jojo12100 Posted October 27, 2018 Author Posted October 27, 2018 Finally tested Let's Go Demo at PGW (even if I spent a lot of money and time) and I have mixed feelings about it: -first graphics are great, not as much as XY unfortunately -then the Pokeball used as a joycon, in fact if correctly configured (which was the case for me but not my neighbourhood) is really accurate (contrarly to what most people said) Of course because it was a demo a lot of unusual Pokemon appeared in the wild (Bulbasaur, Eevee ...) but what surprised me was a wild Pidgey with Mirror Move ( a move it cannot learn until very late) and the fact this move failed when it was used to imitate Sizzly Slide (like Dark Void or HyperSpace Fury in fact). The huge problem during the demo (and I think the game too by extension) was wild Pokemon harassement, I mean if you complained about wild Zubat in caves you didn't see anything. Seriously I had only 10 minutes to play and was attacked by 5 kamikaze Rattata. I spent all my time trying to escape trainers and wild Pokemon. Seriously GF you had the answer for trainers in GS demo and thinking a game where wild Pokemon are rare (maybe not like in XD) can make players thinking about ecosystem (you know the idea you started in Black/White) so why??? And if you were afraid of huge changes of the formula it's clearly not the case, yeah they changed catching method (except for legendaries where apparently you have to fight them first) but the other mechanics and ideas are present. And that's clearly a problem after Breath of the Wild revolution you can't do anymore a game so limited, it's frustrating and disappointing. Remember what I wanted the most for new games was a real exploration, not new dual types Pokemon (which was 2nd in my list). But if Let's Go is clearly not an amazing game it can be fun, at least waiting for the new generation. Oh and I asked about demo archives and they said to me that they were automatically destroyed after events so if there is a leak: it comes from an employee that kept one or GF itself.
jojo12100 Posted December 2, 2018 Author Posted December 2, 2018 Ok, will try to get back in business even if PGO quest is not over yet (still missing Present Pikachu without hat) and now we're also looking for all PC10 Kanto Pokemon for Underleved too. Seriously, I'm fed up of PGO and with that restrictive game that was Let's GO, GF should really work hard to make me hope again about gen8 and the future of the licence. But for now here on this thread here the upcoming projects: -Illusion Forest Legendary Beasts : it seems that the game generates them but we still don't know where. But if they can be shiny they should exist somewhere -USUM Punishment Murkrow: an unreleased egg move, dig on a way to legitly get it if possible -XD Munchlax (still waiting for @StarsMmd datas) And many others later if you're interested!
jojo12100 Posted December 2, 2018 Author Posted December 2, 2018 Shadow Loudred picture finally The file is only half-coded but I got it guys !!!!!!!!!!!!!!!! Loudred.xdpkm Need help to decrypt it, the Torkoal on the right is almost fine but the Carvanha on the left has the same problem (because they are shadow I guess). Chartor.xdpkm Carvanha.xdpkm Mysdibule.xdpkm Absol.xdpkm Draby.xdpkm Duskull.xdpkm Tarinor.xdpkm Chenipotte.xdpkm Spoink.xdpkm Nirondelle.xdpkm Trapinch.xdpkm Gulpin.xdpkm Makuhita.xdpkm Snorunt.xdpkm Dynavolt.xdpkm Shroomish.xdpkm Feebas.xdpkm So the 2 shadow have their moves missing: Shadow Blist and Shadow Hold + 2* 01 76. Don't know what's hiding behind the hex index I have stops at 01 75. Plus I can't know what normal moves are hiding Shadow Blist and Shadow Hold because Dolphin is a *** for RAM-editing and editing your save won't work unfortunately. Need help for that @StarsMmd too. 1
SwagKey Posted December 3, 2018 Posted December 3, 2018 Sadly I don't really have anything to contribute other than some memory dumps of some "demo shinies" from the GS demos. It's a pain to see if they remain shiny when pasting the memory into the final Japanese Gold every time I find and dump one though. I know it's possible to happen with the right DV combination and that's what I'm aiming for. I even got some from the PC debug. No demo shiny Kurstraw though which makes me sad. :(
jojo12100 Posted December 16, 2018 Author Posted December 16, 2018 I never realised that Cruz (Kurusu) was a proto-Popplio until HoopsandHipHop last video so now I'll work on a way to transfer it to gen7 via Bonsly trick. I just have to. Edit: I did my best. 728 - アシマリ - 216E49CE86A4.pk7 ProtoPopplio.DMP
theSLAYER Posted December 16, 2018 Posted December 16, 2018 4 minutes ago, jojo12100 said: I never realised that Cruz (Kurusu) was a proto-Popplio until HoopsandHipHop last video so now I'll work on a way to transfer it to gen7 via Bonsly trick. I just have to. Different moveset, and different typing, I say don’t worry about it. I had ? From gen III that had the index 410, and they didn’t transfer up to gen IV. They arguably different Pokémon, I say don’t worry about it.
