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Sphealeo

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Everything posted by Sphealeo

  1. When it comes to Sword/Shield, will this tool ever support altering the type chart, editing more item values (such as how much HP Potions recover), or editing shop inventories? Those things are in pk3DS, but still not in pkNX.
  2. I'd personally love to play this ROM hack, like with SacredGold, BlazeBlack and the original BlazeBlack 2, but...why add Fairy, and replace old "useless" moves (which could've been made more useful with some basic slight tweaking, like you did with Cut and Strength) with future-gen moves? That just removes all interest I might've had, as this is still Gen 4 at heart, not Gen 6+, and replacing Luster Purge and Mist Ball deprives the Latis of their signature moves - not to mention the straight-up nerfing as a result of Volt Tackle -> Wild Charge. Ugh. Oh, and "updating moves to USUM" by its very nature means nerfing special moves (Flamethrower, Ice Beam, Thunder, Hydro Pump, Leaf Storm, Draco Meteor, etc.) which is also a straight-up downgrade. So, no thanks. Could've been amazing; let down by some very unfortunate and unnecessary changes to what's supposed to be Gen 4 Platinum. This isn't Luminescent Platinum, where Fairy and nerfed moves (and, unfortunately, removed moves) would make a lot more sense.
  3. Is it possible to edit the price of items, or how effective Potions and the like are? I'd very much like to undo the Gen 7 nerf there. Furthermore, when I try to add new secondary effects to moves that originally didn't have them (such as making Dazzling Gleam lower accuracy, or Strength have a 50% chance of raising user's Attack), even when I copy it exactly from other moves (in this case, Mud-Slap and Metal Claw), it doesn't work. Not sure why.
  4. Trying to edit Let's Go Eevee wild encounters, but this unhandled exception always pops up: Everything else works just fine, just not Wild, so...why's this appearing?
  5. Is it possible to unlock the PSS in ORAS early? Unlike in XY, the PSS (and with it, O-Power usage, Super Training and Pokemon-Amie) is locked behind helping Wally, which requires battling May and at minimum one Route 102 Trainer (the Youngster).
  6. 010 Editor has a "Find in Files" option, so I decided to search my dumped X romfs/a/ folder (and its subdirectories) for the hex string "00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 0E" (i.e. the first line of importance in the 101-byte file @Kaphotics posted in 2017). 010 found 24 instances of that hex string, all in a/1/8/9, as should be shown in the attached image. I assume that if the 24 sets of Kaphotics' 101 bytes are zeroed out, XY would have its banlist removed? Hopefully someday someone will figure out Item Clause...the only thing left that could be done to make these Battle facilities perfect.
  7. Could you please work out how to edit Fighting Dojo rematches in HGSS? Having to call each Gym Leader individually on a specific day and time, then only being able to battle them once before having to redo that tedious process, is annoying, and I'd honestly like to see it added to PKHeX. Also, seeing the new larger sprites intermixed with the older smaller ones is a bit of a bugbear for me; dunno why you removed the option to just stick with the old sprites throughout...
  8. ...Not exactly what I was searching for, honestly. I've opened my HeartGold ROM with Spiky's DS Map Editor (SDSME), and there's almost a thousand different scripts - I'm trying to find the script(s)/function(s) that handles "call a Gym Leader on specific day and time period to arrange a rematch" (in order to remove the day/time requirements), the beginning of the game (to figure out how the game chooses Ethan or Lyra for PC), and Fighting Dojo (to prevent Gym Leaders from leaving once battled). I'd like to locate them via text references (i.e. "which script/function uses Text 219?"), but annoyingly enough multiple scripts use "Message 0x2" and "Message 0x3" instead of pointing to specific Text numbers, making that approach all but impossible. I don't know how else to narrow the three things I want down.
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