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Everything posted by Aurum

  1. Oh, well, no clue then, sorry. Thought you didn't know about the option. Good luck, tho
  2. The options menu allows you to switch between Shift and Set battle styles. No need for any hacks.
  3. I never figured out the item data nor the entire move system. Also, the game only allows one HM, it's not an issue with the tool I don't intend to continue the tool since there's work on disassembling the game by pret.
  4. Nice to see somebody finally making a Red Rescue Team mod. I suggest clearing version exclusive Pokémon using my tool (PMDe) so that every Pokémon can be encountered.
  5. I suppose you downloaded the source code only. For precompiled builds, look into the Releases section.
  6. The DS Version would be Blue Rescue Team. This editor is made for Red Rescue Team only (the GBA game).
  7. https://github.com/SunakazeKun/AlmiaE After a long time, I've decided to publish an update that has been in the works for some time now. This fixes a ton of bugs, cleans up the code a bit, revises all the editor UIs and handles LZ10 and LZ11 (untested) decompression. Have fun. Now, there's v0.6 which supports both decompression and compression in LZ10 and LZ11 formats! Also, some target sprites and descriptions have been revised.
  8. It's quite interesting that Omega has the same ID as Mew. So it's safe to say that Mew was filled into a MissingNo slot... in my opinion, at least.
  9. AlmiaE is an editor for Pokémon Ranger: Shadows of Almia featuring a Pokémon and Map editor. A detailed list of editable aspects can be found below. It is coded in Java and developed using the Netbeans IDE. Several icons were taken from Pretty Office Icons sets. More information and download links can be found on the Github repo: https://github.com/SunakazeKun/AlmiaE I'll publish my docs describing the map formats soon. Current features edit Pokémon base stats edit map data (Pokémon, NPCs, targets, ...)
  10. Well, what I can tell you is that the location header won't show if the destination landmark is the same as the previous map's landmark.
  11. Afaik, there is no scripting instruction to disable the location display, but it won't appear if your map is set to be a Gate or Indoor area. It would be a bigger pain to implement what's missing in the demo rather than in the Crystal ROM base.
  12. Progress update Here are six new screenshots showing some more locations and new Pokémon!
  13. "Welcome to the world of Pokémon!" ~Prof. Samuel Oak Hello everyone! Welcome to a custom Pokémon game based on the early 1997 Spaceworld Demo of Pokémon Gold and Silver. After finishing my Neo Mario Galaxy project, I was unsure which game to hack next. When I discovered the leaked Spaceworld demo, I had an idea... My aim is to forge a full game using scrapped concepts to show what could have become the second generation of Pokémon. Of course, this project is still in developement, but an introducing demo will be released very soon! Features - A region based on the entire country of Japan! - Full storyline that continues the events from Red/Blue - 253 Pokémon, including new and never before seen kinds - Interesting and useful new items, including a Skateboard - Many mechanics introduced in later games (Physical/Special split, Fairy type, ...) Screenshots Releases A short demo will be released very soon!
  14. 94000130 fcff0000 1221d9e4 0000XXXX 9221d9e6 00000000 1221d9e6 00000001 d2000000 00000000 Replace XXXX with the corresponding item ID. A list of items and their index number can be found here: https://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_V) In-game, press L and R to replace the first item slot in the bag. EDIT: However, it may be easier for you to just open the save file in PKHex and edit the items manually.
  15. To my knowledge, it is not possible to bring over these changes from a randomized Gen 1 game to another.
  16. I forgot to post that v1.4 released a few months ago. It can manage version exclusive Pokémon and unlock them immediately.
  17. In addition, my wild Pokémon modifier codes may come in handy as well.
  18. What's the pointer to that script? I would like to mess with it if possible
  19. What new Pokémon? Is there any information on that?
  20. Just released v1.03b. This version adds in a new user interface and it fixes a bunch of bugs and problems. As usual, builds can be found here: https://github.com/SunakazeKun/PMDe/releases/tag/v1.03b
  21. That's interesting but I don't know how to mod these games. I've taken a look at HeartGold and SoulSilver and there are no unknown and unused roamers. However, IIRCm data for a roaming Latios exists in HG and Latias in SS. Additionally, the Groudon and Kyogre maps exist in the games where they can't be normally encountered. The game does check a bunch of flags to actually make the Pokémon appear. I'll investigate this...
  22. 0x00 int32 unknown 0x04 int32 IVs 0x08 int32 PID 0x0C int16 Pokémon ID 0x0E int16 Current HP 0x10 int8 Current level 0x11 int8 Status conditions bitfield 0x12 bool8 Is enabled 0x13 int8 unknown 0b0000001 Asleep 0b0000010 Asleep 0b0000100 Asleep 0b0001000 Poisoned 0b0010000 Burned 0b0100000 Frozen 0b1000000 Paralyzed Each roaming Pokémon entry is 0x14 bytes. They are stored at offset 0x8008 in Pokémon Platinum; don't know about Diamond and Pearl. The max amount of roaming entries is 5 in PT and 3(?) in DP. The Pokémon IDs range from 0x1 (Bulbasaur) to 0x1ED (Arceus). Forms are not changeable, so you can't encounter a Speed Deoxys or something like that.
  23. After my recent discovery of the unused roaming Darkrai in Pokémon Platinum, I decided to create this thread and investigate the game to find even more unseen stuff in Gen 4. I discovered this unused map just a few minutes ago. I'm pretty sure all unused maps have been documented by now.
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