-
Posts
507 -
Joined
-
Last visited
Content Type
Profiles
Pokédex
Portal
Technical Documentation
Pages
Tutorials
Forums
Events
Downloads
Gallery
Blogs
Everything posted by SCV
-
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Well I wanted to allow people to get a preview of the other features. Also, I expect people to read and follow directions. -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
I said this in the post: "Only the script edit function of the Map Editing works for now. More features will be made functional soon. " That means the pokemon edit parts are not functional. They are loaded but changes cannot be written. If at first you did not enter the name with .nds then erase the directory that was made. Then try again. i.e., enter Pokemon Platinum.nds Also maybe the space is a problem. -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Hi, all. I updated PPRE with some bug fixes. Scripts should now work perfectly after making no changes. PPRE beta 0.06 (includes loadingNOW's thenewpoketext with platinum support) (go to: http://projectpokemon.org/forums/sho...&postcount=112 for more information.) Mac/Linux: PPRE beta 0.06 thenewpoketext (updated with platinum support) P.S. that means brand new scripts should work fine. -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Oh, I forgot to mention that you also need pyqt. http://www.riverbankcomputing.co.uk/software/pyqt/download I have never used a mac, but on Linux most popular distributions have a software repositories where we can get things like PyQt (as well as its dependencies, such as Qt 4 and SIP). ---------- Post added at 06:52 PM ---------- Previous post was at 06:43 PM ---------- :grog: Well it only happens in some places. Not all. Like not when you go into a some houses. But we need to be able to name all 500+ maps. Yes, there is something the game does to name some of those places, but since it doesn't name all places, I am trying to avoid their way. -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Please read the whole post: http://projectpokemon.org/forums/showpost.php?p=33961&postcount=112 -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Its possible but difficult. There are generic names: C01, C01GYM, C01PC, R201, etc We can use those to come up with real names by mapping them to the names of locations. We can map C01 with Jubilife, so C01PC would be named Jubilife Pokemon Center. But the reason there already is not a list by map values is that most places don't need names. For example, the many houses through out the region. ---------- Post added at 07:36 AM ---------- Previous post was at 07:30 AM ---------- The first two probably are because you had not input a name. For the otherone, are you sure you put .nds when you entered the name? The first time you have to. You need to delete the empty directory for platinum, then try again entering the full name, including .nds -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Well I tried with jubilife's script. I edited to receive all 25 apps from the guy who gives you the PokeTech and it worked fine, with no crashing. But yes, this program might be unusable to people who only seek to edit the game. Buts its quite useful to those of us trying to figure out how scripts work in their entirety. -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
About Edit1: Probably not soon. Right now I am more concerned with getting all the actually functionality working and being able to find descriptions for all scripts. Edit2: I have an idea of what might be causing this. I'll try to see if that's it. -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
You probably need this: http://www.microsoft.com/downloads/details.aspx?familyid=9B2DA534-3E03-4391-8A4D-074B9F2BC1BF&displaylang=en -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Hi all, good news for all of you who want to try the latest things in DS Pokemon ROM Editing/Research. As I mentioned, a few days ago, the release of beta 0.05 would be "for sure in a few days", and here it is (again Huge thanks to loadingNOW, and pichu2001, without them this release would have taken much longer) : The program is written in PyQt but we provide an exe for the convenience of our Windows users. PPRE should work for every version/language but let us know if its not working right for an particular one. Windows: http://projectpokemon.org/editing/ppre/PPREb005.zip Linux/Mac: http://projectpokemon.org/editing/ppre/PPRE.tar.gz For linux and Mac python, 2.6, Qt and PyQt for python 2.6 are required. This is still VERY much beta software. Only the script edit function of the Map Editing works for now. More features will be made functional soon. Remember to always make backups. I cannot promise there will be no crashing of your rom once you compile a new script or edit an old script. If this does happen please report it and give as many details as possible as to what you did. PPRE is based largely on the code for thenewpoketext and generally deals with the rom in the same way. 1) Place the rom in the same directory as PPRE, ndstool and Table.tbl 2) Open PPRE. 3)Type the name of your rom, e.g. pkmpl.nds 4) Press return after you finish typing or press the Set ROM button. To use the Script editor press the Map button. The Script Editor uses the order tab and the script tab. The Combobox at the top is for choosing the Map. Based on the map and using the numbers above the tab widget various things about the map are determined. You can find the location you are looking for by viewing the text. At the moment there are no text editing features. thenewpoketext will work on the same directory. Once you finish editing press the button at the right "Push Button" and the script will compile. To write a new rom type the name of the rom in the bottom text entry and then press the button to its right. The general scheme of how the script editor