Trigpoke Posted July 19, 2022 Share Posted July 19, 2022 I can't get the the randomizer to keep legends as starters it skips them and goes to the next Pokémon anyone have any thoughts how to fix this ? Link to comment Share on other sites More sharing options...
Trigpoke Posted July 19, 2022 Share Posted July 19, 2022 I am having trouble with getting the randomizer to keep legendary Pokémon as starters it keeps skipping to the next gift Pokémon that is not legendary any thoughts ? Link to comment Share on other sites More sharing options...
ChrisMack Posted July 23, 2022 Share Posted July 23, 2022 Is there a way to normalize the rate of randomized legendaries/mythics in the wild? Even with the EventsChance and LegendsChance at 0 it feels like these Pokemon are appearing in the wild encounters tables at a crazy rate. I am looking to create a truly random pool of Pokemon (Turning BST off and Legends/Mythics on), but it feels like I end up with pools that are chalked full of legends. . Link to comment Share on other sites More sharing options...
sora10pls Posted July 23, 2022 Share Posted July 23, 2022 14 hours ago, ChrisMack said: Is there a way to normalize the rate of randomized legendaries/mythics in the wild? Even with the EventsChance and LegendsChance at 0 it feels like these Pokemon are appearing in the wild encounters tables at a crazy rate. I am looking to create a truly random pool of Pokemon (Turning BST off and Legends/Mythics on), but it feels like I end up with pools that are chalked full of legends. . There are 84 total Legendary and Mythical Pokémon available in SWSH, and a total of 664 unique species of Pokémon available, which is ~12.65% of the total available Pokémon. You're bound to find a decent amount of them. Setting `EventsChance` and `LegendsChance` to 0 already "normalizes" the rate, as you said. This is not an issue and is working as intended. Link to comment Share on other sites More sharing options...
ChrisMack Posted July 23, 2022 Share Posted July 23, 2022 37 minutes ago, sora10pls said: There are 84 total Legendary and Mythical Pokémon available in SWSH, and a total of 664 unique species of Pokémon available, which is ~12.65% of the total available Pokémon. You're bound to find a decent amount of them. Setting `EventsChance` and `LegendsChance` to 0 already "normalizes" the rate, as you said. This is not an issue and is working as intended. I honestly didn't realize there were that many available, my numbers had it at like ~5% or less. Thanks for the input! Link to comment Share on other sites More sharing options...
Satoshi6 Posted July 31, 2022 Share Posted July 31, 2022 So I tried setting the shiny rate to always but I wasn't getting shiny's. Am I supposed to put the Exefs with the romfs in the atmosphere folder? or do I put it in a different location? Link to comment Share on other sites More sharing options...
Satoshi6 Posted July 31, 2022 Share Posted July 31, 2022 Oh nevermind. Wild Pokemon are shiny, the starter isn't affected by the shiny chance for some reason Link to comment Share on other sites More sharing options...
theSLAYER Posted July 31, 2022 Share Posted July 31, 2022 Are you talking about SWSH? I am unsure if the randomizer (without specifically removing the shiny lock for the encounter) would enable shininess for shiny-locked encounters/gifts. Pretty sure the starters obtained from Leon are shiny locked.. Link to comment Share on other sites More sharing options...
ChadTheDOLPHIN Posted August 1, 2022 Share Posted August 1, 2022 (edited) I am new to the randomizing process but am figuring it out quickly, but, I am trying to randomize PLA and have found out that when I randomize the "Trainers" section, it doesnt give any moves for any of the Pokemon, for any trainer. When a trainer throws out a Pokemon, the game says it has no more moves and uses Struggle. Should I be doing something else? Is it a bug, Or is it designed like that? Second, when I press randomize for static encounters it does not randomize any of the Pokemon there. Is there a way to get different Pokemon in those places? Or is it like that for the time being? Thank You for your time Edited August 1, 2022 by ChadTheDOLPHIN Link to comment Share on other sites More sharing options...
RihannaRTT Posted August 7, 2022 Share Posted August 7, 2022 Hello, I have a (hopefully) quick question. After editing the encounter tables for Sword, is there a quick way to have those tables work for Shield also without manually editing Shield in PKNX, because that's a lot of work. Renaming the folder to the Shield title ID seems to work for static encounters, but the wild pokemon are unchanged. Link to comment Share on other sites More sharing options...
RottingCrow Posted August 8, 2022 Share Posted August 8, 2022 When i try editing the shiny rate in Shield is get the error message "value cannot be null, parameter name: path 1" is there any way around this? Link to comment Share on other sites More sharing options...
Yuutoo Posted August 13, 2022 Share Posted August 13, 2022 Hello! I wanted to edit Shiny Rates for Pokemon Legends Arceus but I'm not sure how to do it, maybe make it 1/256 or something like that Link to comment Share on other sites More sharing options...
