HaxAras Posted December 29, 2016 Posted December 29, 2016 6 minutes ago, Deoxyz said: but I propose and prefer the option of a custom tool with identical generation methods used in the distro carts. See, I personally would love nothing more than something like that. A fan made tool to get new events, the same way as the originals. 1 minute ago, Invader TAK said: ROCKS Metang would be cool (considering it ties into Gale of Darkness, easily my favorite of the console games), but if it isn't generated the exact same way as the 10th Anniversary Pokemon, then I wouldn't modify this ROM to distribute that. And that's provided we can modify the ROM. If that's the case, then I'd be fine with an unofficial tool. Just make versions for GBA, DS and GameCube/Wii as well. Yeah, I don't know if somebody actually mentioned it or if I interpreted somebody as mentioning it and it's half a figment of my imagination. But at this point, I seriously hope there's a fan made tool that injects event Pokemon into your saves. And creates them exactly like the originals did. Hopefully with a region free switch so I can get cross region events. 2
Guest Posted December 29, 2016 Posted December 29, 2016 I know I only repeat myself when I say this, but hacking a Distribution Multiboot ROM like this isn't as easy as anyone might guess. It's something I personally would do only for fun and rather not to share it in public since as you already know... it would likely being abused and there would be people out there saying that it is the real thing. Which is not the case and never will be the case to make that clear... My idea was actually to hack the ROM to see what happens with the Trash Bytes in case if we simulate the Mystry Mew generation process. I admit that it was a bit naive to believe that this would work but I never had the chance to research a distribution ROM. The only thing I was aware of that it is data that is computed and stored during the generation process... BUT I couldn't imagine how complex it really is... Thanks to the great help of @Sabresite & @Bond697 I do understand it now. What we are actually trying right now is a collaboration work. We research, discovering secrets, document important information... For now we are just trying to gather as much information together as we can. We will document everything and over the time will brainstorming and review the possibilities we have with it. I personally would like to have better legality check functions. Which I think would be a nice thing to have. With these information we can create better 3rd Gen legality checking functions than ever before. I am working together with some collectors and already wiped out some hacks that were traded as being legal for years. Without them this work wouldn't be possible so I would like to give something back in the first place. I hope everyone here can understand this.
Guest Posted December 29, 2016 Posted December 29, 2016 It was kinda hard to do without knowing exactly how the Distribution ROM does the seeding, but I managed to download some 10ANNIV Pokemon based on the Seeds I wanted. I noticed that the OTG is not determined using the same method as Wishmkr Jirachi's Berries. Seed 10ANNIV OTG Wishmkr Berry rand() / 3 AND 1 0x0000 Female Ganlon Berry 1 0x0001 Male Ganlon Berry 1 0x0002 Male Salac Berry 0 0x0003 Female Salac Berry 0 0x0004 Male Salac Berry 0 0x0005 Female Salac Berry 0 0x0006 Female Salac Berry 0 0x0007 Male Ganlon Berry 1 I checked other frames as well. But none of them matched the male/female pattern. Which brings me to the conclusion that (rand() / 3) & 1 isn't being used for the OTG.
Sabresite Posted December 29, 2016 Posted December 29, 2016 Edit: I tried to find the screenshots Bond sent me, but Bond responded quicker.
Guest Posted December 29, 2016 Posted December 29, 2016 Nope. I had the same idea, but that's not it... Maybe we should take a look at what he has sent you. I would be surprised if it's something far more complicated.
Guest Posted December 29, 2016 Posted December 29, 2016 Oh so the OTG for 10ANNIV can be either Male or Female? I never noticed that, that's pretty cool. Probably because I was using FR/LG to receive them and they don't display OTG.