works is: There are three types of things: Individual Scripts, Functions and Movements. The decompiler names them by scr_[number], func_[number] and mov_[number] respectively. Individual Scripts must be preceded by ===, functions by ==, and movements by =. Try to follow the format you see when you open a script. Command Paramenter1 Parameter2 ..... If the command is a movement command it will only have one parameter, being a time or number of steps. For everything else consult the list below. Different commands have different number of parameters. At the end of this post will be a list of all the commands. As you will notice many commands are not named. The format for the list is: Command, Number of parameters, Size of parameter 1, size of parameter 2, etc There are a few commands with a variable number of parameters, these are : 01CF, 021D, 0235, 023E using these commands is recommended only to the bravest researchers and only after looking at the scripts.py file. We have a public SVN for the project that can be checked out or viewed online: http://svn.projectpokemon.org/ppre/ We also have some descriptions on the commands and movement commands on the wiki: http://projectpokemon.org/wiki/DPP_Script_Commands Another list (ignore what the commands that have variable parameters ,listed above, say): -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Well it depends. If you mean the newer verion that this thread is about then it does sound pretty stupid, because its all over the thread that there is no link yet. However, if what you are looking for is the old version then, your question is more legitimate. There is a link here: http://projectpokemon.org/forums/showthread.php?t=324 -
You have to use a flash cart to dump the rom. Not sure how you are using pokesav, but unless its with AR codes, then you should already have what you need. So first question is, do you have a flash cart? If not that's what you need to get. You can edit the original cartrigde.
-
For that version of PPRE you just load the rom. It works directly with the rom, so no need for any ndstool wrappers.
-
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Yes, trimmed roms should work. Also forgot to say that only the script editor will be included in the upcoming release. Other features will follow in later versions. -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
PPRE beta 0.05 will be out VERY soon. This time its for sure in the next few days, not just "I hope in the next few days". :grog: -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
That is possible and has been for some months no. Using the PPRE beta 0.04 you can add new person events. Those can be persons, pokemon, most overworld things that aren't furniture or buildings. -
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Its editing things related to maps. Not "maps" them selves. The right term for those is map model editing just like in 3rd gen editing it would be map tile editing. Of course, to have map model editing we need to be able to do model editing first and that is hard. But there are additional issues with general map model editing since we have to do things to get stairs working right, along with other things we might not be aware of. So you will be able to edit what who is/what happens at a map, but not the model that the map uses (at least for a long while). -
I have the same problem. The platinum save is 512KB, but the 3-in-1 backup tool does not recognize it for some reason. If I remember correctly the next to latest wi-fi backup tool does.
-
Double checking doesn't really work, because other people might just copy serebii. So you can find 10+ sites with the same wrong information. And yes, own research is always preferred.
-
As the disclaimer in the program says, we cannot guarantee that there will not be any traces. While we do things to the best of our knowledge there might be things which we miss and nintendo can catch. Maybe its nothing, but we can't make any guarantees about it. What we do guarantee is that we do not leave any traces intentionally.
-
Resource files are already internal. But the Qt Libs are not. Right now two icons and one text file with pokemon names are used as resources and included in the exe. We'll probably add all icons and sprites and they will be included in the exe. We don't expect to need too many libs. Probably not any more than we have now.
-
trdata.narc and trpoke.narc.
-
tool PPRE: Project Pokemon's ROM Editor
SCV replied to SCV's topic in ROM - NDS Research and Development
Pretty much what you said. Most of what happens in the game as far as OW interactions is managed by scripts. Well, its not impossible, but it will not be included for a long while (if ever). -
We'd prefer if mistakes made by our members were due to mistakes made by us and not by Serebii. For example, on this page http://www.serebii.net/pokedex-dp/location/446.shtml#platinum and this page http://www.serebii.net/platinum/honeytrees.shtml (The following Pokémon are found on all Honey Trees dotted around Sinnoh. The location does not change the type of Pokémon or the rarity.) Serebii makes people think anyone can get Munchlax in any tree with a 1% encounter rate. This is 100% falsification of information. That he wrote that tells me that he just invents stuff just to have something to say. There is no way someone can test and determine that its a 1% encounter rate at every tree. Firstly because its not and secondly because of the complexity of honey tree pokemon generation. So I don't trust Serebii at all, unless the info was given by me or Sabre (i.e., trainer data/names for platinum that he used for Pokearth). Now, we never know what other information he's invented. So its best not to use Serebii at all. So yes, the correct data is the same no matter where it comes from but people reading data have no idea if that is correct data or not.