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  1. english09

    english09

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    BlackShark

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Popular Content

Showing content with the highest reputation on 06/20/17 in all areas

  1. You can also use Trigger's PC (Pokebank for Gen 3), which has an option to reenable the Steven battle
    2 points
  2. Version 24.11.11

    9456041 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  3. Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their contributions and co-operation thus far! How To Contribute: Wondercard file (WC7/WC7FULL) Extractions can be done via PKHeX or using NTR method (recommended, especially for local events) Requirements for such contribution: 1. DO NOT SUBMIT EDITED/HACKED/FAKE WONDERCARDS 2. Photos of redemption, with proof of user identity (some card with your username) 3. Context: ie. Self obtained? Location? Was it crowded? Collection Process etc. Upcoming and Missing Events: Please do not submit Powersaves extracted entries. edit: table removed. We'll update when we see something. Event Files: Our individual files can be found at our on-site Event Gallery! If you know how to download files from Github (not sorted by region), an overall archive can be found here on our git page. I regularly move old posts to another thread, to prevent cluttering of this thread.
    1 point
  4. Oh lol, good to know thanks.
    1 point
  5. Emerald (US) AR v3/4 Re-Battle Steven at Meteor Falls FE4F78D8 441B3D3C E7358FD5 06F4B288 I don't think it's possible to reset the flags by AR codes, since those are stored as bits and AR codes can't handle single bits. But it is possible to use ROM patch codes to point the games script into another direction. This code changes a pointer so the game will always continue with the part of the script which leads to the battle. The flag which has to be reset is in save section 4 at 0xCD2 Bit 7 by the way.
    1 point
  6. TY! Didn't expect my request to be answered that fast
    1 point
  7. I've been wondering if it'd be possible to insert Unova Champion Iris into a PWT file. Is it possible to add Iris's sprite into the PWT, & allow her champion music to play when she enters? Her team's not an issue at all to put in, it's just the sprite/music that trips me up a bit. [Posts merged: 2017-06-21] I've been wanting to add an entry for Iris in the Champions Tournament since I've seen her team in action (it may be Dragon-type like Lance's but hey, that Haxorus could tear everything up if your team's unprepared, so that's why I've been wanting to do this). How would I be able to do such a thing in the Champions Tournament? [Posts merged: 2017-06-22] I've figured it out, but the only problem is where are the ingame tournaments stored (Champions Tournament is what I need). Also NARCTool throws an exception whenever I try to unpack the narcs for the trainer data/pokes.
    1 point
  8. Thank you also. You are too kind I have an iPad app with a full GUI for most things like trainers, moves and stats. However, it's not easy to distribute and configure so I'm working on something more suited for public use and something multiplatform. I also have a command line library on my laptop with many thousands of lines of code which allow me to programmatically make more complex edits using things like loops and conditionals and all that. When I started out I just wanted to make a simple pokemon colosseum mod to play with my brother. At first I just changed the shadow pokemon around using a hex editor. It was the drive to make a hack that required REing. I'd think, "hmm it would nice if I could add new moves", then go and look for the moves. Then I'd think, "hmm it would nice if I could add more shadow pokemon", then go figure out to do it. So they kind of came hand in hand. Especially when I posted on these forums and found there were so many other people who were still interested in colo/xd which I'd previously thought were quite unpopular. It really made me want to stretch the limits of what was possible. A few years ago they had the reputation of being virtually unhackable games so I'm really looking forward to releasing hack tools so that anyone can do it. I mostly did all the easy REing though. I had the help of some seriously talented individuals for things like REing the scripting engine and replacing textures. Now there's even someone working on reverse engineering the 3d model formats. It should be 50:50. Just really unlucky I guess
    1 point
  9. Thanks for the indirect compliment! I've really enjoyed your hack so far. How developed are the tools you used to make it? Super impressive how you did the REing and the actual hack production.
    1 point
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