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Posts posted by theSLAYER
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I have this issue:
http://www.pokecheck.org/?p=detail&uid=1095318
OT:
ㅊㅋㅎ\xFFFF\x0000\x0000\x0000\xFFFF
Does not match any region's character map.
As a matter of fact, I'm playing with a Korean Game,
Just that at the point when I made my OT, I didn't combine the "letters".
(I don't know how to explain the Hangul thing, it more like those are the "basic symbols" which can be combined to form a different word)
To further explain, the sav and pokemon was created without hacking, including starting game.
In other words, I was using the ingame character map to create my OT.
Thanks and Please assist
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It's okay, based on the top I already managed to find answers.
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This might seem slightly out of topic, but with this, aren't you able to come up with a beta script to get pokemon to follow behind you?
(i know not every sprite is programmed in, I'm refering to whatever that is inside.)
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I'm playing Pokemon Black (K)orean (for various collection reasons),
and I'm wondering if either the following is possible:
a) Export Game Menu, storyline text, attack and items from (E) game and Put into (K) Game
(Korean Pokemon Names Remains) or
b) Change Pokemon Black (E) Internal Code to Korean so that Pokemon caught will be registered as caught in (K) and import from Pokemon Names (K) into (E)
Any tutorial/program on how to do this is fine.
Attempted using PPRE, but couldn't open Pokemon Black.
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Hello Everyone!
I was thinking that there hasn't been a cleaned map of BW2, so I attempted to clean it up.
What I did was overlay the map over BW1 map, and set the transparency, so I can do a comparison
on both maps. I proceeded to "delete" the glaciers that I seen to have no change in.
Most notable changes (probably already discussed, bringing up again nonetheless):
1. Liberty Island and Unity Tower drawn onto map (previously building not on island)
2. Craters in Driftveil, Lighthouse missing.
3. Cold Storage also cratered, the right side (crane area) replaced by some unknown facility
4. New locations Southwest of Unova (Starter town)
5. Canon to BW1, spiderweb at chargestone cave removed
6. Southwest to Opelucid city, Challenges cave is gone.
7. League location no diff in comparison, however southeast to League is "some blue mass"
(I wasn't able to clean it properly, I have no idea what is that location)
8. Right to Entralink, some settlement has formed, apparently with an airport of some sort.
9. Desert road complete, Relic Castle apparently sank.
10. Entralink moat dried up.
Frozen areas:
Nuvema, Accumula, Straiton, half of sky arrow bridge,
Iccirus, Pokemon League, Lacunosa, Undella, BlackCity/WhiteForest, Dreamyard, Giant Chasm
P2 Laboratory.
Also, According to BW1 Battle Subway Map
Aspertia is on the map!
No idea where the yellow line goes,
But as far as I am concerned, perhaps there are more locations.
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I'm wondering if this is a problem, when I pal parked my pokemon into HG (J), some pokemon trash bytes turned out invalid.
Is this strictly a pal park to HGSS problem or is it the checker.
I've went to the extent of "cloning" 6 same pokemon on pokestock gba, and pal park all 6 of them, and only some trash bytes are valid.
This time round it is done on HG (U).
Just curious to find out if this is a known problem
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just wondering, if you remove the shiny prevention, wouldn't those pokemon be not legit anymore?
Plus you can play your save on another game with the working codes,
Then transfer your save back.
Just trying to help
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Thank you very much!
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Hi!
I was wondering that it'll be good to have a feature that Pokemon that is transfered into Pal Park
(but not yet been extracted by the Safari Game have their own "table",
and one can just simply drag them out from the table into our normal boxes.
Does this make any sense?
Thanks
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I know that the Purified lugia would have Psychoboost,
But if one were to trade Navel Rock Lugia to ,
Go to the move relearner,
Would that Lugia be able to "relearn" psychoboost?
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Erm, any guides on how to use your tools to edit sprites?
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Requesting code that changes the weather (not the season) for overworld and inbattle!
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I'll be looking forward to a game that is the same on overworld,
But battles are like StreetFighter or Bleach(psp) XDD
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Cool thanks btw!
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hey I tried googling, but the results came back for the japanese game,
Well here goes:
Instant Text display and Quick screen change code, and quick hp reduction (as in screen display) codes!
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I wasn't sure where to put this on this forum where a response would be provided.
I was just thinking of PokeGen'in a PokeTransfer of Umbreon (who can only learn Dark Pulse in the previous Generation.) I stopped and thought about how the name is set to Original for mine and then I thought it would look silly with all Upper case letters compared to all my other Pokemon... that's when it hit me.
With the UK games released, has anyone been able to confirm if a Pokemon with its original name will be kept all upper case or along with slight data change in the PokeTransfer does it change its original name to be only the first letter capitalized?
It's confirmed that it will be in uppercase,
But why don't you nickname the umbreon then send it over!
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Forgive me,
but I don't know how to use this.
For example,
I key in my lower and upper seed,
My TID and SID,
and the values are generated,
But I don't know how to use this, to let's say, get shiny entralink arceus.
Any kind of simple explanation for me to know hwo to use this program? Thanks
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I used a previously uploaded patch with the english names, and I can't enter union room T.T
However with the v7 japanese patch I could enter union room.
So any way to import the english names into the v7 patch so that I won't jeopardise the ability to enter union room?
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hey hey hey!
Is there a code to modify weather status!
Thank you!
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not to be pushy or anything,
But can someone upload an "official" cgear skin,
Cause whenever I try to insert one,
It says "CGEAR SKIN DATA LOST" or something along those lines...
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Just a short question, how does one get cgear image files? (psk.bmp?)
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any codes for purely wild encounter mod?
(level values to remain as per route requirements)
(meaningins the values not referenced to inbag items.)
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When I used that site to generate a tyranitar, I can't seem to retain the pokemon I caught
Any solutions to that?
EDIT: I found a way around this,
It's to enter high link, ensure the pokemon is injected, exit and save, then re-enter high link..
I'm now stumped with another issue,
Its that this:
94000130 FCFF000012FFFFC0 000001ed
12FFFFC8 00000041
12FFFFD0 0000022d
D0000000 00000000
No matter how the 12FFFFD0 00000XXX value changes,
And how I hold L + R,
I will always receive tackle --.
So I carried on to use the codes without the 12FFFFD0 00000XXX portion,
and Arceus still appeared in the game with tackle.
So perhaps the "12FFFFD0 00000XXX" is supposed to be something else?
Which is why the attacks isn't appearing as it should be?
EDIT 2:
Plus, is it possible to use the site, to encounter >S/N 493 pokemon?
EDIT: It appears that if I set 12FFFFC0 00000xxx to 1ee,
I can meet Victini, just that I can't see its sprite on the map
And with every encounter, the level changes
Items, attacks and abilities translation .narc for B2
in ROM - NDS Guides and Other Resources
Posted
As per my title,
Attaching a0002 for the above translation.
Use Nitro Explorer to Insert NARC.
Make sure you backup!
Any glitches let me know.
DO NOT REQUEST FOR ROM
http://www.mediafire.com/?s6ce8clsa37357n
^^^
A0002.narc in .rar