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pkNX: Nintendo Switch ROM Editor & Randomizer


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On 9/17/2023 at 11:43 AM, domxen said:

I get an error when I try to open Scarlet romfs in the latest version of PKNX.

Does this mean that PKNX is not yet compatible with the DLC since it was working fine until I applied DLC1?

error.png.8e3050524ed4c1bd9f1ec6c8de601a6a.png

I changed the dump and it worked. But the following error appeared. XD

 

dump.png

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On 9/12/2023 at 6:56 PM, Arkadeusz91 said:

Hi,

I might be dumb or sth but everyone posts screenshots of their PkNX and there is option "Wild" which is (I assume) way to change the wild encouters. And my PkNX after loading Sword romfs looks like this... How can I Change the wild encounters then?

Przechwytywanie.PNG

Can anyone help me with that?

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Ok. so I found the option to randomize wild encounters (probably) but when I click it, it throws an error. It says "Must be less than number of sub- tables (Parameter 'numWeatherTables') Actual value was 9". Full log below

Quote

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Must be less than the number of sub-tables (Parameter 'numWeatherTables')
Actual value was 9.
   at pkNX.Structures.FlatBuffers.SWSH.EncounterTable8Util.AllWeatherTablesIdentical(IList`1 subtables, Int32 numWeatherTables) in D:\a\1\s\pkNX.Structures.FlatBuffers.SWSH\Gen8\Wild\EncounterTableUtil.cs:line 277
   at pkNX.Structures.FlatBuffers.SWSH.EncounterTable8Util.GetLines(EncounterArchive t, IReadOnlyDictionary`2 zone_names, String[] subtable_names, String[] species)+MoveNext() in D:\a\1\s\pkNX.Structures.FlatBuffers.SWSH\Gen8\Wild\EncounterTableUtil.cs:line 263
   at System.IO.File.InternalWriteAllLines(TextWriter writer, IEnumerable`1 contents)
   at pkNX.WinForms.GameDumperSWSH.DumpWilds() in D:\a\1\s\pkNX.WinForms\Dumping\GameDumperSWSH.cs:line 372
   at pkNX.WinForms.DumperSWSH.B_Wild_Click(Object sender, EventArgs e) in D:\a\1\s\pkNX.WinForms\Dumping\DumperSWSH.cs:line 35
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
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----------------------------------------
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    CodeBase: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/7.0.7/System.IO.MemoryMappedFiles.dll
----------------------------------------
System.Diagnostics.FileVersionInfo
    Assembly Version: 7.0.0.0
    Win32 Version: 7.0.723.27404
    CodeBase: file:///C:/Program%20Files/dotnet/shared/Microsoft.NETCore.App/7.0.7/System.Diagnostics.FileVersionInfo.dll
----------------------------------------

************** JIT Debugging **************


 

 

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  • 3 months later...

SERIOUSLY Wanting help! I cannot find online ANYWHERE a fix for this and I am getting this error and many others are too! 
I am using Yuzu to do a full dump of pokemon sword (DLC 1 and 2 included) Version 1.3.2 and get this every time I try and open the dumped files in PKNX. I have tried with a few versions of pknx too all have the same error. I saw that some people said there are too many files? What files are ok to delete to get it working then? I don't want to delete files/folders that are needed and mess up. 
If someone can get help with this and get it working I will LITTERALLY pay them! I really want this working for my content creation and am at a total loss. PLEASE help. 

error.png.8e3050524ed4c1bd9f1ec6c8de601a6a.png

image_2024-01-02_012304237.png

image_2024-01-02_012331044.png

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Hey i have a question. I do a randomizer Soullink with my friend and we randomized the trainer and also the wild pokemon. My question now is is it normal that every trainer has like pokemon in 1st Evolution and also wild pokemon. We didnt found till now trainers or wild pokemons who are like fully evolved or are really strong and it makes it like a little bit boring. I mean on the randomizer for the 3ds titles there was like sometimes that your rival has on the start Arceus or like a Charizard. Is it possible to get a really nice mix?

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  • 1 month later...

Hi, I'm getting a crash when trying to save changes to the Common and Script editors. I've put the crash report here: https://pastebin.com/umwzX5E3. The message is "Specified argument was out of the range of valid values", but this happens even if I don't change anything.

This issue was raised months ago on GitHub here: https://github.com/kwsch/pkNX/issues/343, and someone claimed to have solved it, but was instructed to make a pull request instead of sharing a fixed version, and they seemingly never did that.

I'm running the version from the January 31st 2024 pipeline.

Edited by Isol8iv
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Hi, I´m getting an error when I try to change the shiny rate for Pokemon Let's Go Pikachu, I've been searching for a solution but I don't find nothing.
image.png.d9eec6561327bade1604d504e245399a.png 

I also used PKNX to randomize my game and it worked, so I believe the problem is not from version of my PKNX.
Does anyone knows how to fix it or other program I can use?

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20 minutes ago, ZezocaChan1 said:

Hi, I´m getting an error when I try to change the shiny rate for Pokemon Let's Go Pikachu, I've been searching for a solution but I don't find nothing.
image.png.d9eec6561327bade1604d504e245399a.png 

I also used PKNX to randomize my game and it worked, so I believe the problem is not from version of my PKNX.
Does anyone knows how to fix it or other program I can use?

Dump the exefs and get the main file, should be self explanatory. The program is not able to find it where it's listed.

Randomizing doesn't reference the exefs, only a few things may need to modify it.

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  • 4 weeks later...

Hey, I've tried a few different times to get PLA to randomize.  Able to load files no problem in PKNX, but whenever I plug them back in, no pokemon spawn at all.  Tried about 6 months ago and tried again with the newest build.  A quick google search shows that this seems to be a common theme with PLA on the switch, not sure if there is a fix.  Happy to post any additional information that might be relevant.

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  • 2 weeks later...
26 minutes ago, kvntrp said:

can i used pknx with out a modder switch????

pkNX is a ROM editor; to edit a ROM, you need a hacked switch to dump your game data. Without a modded/hacked switch, you can't obtain the files or even load them back to your switch -- your switch needs to be modded to use the files too.

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Hello all! 

  • I'm having some issues getting the randomizer to work on my switch and was hoping to get some help!
  • I run the nx dump tool rewrite and dump the usergame titles, dump romfs and exefs
  • connect switch to pc pull the folder named for sword onto my computer and then open with pknx
  • randomize wild and static encounters, as well as fill as spaces, checking the list it looks like everything is random then save
  • the file that i open in pknx now has a romfs and exefs folders next to the sword id folder, but then inside of that ID folder is another romfs and exefs

I think my problem is I'm putting the incorrect files onto my switch, but I've been trying for days and have tried all different combinations of folders and files in different locations with and without sub folders and I'm stumped any help would be appreciated! 

(once I have the output folder from pknx I can post a photo of that too currently working on getting the sword id file back onto computer which takes 800 years)

image_2024-03-23_113219029.png

image_2024-03-23_113232804.png

image_2024-03-23_143029433.png

Edited by Zasnies
added final image of folders
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