Bond697 Posted December 29, 2016 Posted December 29, 2016 I think you got confused. 10anniv otg is: (rand() >> 7) & 1 if 0, ot gender is 1, if 1, ot gender is 0 so take the highest bit of the lower byte of rand(). if it's 0, ot gender is 1, if 1, then otg is 0. 0x31 is the ot gender field in the pkm RAM:02013A66 FC F7 D9 FE BL rand RAM:02013A6A C0 11 ASRS R0, R0, #7 ; rand >> 7 & 1 RAM:02013A6C 38 40 ANDS R0, R7 ; gender decision RAM:02013A6E 00 28 CMP R0, #0 RAM:02013A70 0C D0 BEQ loc_2013A8C RAM:02013A72 00 20 MOVS R0, #0 RAM:02013A74 41 46 MOV R1, R8 ; r8 is sp+0x15 RAM:02013A76 08 70 STRB R0, [R1] ; set sp+0x15 to 0 RAM:02013A78 0A E0 B loc_2013A90 RAM:02013A78 ; --------------------------------------------------------------------------- RAM:02013A7A 00 00 ALIGN 4 RAM:02013A7C A0 B7 01 02 off_2013A7C DCD pp_name ; DATA XREF: createPkm+Er RAM:02013A7C ; createPkm+58r RAM:02013A80 14 60 00 03 dword_2013A80 DCD 0x3006014 ; DATA XREF: createPkm+14r RAM:02013A84 00 00 FF FF dword_2013A84 DCD 0xFFFF0000 ; DATA XREF: createPkm+2Cr RAM:02013A88 FF FF 00 00 dword_2013A88 DCD 0xFFFF ; DATA XREF: createPkm+30r RAM:02013A8C ; --------------------------------------------------------------------------- RAM:02013A8C RAM:02013A8C loc_2013A8C ; CODE XREF: createPkm+C0j RAM:02013A8C 40 46 MOV R0, R8 ; r8 is sp+0x15 RAM:02013A8E 07 70 STRB R7, [R0] ; set sp+0x15 to 1 RAM:02013A90 RAM:02013A90 loc_2013A90 ; CODE XREF: createPkm+C8j RAM:02013A90 30 1C MOVS R0, R6 ; pkm RAM:02013A92 31 21 MOVS R1, #0x31 ; ot gender RAM:02013A94 42 46 MOV R2, R8 ; this is the data ptr with the ot gender decision RAM:02013A96 FE F7 83 FA BL setPkmPartyData RAM:02013A9A 07 B0 ADD SP, SP, #0x1C RAM:02013A9C 38 BC POP {R3-R5} RAM:02013A9E 98 46 MOV R8, R3 RAM:02013AA0 A1 46 MOV R9, R4 RAM:02013AA2 AA 46 MOV R10, R5 RAM:02013AA4 F0 BC POP {R4-R7} RAM:02013AA6 01 BC POP {R0} RAM:02013AA8 00 47 BX R0
Sabresite Posted December 29, 2016 Posted December 29, 2016 Yeah I definitely got confused, thank you @Bond697. If I remember correctly from our discussion earlier in the week, if there is an item choice that is frame 5, and OTG is frame 6. And you said ability (only applies to Alakazam) is PID & 1.
Guest Posted December 30, 2016 Posted December 30, 2016 (edited) I was just remembering this after we talked about フェスタ メタング... Sorry for the bad quality. It's from an old video. ポケモンをうけとっています。 でんげんを切らないでください。 ポケモンがやってきました! たいせつにしてね。 でんげんを切って、 ケーブルをぬいて ください。 Source of the video: http://www.filb.de/events/pokemonfesta2005 Looks a bit familiar, right? Edited February 1, 2018 by ajxpk
Guest Posted December 30, 2016 Posted December 30, 2016 What does this show us, other than they used similar graphics for the receiving end? Just with white background instead of black.
Invader TAK Posted December 30, 2016 Author Posted December 30, 2016 (edited) 43 minutes ago, Ammako said: What does this show us, other than they used similar graphics for the receiving end? Just with white background instead of black. He might be showing that the 10ANNIV generation method (or at least the multiboot ROM interface) is older than we think. Edited December 30, 2016 by Invader TAK 1
Deoxyz Posted December 30, 2016 Posted December 30, 2016 3 hours ago, ajxpk said: ポケモンをうけとっています。 でんけんを切らないでください。 ----- ポケモンがやってきました! たいせつにしてね。 でんけんを切って、 ケーブルなぬいて ください。 Google translate cracks me up sometimes. I have received Pokemon.Please do not break the snack. -----Pokemon has arrived!Make it important.Cut the staple and hold the cablePlease give me. 1
Deoxyz Posted December 30, 2016 Posted December 30, 2016 @zeropain I just tried VBALink 1.8, and almost every case when trying to link with the 10ANNIV, the first window just starts lagging so badly that it's unusable. However I do sometimes eventually get it to work without the lag and start multiboot mode, and right when it says it's transferring, it freezes the second window completely. I eventually got it to work once, but not again. So in theory it should always work perfectly fine if it doesn't lag or freeze. It never lagged when I was trying to figure it out on 1.7, but there it just straight out doesn't emulate a multiboot link. The Aurora Ticket works with 1.8 just as it did with 1.7, Mystery Gifts work fine. Your guide has all the steps right, it just seems that there is always a problem with the multiboot emulation. That's me though, you said it worked for you so idk.
