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Kaphotics

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Everything posted by Kaphotics

  1. Araquanid doesn't spawn wild encounters in Stony Wilderness, only has a Static Encounter, which can't have any marks.
  2. If the save file is invalid, then there is nothing for the program to load. Ensure you are exporting a save file correctly, and that the game has progressed enough to save in-game.
  3. Not an issue with PKHeX. Talk to the bot owner.
  4. Issues with plugins are not issues that PKHeX is responsible for. Go ask the plugin author where you obtained the plugin from.
  5. Did you save in game using the in game menus?
  6. Thanks, fixed on latest commit (back to Poké Ball only): https://github.com/kwsch/PKHeX/commit/9aa31e8563a9ea54252ee50f2d0ffd40137688a4
  7. All 3 fixed/addressed as of latest commit; thanks for reporting. https://github.com/kwsch/PKHeX/commit/c617aa206d04346aaacc02c4acde38552e4ee98e
  8. I'm not an expert in the distinction of both, but the files aren't shared. You should be able to play your games regardless of using the real nand vs an emulated partition. Just use a save manager to export from the emunand, and then import it while on sysnand.
  9. You don't need to use emunand to play your games and edit save files. You can transfer saves to your sysnand and connect to HOME as intended. If you're playing entirely offline, then just use PKHeX to jump to the desired game.
  10. The QR codes were implemented for use with the Web Browser exploit on the 3DS, which is not really a thing anymore. You can still use the QRs to create shareable images, and can use them to import into other apps like a phone or pksm (maybe?) Not sure what exactly you're looking to achieve with them.
  11. You need to unlock Snacksworth as well, so sufficient game progress is required.
  12. Do what was said in the messages above. You didn't apply a Chain Shiny PID.
  13. Per the guide: https://projectpokemon.org/home/tutorials/save-editing/using-pkhex/how-to-use-the-batch-editor-in-pkhex-r77/ To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y].
  14. Not all of those properties are in the drop down, and that's not the syntax to randomize. Only PID and EC use $rand iirc
  15. PKHeX doesn't exit automatically when exporting a save file. If there's an error log, that would be helpful, otherwise you can try saving elsewhere and manually moving the file. I don't think it's an issue with PKHeX. That's also not the latest version of PKHeX, so...
  16. Already accessible via the Block Data editor.
  17. Thanks, fixed on latest commit. https://github.com/kwsch/PKHeX/commit/c591e9b809bda02a46827b023502bf19526d858e
  18. Paste the exact commands you are using.
  19. Not possible, because PKHeX is a save file editor and there is no recent savegame format with everything available.
  20. ty fixed on latest commit https://github.com/kwsch/PKHeX/commit/92a8fc9096b7a92970d0843d14af48cb106c388d
  21. Added handling in the latest commit to ignore out of bounds values (and clamp back stats to their maximums if out of range). https://github.com/kwsch/PKHeX/commit/b4aeb1ac7c989d410ec581cfb107861b8ffcb0ba Not sure if that'll fix your issues; if you used a cheat code that corrupted parts of your save data, dunno what exactly it corrupted.
  22. Thanks, fixed on latest commit. https://github.com/kwsch/PKHeX/commit/c66fc2f3bf8996901876d5d3aaed56d648a503bf#diff-231d0eca7dd0f6be8bbe62295599843b78a8753c964fb3474da83d9e148c3936R100
  23. Are you using the latest release of PKHeX? If so, I can only assume you have a corrupt treasure bag to begin with, and PKHeX is failing to load out-of-bounds values from it.
  24. Regulation F was made available after the latest PKHeX release. You have three options: Ignore the legality message, and add the ribbon knowing it's really OK to do that with the current legality rules. Wait for the next PKHeX release (it's already been resolved internally, no build published yet). Use the bleeding-edge development build / compile the program yourself, where it is recognized as legal. This build is only recommended for testing, as new features/changes might not work 100% for general users.
  25. Read the changelog. Validation for nonshiny raids was added in the summer. Shiny raids aren't able to be quickly validated, so they aren't.
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