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DeadSkullzJr

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Everything posted by DeadSkullzJr

  1. That would help me quite a bit, what events in particular are daily/weekly types of events? I only beat the games once (plan to replay them) so I can't remember everything from it.
  2. Hello everyone, been a while since I posted cheat codes here, however I am back with something that I feel should have existed years ago but unfortunately never saw the light of day. Pokemon Diamond and Pearl introduced a method that allows you to transfer Pokemon from Pokemon Ruby, Sapphire, Emerald, FireRed, and LeafGreen. This method was called Pokemon migration, and how this method worked was pretty straight forward, you simply would stick one of the five generation three titles in slot-2 of the Nintendo DS or Nintendo DS Lite, in doing so Pokemon Diamond and Pearl would have the ability to migrate Pokemon stored in the PC boxes of your generation three game cart, allowing you to move your previous team over to the new generation. However there was a really bad drawback to the process that made it time consuming to use, the drawback was you had to wait a full 24 hours before you could migrate more Pokemon again (after migrating six Pokemon), there has been a way around it in the past, however that loophole still required some time to do. For years it annoyed me a little bit because I didn't like having to wait a full day to migrate more Pokemon. So last night I decided to sit on the idea a bit and see if maybe I could find something about this limitation in the game with my current knowledge and see if I could put something together to either stop or bypass the limitation. The task wasn't easy since most of the data in memory is dynamic rather than static, however I got what I was looking for and I can officially say, you no longer need to wait 24 hours to migrate Pokemon anymore in Pokemon Diamond, Pearl, and Platinum. Before someone mentions HeartGold and SoulSilver, the limitation was removed for those titles so I didn't have to make anything for HeartGold or SoulSilver, I will say however that the data for said limitation still exists in the code, and it actually works, however it doesn't function completely to stop the player from migrating multiple times. So without further ado, I present to you, a cure to a bad drawback for the generation four series! Note: I will not guarantee this list to be finalized as I may improve the codes more to prevent any sort of issues these codes may bring to their respected games. I prefer being thorough about making codes so I can ensure only the best for everyone and not some silly joke(s). Diamond and Pearl Pokemon Diamond/Pearl Remove 24 Hour Limitation for Migrations Cheats Pokemon - Diamond/Pearl Version (USA/Europe): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C4D28 00000000 B21C4D28 00000000 00019484 00000000 D2000000 00000000 Pokemon - Version Diamant/Perle (France): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C4EA8 00000000 B21C4EA8 00000000 00019484 00000000 D2000000 00000000 Pokemon - Versione Diamante/Perla (Italy): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C4E08 00000000 B21C4E08 00000000 00019484 00000000 D2000000 00000000 Pokemon - Edicion Diamante/Perla (Spain): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C4EC8 00000000 B21C4EC8 00000000 00019484 00000000 D2000000 00000000 Pokemon - Diamant/Perl-Edition (Germany): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C4E68 00000000 B21C4E68 00000000 00019484 00000000 D2000000 00000000 Pocket Monsters DP - Dialga/Palkia (Korea): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C2328 00000000 B21C2328 00000000 00019484 00000000 D2000000 00000000 Pocket Monsters - Diamond (Japan) (Beta): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621DD744 00000000 B21DD744 00000000 00019484 00000000 D2000000 00000000 Pocket Monsters - Diamond/Pearl (Japan): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621DD744 00000000 B21DD744 00000000 00019484 00000000 D2000000 00000000 Pocket Monsters - Diamond/Pearl (Japan) (Rev 6): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C66C8 00000000 B21C66C8 00000000 00019484 00000000 D2000000 00000000 Platinum Pokemon Platinum Remove 24 Hour Limitation for Migrations Cheats Pokemon Platinum Version (USA/Europe): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101D40 00000000 B2101D40 00000000 0000CD8C 00000000 D2000000 00000000 Pokemon - Version Platine (France): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101F20 00000000 B2101F20 00000000 0000CD8C 00000000 D2000000 00000000 Pokemon - Versione Platino (Italy): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101EA0 00000000 B2101EA0 00000000 0000CD8C 00000000 D2000000 00000000 Pokemon - Edicion Platino (Spain): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101F40 00000000 B2101F40 00000000 0000CD8C 00000000 D2000000 00000000 Pokemon - Platin-Edition (Germany): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101EE0 00000000 B2101EE0 00000000 0000CD8C 00000000 D2000000 00000000 Pocket Monsters Pt - Giratina (Korea): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62102C40 00000000 B2102C40 00000000 0000CD8C 00000000 D2000000 00000000 Pocket Monsters - Platinum (Japan): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101140 00000000 B2101140 00000000 0000CD8C 00000000 D2000000 00000000
