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Posts posted by theSLAYER
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Latest Corocoro confirms its a new form.
In other news:
They probably gave mewtwo a new form cause.
a. No gen I pokemon has a new form (I think. I mean, even Pichu had a different form, didn't see that much complaining there)
b. GF/Ninty wanted to revive the legend of Mewtwo, connect newer gen players to the origin of the game
c. Mewtwo stats probably fallen, as compared to newer legends. Wanted to pimp mewtwo up.
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Nevermind, i found a way to manage to edit the file even with that error, i just have to write the trainer info everytime i do so, and that doesn't botter me.
Are you still improving this programme? If so, i'd suggest a way to change the level rule of battle subway from 50 to 100.... i dont know if it is possible, but if it keeps at 50, then theres no point in playing this damn game... whoever made this rule is dumb as crap. why 50 and not 100?? omfg...
That doesn't happen with some saves, so I Actually considered recoding from ground up,
But it felt pointless since x and y is pending release.
This is so awesome! I battled against my friend, he was all like "OMG STUDIO POKEMON!"Pretty cool bro.
Thanks man!
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I was suddenly thinking:
You know how we had hacking tools, so we knew relatively early that there were secret pokemon, like Arceus, Genesect etc,
Now that the games are going to be on 3DS (where the games are relatively not hacked at all),
We won't know WHAT secret pokemon there all, and what types etc! :'(
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Based on the footage on sylveon, I believe the attacks, in video chronological order, are as follows:
Close combat
trump card
Detect (can be debated)
swift.
What puzzles me, is that it's German name is nymphali, seems loosely based on the word nymph,
Would mean it's a bug type, yet it seemed to use close combat, which is fighting type.
Gf, usually don't break their formulas, so I'm not expecting a dual typed eeveelution.
On a separate note, hoping for new shellos form, based off ruby beta design
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hm i was see this logo and i try to zoom it :
hm i think ninfia is fighting ....
just see after pikachu to ....
flareon, jolteon, vaporeon, eevee, ninfia, ???, glaceon, leafeon, ??? (is used purple - poison eeveelution???)
I'm pretty sure the logo is "Pikachu and Eevee Friends"
ピカチュウ -> pikachu
と -> and
イーブイ -> Eevee's Japanese name iibui (Japanese cannot really pronounce "V", they use "B")
フレンズ -> Katakana of Friends, furenzu
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I've always associated ninjas to being poison type, plus the background color supports it.
But going by design, it reminds me of skyla, and very flyingtype ribbons.
What intrigues me is that it's eyes are very different in color to standard eeveelutions.
Can't wait to evolve a shiny vgc eevee into it.
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Please drop your sav here so I can check the issue
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More speculation! (baseless)
- Eeveelutions
- Sawk and Throh common descendant, and new Evolution (think of Tyrogue and Hitmontop, released one generation after Hitmonlee and Hitmonchan)
- The True Dragon (Kyurem+reshiram+zekrom; Certain Trio Masters of Pokemon that is Hinted at are generally released in the next Generation)
- The Final Trio of Xerneas and Yveltal is probably a Green Dragon: Traditional Color Schemes is RGB, including for 3D arrows (X, Y and Z). X is already blue and Y is already Red.
Though a green dragon will be lame (think Rayquaza)
- Skating might be a feature that replaces Running Shows; it will make sense that a character can run in ANY shoes, right?
- Audino Descendant/Evolution (think Chansey)
- a "Pikachu" of its own generation:
Gen I - Pikachu and Raichu
Gen II - Pichu
Gen III - Plusle and Minun
Gen IV - Pachirisu
Gen V - Emolga
Gen VI - ? I dunno, be creative and think of a cute rodent creature that is common in Europe.
- Shiny Genesect Event (for gen V), that will activate in game event in XY
- Carnivine and Maractus pre or post evolution (think tangela, though carnivine looks to big for them to want to evolve it)
- Alomomola and Luvdisc Common descendant
Those are the maximum possibilities I can think of now.
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Yeah, every movie before a game is like a teaser.
Maybe it will event pokemon transfer and in game event unlocks,
Like crown trio and zoroark in BW?
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Not sure if anyone noticed the bottom level,
and the graphical glitch:
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The little foot symbols might make it automatic
Darn. No 8 directions, no jump. ARGH
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1st point: Battle scenes shows Golurk/Kirlia VS Starter, in grassy background
1. In game starter battles besides Rival?
2. Wild starters (kind of breaks the pattern)
3. New Game mechanism allows Wifi battle outside Pokemon Center, in any map, taking the background of the location
2nd Point: I've haven't seen a single Name, Exp and Level HUD. Is it shifted to bottom screen?
