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DeadSkullzJr

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DeadSkullzJr last won the day on September 25 2019

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  1. I actually made these codes a while back for one of my database updates, at the time the cheat list for the Pokemon games were really crummy and or rough around the edges. When I overhauled the lists I decided to make these codes for all the region variants of all the generation four games. So now anyone from all over the world can experience the code without being forced to use a different language variant of said games. Glad my work could be handy, hope it helps!
  2. Here you go. Pokemon - Edicion Diamante/Perla (Spain) (Rev 5) Pokemon - Edicion Platino (Spain)
  3. Redid the Platinum variants of the codes since I didn't like how the original ones looked, turns out that the original step code had a useless line in the code. The other two codes while true worked, they were designed to constantly write in memory, which depending on certain scenarios can cause performance drops depending on the environment the game and cheat engine is on, the fixes I put in place is designed to write only once and it's permanent to that location until you restart the system (hard reset basically). Also for the Japanese variants for Diamond and Pearl, I still have to dig into to figure out the Safari Ball situation, however you have a Great Marsh step code for those at least. Diamond and Pearl: Pocket Monsters - Diamond/Pearl (Japan) Pocket Monsters - Diamond (Japan) (Beta) Pocket Monsters - Diamond/Pearl (Japan) (Rev 5) Pocket Monsters - Diamond/Pearl (Japan) (Rev 6) Pocket Monsters DP - Dialga/Palkia (Korea) Pokemon - Diamant/Perl-Edition (Germany) (Rev 5) Pokemon - Diamond/Pearl Version (Europe) (Rev 13) Pokemon - Diamond/Pearl Version (USA) (Rev 5) Pokemon - Edicion Diamante/Perla (Spain) (Rev 5) Pokemon - Version Diamant/Perle (France) (Rev 5) Pokemon - Versione Diamante/Perla (Italy) (Rev 5) Platinum: Pocket Monsters - Platinum (Japan) Pocket Monsters Pt - Giratina (Korea) Pokemon - Edicion Platino (Spain) Pokemon - Platin-Edition (Germany) Pokemon - Platinum Version (Europe) (Rev 10) Pokemon - Platinum Version (USA) Pokemon - Version Platine (France) Pokemon - Versione Platino (Italy)
  4. These are addresses via the save file itself. I wouldn't use this on any ordinary save for the simple fact that changing certain things can actually cause the save to be corrupted when using it in the game, this is purely for documentation purposes for generally more advanced users who know what they are doing, that's why things like PKHeX exist because these creators know the saves better than the average user, they know what needs to be changed and what not. As for the physical memory addresses (aka RAM), most of this information is actually dynamic rather than static. The addresses above are NOT for the memory but the save itself, I repeat these addresses are for the save itself, NOT the memory.
  5. That would help me quite a bit, what events in particular are daily/weekly types of events? I only beat the games once (plan to replay them) so I can't remember everything from it.
  6. Hello everyone, been a while since I posted cheat codes here, however I am back with something that I feel should have existed years ago but unfortunately never saw the light of day. Pokemon Diamond and Pearl introduced a method that allows you to transfer Pokemon from Pokemon Ruby, Sapphire, Emerald, FireRed, and LeafGreen. This method was called Pokemon migration, and how this method worked was pretty straight forward, you simply would stick one of the five generation three titles in slot-2 of the Nintendo DS or Nintendo DS Lite, in doing so Pokemon Diamond and Pearl would have the ability to migrate Pokemon stored in the PC boxes of your generation three game cart, allowing you to move your previous team over to the new generation. However there was a really bad drawback to the process that made it time consuming to use, the drawback was you had to wait a full 24 hours before you could migrate more Pokemon again (after migrating six Pokemon), there has been a way around it in the past, however that loophole still required some time to do. For years it annoyed me a little bit because I didn't like having to wait a full day to migrate more Pokemon. So last night I decided to sit on the idea a bit and see if maybe I could find something about this limitation in the game with my current knowledge and see if I could put something together to either stop or bypass the limitation. The task wasn't easy since most of the data in memory is dynamic rather than static, however I got what I was looking for and I can officially say, you no longer need to wait 24 hours to migrate Pokemon anymore in Pokemon Diamond, Pearl, and Platinum. Before someone mentions HeartGold and SoulSilver, the limitation was removed for those titles so I didn't have to make anything for HeartGold or SoulSilver, I will say however that the data for said limitation still exists in the code, and it actually works, however it doesn't function completely to stop the player from migrating multiple times. So without further ado, I present to you, a cure to a bad drawback for the generation four series! Note: I will not guarantee this list to be finalized as I may improve the codes more to prevent any sort of issues these codes may bring to their respected games. I prefer being thorough about making codes so I can ensure only the best for everyone and not some silly joke(s). Diamond and Pearl Pokemon Diamond/Pearl Remove 24 Hour Limitation for Migrations Cheats Pokemon - Diamond/Pearl Version (USA/Europe): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C4D28 00000000 B21C4D28 00000000 00019484 00000000 D2000000 00000000 Pokemon - Version Diamant/Perle (France): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C4EA8 00000000 B21C4EA8 00000000 00019484 00000000 D2000000 00000000 Pokemon - Versione Diamante/Perla (Italy): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C4E08 00000000 B21C4E08 00000000 00019484 00000000 D2000000 00000000 Pokemon - Edicion Diamante/Perla (Spain): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C4EC8 00000000 B21C4EC8 00000000 00019484 00000000 D2000000 00000000 Pokemon - Diamant/Perl-Edition (Germany): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C4E68 00000000 B21C4E68 00000000 00019484 00000000 D2000000 00000000 Pocket Monsters DP - Dialga/Palkia (Korea): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C2328 00000000 B21C2328 00000000 00019484 00000000 D2000000 00000000 Pocket Monsters - Diamond (Japan) (Beta): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621DD744 00000000 B21DD744 00000000 00019484 00000000 D2000000 00000000 Pocket Monsters - Diamond/Pearl (Japan): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621DD744 00000000 B21DD744 00000000 00019484 00000000 D2000000 00000000 Pocket Monsters - Diamond/Pearl (Japan) (Rev 6): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 621C66C8 00000000 B21C66C8 00000000 00019484 00000000 D2000000 00000000 Platinum Pokemon Platinum Remove 24 Hour Limitation for Migrations Cheats Pokemon Platinum Version (USA/Europe): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101D40 00000000 B2101D40 00000000 0000CD8C 00000000 D2000000 00000000 Pokemon - Version Platine (France): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101F20 00000000 B2101F20 00000000 0000CD8C 00000000 D2000000 00000000 Pokemon - Versione Platino (Italy): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101EA0 00000000 B2101EA0 00000000 0000CD8C 00000000 D2000000 00000000 Pokemon - Edicion Platino (Spain): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101F40 00000000 B2101F40 00000000 0000CD8C 00000000 D2000000 00000000 Pokemon - Platin-Edition (Germany): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101EE0 00000000 B2101EE0 00000000 0000CD8C 00000000 D2000000 00000000 Pocket Monsters Pt - Giratina (Korea): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62102C40 00000000 B2102C40 00000000 0000CD8C 00000000 D2000000 00000000 Pocket Monsters - Platinum (Japan): Remove 24 Hour Limitation (Press Select) 94000130 FFFB0000 62101140 00000000 B2101140 00000000 0000CD8C 00000000 D2000000 00000000
  7. Sorry for the late reply, I have to run through the game first to figure out what can be reset first.
  8. Ah I see what you mean, miscounted my math, my bad.
  9. Weirdly enough, take out the Mew mission and you have 07 instead.
  10. 0212D8C8 000F0000 The address above uses that value by default for new missions added, at least for the Japanese version. 0212D8C8 000F0000 0F - New Missions (Changes when completing missions, also different depending on the missions you have, 0F is for all the missions, also works slightly different in the other regional versions since you can’t have all the missions at once as “new”) 00 - Is used in the other regional versions to determine if Ranger Net is enabled or not, as well as the password system, however this does nothing in the Japanese version. 00 - Manaphy Egg (00 - Mission wasn’t completed, 01 - Egg, 02 - Egg Transferred, in the other regions this is actually the byte for the Manaphy mission itself, 00 - No Mission, 01 - Mission Complete which renders the egg, 03 - Mission Not Completed/Mission Available) I still need to grab the byte for when you transfer the egg, nonetheless, that helps hopefully.
  11. Everything I put together so far related to the missions, I put it together in a plain basic format purely for testing purposes. This is part of the missions data, just located in a deeper part of the memory. I have no clue if this helps any, sorry if it's not organized the way you wish it to be, usually I do all the organization and what not needed after gathering the data I need. Mind you this isn't complete and I will likely keep looking/adding into this. I split the codes up based on mission data so hopefully that helps a little bit. The data is pretty raw in terms of how it's handled in memory, all the numbers and what not throughout the code lines is mostly the bytes that make up the Japanese characters for the missions, the data for the mission itself is at the top of each of them. Can't use just those addresses though because then the game would crash trying to understand the blank mission lol. WARNING: Yes these are cheat codes, HOWEVER, I advise you NOT TO USE ANY OF THESE CODES ABOVE, doing so will render data that doesn't work due to the lack of data needed based on testing and ultimately will taint your perfect saves if you do (maybe even corrupt it). This is purely for documentation purposes, you have been warned. P.S. If you can't read that warning above, I recommend seeing your eye doctor ASAP and getting yourself a nice set of glasses and or contacts of your liking. The warning isn't a joke.
  12. Alright so I beat the game with that save, and managed to make the two missions fresh again: https://i.postimg.cc/QCHmd6Hd/Pokemon-Ranger-Japan-12756.png
  13. I already did just that, I know exactly where the data is, however it's not as simple as copy and paste unfortunately. I was up all night doing multiple attempts, each of which failed. The closest so far that I have gotten was getting the missions to actually show up, but the code I made is pretty lengthy just to make it do that. Launching missions isn't successful either, all of them end up erasing themselves, if you launch all of the missions then Ranger Net itself disappears (I guess since there is no reason for it to stick around if no missions for it exist). I did research in both memory AND the save itself.
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