Codr Posted August 19, 2010 Author Share Posted August 19, 2010 1280 x 800 px That's more than enough to display the tooltip. If you really want to, you could try modifying the tooltip text with lots of lines and see at what point it starts causing this problem, if at all. (I'd suggest like one character per line to see if that makes it happen as well.) \n starts a new line. Link to comment Share on other sites More sharing options...
Delta Blast Burn Posted August 20, 2010 Share Posted August 20, 2010 (edited) If I counted correctly (i may have lost count a couple times) it was stable up to 24 lines EDIT: Scratch that it's 25 lines if you count "Natures\d" j\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj\nj Edited August 20, 2010 by Delta Blast Burn Added some stuff Link to comment Share on other sites More sharing options...
Codr Posted August 20, 2010 Author Share Posted August 20, 2010 If I counted correctly (i may have lost count a couple times) it was stable up to 24 lines I have a change that could potentially fix it. Windows expects a CRLF (\r\n) instead of just a LF (\n) for new lines, but it obviously works with just \n. This may... somehow... be affecting you. Why it'd only affect you and nobody else is baffling, though. I can't get this change out for a while though, as the program is in a heavily modified state at the moment. Link to comment Share on other sites More sharing options...
Delta Blast Burn Posted August 20, 2010 Share Posted August 20, 2010 That's fine I can wait Link to comment Share on other sites More sharing options...
Delta Blast Burn Posted August 21, 2010 Share Posted August 21, 2010 (edited) codr, Thought you might want to know about this (look @ the attached pic) i noticed it when i was about to make an Aggron. EDIT: Found Another. Edited August 21, 2010 by Delta Blast Burn Found another error Link to comment Share on other sites More sharing options...
Codr Posted August 21, 2010 Author Share Posted August 21, 2010 Thought you might want to know about this (look @ the attached pic) Thanks, but it's already listed on the first post's issue list. Link to comment Share on other sites More sharing options...
TLPenn Posted August 21, 2010 Share Posted August 21, 2010 What program do we download it to? Link to comment Share on other sites More sharing options...
Codr Posted August 21, 2010 Author Share Posted August 21, 2010 What program do we download it to? I have absolutely no idea what you're asking. What's "it"? Assuming "it" is something valid to begin with, the question still doesn't make sense. Link to comment Share on other sites More sharing options...
Codr Posted August 25, 2010 Author Share Posted August 25, 2010 I just wanted to mention that I know there hasn't been any updates for a while (relative to what's typically done, at least). This is largely due to a lack of finalization of the new code for control positioning. (To allow multilingual text to display fully in every case.) It's also due to life changes that're going to limit my time on the program. I'll do what I can to have the beta finished before Black/White so I'll be able to start directly on those. I may throw in another quick beta update to fix the current issues as well. Link to comment Share on other sites More sharing options...
Bond697 Posted August 26, 2010 Share Posted August 26, 2010 any idea what this guy is talking about? http://projectpokemon.org/forums/showthread.php?10964-I-did-some-research-on-sav-and-pkm-files-yesterday i thought pokegen was pretty strict about not changing the save at all except for the few bytes it edits? Link to comment Share on other sites More sharing options...
Codr Posted August 26, 2010 Author Share Posted August 26, 2010 any idea what this guy is talking about?http://projectpokemon.org/forums/showthread.php?10964-I-did-some-research-on-sav-and-pkm-files-yesterday No, but maybe he/she'll enlighten us. i thought pokegen was pretty strict about not changing the save at all except for the few bytes it edits? It is. The only data it's coded (unless something is broken that I don't know of) to modify is the party/PC data, including a few extra bytes at the end of the PC data necessary to make them save properly. (The game does this as well.) The beta obviously has Pokedex support which may still be inaccurate... and that's why the warning on the first post is there. Link to comment Share on other sites More sharing options...
Bond697 Posted August 26, 2010 Share Posted August 26, 2010 yeah, i think he's using the beta and not realizing that it can do that. he likely didn't read the whole first post. i just tested 2.312 and both files were exactly the same after saving. Link to comment Share on other sites More sharing options...
MentalMeep Posted August 26, 2010 Share Posted August 26, 2010 I'm using the newest version of PokeGen, and I was psyched to see that there was a HP option in making your Pokemon's PID. I tested it using a Moltres. I set it to grass and everything worked fine, but when I went to the stat tab, it said its HP was water. Wtf? Link to comment Share on other sites More sharing options...