  3. Sorry for the late reply, I have to run through the game first to figure out what can be reset first.
  4. Ah I see what you mean, miscounted my math, my bad.
  5. Weirdly enough, take out the Mew mission and you have 07 instead.
  6. 0212D8C8 000F0000 The address above uses that value by default for new missions added, at least for the Japanese version. 0212D8C8 000F0000 0F - New Missions (Changes when completing missions, also different depending on the missions you have, 0F is for all the missions, also works slightly different in the other regional versions since you can’t have all the missions at once as “new”) 00 - Is used in the other regional versions to determine if Ranger Net is enabled or not, as well as the password system, however this does nothing in the Japanese version. 00 - Manaphy Egg (00 - Mission wasn’t completed, 01 - Egg, 02 - Egg Transferred, in the other regions this is actually the byte for the Manaphy mission itself, 00 - No Mission, 01 - Mission Complete which renders the egg, 03 - Mission Not Completed/Mission Available) I still need to grab the byte for when you transfer the egg, nonetheless, that helps hopefully.
  7. Everything I put together so far related to the missions, I put it together in a plain basic format purely for testing purposes. This is part of the missions data, just located in a deeper part of the memory. I have no clue if this helps any, sorry if it's not organized the way you wish it to be, usually I do all the organization and what not needed after gathering the data I need. Mind you this isn't complete and I will likely keep looking/adding into this. I split the codes up based on mission data so hopefully that helps a little bit. The data is pretty raw in terms of how it's handled in memory, all the numbers and what not throughout the code lines is mostly the bytes that make up the Japanese characters for the missions, the data for the mission itself is at the top of each of them. Can't use just those addresses though because then the game would crash trying to understand the blank mission lol. WARNING: Yes these are cheat codes, HOWEVER, I advise you NOT TO USE ANY OF THESE CODES ABOVE, doing so will render data that doesn't work due to the lack of data needed based on testing and ultimately will taint your perfect saves if you do (maybe even corrupt it). This is purely for documentation purposes, you have been warned. P.S. If you can't read that warning above, I recommend seeing your eye doctor ASAP and getting yourself a nice set of glasses and or contacts of your liking. The warning isn't a joke.
  8. Alright so I beat the game with that save, and managed to make the two missions fresh again: https://i.postimg.cc/QCHmd6Hd/Pokemon-Ranger-Japan-12756.png
  9. I already did just that, I know exactly where the data is, however it's not as simple as copy and paste unfortunately. I was up all night doing multiple attempts, each of which failed. The closest so far that I have gotten was getting the missions to actually show up, but the code I made is pretty lengthy just to make it do that. Launching missions isn't successful either, all of them end up erasing themselves, if you launch all of the missions then Ranger Net itself disappears (I guess since there is no reason for it to stick around if no missions for it exist). I did research in both memory AND the save itself.
