Sabresite Posted December 29, 2016 Posted December 29, 2016 Edit: I tried to find the screenshots Bond sent me, but Bond responded quicker.
Guest Posted December 29, 2016 Posted December 29, 2016 Nope. I had the same idea, but that's not it... Maybe we should take a look at what he has sent you. I would be surprised if it's something far more complicated.
Guest Posted December 29, 2016 Posted December 29, 2016 Oh so the OTG for 10ANNIV can be either Male or Female? I never noticed that, that's pretty cool. Probably because I was using FR/LG to receive them and they don't display OTG.
Bond697 Posted December 29, 2016 Posted December 29, 2016 I think you got confused. 10anniv otg is: (rand() >> 7) & 1 if 0, ot gender is 1, if 1, ot gender is 0 so take the highest bit of the lower byte of rand(). if it's 0, ot gender is 1, if 1, then otg is 0. 0x31 is the ot gender field in the pkm RAM:02013A66 FC F7 D9 FE BL rand RAM:02013A6A C0 11 ASRS R0, R0, #7 ; rand >> 7 & 1 RAM:02013A6C 38 40 ANDS R0, R7 ; gender decision RAM:02013A6E 00 28 CMP R0, #0 RAM:02013A70 0C D0 BEQ loc_2013A8C RAM:02013A72 00 20 MOVS R0, #0 RAM:02013A74 41 46 MOV R1, R8 ; r8 is sp+0x15 RAM:02013A76 08 70 STRB R0, [R1] ; set sp+0x15 to 0 RAM:02013A78 0A E0 B loc_2013A90 RAM:02013A78 ; --------------------------------------------------------------------------- RAM:02013A7A 00 00 ALIGN 4 RAM:02013A7C A0 B7 01 02 off_2013A7C DCD pp_name ; DATA XREF: createPkm+Er RAM:02013A7C ; createPkm+58r RAM:02013A80 14 60 00 03 dword_2013A80 DCD 0x3006014 ; DATA XREF: createPkm+14r RAM:02013A84 00 00 FF FF dword_2013A84 DCD 0xFFFF0000 ; DATA XREF: createPkm+2Cr RAM:02013A88 FF FF 00 00 dword_2013A88 DCD 0xFFFF ; DATA XREF: createPkm+30r RAM:02013A8C ; --------------------------------------------------------------------------- RAM:02013A8C RAM:02013A8C loc_2013A8C ; CODE XREF: createPkm+C0j RAM:02013A8C 40 46 MOV R0, R8 ; r8 is sp+0x15 RAM:02013A8E 07 70 STRB R7, [R0] ; set sp+0x15 to 1 RAM:02013A90 RAM:02013A90 loc_2013A90 ; CODE XREF: createPkm+C8j RAM:02013A90 30 1C MOVS R0, R6 ; pkm RAM:02013A92 31 21 MOVS R1, #0x31 ; ot gender RAM:02013A94 42 46 MOV R2, R8 ; this is the data ptr with the ot gender decision RAM:02013A96 FE F7 83 FA BL setPkmPartyData RAM:02013A9A 07 B0 ADD SP, SP, #0x1C RAM:02013A9C 38 BC POP {R3-R5} RAM:02013A9E 98 46 MOV R8, R3 RAM:02013AA0 A1 46 MOV R9, R4 RAM:02013AA2 AA 46 MOV R10, R5 RAM:02013AA4 F0 BC POP {R4-R7} RAM:02013AA6 01 BC POP {R0} RAM:02013AA8 00 47 BX R0
Sabresite Posted December 29, 2016 Posted December 29, 2016 Yeah I definitely got confused, thank you @Bond697. If I remember correctly from our discussion earlier in the week, if there is an item choice that is frame 5, and OTG is frame 6. And you said ability (only applies to Alakazam) is PID & 1.