Codr Posted August 26, 2010 Author Share Posted August 26, 2010 I'm using the newest version of PokeGen, and I was psyched to see that there was a HP option in making your Pokemon's PID. I tested it using a Moltres. I set it to grass and everything worked fine, but when I went to the stat tab, it said its HP was water. Wtf? Look at the issues list on the first post. Link to comment Share on other sites More sharing options...
milkmeister Posted August 26, 2010 Share Posted August 26, 2010 Successfully just ran pokegen on mac! Woohoo!!!! Link to comment Share on other sites More sharing options...
danielchak2 Posted August 28, 2010 Share Posted August 28, 2010 I've just got a quick question.. It's like the better version of Pokesav right? Also what other things can you do with it, that pokesav can't do for HG/SS Link to comment Share on other sites More sharing options...
Desch Posted August 29, 2010 Share Posted August 29, 2010 Amazing tool -- but I have a problem with eggs. I searched through the first 26 pages, and no one else seems to have had this problem. As far as I can tell, I'm doing everything correctly. I'm running version 2.312. When I hatch an egg, it says "Met at lvl. 0", and nothing else. Is that a bug? Am I leaving information out that I shouldn't? Also, when it says "Egg apparently hatched.", what did I do wrong? Link to comment Share on other sites More sharing options...
Codr Posted August 29, 2010 Author Share Posted August 29, 2010 When I hatch an egg, it says "Met at lvl. 0", and nothing else. Is that a bug? Am I leaving information out that I shouldn't? The game seems to do this if the trainer information doesn't match your own. Also, when it says "Egg apparently hatched.", what did I do wrong? As always with this message, trainer information doesn't match. Link to comment Share on other sites More sharing options...
codemonkey85 Posted August 29, 2010 Share Posted August 29, 2010 The game seems to do this if the trainer information doesn't match your own. Hm... I don't think under the natural conditions of the game that line is ever supposed to say "Met at lvl. 0". I think the met information was probably input incorrectly. I have a Turtwig that I got as an egg from someone else. The lines are: Jun. 20, 2009 Link trade Egg obtained. Jun. 20, 2009 Jubilife City Egg apparently hatched. Link to comment Share on other sites More sharing options...
Codr Posted August 29, 2010 Author Share Posted August 29, 2010 Hm... I don't think under the natural conditions of the game that line is ever supposed to say "Met at lvl. 0". If this is the case, there's something I either don't know or am missing here. Link to comment Share on other sites More sharing options...
Desch Posted August 29, 2010 Share Posted August 29, 2010 Thanks for the feedback. I read 26 pages and scanned the rest, must have missed other people asking it -- sorry man. EDIT: Found out what was wrong. My SID is only 4 characters long, so I had to put a 0 in front of it. Link to comment Share on other sites More sharing options...
Codr Posted August 30, 2010 Author Share Posted August 30, 2010 EDIT: Found out what was wrong. My SID is only 4 characters long, so I had to put a 0 in front of it. This does not affect anything. 000000000000000000001 is still 1. Link to comment Share on other sites More sharing options...
Bond697 Posted August 31, 2010 Share Posted August 31, 2010 Hm... I don't think under the natural conditions of the game that line is ever supposed to say "Met at lvl. 0". I think the met information was probably input incorrectly.I have a Turtwig that I got as an egg from someone else. The lines are: Jun. 20, 2009 Link trade Egg obtained. Jun. 20, 2009 Jubilife City Egg apparently hatched. You're right, it's not supposed to. the only thing that changes is the "apparently". i tried trading myself eggs across flash carts, changing tid/sid, etc and couldn't get met at lv. 0 to pop up. i always thought it only said "met at lv. ##" when it was a caught poke. Desch, can you post the pkm? Link to comment Share on other sites More sharing options...
Lonx Posted August 31, 2010 Share Posted August 31, 2010 First of all, thank you Codr, for this handy program. I met two bugs, I think. 1.The Japanese pokemon which doesn't change name at all, will get a nickname flag after saved. 2.When you choose "Caught all" in pokedex editing, those pokemon which have only one gender will get two genders, and even can not be corrected separately. Link to comment Share on other sites More sharing options...
Shiryu Posted August 31, 2010 Share Posted August 31, 2010 Awesome program Just a minor bug: All my pokes are being checked as 'French' when they are actually 'English' [Origin]. And the 'Japanese' are being checked as 'German' [Origin] -Edit- Another bug, IVs: 31 / 30 / 30 / 31 / 31 / 31 are 'giving' Hidden Power Psychic, when it's actually Ice. Link to comment Share on other sites More sharing options...
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