  10. Good thing I made cheats for the Fiore browser, worst case scenario players can use my new codes once I post them to complete their browser for the Japanese games if they wish. https://i.postimg.cc/3xnSVz64/Pokemon-Ranger-Japan-28843.png
  11. Going to assume said cart was never dumped. I have some type of slot 2 distribution dump flashed to NOR, it has a Japanese Ranger icon with the ID ZP3J. I thought it was the ID for the NDS Japanese game, however since the retail uses a different ID, I tried to play it smart by changing the ID, seeing if the data would transfer then. Nope, so I am unsure where to go next for the Japanese missions. I have a Japanese save with all the missions except Mew on it (came from this forum), and have beeing trying to figure out how I can write the data with cheats that way, so far it hasn't worked to the point that the missions actually load yet.
  12. Mind explaining the slot 2 method please?
  13. Pokemon Ranger (USA) Pokemon Ranger (Europe) The Japanese versions handled the missions differently and I would have to do more extensive work to see if I can make the missions work for Ranger 1.
  14. 0xE704 - Pokewalker Steps (32-bit) 0xE708 - Pokewalker Watts (32-bit) The documentation marked 0xE708 as the Pokewalker steps when it should have been the watts. Also I am sorry for the giant bump. At least you are getting the right information out of the post though.
  15. Hello everyone, back with something that isn't necessarily new but definitely needed. For a long time many users have used various Pokedex codes to complete their game faster than the intended way. I decided to look into the matter and even looked at all the original codes created by people in the past for each Pokemon game, after looking about the data given throughout the codes, I realized that most if not all the original Pokedex codes were writing the wrong data, not only that, but a lot of the needed data for the Pokedex was missing from some of the codes as well, causing graphical glitches when viewing certain Pokemon in the Pokedex and even crashing the game at times as well. I also noticed that some of the codes were named one way but they acted in a way that didn't result in what the title of the code was, which is very misleading to the user wanting to use the code. So I went out of my way and made Pokedex codes of my own that work the way they are supposed to and ones that won't mislead anyone wanting to use the codes. I also went the extra mile to provide extra codes for extra features of the Pokedex since most lists contain the basic features such as national mode. Without further ado, I present the new and improved Pokedex code list! Note: I will not guarantee this list to be finalized as I may improve the codes more to prevent any sort of issues these codes may bring to their respected games. I prefer being thorough about making codes so I can ensure only the best for everyone and not some silly joke(s). Diamond and Pearl: Pokemon - Diamond Version + Pokemon - Pearl Version (USA) (Demo) (Kiosk): Pokemon - Diamond/Pearl Version (USA/Europe): Pokemon - Version Diamant/Perle (France): Pokemon - Diamant/Perl-Edition (Germany): Pokemon - Edicion Diamante/Perla (Spain): Pokemon - Versione Diamante/Perla (Italy): Pocket Monsters DP - Dialga/Palkia (Korea): Pocket Monsters - Diamond (Japan) (Beta): Pocket Monsters - Diamond/Pearl (Japan): Pocket Monsters - Diamond/Pearl (Japan) (Rev 6): Platinum: Pokemon Platinum Version (USA/Europe): Pokemon - Version Platine (France): Pokemon - Platin-Edition (Germany): Pokemon - Edicion Platino (Spain): Pokemon - Versione Platino (Italy): Pocket Monsters Pt - Giratina (Korea): Pocket Monsters - Platinum (Japan): HeartGold and SoulSilver: Pokemon HeartGold/SoulSilver Version (USA/Europe): Pokemon - Version Or HeartGold/Version Argent SoulSilver (France): Pokemon - Goldene Edition HeartGold/Silberne Edition SoulSilver (Germany): Pokemon - Edicion Oro HeartGold (Spain): Pokemon - Edicion Plata SoulSilver (Spain): Pokemon - Versione Oro HeartGold/Versione Argento SoulSilver (Italy): Pocket Monsters - HeartGold/SoulSilver (Korea): Pocket Monsters - HeartGold/SoulSilver (Japan):
  16. Alright, I tweaked each of the codes, now you don't need to have the PC open to spawn the Clefable in box 18, you can now do it freely as long as the save is loaded.
