly. FOr months it has worked fine, then back on THursday I tried activating it, only to find that it's on the fritz. The Subscriptions box now says Load failed instead of showing AR codes from for all the games out there, and my 'My Codelists' box seems to have been completely erased, and the Load Failed message is there too. Even when I try hooking up my DS and AR to it it won't fix it. I even tried uninstalling it and reinstalling it, and it's still giving me the same results. Is anyone else who has AR experiencing this kind of problem?
  8. Oh... I thought the numbers after the Pokemon Movie listing were for the number order that the movies came out in.
  9. I think the file for the Pikachu colored Pichu needs to be updated before anyone uses it. I just checked it out, and in the Met In box it says that we met it in Pokemon Movie 9, instead of 12.
  10. Hi, I was wondering if the sites going to make a Japanese/English Pokesav program for Heart Gold and Soul Silver like they did for Diamond/Pearl/Platinum? Plus also update the D/P/P pokesav's so they no longer say 'Johto [Gold], Johto [silver]' in the hometown sections.
  11. How about a code that prevents our characters from sinking in the mud, so it's like we are walking on solid land instead?
  12. Aw... Too bad it looks like I missed this thread. Though I think when you make another request for more pokemon, you should add something more to it the type of levels you want the pokemon to be at. What I'm talking about is how about is: Met At Level: (what number you want your pokemon to have supposedly originally been at when you first 'caught' it) Level: (the final level you want it to be at) And what gender do you want them to be?
  13. How about a code that prevents our characters from sinking in the mud?
  14. Hey I think I have one that no ones come up with for a code. How about a code that lets you settle what kind of pokeball your newborn pokemon appear in when they hatch from their eggs, so they don't always show up in the plain old red and white pokeballs when they hatch?
  15. I know. I had all of their eggs placed in Luxury balls with nuggets attach and the pokerus virus active WITH the Shiny code also activated. But when the eggs hatched, everything except the pokerus status reverted back to it being with the newborn being in a plain old Pokeball, the nuggets are gone, and the shiny status is missing even though it WAS there when the pokemon hatched from their eggs.
  16. The eggs work fine, at least the new ones do. Maybe because of the amount of eggs that were put into the code made everything the AR freeze up. But who knows. *lol* I've redone the origianl eggs I created, and split the eggs into 3 groups. And both sets work fine without making the AR freeze up unlike the last code. So if you guys still want to try it out, try out these new codes. Mystery Eggs Code #1 (Press L+R & check Box 17): Mystery Eggs Code #2 (Press L+R & check Box 17): Mystery Eggs Code #3 (Press L+R & check Box 17): ---------- Post added at 05:38 AM ---------- Previous post was at 05:30 AM ---------- The eggs work fine, at least the new ones do. Maybe because of the amount of eggs that were put into the code made everything the AR freeze up. But who knows. *lol* I've redone the origianl eggs I created, and split the eggs into 3 groups. And both sets work fine without making the AR freeze up unlike the last code. So if you guys still want to try it out, try out these new codes. Mystery Eggs Code #1 (Press L+R & check Box 17): Mystery Eggs Code #2 (Press L+R & check Box 17): Mystery Eggs Code #3 (Press L+R & check Box 17):
  17. Hey you guys. I just created a bunch of Pokemon eggs, that I would like you guys to try out if anyone is interested. I'm not saying what's in them, so I'll leave the surprise for you guys to find when they hatch. All of the eggs are already set at the 'Making noise' stage so you won't have to wait very long for them to hatch if you use your bikes to run with them. Though if you want to try out the code, you will have to clear out PC Storage box #17 of the pokemon you don't want to lose, because that's where they will be sent when you activate the code.
