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Pokémon Blaze Black | Pokémon Volt White Current Version: 3.1 Last Updated: 24th December, 2011 THERE IS NO "NORMAL" OR "LEGENDARY" VERSION ANYMORE. THE DOWNLOADS OFFERED HAVE ALL 649. Click the banner for a video playlist of the hack. Summary Pokémon Blaze Black and Pokémon Volt White are edits of the regular Pokémon Black and White versions which self-contain all 649 Pokémon, allowing a player a large amount of variety. In addition, BB/VW also have edited trainers, an increased difficulty level, improvements to many Pokémon and more. They are the spiritual successor of my two other hacks, Pokémon Fire Red Omega and Pokémon Spirit Gold. Blaze Black and Volt White were also - with one minor exception - the first of their kind to be made. I should mention that with the exception of things normally different between Black and White such as Black City, White Forest, the legendary focus and the appearance of Opelucid City, the two games are identical. Specific Features As aforementioned, the hack allows you to catch all 649 Pokémon in some way or another. This is unaffected by the version chosen to play; encounters are the same in both. Every single trainer in the game has had their Pokémon edited, fitting a new level curve and increasing the difficulty overall. While not mind crushingly tough, they're sure to provide more of a challenge than the original games were able to. The level curve takes full advantage of the new experience system in Black and White. A vast number of Pokémon have had certain statistics about them edited. This can be a number of things, including experience rate, typing, base stats and abilities. A lot of Pokémon have been given their Dream World abilities as an option, where applicable and/or useful. Pokémon have also had additions to their moveset, including additions or alterations to their level up movesets as well as TM and HM compatibility. Level up movesets in particular have been edited for 600+ Pokémon. There has also been editing of many evolutions, generally involving those Pokémon who generally had to be traded to be evolved. Blaze Black and Volt White are entirely self-contained; no outside contact is required for anything. Items found in the field have been changed considerably, to include TMs, evolution items and fossils previously only found post-League. The items have been adjusted in such a way that makes it convenient for the game's progress. Where applicable, text has also been changed to reflect these changes. Multiples of certain items, such as the evolution stones, the Lucky Egg and the EXP Share are also given out, all in the name of convenience. It isn't just trainers and wild Pokémon who have had their levels changed; event Pokémon such as Reshiram and Zekrom have also had their levels changed, ensuring that they don't become useless due to the sharp increase in levels. All five in-game trades have also been edited, giving you new possibilities for your team. A small number of attacks have also been changed to make them more useful, generally in terms of power (and rarely, type). A number of documents are included with the download that allow you to see any and all changes made. Wondering what's new? Where to find something? Consult the guides! Why play Blaze Black and/or Volt White? With the extra amounts of Black and White hacks cropping up now, Blaze Black and Volt White has lost its main edge in being the only hack of its kind. I'd like to say that it being the first means something, but unfortunately it really doesn't in the long run. The main reason for playing Blaze Black and Volt White would be its dedication to the original games; with one or two exceptions the main Pokémon of a Gym Leader or Elite Four member does NOT change, and themes (including type and general appearance) are kept as best as possible. Things must make some degree of sense, or they won't be found in this hack. Most of the time. These two also offer some "what ifs?" What if Flareon got Flare Blitz? What if Delibird actually had some stats? What if Weavile was given Technician? What if Gallade had kept Trace? What if the Gothitelle line actually had a Dark-typing? Just how broken would a Dragon-type Serperior with Contrary be? How about a Samurott with Shell Smash? (Between you and me, they are broken as hell!) The game also tries to have as many Pokémon available early as possible, while still keeping them in appropriate places. There's a couple odd balls that are late such as Torkoal or Stunfisk as they were tough to place, but the majority are available before the sixth badge is up, and the majority of them are available at Nimbasa City or prior. Blaze Black and Volt White also offer a 'clean' version, which is a relatively blank slate, keeping the 649 hack but eliminating all of the Pokémon changes. This is useful for the purist, and it's something no other hack has, as far as I'm aware. If you're looking for a challenge designed by someone who thinks they know the Pokémon games in and out (and considering my ridiculous amount of knowledge about them and my three walkthroughs, I certainly hope I do!) then this is the hack to try. If you're looking for an incredibly difficult challenge... I'd recommend a different one. Although this one has its fair share of annoyances, too. Can I see some screenshots of the hack? Certainly. Open the spoiler below to see them. These mostly just show some of the first bits; you'll have to play it to see the rest! Credits and Gratitude elementking: It was thanks to him that I even got to start hacking B/W fully in the first place. Without him I probably wouldn't have discovered anything post Wild Pokemon editing. Project Pokémon Forums: The ROM editing help section is a great way to find out if certain ideas are possible, and if so, how. Numerous people on there (as well as being found in other places) have made or stated discoveries that this hack uses, including Andibad, kaphotics and KazoWAR. Kazo in particular can also be thanked for the 1.1a incarnation of the trainer editor, a key tool for making this hack. twistedfatal: His tools help to simplify things significantly, cutting down on the amount of hex editing required. neltazero: His tools are also very helpful and quite easy to use, making Wild Pokemon and trainer editing that much easier. SegNin: It's thanks to him we have the current .bat patching system for this, and by extension for Pitch Black and Pure White. knivez69: The banner up top is his incredible work. Various Members of GBAtemp and GameFAQs: For ideas on additions/changes to make. Bugs, Changelog, Version Clarification and Download Links Bugs Changelog Version Clarification The Full version of the hack is the whole thing; the Wild changes, the trainer changes, the Pokemon changes, the item changes, absolutely everything. The Clean version takes out some of the content, so that the actual Pokemon, their level up moves and attacks are left unchanged. Trainers are edited from their Full version counterparts to clear up any inconsistencies done through adding new techniques in the Full version. Download You will need a ROM of Black or White to use the patches found in the downloads, which you will have to find on your own. It must be either English European or American, though.1 point