Guest Posted December 30, 2016 Posted December 30, 2016 (edited) I was just remembering this after we talked about フェスタ メタング... Sorry for the bad quality. It's from an old video. ポケモンをうけとっています。 でんげんを切らないでください。 ポケモンがやってきました! たいせつにしてね。 でんげんを切って、 ケーブルをぬいて ください。 Source of the video: http://www.filb.de/events/pokemonfesta2005 Looks a bit familiar, right? Edited February 1, 2018 by ajxpk
Guest Posted December 30, 2016 Posted December 30, 2016 What does this show us, other than they used similar graphics for the receiving end? Just with white background instead of black.
Invader TAK Posted December 30, 2016 Author Posted December 30, 2016 (edited) 43 minutes ago, Ammako said: What does this show us, other than they used similar graphics for the receiving end? Just with white background instead of black. He might be showing that the 10ANNIV generation method (or at least the multiboot ROM interface) is older than we think. Edited December 30, 2016 by Invader TAK 1
Deoxyz Posted December 30, 2016 Posted December 30, 2016 3 hours ago, ajxpk said: ポケモンをうけとっています。 でんけんを切らないでください。 ----- ポケモンがやってきました! たいせつにしてね。 でんけんを切って、 ケーブルなぬいて ください。 Google translate cracks me up sometimes. I have received Pokemon.Please do not break the snack. -----Pokemon has arrived!Make it important.Cut the staple and hold the cablePlease give me. 1
Deoxyz Posted December 30, 2016 Posted December 30, 2016 @zeropain I just tried VBALink 1.8, and almost every case when trying to link with the 10ANNIV, the first window just starts lagging so badly that it's unusable. However I do sometimes eventually get it to work without the lag and start multiboot mode, and right when it says it's transferring, it freezes the second window completely. I eventually got it to work once, but not again. So in theory it should always work perfectly fine if it doesn't lag or freeze. It never lagged when I was trying to figure it out on 1.7, but there it just straight out doesn't emulate a multiboot link. The Aurora Ticket works with 1.8 just as it did with 1.7, Mystery Gifts work fine. Your guide has all the steps right, it just seems that there is always a problem with the multiboot emulation. That's me though, you said it worked for you so idk.
Invader TAK Posted December 30, 2016 Author Posted December 30, 2016 With all the BS you guys have had getting this thing to work with emulators, I'll stick to actual hardware. 3
Deoxyz Posted December 30, 2016 Posted December 30, 2016 (edited) 6 minutes ago, Invader TAK said: With all the BS you guys have had getting this thing to work with emulators, I'll stick to actual hardware. Luckily I can and prefer to use actual hardware as well It would just be nice if we knew a method where the 10ANNIV worked with an emulator just as well as everything else. Edited December 30, 2016 by Deoxyz 2
Invader TAK Posted December 30, 2016 Author Posted December 30, 2016 Just now, Deoxyz said: Luckily I can use actual hardware as well It would just be nice if we knew a method where the 10ANNIV worked with an emulator just as well as everything else. I can see the uses. Look at the people who managed to get emulators working with Colosseum's e-Reader functionality.