  18. How about a new Faster Egg Hatch? I tried BOTH of the two that are here in the forums, and niether one work no matter what buttons I hold down. The eggs all hatch the same way they always do. Actually, in the Diamond and Pearl games, you COULD get an egg from the genderless Legendaries if you breed it with a Ditto and use the Instant Egg cheat, and Egg Hatch cheat could get it to hatch after awhile, to give you a brand new level 1 legendary. So shouldn't the Instant/Hatch Egg cheat for Platinum be able to do it to? As for the Aipom and Honey Trees thing, is there anyway to fix it or change it so that it would give out Munchlax instead? I even tried changing number to 6 instead of between 1-5, and #6 makes the whole game freeze up and the screen turn an interesting shade of blue. *lol*
  19. Hey there's something wierd with the Honey tree codes. I have them in order on my AR in a folder, and all of them work fine except the third and fourth ones. Codes 03 and 04 both give me a Wild Aipom instead one of the other Honey Tree Pokemon. 00 - Burmy 01 - Cherubi 02 - Combee 03 - Aipom (?) 04 - Aipom (?) 05 - Heracross I redid the codes and checked to see if the numbers match in the AR before activating them in the game, and both do give out Aipom for some reason... Plus with the Instant Egg code, what number do we put if we want the baby that hatches from the egg to be genderless? I would put 0's where the gender is, but the 0's are used for the Female pokemon. *lol*
  20. How about codes that will unlock certain event Villa items? I tried the one that's here in the forums, and I checked the order form and I already have everythin that's in the form except the Villa items that can be unlocked if you have your character do certain requirements.
  21. I think the Japanese Platinum AR had it. I think I remember seeing it here in the forums when the site was still known as pokesav.
  22. Hi, everyone. I want to try my hand at taking pokemon requests like everyone else has started to do. Right now I'm only doing AR codes for the requests I get, and if you want I can PM or e-mail the codes to you when they are ready. Friend Code: Name: Trainer Name & Gender: Trainer ID: Secret ID: Pokémon Species: Nickname (if any): Held Item: Ball Caught in: Met At Level: Level: Met at Location: Date Met: Gender: Nature: Ability: Shiny (yes/no): IVs: EVs: Contest Stats: Ribbons (yes/no and which ones): Moveset: 1) 2) 3) 4) PP Maxed: Is Egg (yes/no): Egg Hatched at (yes/no): Egg Received (yes/no): Game Region/Hometown: Language: Fateful Encounter (yes/no): Empty Storage Box # You want them to Appear in:
  23. Hey, I was wondering how do you create Tyrogue so that it will evolve the way you want it to? Do you change the numbers in it's Individual Values (IVs), or change the number in it's Effort Values (EVs)? Or both?
  24. Friend Code: 2063-5389-9826 Species (Pokémon): Flareon Held Item: Jowap Berry Trainer ID: 30530 Secret ID: 2099 OT (Original Trainer): Luna Met At Level: 13 Level: 2 Nature: Brave Gender: Male Shiny (yes/no): yes Ball Caught In: Luxury Ball Location Obtained: Trophy Garden IVs: Maxed EVs: Maxed Contest Stats & Contests: maxed out Ribbons: yes Pokérus: yes Nickname: Blaize Ability: Flash Fire Moveset: Bite, Fire Fang, Fire Blast (x3 PP UPs for all of them) Request Type (Trade/AR Code): AR Code (in storage box 17) Species (Pokémon): Jolteon Held Item: Starf Berry Trainer ID: 30530 Secret ID: 2099 OT (Original Trainer): Luna Met At Level: 13 Level: 2 Nature: Bold Gender: Male Shiny (yes/no): yes Ball Caught In: Luxury Ball Location Obtained: Trophy Garden IVs: Maxed EVs: Maxed Contest