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Popular Content

Showing content with the highest reputation on 11/02/17 in all areas

  1. Version 1.2

    15776 downloads

    This page contains all publicly available savefiles that were dumped from original FireRed carts, which were used to distribute MYSTRY Mew by direct trade. The distribution took place at Toys R Us stores in the United States on 30 November 2006, for only three hours from 12 - 3 pm. Each savefile is credited to who supplied it online. The recently acquired savefile that provided the missing remainder of the boxed 420 Mews is credited to PP.org, for appreciation to the group effort of those that helped obtain and pay for it. The 426 individual .pk3 files can be found here.
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  3. That's not supposed to happen. Which version is that on and do you have any AR codes on? Wild Chansey's at pokespots hold them. :-) Somewhere along the line I changed the exp rate for the beldum evolution line to make them easier to level up. That means the exact exp requirements for each level are different. There will be a lot of inconsistencies when using old saves on new versions. There is an event rayquaza that also learns v-create. ;-) I think I took it out but will look into putting it back in somewhere I've been spreading my time between testing the new version and working on the hack tools. I think 1.0.7 should be mostly okay and I've fixed the bad kinds of bugs which crash the game. It's not 100% tested but I'll attempt to upload it soon and hopefully not too many bugs crop up. On the bright side, I've put in the foundational work so I can do some cool stuff in the future. I'm looking into adding more post game content and quests so I've been making sure my tools are powerful enough to facilitate this.
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  4. Haha nice, didn't know that. Also, the pre-loads of USUM just went live in Europe and you get a free theme by doing so, but for some reason you get a generic Pikachu theme instead of this Necrozma one lol.
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  5. Took awhile to get all the frames to line up, made a specialized routine to check them. https://github.com/kwsch/PKHeX/commit/495eb26740a52e78ef4e431a49ae8a2dbf3df48a Didn't use the already-made lock-unlock checks as those check to see if the locks pass for any origin seed; since we know the origin seed (derived from TID/SID), we can check directly.
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  6. Used two 9999 BP codes I found online in order to find the offsets. @Kaphotics BW: 0x21D00 B2W2: 0x21B00
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  7. I don't understand why people make such a big deal about this "stolen property" BS. These items were going to be thrown in the trash over 10 years ago. Nintendo doesn't care. There are countless dev carts and prototype games and development units, etc. that are in the hands of collectors. Why does everybody here seem to take the biggest stance against GBA carts that were liberated from the trash can over 10 years ago? The insanely high prices are good for one thing at least. It's obviously my bias as a collector. But I'd much rather these be in the hands of serious collectors where they can be properly preserved. Vs. Some everyday person who just wants one to have one.
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  8. Going along that train of thought, isn't that the same scenario as stolen artifacts and paintings? It being stolen doesn't seem to matter. As long as it can be proven to be authentic and has value to collectors, it'll naturally fetch a high price. This is where my analogy is going to diverge. When it comes to data, the best we'll get is an exact copy. We can argue its a clone because it wasn't in a brace (which I wholly admit, that's a hella suspicious), but maybe it was purchased precisely because, 'meh, it may be a clone, but as long as its an exact clone and it does its job, this is the best I'll be able to get'. [furthermore, the data was probably cloned at a developers lab anyway, so its not like its unique code..] Plus, maybe the seller needs the money? We'll never know. If I had 10 of the same cart, and maybe financial crisis and need short term cash, I'll probably sell the remaining 9 at high price, and take whatever reasonable offer I can get. (of course, this scenario is different because I'm supposedly not cloning, but it is still stolen property, so..) I never thought it was possible, to hate stolen possession and would love wanting to possess one at the same time, until now. I ultimately agree, that I would rather it be in the hands of a collector that will value it, as opposed to some trash bin or scrap metal edit: Though, buying it from someone else and claiming "I'll never sell these", then proceeds to sell it, is a pretty scummy move. But then again, I have a somewhat negative view of society (as a whole), and think this is somewhat a common practice. As long as you can't get sued or can avoid being liable, some people will do anything and take the calculated risk. Once again, maybe hard times? You could have an agreement to not sell, but you-re real damn broke and bills stacking higher than your salary. It's a win-win for buyer and seller, but definitely screwed over the first seller (possibly former employee). This is a way too low-note to end a post, and I'm dreading it.
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  9. You don't understand the memekey system -- they have an RSA private key with the singular purpose of signing the magearna codes. The codepath taken depends on the memekey index, found after the POKE magic -- in this case, index 9 is reserved for I choose you cap pikachu (it was a reserved, error path in Sun/Moon). Also, the species field gets used to decide what to display in the scan window, so they have to overwrite it.
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  10. No. They're game ID bitmasks, among other things. First byte FF = Sun, Moon, US, UM -- FC = US, UM. Also if it's like the magearna event the pikachu species and forms will get overridden by the game's parsing code regardless of what's in the QR anyway >.> (Magearna QR codepath does if (species != magearna) { species = magearna; }) Last 8 bytes are SHA1(first 0x58) but that's standard memecrypto.
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  11. I haven't seen the EU QR, anyone have a link or cleanup?
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  12. Look at what I just found on Nintendo's European CDN.
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  13. Added, thanks sora10pls https://github.com/kwsch/PKHeX/commit/008605c4ff33b07257c095895ca7a112e3a7efa9
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