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theSLAYER

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Everything posted by theSLAYER

  1. Sounds like JKSV performed an auto backup for you. That’s normal.
  2. Yes. It wouldn’t display a ball in HOME mobile if the tracker was invalid. It’ll be something like this it’s normal for the moved in date to update whenever you transfer it in from a game.
  3. Version .

    262 downloads

    This tool calculates a possible range for the Scalar Height used in Switch Core series games, based on the height seen in the summary screen of Pokémon Legends: Arceus. This tool is still undergoing testing, so any constructive comments/feedback would be appreciated. Use at your own risk. This tool uses the logic in PKHeX.Core to calculate Absolute height (and subsequently displayed height) based on a scalar value. I just repurposed it and made the logic work for our purposes. Notes: 1. You can either use ft&in or meters to search for the range. In ft/in In m 2. Having both can help to narrow down the range. For example, this can be accomplished by viewing said specimen in an English save, then using Pokémon HOME (or trades) to transfer the Pokémon to a Japanese save. and we have found the exact value! You will not always get an exact value, but using both helps to narrow the range down.
  4. In SV itself, no. You could deposit the Pokémon into HOME, then view the Pokémon on mobile, and see what ball it has.
  5. Out of curiosity, did you modify the save in any way? Maybe importing raids, editing seeds, that kinda stuff? Also, the seed of the area is determined and saved. So even if you import the save onto your Switch, the bugged seed is already determined, thus those mons will still show up the same. Or is this save from after you move to a different location, trigger different spawns, then went back to check? Edit: Also, you probably shouldn't share your save online. These games likely have online save verification similar to PLA, and you wouldn't want to be unable to use your save online.
  6. Yes main is your save file. Export the edited save from PKHeX back into the folder with your save (after you’ve backed up the Unedited save). how do you know it’s not working? Changes weren’t there? Also, do you happen to have Sysnand or Emunand?
  7. Make sure you’re saving using the menu from the game, and not using save states Make sure your PKHeX is up to date Make sure you’re not trying to load saves from ROM hacks
  8. HOME checks for this, I’ve mentioned it in another thread. User had a foreign Omanyte with illegal trash bytes, and HOME won’t even allow it to be traded cause of that. So they check the entire OT and nickname fields. Always check trash bytes.
  9. if the ROM was not edited to begin with, I doubt it. Maybe restart the game, then fly away, then fly back. Check if your emulator has any mods enabled or something. Also make sure you're using your own ROM you dumped from your Switch.
  10. How odd. Maybe it is related to the lack of tracker then. Edit: maybe it is for new creations? My previous GO creations appear just fine when traded in HOME. Probably that or you made bad hacks? Edit2: In the mean time, @NeonCandle upload the pk8s
  11. How did you first deposit the Mew and Celebi into HOME. From which game, SWSH? BDSP? Now talking about how you first created the mons. Talking about which games did they enter from.
  12. Also technically happens if you modified the ROM to have many many rerolls. It eventually causes issues and rerolls to similar or same PID with many FF, if I’m not mistaken. Maybe thats going on here?
  13. Perhaps. But also, GO mons can only first enter from GO. As GO validation shares the same block as SWSH, you could get around the validation by entering from SWSH first, but that’s provided the species even exists in SWSH.
  14. Depends on mode of delivery and the device received on. Some deliveries can technically have any date allowed on the device, cause the device itself was allowed to redeem the gift in-game on any date. Would people draw undue conclusions, likely, but the date by itself isn’t really indicative of anything
  15. I personally prefer getting the game to generate the details but that’s just me. As long as the details are correct both are as legal.
  16. Difference is redeeming the gift in-game VS PKHeX generating it for you.
  17. And there’s your answer @PLAFiles. Please don’t question people to why they’ve not done so and so, and haven’t been around, as it comes off the wrong way. People have the freedom to choose as they will
  18. No offence, but for the safety of users, they should not have to DM people on external sites, especially when the person they’re contacting is a new account. Let’s get a good and productive discussion for this project going first, okay?
  19. When you learn a TM in-game, the moved is flagged, so that even if you forget the move, won't have to waste another TM on the mon to learn the move again. Can simply go into the game's relearn menu to reteach it the move.
  20. Can't help with documentation for the debug games, but here's the Gen 7 documentation (save offsets) for retail saves. https://github.com/kwsch/PKHeX/blob/c666183e6c19430667cc854716cce4f0d2293504/PKHeX.Core/Saves/SAV7.cs#L198-L264 Compare against your own save, do OT search and try to align the debug RAM dump and see if anything becomes out of place. I reckon the easiest would using a combination of OT name, and Box names.
  21. does this work? NO$Zoomer.ini
  22. Pretty sure all the guides are for No$GBA, not No zoomer. Unsure how it’ll be different. What files do you have in the root as the same location as your emulator? edit: read that no$zoomer is a utility for no$gba. What version of no$gba you using, 2.6? Also, the ini file is in the same folder as the exe.
  23. maybe to start with, look for something (like your OT Name) in the RAM, and try to 'make a save' from that RAM dump, and align and compare against a regular save, to see if everything matches up. Then, you can try to compare if the pk7 format is different. Or maybe find a way to trade to a regular game, if possible.
  24. Let us know what version of NO$GBA you’re using. And upload the ini file. (And only the ini file)
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