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Codr

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Everything posted by Codr

  1. You can upload an attachment with your post. Use the "Go Advanced" button on the bottom right. There's an "Attachments" section toward the middle of the page.
  2. I'll need to see the .dst file you're referring to. Save state support is relatively new, and there are multiple versions of the save state format.
  3. Codr

    Dialog design

    That's certainly wasteful to put it into a DLL. But yes, I'm planning on separating the code way more than it currently is. The problem with keeping the current design is that it would still need to be updated for new features. Managing one UI in that regard is bad enough.
  4. It's perfectly easy and takes 2 seconds at most. Could it be more OBVIOUS? Yes, but that isn't what you said.
  5. Codr

    Dialog design

    More votes please! Updates probably aren't going to happen until I get this decided upon.
  6. I'm curious, are you afraid your PC is going to ignite if you click "Open"?
  7. Codr

    Dialog design

    I mean exactly what I said. The controls are very tightly packed with literally no space between some of them. Good UIs don't do this.
  8. Codr

    Dialog design

    I agree for the most part, but what about keeping it tabbed while giving the controls a little more "breathing room"? They're literally pixel-to-pixel right now in a lot of areas.
  9. Codr

    Dialog design

    I'm considering a switch back to a design where all of the controls are on a single "page", as in all visible at once. This goes in part with another change where multiple Pokemon data windows will be possible at the same time. I can't help thinking "ew, Pokesav" every time I look at a dialog with everything visible at once, but maybe that's just being irrational. So I'd like to see if I'm the only one who thinks this way. If you have anything else to add, please post and let me know.
  10. I'm aware of this problem. Edit: Just to provide some more information, it's already fixed, but I'm not expecting another release for quite some time.
  11. The program isn't designed to care about this notion of characters beyond the terminating character being relevant, because they aren't.
  12. What do you expect when you're given answers, but you don't want to put any effort into understanding them? I could've not told you anything at all, but I guess that's what you see it as anyway. That's not my problem.
  13. I hope English isn't your first language.
  14. Mystery Gift codes are game and language specific. I didn't just say "Black". No thanks.
  15. I did. Think about it instead of expecting everything to be done for you.
  16. The images are alpha blended onto black, thus reducing their brightness.
  17. I'm not being sarcastic, I'm telling you EXACTLY what you need to know. You messed up. Nigoli did it wrong, or was maybe using a copy of PokeGen that didn't do it right at the time. Those are Black/White codes. All 4 of them.
  18. Sure it did, you just erased whatever card was in that slot. Edit: Assuming that isn't the card IDs code. I'm not bothering to check.
  19. Then Nigoli must've messed up, or you read the post wrong.
  20. PokeGen doesn't produce that code for any Wonder Card slot or even the used IDs for White 2.
  21. You can do it on a per-box basis by dragging/dropping.
  22. Details that're needed to verify that the codes are working properly: Game language Box/slot used Activation button(s) used Which target game was selected
  23. Codr

    Translations

    Adding languages other than the ones already present is significantly more complicated at the moment. It's possible that it'll be expanded in the future, but if so, I wouldn't expect it any time soon.
  24. PokeGen is correct with all of these.
  25. Ok, that's why then. It's not index 0, and there was a simple mistake preventing the others from being checked as intended.
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