  17. I tested these already, they work, the Clefable only generates when you are already in the PC box. Mind you the Clefable is only visible when you switch boxes. I can prove it works too.
  18. Hello everyone, today I bring you something small yet cool (at least to me anyways). I remember constantly going to the Mining Museum in Pokemon Pearl and Platinum quite often to bring the fossils I found to life, I enjoyed digging underground for stuff like that. Back in the day I could never really set apart the real facts from the rumors, there used to be a video on YouTube showing off different Pokemon being "revived" at the museum, I actually used to think that's how people were getting so many different Pokemon that weren't in the game (I was a bit dumb I know). It wasn't until I found out about a year later that a cheat was used to achieve such a case, however since I never owned an Action Replay device let alone had experience with making cheat codes, it was useless information for me, plus no code was posted for it anyways, I had no idea where to find it. It wasn't until yesterday when I thought back on all the weird things I watched back in the day on YouTube, and remembered that one particular video, I then sat and thought a while on it, obviously I am smart enough to know the right and wrong information now, I obviously know a cheat code was involved with that video, I figured since I am experienced with Action Replay now, why not I make a code just like it since no code about it was ever posted anyways (that I know of). I did just that, it actually turned out really well, it was a bit hilarious to grab an Arceus from the Mining Museum as if it was an ordinary fossil Pokemon, so without further ado, my Mining Museum Pokemon modifier codes! Note: I will not guarantee this list to be finalized as I may improve the codes more to prevent any sort of issues these codes may bring to their respected games. I prefer being thorough about making codes so I can ensure only the best for everyone and not some silly joke(s). Diamond and Pearl: Pokemon Diamond/Pearl Mining Museum Pokemon Modifier Cheats Pokemon - Diamond Version + Pokemon - Pearl Version (USA) (Demo) (Kiosk): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 62106BAC 00000000 B2106BAC 00000000 10001118 00000xxx D2000000 00000000 Pokemon - Diamond/Pearl Version (USA/Europe): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621C489C 00000000 B21C489C 00000000 10000E7E 00000xxx D2000000 00000000 Pokemon - Version Diamant/Perle (France): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621C4A1C 00000000 B21C4A1C 00000000 10000E7E 00000xxx D2000000 00000000 Pokemon - Versione Diamante/Perla (Italy): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621C497C 00000000 B21C497C 00000000 10000E7E 00000xxx D2000000 00000000 Pokemon - Edicion Diamante/Perla (Spain): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621C4A3C 00000000 B21C4A3C 00000000 10000E7E 00000xxx D2000000 00000000 Pokemon - Diamant/Perl-Edition (Germany): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621C49DC 00000000 B21C49DC 00000000 10000E7E 00000xxx D2000000 00000000 Pocket Monsters DP - Dialga/Palkia (Korea): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621C1E9C 00000000 B21C1E9C 00000000 10000E7E 00000xxx D2000000 00000000 Pocket Monsters - Diamond (Japan) (Beta): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621DD2B8 00000000 B21DD2B8 00000000 10000E7E 00000xxx D2000000 00000000 Pocket Monsters - Diamond/Pearl (Japan): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621C60FC 00000000 B21C60FC 00000000 10000E7E 00000xxx D2000000 00000000 Pocket Monsters - Diamond/Pearl (Japan) (Rev 6): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621C623C 00000000 B21C623C 00000000 10000E7E 00000xxx D2000000 00000000 Platinum: Pokemon Platinum Mining Museum Pokemon Modifier Cheats Pokemon Platinum Version (USA/Europe): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621BF65C 00000000 