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Everything posted by english09

  1. Wow, interesting - so they're now using Save file identification to ban Switch's using reoccurring save files? Which part of the save files do you think they're using as the "identifying factor"? Beyond just name/TID/SID? Is there an ID number for a save file itself now? Is there anywhere we can read more about this particular "issue"?
  2. Backup my favorite Pokemon from PLA, look at the new Pokemon data and what it includes (are ribbons still preserved despite there being none to obtain in PLA?)
  3. Yyyyyyyyes, it has yet to be updated to be compatible with Legends Arceus, that's why it doesn't work.
  4. You don't need wifi on, and it may actually/possibly be getting in the way. Turn wifi off and see if it fixes the issue.
  5. Encryption constant is used to encrypt/decrypt a Pokémon file in-game, but it is also in effect just another identifying aspect of an individual Pokemon (which is perhaps partially why for BDSP, they decided to use a Pokémon's encryption constant as its identifying variable for Ball Capsule assignment).
  6. I want to say the Gen 4 ball capsules were tied to the party member slot instead of being assigned an Encryption Constant to apply their effects to.
  7. They have the same Encryption Constant (last page) - which actually has interesting implications for Pokemon transferred from Gens 3/4/5, as their Encryption Constants are the same as their PIDs, which means if you send up two clones of the same 'mon, you'll be able to replicate this and have a ball capsule registered to more than 1 Pokemon.
  8. Haha nowhere in my reply did I imply that you were abusing or threatening anyone's life - if anything I was implying that you guys are just acting a little entitled. (My god though, how ridiculous you have to be to try and distort my reply in such a way)
  9. Bro, first of all and most of all: they don't owe us anything when it comes to PkHeX - we're getting all this completely for free, and we love everyone here on the PkHeX dev team for it. Secondly: I'm sure they've been working on it/are working on it now - these people have lives too, and it's very likely they have other responsibilities. I too can't wait for PkHeX support for BDSP, but we just need to wait patiently until the team's done putting it all together.
  10. Ahh missed opportunity for them to bring back Wish Chansey haha
  11. Past Gen 5, the met level does not change. It only changes between Gen3, 4, and 5 due to transfer (which sets the met level to the level it was transferred at). Transferring from Gen 5 upwards does not change the met level anymore, it is stored as is and (so far) does not change. This goes for trading as well, the met level is the one on the second tab in PKHeX and it does not change from trading to someone else.
  12. It would probably be easier to just create an entirely new save file, change your ID/SID to the ID/SID of your previous save file, and import all the Pokemon you want from your previous save file to the new/fresh one.
  13. I can't give you the exact answer to this situation, but first and foremost: keep lots of backups of this save file and every time you edit it (you don't want to change things and suddenly make them worse without being able to "go back" to before you made those changes). Secondly: do you just want to extract and save the Pokemon themselves? If so, you can probably use that save editor that read the save file to just export all those Pokemon to a folder (assuming this is an option).
  14. Because that's not how these things work? They need access to the Crown Tundra DLC files in order to update PkHeX and make it compatible with all the new changes/additions.
  15. Is that because you need to connect to online to transfer switch saves?
  16. Is it possible to transfer a Switch Save File (i.e. Pokemon Sword) from an unhacked Switch to a homebrewed one, back up the save file, and then transfer it back to the legit/unhacked Switch console?
  17. Wow, so they use PkHeX as a reference? Perhaps take the source code and incorporate it into their own system (including whenever PkHeX is updated with new legality checks)? Very interesting stuff to say the least..
  18. This is the most interesting part - do they visit PPorg at all? Do they use PkHeX for their own research? Honestly at this point: if they really want to stop (bad) hacking, they just need to hire you guys.
  19. Editing items for Colosseum/XD with PkHeX could still mess up the Shadow Monitor, as PkHeX doesn't seem to handle the Shadow Monitor well at all. If you want to edit while minimizing the risk of the Shadow Monitor messing up, I'd recommend the editing program PkmGCSaveEditor. It's a save editor for Colosseum/XD which seems to leave the Shadow Monitor unchanged/un-corrupted when you make other edits.
  20. I've had this issue before. It seems to be because PkHeX tries to update the shadow monitor whenever an update is made to a Shadow Pokemon that is tied to one of the Shadow Monitor slots (e.g. changing PID), but it often updates it improperly and causes major problems.
  21. Since Pokemon made its way onto the Switch (LGPE / SWSH), Pokemon now have individual height and weight values. These values are only relevant in LGPE, yet still exist in the Pokemon's data structure in SWSH (and change from one Pokemon to the next, even of the same species). Clearly it's a random value that is assigned, but is it tied to anything? Could it affect legality?
  22. It is in fact possible to do this - download PkmGCSaveEditor, open your Colo/XD save file and click "Strategy Memo". This will show you the PID of each Pokemon when that Pokemon was first generated in your game. Unfortunately this also includes non-Shadow Pokemon, and so if there is a case where you first encounter a non-Shadow version of a Pokemon before engaging in it's actual Shadow encounter, the game will record the PID of the non-Shadow one. However, these cases are pretty rare, so chances are you should be fine. Let me know if you need any additional info / help!
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