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Unreleased Prototype Pokemon


jojo12100

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Ok I found a way to force appearing pokémon, the white floor became wild life tiles.

 

I found a level 22 Doduo, Level 22 Sandslash, 21 Sandshrew, and a Donphan that make the game to crash. If you want to try you just can open the rom with an hex editor and type "18181818" at the 0x20C04 offset, 0x18 is the value for the grass encounters.

 

However you can't help me with the research to delete the last DEMO limitations please? XD

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Just now, Halfshadow said:

Ok I found a way to force appearing pokémon, the white floor became wild life tiles.

 

I found a level 22 Doduo, Level 22 Sandslash, 21 Sandshrew, and a Donphan that make the game to crash. If you want to try you just can open the rom with an hex editor and type "18181818" at the 0x20C04 offset, 0x18 is the value for the grass encounters.

 

However you can't help me with the research to delete the last DEMO limitations please? XD

Great didn't think it'll be so easy. What do you need exactly?

I mean I'm not a programmor I can't do what you did with collusions for example. But I explored a lot this demo.

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You maybe know where is the script pointer to the personal computer (in the debug mode you can use the PC in your room like a PC in the centers) to use the same in the centers? Or maybe if there is a script to heal the pokémons without use the debug menu? I want also to save and continue, in debug mode you can save but there isn't a way to continue...

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Oh, I found a Snubbul in that area. My local time is 22.45, then the night. And Donphan don't freeze the game longer, maybe the first time was 'cause my party was fainted, I'm trying experiments in the rom and for now I have the rom without the end of the demo but you can continue to walk also if you have the totally fainted party.

Edited by Halfshadow
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3 minutes ago, Halfshadow said:

You maybe know where is the script pointer to the personal computer (in the debug mode you can use the PC in your room like a PC in the centers) to use the same in the centers? Or maybe if there is a script to heal the pokémons without use the debug menu? I want also to save and continue, in debug mode you can save but there isn't a way to continue...

Can search, I tried 18181818 thing however it didn"t work for me.

Yesterday I tried 04040404.

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I don't know that method, but with the mod I did the white floor around the trees become grass wild data area. And however you are entered with another tileset, you have to enter in an house near to the route to refresh it, exit and then back to the forest, my hack works only with the original tileset with the strange trees that you can see in the first photo you passed me.

Edited by Halfshadow
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3 minutes ago, Halfshadow said:

I don't know that method, but with the mod I did the white floor around the trees become grass wild data area. And however you are entered with another tileset, you have to enter in an house near to the route to refresh it, exit and then back to the forest, my hack works only with the original tileset with the strange trees.

Can you send me the mod you mad as ips please?

I think it didn't work because of the method I used ^^

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1 minute ago, Halfshadow said:

Mhh, ok, http://www.mediafire.com/file/bdf9gummgs4z908/x Jojo.ips this have to work, if doesn't work try it to a clean rom, have the fixed collisions and the white floor tile with the wild life.

Thanks, will try as soon as possible, this is definitly a thing to add for upgraded fixed ips so ^^

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1 minute ago, Halfshadow said:

Ok. Now I want to erase all the demo limitations and then maybe translate it (but I wait the disassembly to do this) and thinking about make it a complete game, will be nice.

The dissassembly was already done this is how I knew for this place, I think yu should concentrate on your first goal.

For Nurse Joy the problem is the script text and the healing one.

Do you think your trick will also for hidden locations like the PowerPlant, the Wellpoke Cave or the Ruins of Alph?

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I tried to discover if there is wild data in the caves, and also forcing the tiles to became grass encounter tiles, you can't find nothing. Caves and other hidden building don't have not even the warps, I think is normal that don't have not even the wild data.

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Just now, Halfshadow said:

I tried to discover if there is wild data in the caves, and also forcing the tiles to became grass encounter tiles, you can't find nothing. Caves and other hidden building don't have not even the warps, I think is normal that don't have not even the wild data.

I was trying to do it too. You tried Slowpoke Well, Ruins of Alph and Power Plant so?

Well that's was not surprising but sad.

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Just now, Halfshadow said:

I tried an ice cave, the ruins and a strange long cave that maybe was the slowpoke well, I didn't tried the plant 'cause I forgot to force the grass tile, but I think there isn't nothing not even into it, don't have warps like the other unused maps.

Yeah according to the encounter list I translated for french the only unreachable wild area was the Bulu forest 1.

The Machop area is something weird too but can be accessed.

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Searching for Shadow Loudred evidences in XD I found that card_meny.fsys in XD has 18 cards.bin inside. Does that mean E-cards for XD too?

Also if you have any idea on how to force-load the Colosseum US 21st card you're welcome.

And of course evidences on Shadow Loudred. I found the relivehall_menu.fsys but don't know where to search the tutorial mentionned in Bulbapedia/Glitchcity.

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