3rd Point: Anyone think that Chespin looks like Oshawott?
4th Point: Seen rollerblading, running, haven't seen bicycles.
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1. Backward Compatability
Because Pokemon X will be a cart (unlike 3d Radar)
Shifting pokemon is probably via DS Download.
2. .pkm files?
Given that the platform is no longer going to be DS, pokemon editing will be, you know, not easy.
3. Maps
Given that Pokemon BW and B2W2 has already broken the "map being in japan" tradition,
It's safe to say that it is definitely Paris (Eiffel Tower), at minimum based in Europe.
Venice and Italy anyone?
4. Direction
One of the probably more anticipated things is the change to 8 directions. As per trailer, doesn't look like it's happening.
5. Battle mode
As of now, it looks like the same turn based attack system.
6. As DNA splicer were key items in B2W2, how is the Kyurem Merger gonna work?
Will they phase it out like Spiky Ear Pichu.
My take is that it will be given out further in game, like the Spacetime Trio's item.
7. Will there be a Jump button like normal games? (Referencing the rope swing)
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That's just so cool!
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Things are really shaping up here! PSI is looking to be my favorite hex editor now. I can't wait to see what lies ahead. :biggrin:
Thank you you So much!
if the stuff are not encrypted, I generally can do it now.
Except I'm presently out of ideas for the next update
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Nice... excellent job with the Hall of Fame editor :biggrin: and the basic editor seems nice to generate Studio Pokemon in the program
Keep up the good work!
Thanks dude! Could not have done it without you!
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It looks like the Tutorial button isn't working for me. Smeargle 2 actually does have a proper Shiny Forme.
I've temporary removed the Tutorials as it's different, so it isn't a Glitch
My tutorial-of-sorts is in my Image spoiler on the First post!
I accidentally left out Smeargle 2's shiny form. If you inject, it will still show ingame
Very attentive! Let me know if you encounter any other problems!
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That might be this "slight glitch" that I discovered (yet to incorporate),
and its that Studio Pokemon have "forms",
Based on changes of form ID.
If the form ID of Brycenman is different, it might show MT
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IT'S UP IT'S UP IT'S UP!
VERSION 3.0B !!!
http://www.mediafire.com/?17cxxmt95d46zay
File was TOO big for PP apparently!
New Viewer and Hall of Fame Editor!
Took me the entire week (the free time of which during) to do it!
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Maybe you can make a few Dynamic Link Library (DLL) files to branch off from the main project, possibly to reduce the file size and/or make coding the application simpler.I don't exactly know how to do that
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Super pumped for the Hall of Fame editor. Keep up the good work!
Haha thank you!
That might take a while though,
Cause I'm presently working on reading and setting my "viewer".
Once the viewer is done, I'm using it to "set" into the hall of fame (rather than recreate another setter)
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Guess what I'm doing!:
I'm still in the "viewing phase", if you will, been going well so far.
Lets just say that file size increased tremendously.
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I think a feature we all would like is the option to save the PokeStar Pokemon as .pkm files!
I'm thinking about the export as .pkm, as well as export box.
Coming soon!
Or if we can somehow get the Pokéstar "sparkle" (I mean the one your Pokémon gets after obtaining a strange ending), which cancels out both the shiny and N sparkles.Ah that! It'll be included in next releases as I intend to incorporate basic editing
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Hey guys, great to hear that it's working!
When you say work, you meant existing edit, not loaded right?
Does loaded work? If it doesn't I need to do some work on it.
In presently dealing with hall of fame editor,
What other features are wanted?
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Honest to God,
With the savs and pkms provided to me, it worked on my end.
Minimum required is .NET 4 Client Framework, (for those who dont have that).
I've upgraded to Version 2.1b,
With a "Existing Insert".
For users unable to load. please give a try.
Also saving the program onto a new folder on your desktop, with everything inside.
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If its of any help, I'm intending to develop a "edit existing option",
Starting with changing the species of whats in the pc.
Perhaps that'll solve the "loaded edit" problem
EDIT:
From what I see from the error log, the problem is after seeding the PRNG (rand()).
Which is involved in decrypting and encrypting.
I'm checking if there's a way around it.
SECOND EDIT:
For the time being when you download this program,
Download it into an empty folder on the desktop,
And run from there.
Don't delete anything that it creates (except the .bak files, if you don't need them).
Pokemon X and Pokemon Y Speculation Thread
in Generation 6
Posted
It's probably along the lines of "it learnt to protect It's friends with the values as innocent as mew and boom!
we have koko krunch! "