Deoxyz Posted December 30, 2016 Posted December 30, 2016 (edited) 2 minutes ago, Invader TAK said: I can see the uses. Look at the people who managed to get emulators working with Colosseum's e-Reader functionality. That, and for those who actually play on emulators and/or don't have a GBA flashcart Edited December 30, 2016 by Deoxyz 1
Gridelin Posted December 30, 2016 Posted December 30, 2016 7 minutes ago, pMD said: Was the Aurora Ticket distribution rom ever released to the public? Yes 1
Guest Posted December 30, 2016 Posted December 30, 2016 (edited) 1 hour ago, Deoxyz said: I just tried VBALink 1.8, and almost every case when trying to link with the 10ANNIV, the first window just starts lagging so badly that it's unusable. This happens to me as well. When i load the 10ANNIV distribution rom and pick the Pokemon i want to send, the first window will freeze, but when i open the Pokemon game in my second VBA Link window, the first window will work as it should be and the ''Waiting...'' message appears immediately. 1 hour ago, Deoxyz said: However I do sometimes eventually get it to work without the lag and start multiboot mode, and right when it says it's transferring, it freezes the second window completely. I eventually got it to work once, but not again. The second VBA Link window will freeze for me when the ''Transferring...'' message from the first window of VBA Link disappears (meaning you come to the selection screen). Then i close the first window and the second one will have no problems and it works like it should be (the ''You are receiving the Pokemon now. Please do not turn off the power.'' message appears right after i close the first window). I dont know if there is a solution to all these ''problems'', but its working more or less (at least for me). Edited December 30, 2016 by Guest
Guest Posted December 30, 2016 Posted December 30, 2016 Well, one thing's sure is that getting this to work in emulators isn't zeropain at all. :3 (get it, painless)
Deoxyz Posted December 31, 2016 Posted December 31, 2016 (edited) 9 hours ago, pMD said: Was the Aurora Ticket distribution rom ever released to the public? If you're interested it's at the same sources as the 10ANNIV :^) 8 hours ago, zeropain said: This happens to me as well. When i load the 10ANNIV distribution rom and pick the Pokemon i want to send, the first window will freeze, but when i open the Pokemon game in my second VBA Link window, the first window will work as it should be and the ''Waiting...'' message appears immediately. The second VBA Link window will freeze for me when the ''Transferring...'' message from the first window of VBA Link disappears (meaning you come to the selection screen). Then i close the first window and the second one will have no problems and it works like it should be (the ''You are receiving the Pokemon now. Please do not turn off the power.'' message appears right after i close the first window). I dont know if there is a solution to all these ''problems'', but its working more or less (at least for me). I figured out that much. If you open the windows and roms in a proper sequence, it'll start to connect to transfer everytime. But no matter what, even if I close the first window after it says "Transferring", the second window remains permanently frozen. I have no idea how I got it to work that one time. Edit: It looks that like after it goes back to the pokemon selection screen in the first window, if you select a pokemon again, it'll unfreeze the second window and will finish the transfer of your original selection successfully. Works every time. It's a little weird from the way it's supposed to work, but it does transfer in the end. Edited December 31, 2016 by Deoxyz
YoshiMoshi Posted December 31, 2016 Posted December 31, 2016 I t truly amazing for purchasing these carts. I'm truly thankful. Is the shiny zigzagoon distro cart or others still available? Plz let me know which ones you are willing to sell that u still have. I would be interested. Even in the zigzagoon one. Thanks.
Guest Posted December 31, 2016 Posted December 31, 2016 Already shared this with Sabresite. Yesterday I discovered another unknown 3rd Gen Event Pokemon Algorithm. A special PID Type that is only used for the PCJP03 Shiny Pichu Eggs! 1st rand() (Unknown) 2nd rand() (Unknown) 3rd rand() PID High (tid ^ sid ^ (rand() >> 0x10 for PID low) 4th rand() (Unknown - Used for Shiny PID?) 5th rand() (Or this one? Or both?) 6th rand() (IV1) 7th rand() (IV2) It's still an unsolved puzzle but I can say that it looks a little bit like a hybrid between the rand()3 Algorithm + the BGF Zigzagoon's Algorithm.
Invader TAK Posted December 31, 2016 Author Posted December 31, 2016 Just now, YoshiMoshi said: You can get shiny pokemon from the rom? No you can't.
YoshiMoshi Posted December 31, 2016 Posted December 31, 2016 The only gas distro carts that have had their rooms dumped to the masses this far are: 10 ANNIE UK AUTROR TICKET I haven't seen any others for GBA.
ozderya Posted December 31, 2016 Posted December 31, 2016 Does it possible to RNG 10 ANNIE pokemon? Any idea?
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