Invader TAK Posted December 30, 2016 Author Posted December 30, 2016 With all the BS you guys have had getting this thing to work with emulators, I'll stick to actual hardware. 3
Deoxyz Posted December 30, 2016 Posted December 30, 2016 (edited) 6 minutes ago, Invader TAK said: With all the BS you guys have had getting this thing to work with emulators, I'll stick to actual hardware. Luckily I can and prefer to use actual hardware as well It would just be nice if we knew a method where the 10ANNIV worked with an emulator just as well as everything else. Edited December 30, 2016 by Deoxyz 2
Invader TAK Posted December 30, 2016 Author Posted December 30, 2016 Just now, Deoxyz said: Luckily I can use actual hardware as well It would just be nice if we knew a method where the 10ANNIV worked with an emulator just as well as everything else. I can see the uses. Look at the people who managed to get emulators working with Colosseum's e-Reader functionality.
Deoxyz Posted December 30, 2016 Posted December 30, 2016 (edited) 2 minutes ago, Invader TAK said: I can see the uses. Look at the people who managed to get emulators working with Colosseum's e-Reader functionality. That, and for those who actually play on emulators and/or don't have a GBA flashcart Edited December 30, 2016 by Deoxyz 1
Gridelin Posted December 30, 2016 Posted December 30, 2016 7 minutes ago, pMD said: Was the Aurora Ticket distribution rom ever released to the public? Yes 1
Guest Posted December 30, 2016 Posted December 30, 2016 (edited) 1 hour ago, Deoxyz said: I just tried VBALink 1.8, and almost every case when trying to link with the 10ANNIV, the first window just starts lagging so badly that it's unusable. This happens to me as well. When i load the 10ANNIV distribution rom and pick the Pokemon i want to send, the first window will freeze, but when i open the Pokemon game in my second VBA Link window, the first window will work as it should be and the ''Waiting...'' message appears immediately. 1 hour ago, Deoxyz said: However I do sometimes eventually get it to work without the lag and start multiboot mode, and right when it says it's transferring, it freezes the second window completely. I eventually got it to work once, but not again. The second VBA Link window will freeze for me when the ''Transferring...'' message from the first window of VBA Link disappears (meaning you come to the selection screen). Then i close the first window and the second one will have no problems and it works like it should be (the ''You are receiving the Pokemon now. Please do not turn off the power.'' message appears right after i close the first window). I dont know if there is a solution to all these ''problems'', but its working more or less (at least for me). Edited December 30, 2016 by Guest
Guest Posted December 30, 2016 Posted December 30, 2016 Well, one thing's sure is that getting this to work in emulators isn't zeropain at all. :3 (get it, painless)
Deoxyz Posted December 31, 2016 Posted December 31, 2016 (edited) 9 hours ago, pMD said: Was the Aurora Ticket distribution rom ever released to the public? If you're interested it's at the same sources as the 10ANNIV :^) 8 hours ago, zeropain said: This happens to me as well. When i load the 10ANNIV distribution rom and pick the Pokemon i want to send, the first window will freeze, but when i open the Pokemon game in my second VBA Link window, the first window will work as it should be and the ''Waiting...'' message appears immediately. The second VBA Link window will freeze for me when the ''Transferring...'' message from the first window of VBA Link disappears (meaning you come to the selection screen). Then i close the first window and the second one will have no problems and it works like it should be (the ''You are receiving the Pokemon now. Please do not turn off the power.'' message appears right after i close the first window). I dont know if there is a solution to all these ''problems'', but its working more or less (at least for me). I figured out that much. If you open the windows and roms in a proper sequence, it'll start to connect to transfer everytime. But no matter what, even if I close the first window after it says "Transferring", the second window remains permanently frozen. I have no idea how I got it to work that one time. Edit: It looks that like after it goes back to the pokemon selection screen in the first window, if you select a pokemon again, it'll unfreeze the second window and will finish the transfer of your original selection successfully. Works every time. It's a little weird from the way it's supposed to work, but it does transfer in the end. Edited December 31, 2016 by Deoxyz
YoshiMoshi Posted December 31, 2016 Posted December 31, 2016 I t truly amazing for purchasing these carts. I'm truly thankful. Is the shiny zigzagoon distro cart or others still available? Plz let me know which ones you are willing to sell that u still have. I would be interested. Even in the zigzagoon one. Thanks.
Guest Posted December 31, 2016 Posted December 31, 2016 Already shared this with Sabresite. Yesterday I discovered another unknown 3rd Gen Event Pokemon Algorithm. A special PID Type that is only used for the PCJP03 Shiny Pichu Eggs! 1st rand() (Unknown) 2nd rand() (Unknown) 3rd rand() PID High (tid ^ sid ^ (rand() >> 0x10 for PID low) 4th rand() (Unknown - Used for Shiny PID?) 5th rand() (Or this one? Or both?) 6th rand() (IV1) 7th rand() (IV2) It's still an unsolved puzzle but I can say that it looks a little bit like a hybrid between the rand()3 Algorithm + the BGF Zigzagoon's Algorithm.
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