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MicroChip

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About MicroChip

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  • Birthday 10/20/1969
  1. This is not a reply to any of the previous posts. I am just as anxious as many other people to find a way to backup the save data for generation 6 games. Each 3DS system generates a unique key which is used to create a folder on the SD Card and encrypt the apps and data stored in that folder. You CAN use the same SD Card for multiple 3DS systems and each one will have its own unique folder on that card. You CANNOT copy the apps and data from one system folder to another because the files are also encrypted with that unique key. A single "Private" folder also exists on the SD Card which is used by certain apps. The "Private" folder is shared by all 3DS systems that use that SD Card. The 3DS system stores a timestamp every time the SD Card is accessed. That same timestamp is stored in an app database on the SD Card within that unique folder. If that timestamp is not in sync the database on the SD Card is updated and apps like Pokemon X and Y will use this to identify tampering. If there was a way to synchronize these timestamps before the 3DS system accessed the SD Card it would be possible to restore and use older backups of the SD Card with the Pokemon X and Y games. I don't currently know of any tools for this but the concept is to retrieve the timestamp from the current SD Card and apply it to the encrypted files on the backup prior to putting the backup card in the system.
  2. Today happened to be my birthday and something unexpected happened when I walked into the Pokemon Center on the X and Y games. I'm not going to give away what happened, but I thought it was pretty cool. Note: I did not get anything free!
  3. A couple of notes for you: The latest firmware for the AceKard 2i addresses the latest update for the 3DS and not Pokemon Black/White 2. Akaio 1.9 was released before Pokemon Black/White 2 released...Wood R4 had to release an updated OS for the R4i card to address AP issues with Pokemon Black/White 2 and AceKard will probably have to do the same at some point. Lastly, I found the so called clean roms online and they're not clean. I have both games and dumped both to my computer. The supposed clean roms have junk bytes located in the first 4096 bytes of the files (the remainder of each file was clean). The dumps I made from the original games work fine on my R4i 3DS card without any patch.
  4. One additional note for the Black/White games... I have not used the C-Gear or GTS on these games and the data in my gamesave files from address 47F9C to the end of the file contain the value FF. After using PokeGen it replaced the values at address 54712 and 54713 which seem to have not effect on my game right now. I used HxD to change both values back to FF and my game is still working just fine.
  5. MicroChip

    Trainer Card

    None, but I mentioned it because that was one of the codes everyone kept asking me for everytime a new Pokemon GBC game came out (I've been playing Pokemon for a very long time). I'd just like to use PokeGen to view the Trainer Card on my SAV files. That would be faster than loading each them in DeSmuME.
  6. MicroChip

    Trainer Card

    In a future release of PokeGen can you add a Trainer Card to the Tools menu? I have so many save files now I have to open them to figure out where in the game the save is from. All I really need to know to tell them apart is the play time. I have no interest in editing any of this information but editing money was a popular code back during the first three generation Pokemon games.
  7. PokeGen Version: 3.1.9 Save Device: NDS Adaptor Plus 3.01 Game Version: English Back in the day I did some hacking and programming for the first 3 generations of Pokemon games. My first test with any new program version was to open/save the file without making any changes which should result in identical save files. I did this test with the latest version of PokeGen and here are the results: (In all of these examples, PokeGen did correctly adjust the checksum for the changes it made) Diamond/Pearl A902 - byte changed from 00 to 01 AA06 - byte changed from 00 to 02 B376 - byte changed from 00 to 01 B6CE - byte changed from 00 to 02 Platinum B6C6 - byte changed from 00 to 01 B7CA - byte changed from 00 to 02 C13A - byte changed from 00 to 01 C492 - byte changed from 00 to 02 HeartGold/SoulSilver 1407,140A,140B,140D,1419,141C,1421,1427,1438,143E,1469,1472,1477 - bytes changed from 00 to 02 9F42 - byte changed from 00 to 01 A046 - byte changed from 00 to 02 A9B6 - byte changed from 00 to 01 AD0E - byte changed from 00 to 02 Black/White 1C800 -> 1D297 data changed in entire range 40800 -> 41297 data changed in entire range (both ranges contained identical information and had identical changes made) I don't know what data is contained at these locations in the save files but these changes may have an effect on gameplay at some point in the game. For some of the Gen4 games I dropped the leading 4 for the saves in the higher range. Attached is a ZIP file containing the original saves for all 7 games. These save files came from the original game cartridges, have never been edited by any programs or played on any emulators. Pokemon_Saves..zip
  8. A long time ago I used to hack codes and develop tools for the first three generations of Pokémon games under the name GSAttack (GameShark Attack). Since I noticed a number of players still showing interest in these games on this forum I thought I would post a couple of things here. There are 2 .PDF documents containing all the information needed to create your own codes for Pokémon R/B/Y/G/S/C. The second document was never completed and I am still looking for the materials I used to create them so I can finish it. There is also a .ZIP file containing a IPS patch for Pokémon Yellow that will allow you to catch all 151 Pokémon in a single game. You have to use LunarIPS to patch your file, IPSWin will not work with it. Have fun with these! GS_AR_Codes..zip PKYellow_IPS_Patch.zip
  9. HeartGold_0.sav - Save file before anything done to it. HeartGold_1.sav - Added Celebi event to Slot 1 and saved. HeartGold_2.sav - Added Celebi event to Slot 2 and saved. HeartGold_3.sav - Loaded to game and retrieved event. HeartGold_4.sav - Exported Celebi event to PCD and saved (no changes made in PokeGen). I did a binary compare on the exported event PCD to the original event PCD and the only change was at address 0x0002 (byte changed from 0x00 to 0x01). Reloaded HeartGold_3.sav to game and entered PokeMart...no event to pick up. Loaded HeartGold_4.sav and entered PokeMart...Celebi event waiting to be picked up again. Hope this helps! Additional Note: I should have mentioned earlier that I have been using the PokeWalker with these 2 games. When I open Diamond, Pearl and Platinum in PokeGen they do not have any used Wonder Card ID's in them. HeartGold_1..sav HeartGold_4..sav HeartGold_3..sav HeartGold_0..sav HeartGold_2..sav
  10. (Moved from another thread due to it not really being related.) -Codr I am having the same problem with HeartGold and SoulSilver. Transfer Device: NDS Adaptor Plus v3.01 PokeGen Version: 3.0.5 When I put the event "062 Winter Celebi ENG-USA [PPorg].pcd" into Slot 1, save the file and then re-open it I get the following: [before] Description: Find secrets from the past and future! Transfer CELEBI to Pokémon Black [After] Description: Find secrets from \8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8ut\8320\EDB8 Transfer CELEBI to Pokémon Black If I put this event in Slot 2 or Slot 3 it does not happen. I tried other events in Slot 1 and the same thing happens, but again not in Slot 2 or Slot 3. Both these games also show a used Wonder Card ID of 2047 for which I don't have.
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