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DeadSkullzJr last won the day on September 25 2019

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  1. Nope, they work just fine for me, tested on a few flash cartridges and TWiLightMenu.
  2. Sorry for the late reply, I tested the code, and it worked as intended, got a Charmander.
  3. I wouldn't say it's impossible, but the practicality of it seems kind of pointless. I'll look into it anyways however.
  4. Well the codes here were only designed to change your starters, not Barry's starter. The reason why he keeps choosing Turtwig is because Barry was only coded to choose which starter to use according to the appropriate starter you chose (Turtwig, Chimchar, or Piplup), because his choice of starter isn't accounted for anything else other than the generation four starters, he will keep choosing Turtwig. This is exactly why in early ROM hacks that have different starter Pokemon, Barry will keep choosing the first available starter because the ROM hacker(s) didn't change Barry's code, leaving him w
  5. v1.2 - August 12, 2020 - Fixed header information - Restored DSi related information Patch Downloads: Pokemon - Blaze Black Version 2: https://mega.nz/folder/VFoh2TYS#odMpq8_KNCgMR6LejVUhPg Pokemon - Volt White Version 2: https://mega.nz/folder/1VhjVDTL#c4NyzabWVZLi4scKgaBVAg
  6. I actually made these codes a while back for one of my database updates, at the time the cheat list for the Pokemon games were really crummy and or rough around the edges. When I overhauled the lists I decided to make these codes for all the region variants of all the generation four games. So now anyone from all over the world can experience the code without being forced to use a different language variant of said games. Glad my work could be handy, hope it helps!
  7. Here you go. Pokemon - Edicion Diamante/Perla (Spain) (Rev 5) Pokemon - Edicion Platino (Spain)
  8. Redid the Platinum variants of the codes since I didn't like how the original ones looked, turns out that the original step code had a useless line in the code. The other two codes while true worked, they were designed to constantly write in memory, which depending on certain scenarios can cause performance drops depending on the environment the game and cheat engine is on, the fixes I put in place is designed to write only once and it's permanent to that location until you restart the system (hard reset basically). Also for the Japanese variants for Diamond and Pearl, I still have to dig into
  9. These are addresses via the save file itself. I wouldn't use this on any ordinary save for the simple fact that changing certain things can actually cause the save to be corrupted when using it in the game, this is purely for documentation purposes for generally more advanced users who know what they are doing, that's why things like PKHeX exist because these creators know the saves better than the average user, they know what needs to be changed and what not. As for the physical memory addresses (aka RAM), most of this information is actually dynamic rather than static. The addres
  10. That would help me quite a bit, what events in particular are daily/weekly types of events? I only beat the games once (plan to replay them) so I can't remember everything from it.
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