jojo12100 Posted December 16, 2018 Author Posted December 16, 2018 Done @theSLAYER Another thing that could be cool is to upload Red's team from Let's GO but I don't know if tools already exist for that. 1
theSLAYER Posted December 16, 2018 Posted December 16, 2018 16 minutes ago, jojo12100 said: Done @theSLAYER Another thing that could be cool is to upload Red's team from Let's GO but I don't know if tools already exist for that. We probably should upload what we currently have to the prototype event gallery
jojo12100 Posted December 16, 2018 Author Posted December 16, 2018 5 minutes ago, theSLAYER said: We probably should upload what we currently have to the prototype event gallery Maybe for GS demo but datas were a bit altered especially for Leafeon, gen4 evolutions and Popplio. Certainly not for new XD Shadow because we're missing their attacks (I need @StarsMmd 's help for) Which ones were you thinking about?
jojo12100 Posted December 19, 2018 Author Posted December 19, 2018 Seen today on my Twitter. Beta Cubone, Pinsir, Scyther, Lapras, Tentacool Beta Gastly, Rhyhorn, Arcanine, Gyarados, Cloyster Beta Galeking?, Tortank, Staryu, Tangela
Aurum Posted December 19, 2018 Posted December 19, 2018 It's quite interesting that Omega has the same ID as Mew. So it's safe to say that Mew was filled into a MissingNo slot... in my opinion, at least.
theSLAYER Posted December 20, 2018 Posted December 20, 2018 I feel as though placing Omega next to Blastoise was something done intentionally. It looks like an all Mecha'd up Blastoise, tho the cannons are missing. It could also be some kind of mecha'd up Slowpoke/Slowbro? The nose/mouth structure looks rather similar. I know the beta Gyarados looks nothing like the present day one, but it kinda reminds me of the Venipede line in Gen 5.. edit: @jojo12100 to answer your questions, anything that was contributed to here but not have their own pages in Prototype gallery, probably should be uploaded over there. It's probably easier to look through a gallery to find the files you want (plus have the relevant info in the descriptions), than for users to browse through a 41 page thread.
jojo12100 Posted December 31, 2018 Author Posted December 31, 2018 The mystery is growing about Illusion Forest legendary beasts. Actually I searched around Zoroark datas in the RAM in order to find something but all I got were empty slot and that strange thing (which can be the key of the mystery but I don't understand what it is). GameEvent.bin Plus I noticed something weird at the same place @theSLAYER found the Entei/Raikou/Suicune notes, just before the fight I found that: Edit: At the same place after the illusion is broken My theory for the moment is that the game generates the sprite and the nickname of a legendary beast and that's all. But it doesn't make sense if they can be shiny. Because a PID must be generated to do so and it seems to not use the same as Zoroark. What the hell did GF do? It totally explain why it's shinylocked but why didn't they generate one instead of using that weird trick? At least it can explain why we don't have that trick anymore since but I really don't understand it. In any case if an upcoming day we found the datas don't hope too high. The beast will have Zoroark ability, gender and attacks. Edit2: If you catch the legendary beast without any damage like with a MasterBall it'll display the following message: 1
jojo12100 Posted January 12, 2019 Author Posted January 12, 2019 Yesterday night I had fun turning Missignos into Gen2 Pokemon thanks to Chickasaurus GL researches, using Old Man and Ditto glitches, and it reminds me how much fun it was. I didn't feel that emotions since ORAS and it makes me think we lost something today in the franchise. Maybe it was the taste of unsolved mysteries, maybe the culture of glitches ? For those interested you can only obtain Ho-Oh via Ditto Glitch and Lugia is faster via Old Man Glitch.
jojo12100 Posted January 19, 2019 Author Posted January 19, 2019 Did you know Pokemon Snap was first developped as a Nintendo 64DD game? It was meant to have a 64th Pokemon (Ekans), 2 more stages (a safari and a ghost one) and even a boss. Thanks LavaCutContent for the informations.