B21BF65C 00000000 10000E8A 00000xxx D2000000 00000000 Pokemon - Version Platine (France): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621BF83C 00000000 B21BF83C 00000000 10000E8A 00000xxx D2000000 00000000 Pokemon - Versione Platino (Italy): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621BF7BC 00000000 B21BF7BC 00000000 10000E8A 00000xxx D2000000 00000000 Pokemon - Edicion Platino (Spain): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621BF85C 00000000 B21BF85C 00000000 10000E8A 00000xxx D2000000 00000000 Pokemon - Platin-Edition (Germany): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621BF7FC 00000000 B21BF7FC 00000000 10000E8A 00000xxx D2000000 00000000 Pocket Monsters Pt - Giratina (Korea): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621C055C 00000000 B21C055C 00000000 10000E8A 00000xxx D2000000 00000000 Pocket Monsters - Platinum (Japan): Mining Museum Pokemon Modifier Code (Press Select) 94000130 FFFB0000 621BEA5C 00000000 B21BEA5C 00000000 10000E8A 00000xxx D2000000 00000000 Replace xxx with: 001 - 097 (Pokemon - Generation 1) 098 - 0FB (Pokemon - Generation 2) 0FC - 182 (Pokemon - Generation 3) 183 - 1ED (Pokemon - Generation 4)
  19. Another update! Changelog: v1.2.0 - September 23, 2019 (Updated by DeadSkullzJr) - Tweaked some of the text - Added the homebrew application version number to the title in the menu. RTCChanger NDS (v1.2.0).7z
  20. Did a small update to the homebrew application. Also created an RTCChanger plugin icon for the SuperCard DSTWO. Changelog: v1.1.0 - September 22, 2019 (Updated by DeadSkullzJr) - Added a new homebrew icon - Added a new homebrew description RTCChanger NDS (v1.1.0).7z RTCChanger NDS Plugin Icon (v1.0).7z
  21. Pokemon - Black Version (USA) 1-Hit KO + Invincibility (Press R in battle to activate/L to deactivate) 62000E00 1C224C06 E2000E00 00000020 1C224C06 CC013230 D0024286 D1FA4294 2400E000 47004800 021B911D 022699A0 D0000000 00000000 521C6050 1C0E6868 94000130 FDFF0000 021C6058 F860F7F3 D0000000 00000000 94000130 FEFF0000 021C6058 FEC2F63A D2000000 00000000
  22. Pokemon - Diamond/Pearl Version (USA) High Score For Performance (Press R+Left): Gives you the highest score in performance. 94000130 FEDF0000 922381A2 00002418 E20002D0 00000020 5E182418 1C495F14 D1012901 E0014803 46C01900 47204C00 022381AD 000003E7 520002D0 5E182418 022381A4 47204C00 022381A8 020002D1 D2000000 00000000 High Score For Performance But Opponents are 0 (Press R+Left): Gives you the highest score in performance and sets the opponents scores to 0. 94000130 FEDF0000 922381A2 00002418 E20002D0 00000020 5E182418 1C495F14 D1012901 E0014803 46C02000 47204C00 022381AD 000003E7 520002D0 5E182418 022381A4 47204C00 022381A8 020002D1 D2000000 00000000 There.
  23. Created and added the overworld item codes for Diamond and Pearl. Enjoy!
  24. Well for me personally, we have all these editors out there, we surely do have all those Pokémon in there, but the way I see it, extra options doesn’t hurt, it adds a challenge for me. There is a problem though, Pokewalker data isn’t saved like normal game data is, therefore the data for the Pokewalker will reset each time the game is restarted, in his case, his save will still act as a clean slate as if he never used a Pokewalker, UNLESS I personally edit his save manually, which I can also do. Yes codes can make this work, but since the data can’t be saved, it would be partially pointless, that’s why manual is the way to go. Edit: Just did some testing, doesn’t matter with a cheat code or manual typing, the save doesn’t want to take the modifications without corrupting the save (resulting in it using your last save point), there must be some type of check between the Pokewalker device and the game where it just doesn’t allow any modifications to the that section of the save, could also be a checksum not matching up with the data at hand. Either way, I would just avoid editing the Pokewalker data altogether.
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