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Everything posted by SwagKey

  1. I found another Pokemon in the Japanese Diamond Debug...but it's impossible to acquire without some memory extraction. There's an option in one of the debug menus that tests the deliveryman for events which just so happens to place him in the marts with every event item available, including the unreleased Azure Flute...plus some sort of Pokemon. You must have an extra slot in your party to acquire it, but once you do so the game crashes. Not even pressing the combination to bypass these sort of crashes works and leaves you stuck at the screen, forcing a reset to before you acquired it. I have no idea what delivered Pokemon is behind that crash, but I can't get it.
  2. Found twelve more Pokemon in the Japanese Diamond debug. Two options in one of the debug menus place six predetermined Pokemon in Pal Park to capture. Each have a PID of all zeros with a Hardy Nature, IVs and EVs are all zeros, and the OT name is blanked out which errors out the game if they are viewed at all. ID and Secret ID may be random but I didn't test much on that. Anyways, here they are: 001 - フシギダネ - 898A00000000.pk4 006 - リザードン - 02E500000000.pk4 035 - ピッピ - 9CFF00000000.pk4 072 - メノクラゲ - 31FD00000000.pk4 128 - ケンタロス - 232600000000.pk4 148 - ハクリュー - 372400000000.pk4 007 - ゼニガメ - 185400000000.pk4 008 - カメール - 5A8900000000.pk4 010 - キャタピー - CB7900000000.pk4 015 - スピアー - 902700000000.pk4 027 - サンド - DF9500000000.pk4 027 - サンド - F40700000000.pk4
  3. It may seem like a bit much, but could someone get me an extra code since I lack the means of obtaining one myself? I have Let's Go Pikachu and would really like the shiny Eevee.
  4. A German demo of Pokemon Silver was released a few days ago, but it's not too interesting. It has the exact same start as the final and blocks you off before you get to Violet City. What is nice is that you can save in the demo...but it always locks the Continue option off so save states and walk through walls are the only way to progress. At least the save file loads in PKHeX with no issues for extraction. I guess you COULD try to get stuff in the demo, but it wouldn't count for much.
  5. As much as I don't want to bump this up, has any progress been made? Seems like the major hurdle is cracking the save encryption before editing.
  6. Aww, that's too bad. Guess it wasn't a save issue after all. That's still a pretty stupid restriction to render your cart immediately dead after sending it. Cheating multiple Manaphys or not, outside of flashcarts and emulation, we're going to run out of fresh Pokemon Ranger carts eventually and the Manaphy eggs will go with it.
  7. I know this may seem redundant considering that we have save files ready to send it over, but they also contains save data already on it and I want to keep my progress on my actual cartridge. Is there a flag in the save data that keeps track of whether the Manaphy egg was sent or not? I assume there is, for I want to find out if it's possible to roll it back in a hex editor to make the egg able to be sent again.
  8. Here's something not exactly related to the main games. I used SkyEditor to extract the Grovyle, Dusknoir, and Shiny Celebi from the final special episode so you can insert them into the main game. It's not much, but since they're unobtainable outside of the special episode I thought it would be nice to have. It should technically be possible to extract the other special episode Pokemon by replaying their special episode then using SkyEditor to extract them. Not sure about the temporary members during the main story though (Bidoof during the expedition, Chatot during Brine Cave, etc.) Grovyle.skypkm Dusknoir.skypkm Shiny Celebi.skypkm
  9. I actually used that event as an inspiration.
  10. Sorry for the delay, but I got some interesting submissions that I thought would be pretty nice.
  11. Eh, I might as well try this out. Anyone know where I could possibly make one of those fake cards everyone has been posting?
  12. I'm getting system errors when trying to run it.
  13. Sadly I don't really have anything to contribute other than some memory dumps of some "demo shinies" from the GS demos. It's a pain to see if they remain shiny when pasting the memory into the final Japanese Gold every time I find and dump one though. I know it's possible to happen with the right DV combination and that's what I'm aiming for. I even got some from the PC debug. No demo shiny Kurstraw though which makes me sad. :(
  14. If I may ask for a small feature implementation, would it be okay of you put a little star symbol next to the dumped Pokemon's filename if it ends up becoming shiny in both the demo and final? It's technically possible to happen if you get the correct DVs and I got a ton of DMP files that I have to manually insert into Japanese Gold to see if the stats add up to a shiny in the final. It would be less of a hassle for me if something like that was implemented.
  15. Didn't you say that Charm Snorlax is exclusive to breeding in Gold and Silver, not Crystal?
  16. This is a little bit off topic here, but I think I figured out why some Pokemon is GSC have Charm as an egg move. If you look in the Spaceworld demo's disassembly and go to Level Up movesets it reveals that both Cubone and Marowak could learn Charm at the time! From a technical standpoint then, if breeding was implemented in the demo, you could breed with them to get Charm on Bulbasaur and Snorlax, then for Oddish you just chain breed with the Charm Bulbasaur. What's not answered though is why some are version exclusive. By the way, I also heard that in the MYSTRY Mew save file there was a Blastoise registered in the Hall of Fame. You think it would be possible to recreate it? Sounds like an interesting project.
  17. Hahahahah, that's my custom tournament you posted there! And yes, I still have it on my PC.
  18. I kind of figured that was the case. You still have my support.
  19. As much as I'm really looking forward to someone finally making a complete game out of the scrapped concepts, I do wish the demo rom was used as the base instead of Crystal. Don't get me wrong your work looks amazing, it's just an inconsequential gripe in the back of my head. Even so, you got my interest and I'm hoping to see more come out of this.
  20. I was searching for a demo shiny Pikachu and got these instead. Thanks to a glitch involving Sketch I couldn't afford to waste a turn attacking Smeargle. Here's the three demo shiny Oddish and the demo shiny Raticate after trading to Japanese Blue. 020 - ラッタ - FCEC.pk1 043 - ナゾノクサ - 65F4.pk1 043 - ナゾノクサ - 766E.pk1 043 - ナゾノクサ - AFDC.pk1
  21. Yeah, you should probably swap over to the BGB emulator if you want more accurate things in the demo. It's recommended by the fan translators after all. I'll try to see what I can do about the battle debug if that's how you got those last few proto mons. If it's worth anything, I also heard that the unused Burned Tower Entei event exists in the demo somewhere, but with the drastically different region I can't determine where that would match up with the final. Even then, with the lack of scripts outside the demo area it would probably be impossible anyway.
  22. I didn't get a "Johtan" Leafeon through resetting, but I ended up getting these instead...on the same save file no less! In the process I saw one shiny Flambear, two shiny Cruz (including the one pictured above), and a shiny "Johtan" Noctowl in the PC. Here's the "demo shiny" Slowbro I got after trading to Japanese Blue. 080 - ヤドラン - 89B3.pk1
  23. Pikachu can be found in Silent Hill during the daytime I think, but it's a very rare encounter. I got mine there and accidentally leveled it up a few times as I was searching for "demo shinies."
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