SwagKey Posted January 21, 2019 Posted January 21, 2019 Here's something not exactly related to the main games. I used SkyEditor to extract the Grovyle, Dusknoir, and Shiny Celebi from the final special episode so you can insert them into the main game. It's not much, but since they're unobtainable outside of the special episode I thought it would be nice to have. It should technically be possible to extract the other special episode Pokemon by replaying their special episode then using SkyEditor to extract them. Not sure about the temporary members during the main story though (Bidoof during the expedition, Chatot during Brine Cave, etc.) Grovyle.skypkm Dusknoir.skypkm Shiny Celebi.skypkm
jojo12100 Posted February 13, 2019 Author Posted February 13, 2019 Great news everyone the demo of Let's Go has released today! Can I ask to someone with a hacked Switch to dump the Pokemon inside (team ...)? 1
Ruby Genseki Posted February 15, 2019 Posted February 15, 2019 Hiya, it's been some time. Work has kept me busy so all I've been doing in the forum during the last few months is lurking every now and then to keep myself up-to-date with stuff. On 1/21/2019 at 1:07 AM, SwagKey said: It should technically be possible to extract the other special episode Pokemon by replaying their special episode then using SkyEditor to extract them. Not sure about the temporary members during the main story though (Bidoof during the expedition, Chatot during Brine Cave, etc.) Just wanted to comment on this, as I recently replayed the game and in fact extracted all special ep. Mons. ...They've been modified since then, but nothing restarting the special eps. and extracting'em again can't fix. Regarding the temporary members, though, as far as my capabilities and patience go, they can't be easily extracted -- at least I was unable to.
jojo12100 Posted February 17, 2019 Author Posted February 17, 2019 Finally be able to download the demo of Let's Go, unfortunately you can't download them if you already have Let's Go Pikachu/Eevee (shame). It's almost identical to the version I tested in October except they removed the time limitation. Please if someone can extract the 6 members of the teams in each version and catch the exclusive wild Pokemon I'll be grateful. I took some pictures of the Pokemon I found inside. Demo.zip
theSLAYER Posted February 17, 2019 Posted February 17, 2019 17 minutes ago, jojo12100 said: Finally be able to download the demo of Let's Go, unfortunately you can't download them if you already have Let's Go Pikachu/Eevee (shame). It's almost identical to the version I tested in October except they removed the time limitation. Please if someone can extract the 6 members of the teams in each version and catch the exclusive wild Pokemon I'll be grateful. I took some pictures of the Pokemon I found inside. Demo.zip Are you able to save in the demo? If not, the only way to extract them would probably be a RAM dump, and I don't know of any public methods so far..
jojo12100 Posted February 17, 2019 Author Posted February 17, 2019 2 hours ago, theSLAYER said: Are you able to save in the demo? If not, the only way to extract them would probably be a RAM dump, and I don't know of any public methods so far.. Well the button is there but you can't use it. Before thinking of RAM dump maybe with walk through wall cheat codes we can force it? If someone can download both for studies, even later, it'll be great too.
theSLAYER Posted February 17, 2019 Posted February 17, 2019 11 minutes ago, jojo12100 said: Before thinking of RAM dump maybe with walk through wall cheat codes we can force it? are cheat codes even a thing on the Switch? lol My Switch isn't updated to 7.0.0, so I won't be able to DL it from the eShop until a safe CFW update that works with 7.0.0
jojo12100 Posted February 17, 2019 Author Posted February 17, 2019 Just now, theSLAYER said: are cheat codes even a thing on the Switch? lol My Switch isn't updated to 7.0.0, so I won't be able to DL it from the eShop until a safe CFW update that works with 7.0.0 I'm waiting for a safe hacking method that works with the last version too in order to upload the underleved I collected so I guess all we have to do is to wait until better days. But I don't think the demo will stay online forever that's why I request to download it before it's too late. At least they downloaded it and gave us access to it not like XY demo.
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