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Delta Blast Burn

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Everything posted by Delta Blast Burn

  1. The offset operator is not used in the code you found (offset set to 0 in this case) The first two digits Indicate code type 0x02 is used for 16-bit write on AR V3; 0x83 for GS. From what I've come to discover, my previous codes use a variation of absolute RAM addresses. Whereas your Ruby GS codes use adresses in WRAM + some offset. Basically mine were referencing the absolute address 0x020242DA (FireRed 1st pokemon HP) Yours were referencing address 0x02020000 (start of WRAM) + 0x4eb8 (Offset of equivalent Ruby location). Based on that try these 1st Party Pokemon 584 HP 830042DA 00000248 674 Atk 830042Dc 000002a2 494 Def 830042De 000001ee 996 Spc.Atk 830042e0 000003e4 549 Spc.Def 830042e2 00000225 734 Spd 830042e4 000002de
  2. The code you listed for FireRed max stats is encrypted which is why it appears unintelligible. Anyhoo here are the codes you requested. 1st Party Pokemon 584 HP 022242DA 00000248 674 Atk 022242Dc 000002a2 494 Def 022242De 000001ee 996 Spc.Atk 022242e0 000003e4 549 Spc.Def 022242e2 00000225 734 Spd 022242e4 000002de Check gamehacking.org for all your gba code needs.
  3. So for Wurmple if the PID in hex ends in 0-7 I believe it'll evolve into silcoon, 8+ for cascoon. In regards to changing the pid after minor edits; it not necessay. IV's and nature are unrelated to PID, starting this generation (Gen 5). In regards to shininess if you don't care about traded status just click get shiny id in the OT/Misc tab
  4. I'm pretty sure there's a method to bruteforce, i would ask around on the irc see if anyone there can help you.
  5. There should be guides on how to decrypt on gbatemp. After that's done just load it into pkhex and export main to get a save usable by most homebrew save managers
  6. If a pokemon has a move upto index 373 it should simply notify the player thats viewing the pokemon's move page in its summary, or selecting the move in battle, (in a game thats not gale of darkness) will most likely cause the game to crash. I'm not saying out-of-bounds moves should be selectable from the combobox, just that they not be deleted automatically. If a player has the knowledge to add such moves to their pokemon manually they shouldn't be penalized for opening the pokemon in an editor. My reason being it's completely possible to trade said pokemonto as well as migrate to dpp via palpark without problems. For example i migrated my machoke that i taught "shadow rush" {via the emerald exclusive "any tm/hm teaches x move" AR Code), to diamond and it showed up as gravity (the move with index 356 in dpp) after I caught it in palpark. I was also able to trade a mewtwo that I taught "Shadow Rave" (index 361) to with no problems.
  7. I used a code to get all tm/hm then manually removed the hms with ppseds.
  8. When editing my pokemon diamond save; I went to edit items, and got an "unrecognized item Item ID 65535 Item is after hm06" dialog box about six times (pressing ok each time caused another to draw) when trying to save the changes get an error Save Attached
  9. when loading an emerald save rayquaza displays tangled feet as ability 1 and 2
  10. lv5 route 101
  11. there's ppse (a.k.a. pokesav ds) by Chase-san for use on a flash card. But I haven't heard of any for use on phones.
  12. If your editing a narc file there shouldn't be any problems like those you listed as long as you extract the sub files. Narc files have a header indicating the size of each file within.
  13. Yes, I did it myself, but I'm not sure everyone else has the know how.
  14. I would reccomend changing the internal game code and name so that this can be played alongside the origonal on a wii using wiiflow
  15. Sorry, can't help you there. Not that I know of, but then again I'm more into the ram side of the games. The reason for the FireRed guides is because there were several expansive romhacks using firered as a base. If all else fails, try asking around gbatemp.
  16. You Should be able to do most of that with this, text editing with this. Map editing: here, battle frontier: here. models can be replaced with ppre iirc.
  17. I found these on the web somewhere years ago i can't attest to their legality, but i'll attach them anyway. RBYGSC Saves.rar
  18. Are you using the given master code? Or are you using your old code list?
  19. https://projectpokemon.org/forums/showthread.php?12405-A-tool-to-backup-HG-SS-saves
  20. You can trt warping to the location, I believe that by default the flag settings allow you to participate as if you traveled there correctly.
  21. @goku262002 http://www.supercheats.com/gameboyadvance/pokemon-ruby/4407/ar-codes/happy-cheating/ @goku262002 I can't help you but if you try contacting @goku262002ic772, s/he may be able to convert it for you.
  22. The PID/IV coorelation really isn't important, even tournaments during the 4th gen didn't check for it. It's just a side effect of generating IV's right after the PID in a chain.
  23. you must have saved after a code didn't work, or interfered with one another. If you have too many codes active at once it can cause random side-effects not immediately obvious.
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