Stats & Contests: maxed out Ribbons: yes Pokérus: yes Nickname: Sparky Ability: Volt Absorb Moveset: Bite, Thunder, Thunder Fang (x3 PP UPs for all of them) Request Type (Trade/AR Code): AR Code (in storage box 17) Species (Pokémon): Espeon Held Item: Soothe Bell Trainer ID: 30530 Secret ID: 2099 OT (Original Trainer): Luna Met At Level: 13 Level: 1 Nature: Sassy Gender: Female Shiny (yes/no): yes Ball Caught In: Luxury Ball Location Obtained: Trophy Garden IVs: Maxed EVs: Maxed Contest Stats & Contests: maxed out Ribbons: yes Pokérus: yes Nickname: Mesmira Ability: Synchronize Moveset: Bite, Psybeam, Psyichic, Morning Sun (x3 PP UPs for all of them) Request Type (Trade/AR Code): AR Code (in storage box 17) Species (Pokémon): Vaporeon Held Item: Kasib Berry Trainer ID: 30530 Secret ID: 2099 OT (Original Trainer): Luna Met At Level: 13 Level: 2 Nature: Gentle Gender: Female Shiny (yes/no): yes Ball Caught In: Luxury Ball Location Obtained: Trophy Garden IVs: Maxed EVs: Maxed Contest Stats & Contests: maxed out Ribbons: yes Pokérus: yes Nickname: Tempest Ability: Water Absorb Moveset: Bite, Hydro Pump, Aurora Beam (x3 PP UPs for all of them) Request Type (Trade/AR Code): AR Code (in storage box 17) Species (Pokémon): Glaceon Held Item: Magmatizer Trainer ID: 30530 Secret ID: 2099 OT (Original Trainer): Luna Met At Level: 13 Level: 2 Nature: Timid Gender: Female Shiny (yes/no): yes Ball Caught In: Luxury Ball Location Obtained: Trophy Garden IVs: Maxed EVs: Maxed Contest Stats & Contests: maxed out Ribbons: yes Pokérus: yes Nickname: Zelda Ability: Snow Cloak Moveset: Bite, Hydro Pump, Aurora Beam (x3 PP UPs for all of them) Request Type (Trade/AR Code): AR Code (in storage box 17) Species (Pokémon): Leafeon Held Item: Lucky Egg Trainer ID: 30530 Secret ID: 2099 OT (Original Trainer): Luna Met At Level: 13 Level: 2 Nature: Impish Gender: Male Shiny (yes/no): yes Ball Caught In: Luxury Ball Location Obtained: Trophy Garden IVs: Maxed EVs: Maxed Contest Stats & Contests: maxed out Ribbons: yes Pokérus: yes Nickname: Link Ability: Leaf Guard Moveset: Bite, Razor Leaf, Magical Leaf, Grass Whistle (x3 PP UPs for all of them) Request Type (Trade/AR Code): AR Code (in storage box 17) Species (Pokémon): Umbreon Held Item: Soothe Bell Trainer ID: 30530 Secret ID: 2099 OT (Original Trainer): Luna Met At Level: 13 Level: 2 Nature: Serious Gender: Male Shiny (yes/no): yes Ball Caught In: Luxury Ball Location Obtained: Trophy Garden IVs: Maxed EVs: Maxed Contest Stats & Contests: maxed out Ribbons: yes Pokérus: yes Nickname: Maverick Ability: Synchronize Moveset: Bite, Moonlight, Mean Look, Last Resort (x3 PP UPs for all of them) Request Type (Trade/AR Code): AR Code (in storage box 17) Another thing. When you Nickname them, could you please click the checkbox next the 'Nickname' option in pokesav. I don't know if that's supposed to enable us to be able to change the pokemon's name or not instead of it being locked on whatever name that's there like a traded pokemon, but if it does let us change the names i would like it enabled.
  25. I'll create it for you if you are still looking for one. But it might be a few more days before I can send it to you. My AR is broken, and my new one won't arrive through the mail until Monday or Tuesday. Another thing, since you supposedly caught it in the Trophy Garden, what level # do you want your Eevee's Met At Level information to be? I already have it's official level at 80 as you requested, but what lower number do you want the other one to be that'll fit the level the other Trophy Garden Pokemon are?
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