Sphealeo Posted August 19, 2022 Share Posted August 19, 2022 Is it possible to edit the price of items, or how effective Potions and the like are? I'd very much like to undo the Gen 7 nerf there. Furthermore, when I try to add new secondary effects to moves that originally didn't have them (such as making Dazzling Gleam lower accuracy, or Strength have a 50% chance of raising user's Attack), even when I copy it exactly from other moves (in this case, Mud-Slap and Metal Claw), it doesn't work. Not sure why. Link to comment Share on other sites More sharing options...
amorimpkmn Posted August 27, 2022 Share Posted August 27, 2022 Hello guys, I'm trying to just randomize wild encounters on Pokemon Sword for yuzu and everytime I try to open the dump file on pkNX, I get the following error: "Failed to initialize ROM data. Please ensure your dump is correctly set up, with updated patches merged in (if applicable)" Any fix for this? Thanks. Link to comment Share on other sites More sharing options...
Kaphotics Posted August 28, 2022 Author Share Posted August 28, 2022 6 hours ago, amorimpkmn said: Any fix for this? Do what the message says. Dump your game data correctly with the patch content merged, as per the readme. Link to comment Share on other sites More sharing options...
AntyCrix Posted August 29, 2022 Share Posted August 29, 2022 is there an official guide somewhere as to what each of the options does? i've got everything pretty much down but i can't figure out how to randomize ground items, if that's at all possible. Link to comment Share on other sites More sharing options...
MahinKesore Posted September 5, 2022 Share Posted September 5, 2022 Hi all, I'm having some trouble forcing double battle on Pokemon Sword. Sorry if this isn't the tright place to ask this question, hopefully someone can lead me to the right direction. I'm trying to make a randomized version of this game for me to play with these specifications. - forced doucle battles - x 1.2 trainer levels - randomized wild pokemon and starters - randomized items (not stuff like potions and poke balls in shops though) My main issue is with the forced double battle section in the trainer section of Pknx. It doesn't seem to work if too many things are changed in the trainer settings but by default a lot is on like, randomized trainer pokemon, abilities and moves. Its hard to just change the trainer battle into double battles. Maybe I'm missing something ehre. Any help is much appreciated. Thanks Kind regards, Mahin Link to comment Share on other sites More sharing options...
Foofei Posted September 10, 2022 Share Posted September 10, 2022 I am new to this. I have successfully randomize the main game from my switch via pknx. But how can i randomize the crown tundra dlc? I cant seem to dump the dlc together with the main game. Whenever i dump the dlc it just gives me keyfile.dat Any experience users to help me on this? Link to comment Share on other sites More sharing options...
Smoothpapi Posted September 12, 2022 Share Posted September 12, 2022 Can somebody post the latest version of PkNX? I tried everything I found online and I can't seem to download the Application itself. If I manage to get the Pknx.exe file, I can't seem to open. Link to comment Share on other sites More sharing options...
Kaphotics Posted September 12, 2022 Author Share Posted September 12, 2022 2 hours ago, Smoothpapi said: Can somebody post the latest version of PkNX? I tried everything I found online and I can't seem to download the Application itself. If I manage to get the Pknx.exe file, I can't seem to open. Read the first post. Unzip all files, and ensure you have the net46 runtime (or higher, 4.8) installed. Link to comment Share on other sites More sharing options...
Mindinfinity Posted September 17, 2022 Share Posted September 17, 2022 (edited) Is there a way to add another moves' effects to a different move? Ex). Allowing the move, "Surf" to have the added effect of "Soak". Or the move, "Wicked Blow" to have the effect of "Super Fang" or "Nature's Madness". Edited September 18, 2022 by Mindinfinity Link to comment Share on other sites More sharing options...
ilaydavid15 Posted October 11, 2022 Share Posted October 11, 2022 (edited) how to fix this? i want to edit the shiny chance i don't know how Edited October 11, 2022 by ilaydavid15 Link to comment Share on other sites More sharing options...
Kaphotics Posted October 11, 2022 Author Share Posted October 11, 2022 1 hour ago, ilaydavid15 said: how to fix this? i want to edit the shiny chance i don't know how Fix it by dumping your ROM correctly (completely). Link to comment Share on other sites More sharing options...
ilaydavid15 Posted October 11, 2022 Share Posted October 11, 2022 i have romfs and exefs Link to comment Share on other sites More sharing options...
Kaphotics Posted October 11, 2022 Author Share Posted October 11, 2022 3 hours ago, ilaydavid15 said: i have romfs and exefs As per the error message, you do not have main.npdm in your ExeFS folder. Link to comment Share on other sites More sharing options...
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