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theSLAYER

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Everything posted by theSLAYER

  1. You also had to change the EC and other values. (I mentioned it on the page of the program) It looks like you didn't do it. edit: I've changed up my textbox make you look over. I've also added longer options that can generate Star and Square shinies based on your TSV, that also provides accompanied stats. Here it is: 886 ★ - Drakloak - 8F9872DD7053.pk8
  2. There is presently no public way to inject a save back into a repro cart. I imagine someone knows, but it's private info as of now.
  3. @yoshivsjoshi I've introduced Star (Keep TID&SID) option, try that out. It it the last option in the list. When you change 1, you should see 2 change too.
  4. Also not a save. Either Gbabackuptool is mucking up, or you're trying to dump the save of a fake/repro cart.
  5. How did you obtain said file? That file doesn't look like a proper save. just bunch of garbled data.
  6. You did not answer all the questions. And to add on, you didn't mention the version number, or whether you're using the fork that supports 3DS games etc etc. Provide details. Last time I'm saying this: If you don't bother to provide details, no one can help you.
  7. very elaborate. Information that we can help with to assist with your problem. /joke What randomizer are you using? Did you get an error screen? Are you absolutely sure you're on the latest version of the named randomizer. Details. we need details.
  8. technically everything is possible with enough coding that adheres to the RAM limit, however I've not heard of anything like that being made.
  9. yeah that's how the game works sadly. You can force square shiny with any PID on your existing TID/SID, but star shiny would require you to either change your PID or change your TID/SID. Since we don't have a tool to get obtain valid star shiny PIDs on existing TID/SID, we have no choice but to change TID/SID. Also to address this: it's (Keep TID and PID) I don't have a star option that keeps TID and SID.
  10. yeah it was, and it only applied to downloading my file, not the entire line of questioning :3
  11. The "being lazy" joke only applied if you were to download my upload. I didn't say you were lazy with the process or anything. Please do reread my exact words :3 hence why I explained the entire scenario, regarding where you might have gone wrong, and how to remedy it. I would think I offered the help, no? I don't expect everyone to know everything right off the bat, such mistakes do happen :3
  12. well that's how the game works, so it's natural that would happen.
  13. For the record, mons captured in Raids have the same correlation too, just that it starts with a longer seed. (Hard to reverse a 32 bit EC to 64 bit Seed. so some computational bruteforcing required.) It is unknown whether PKHeX would completely implement raid checking (in terms of the PID correlation) as well.
  14. For SWSH, any grass encounters, overworld encounters, roaming encounters or fishing encounters, has a known PID IV relationship, that you cannot just hack randomly. (There are a few exceptions, which you can read in Anubis's gist linked below) Detection for that has been implemented into PKHeX. Legality report will show "Encounter Type PID mismatch". Data that has a correlation presently: EC-PID-IV-Height-Weight (all chain generated from one encounter seed) While it's possible to reverse the Encryption Constant to find the seed and then calculate what the results of that encounter would be, there's presently no public method to bruteforce the stats you want. A wrote a tool to try to search for the stats a user may want, but do note it might take a while.. There's also no guarantee that every seed is legal (we don't know yet), but that is something we may find out in the future.. [I mentioned seed because the program just goes up by one seed per search] ---- More info if you want (tweet plus link to gist): https://twitter.com/Sibuna_Switch/status/1379326888674463750 PKHeX's implementation of legality checking (if you can read C#): https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Legality/RNG/Overworld8RNG.cs Tutorial to obtain legal overworld8 details: https://projectpokemon.org/home/tutorials/save-editing/using-pkhex/pid-mismatch-origin-game-swsh-r114/
  15. Let me address what I think happened (starting with the original case). Explanation in spoiler below:
  16. Issue resolved, locking thread. Also removing the unnecessary all caps from the title.
  17. try this Pokemon White 2 (Experience + Trade Evolution Patched)(1).SAV For the record, I've just imported the event block from this save to the previous save. I then used PKHeX to fix the checksums. Event block details same as before.
  18. PID mismatch on overworld8 mons aren't caused by marks, but close enough. Don't think the Mark correlation to the seed is known. Anyhow, that's not the issue on hand. OP's mon is from a den. Those can't have marks.
  19. do you happen to have your original legal non-shiny PID? (I'm assuming this request is for a mon in mind) If you do:
  20. Yuzu is not optimized with playing Pokémon. Additionally, it is highly dependent on the specs on your computer. So I'll advise against it. If you still wanna brave through it: the one way to skip the quest, is to completely bypass all story elements. Meaning take someone's save that is already past the whole CT story shtick.
  21. No, I don't have it. If you play someone else's save to that point, I can help import the event flags into your save.
  22. Probably not the Kyurem, but you can try for the Reshiram. Tho you could just uncheck Kyurem disappeared in PKHeX event flags.
  23. you are using a patched game right? maybe the patch messed with something. Or maybe it's an anti piracy measure, who knows. Try this save, it should be post champion now: test.SAV
  24. did you use a cheat code or skipped badges or something. well the best bet is probably to just set the save straight to battled E4. Do you want that?
  25. hey, check my previous post, there's an edit you missed.
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