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theSLAYER

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Everything posted by theSLAYER

  1. no worries, probably takes time to get used to all the weird settings/fields. Happy holidays to you too
  2. Typically, when you haphazardly change the origin game, the Met Location gets blanked out. For example, "(none)" is obviously an incorrect location. If you take time looking at the image, you may have figured out that your edits were the problem Just read through the details and ensure they're all accurate first, okay? :3 Look, I just imported the same event, and it was just fine..
  3. Perhaps the error on PKHeX will give you clue?
  4. Yeah you'll probably need a lot of mixes, to purge the old one out of memory. After all, the save doesn't have infinite memory. Alternatively, if you know which save blocks the data is imported into, you can just replace it with a save block that has yet to mix records.
  5. Event has been officially released, seen people online doing redemptions. Our upload is now unhidden, and this thread is unlocked. https://projectpokemon.org/home/files/file/4389-japanese-release-movie-dada-zarude/
  6. Which event did you download? Gen 4 shiny beast do have preset PID. For Gen 4, any shiny events have preset PID (if I don't recall incorrectly), because they don't have multiple PID options yet. Example here: PID-IV being tied doesn't apply to wonder card mons.
  7. Lol, you replied just as I was locking the thread. Zarude Dada was distributed with multiple OTs. Don't know why you quoted me tho, cause that isn't my file. Anyhow, news thread ain't help thread. While discussions on a news thread is generally fine, this thread looks like it has devolved into a help thread. I guess I shall brace myself for all the "Zarude Dada where, trade me etc" threads. Anyhow, this shall be locked.
  8. @SpringtraP-MasK please don't multipost anymore. I've merged your posts the last few times. You could always do multiquotes in the same post. In the meantime, I've removed the pk8 file, as people only get the codes in the movie theater. As it's only 3.57am in Japan, I doubt anyone has watched the movie. (unless they previewed it or something) I'll probably post it when I see a large amount of people redeeming it, or 10am JST, whichever is earlier. :3
  9. I got the wonder card, but no point having the Zarude before people can officially redeem it
  10. This gift will be given to players to commemorate the viewing of Pokémon M23: Coco. The serial code card will be given away to the moviegoers at various Japanese movie theaters. The movie starts airing in Japanese cinemas from December 25, 2020. It is unknown if Zarude Dada will later be distributed for non-Japanese audiences. (In high likelihood it would be, but there is no official confirmation thus far). Given the Switch is region free, this event will be redeemable across the world, if you manage to get a hold of the serial code. [Yes, I know this is old news. I just wanted to document the URL] Source: https://www.pokemon-movie.jp/present/index.php
  11. I've never encountered that before. Maybe it's a thing on the new Luma versions, or perhaps I was lucky. In any case, good note, hopefully that helps people that also encounters it :3
  12. I don't think it's implemented in PKHeX, simply because record mixing stuff it thoroughly not documented. As SpringtraP-MasK said, you can just keep mixing records until the trainer is gone.
  13. Simple, play the game on a 3DS. (tho for real tho, honestly no idea what that's occurring to you. You not providing a save also won't help you either. We aren't psychic.)
  14. That isn't the problem. PIKACHU/EEVEE that can Gigantamax, are unable to evolve. Heck, the game cannot recognize it as being from Let's Go. That isn't the problem. If you want it to evolve, you gotta remove it being able to Gigantamax. Let it drink Max soup at Isle of Armor.
  15. It's possible the save you used (or the save you trimmed) weren't a proper save and were of the wrong size, hence the option wasn't there, and PKHeX wouldn't open it. As long as the importing and exporting option continue to work properly, you shouldn't have any problems. No worries :3
  16. Sigh, I frankly do not know what is right or wrong with your system anymore. For now, try importing this into your game. then save in-game. <file removed due to file name> then use the export and import steps in the future.
  17. The usage of trimmed here is slightly concerning. It makes it sound like you took the oversized DSV, edited it (downsized it), and renamed it .sav. when the game is running normally, and a save is loaded, you're supposed to export via this.
  18. Just to be clear, did that save come from your game play, or did it come from the start of the game (possibly prior to saving in-game?)
  19. Few things come to mind, so I'll just address the points 1. Probably something off with your Desmume settings. It shouldn't just ignore your previous save and start over. Is your auto save type Internal (as I showed a few posts prior) As double check your Path Settings to ensure it's reading and write to and from the right place. 2. PKHeX would not ignore the save, as long as (i) it's the right size and (ii) properly initialized. You could upload the save here, but I'm guessing it's probably not properly initialized. Make sure you save in-game, not just use state saves.
  20. you're at the start of the game. can you at least reach the first saving point, then saving, then trying again?
  21. There's probably something wrong with your settings. Desmume can open PKHeX edited DSVs directly. Maybe you're editing the dsv in a dupe battery folder or something. who knows. An alternative, would be to save the game, export battery file as .sav, import the .sav into PKHeX, then save the progress from PKHeX as a .sav (when done editing), then import battery file into the emulator, then soft reset. When you import battery file, make sure to go with this option:
  22. maybe you're importing it wrong? Close the emulator. Load the DSV in PKHeX Save the DSV Open the emulator, play the game. You don't have to "import" the DSV into the game every time, it just loads from the battery folder.
  23. Dude look at what I highighted on the left of my image. Go to that value in your file. Think of that as the address for the row of data. (it increases at every row: 0x0, 0x10, 0x20, 0x30, so on and so forth) Your address is much larger, which shows your file is much larger.
  24. For Pokemon Platinum: Regular DSVs end here. Anything past here should be removed. Nothing fancy, that's all I did to your previous file.
  25. I'm presently inclined to believe that as well: someone proposed that the level follows the wild encounter cap (trainer level + 2), and everyone else just took it as fact without checking for themselves. [Most people don't have low level accounts anyway] Do you happen to have seen any old video or photos that may help to prove this point? Just for verification, so that we can confirm whether to add downlevelling to PKHeX
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