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Hi, I opened a new thread in order to discuss about your expectations about gen 8. What kind of things do you want to see or to return? Here's my top: New features: 1)Exclusive new double types (Ground/Fairy, Electick/Dark, Fight/Electrik, Rock/Ghost, Normal/Ghost, Poison/Steel ...) 2)A real exploration 3)End of shinylock 4)A Jurassic Park (where you can catch Fossil Pokemon, even with their HA) 5)More character customisation (clothes from past heroes or evil teams ...) 6)Gift Pokemon option in Mystery gift menu to send a Pokemon to a friend for its bithday or a special event 7)A focus on underleved hunting (with for example the White Flute) 8)New Pokeballs Returning Feature 1)Return of Flutes, all the Berries (even event and E-reader ones) and Safari/Sport/Parc/Dream Balls 2)DexNav from ORAS or something like that 3)PSS from XYORAS or something like that 4)Battle frontier from Emerald or something like that 5)Pokemon following you Other Gen 4 Compatibility with Pokemon Bank in 3ds End of restritions for Mew in gen1, HoA Arceus, DP Shaymin/Darkrai, HeadSmash Nosepass, Charm Bulbasaur, Charm Snorlax, Aurora Beam/Barrier/Supersonic Staryu, Odd Eggs in Poketransporter1 point
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I can actually see Nintendo doing the Jurassic Park one to be honest. I can't see the shiny lock being removed because they need them for potential events (I'm still holding out for AZ's Floette) and I would love the Gift Pokémon idea. That sounds so cool.1 point
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Hi, thanks for reporting. This is a known bug with the latest release and will be fixed in the next one.1 point
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Missing gender form gen 1 (first part) edit: add male shiny goldeen Gender forms gen 1 (final part) zubat male are missing (are female forms) raticate are both male forms Edit: add alakazam-f back All missing genre forms ( gen 2) Notes: Girafaring males were missing; Steelix, you can clone backsprites. Edit: Add wooper-f that are missing Upload unown-a back shiny to the repository, @theSLAYER, is missing All missing genre forms (gen 4) @theSLAYER NOTES: Combee, Pachirisu, Abomasnow and Croagunk do not have visual differences in the back so you can clone backsprites weavile backsprites: the male backsprites are the ones that are really missing, the feminine ones are in the repository, so I made the masculine backsprites (bigger ¿ears? in the masculine ones) in the frontsprites repository are well placed, check it if I have explained wrong krikretot: I have remade all of them because I did not like them as they were captured by pkparaíso for all those who download these files for the post and not for the mega folder remember: xxxx-f.gif (female non shiny form) xxxx.gif (male non shiny form) xxxx-s (male shiny form) xxxx-f-s (female shiny form) Any doubt or error let me know. With this I think we complete the entire 3ds sprite repository and our goal. Thanks everybody1 point
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Probably still a good idea to put it under the Severity = 0 category (Fishy) so it does not mark it as illegal. (Since it technically can still be legal to nickname the Pokemon and then trade it over to another trainer in game)1 point
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No need for a table, PKHeX already knows when the receiver should be the OT when generating the pkm. Can refactor the logic and expose a "Can Nickname" property for all mystery gift objects.1 point
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Looks like the PKMEditor control isn't detecting if it's in HaX mode anymore after the refactor, put in a pull request about this: https://github.com/kwsch/PKHeX/pull/1867 Edit: Fixed in https://github.com/kwsch/PKHeX/pull/1869, thanks for reporting.1 point
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Yeah recreating them is probably easier than ever trying to get hold of my save. Here's what I've noticed, [Square brackets] is the level they are on file so far. In game trades Jynx (LOLA): Catch level 10 Poliwhirl (Viridian City GSC), trade for Jynx (Cerulean City RB) [20] Rhydon (BUFFY):Catch level 10 Golduck (Route 6 GSC), trade for Rhydon (Cinnbar Island Y) [15] Xatu (PAUL): Catch level 15 Haunter (Rock Tunnel B1F C), trade for Xatu (Pewter City C) [17] There's also level 6 Magnezone, which only recently became legal now that level 5 Magneton (from the Crystal in game trade) can be ported to Gen 7 and evolved. I can trade one to someone if that's easier than DIY. There's a few others which could be evolved from Pokemon that are in the file: Level 10 Politoed and Poliwrath in Gen 2 Level 14 Machamp in Gen 2 Level 10 Magmortar and Electivire, using the Magmar and Electabuzz from Gen 3 ported to at least Gen 41 point
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Download Location Here PKMs and SAVs can be injected to 3DS games if you have any of the following: Homebrew Menu & any Save Manager App Hacked Console with Custom Firmware JP Cart+JP System using Cyber Save Editor & Dongle NO POWERSAVES. Datel does not allow edited save resigning. NO SKY3DS EITHER. Save files must be decrypted in order to load & save. Methods how to view (not inject) your Powersaves are in the X/Y Save File Research Thread. Complete list of shortcuts and update history is available within program via Options->About. Source code is available on my GitHub. Tutorial Video1 point