Kaphotics Posted December 29, 2012 Posted December 29, 2012 Added Form/Gender/Ability editing and removed the "Unknown" for Pokemon. See my above post. Unknown for Trainers determines AI difficulty, the lowest 3 bits determine that while I have no clue what the other bits do. Hugh has bit 5 and many have bit 8 toggled. Edit: vvvvv haha yeah drayano was bitching about that so I reversed them
FatefulEncounter Posted December 29, 2012 Posted December 29, 2012 thanks! i also appreciate the reorganizing of the trainer list so we can search for names
Drayano Posted December 29, 2012 Posted December 29, 2012 I love your choice of words there =p I think bit 8 is needed for triple battles so that the opponent doesn't attack their own Pokémon. A Triple Battle Ace Trainer has AI 135, which if you - 7 from the difficulty is 128. There's a specific number for double battles too, but I forget what it is.
Andibad Posted December 30, 2012 Posted December 30, 2012 There's a specific number for double battles too, but I forget what it is. every battle mode is have own binary for AI.... btw why not using external file (like on PRC?) for list Kaphotics ? is better than recompiler again and again .... if i have time, i will mod this tool too wkwkwkwk maybe not wkwkwkwk
Kaphotics Posted December 30, 2012 Posted December 30, 2012 I'm just using whatever method Kazo had originally, and just improved it with the new list. ComboBox has a way where you can pre-define all the dropdowns with a list of stuff. I kinda like it more than an external .csv as it just makes 1 file. I mentioned to Dray that there's a bunch of single trainers with the 8th bit flagged, so I don't believe that it's a no-teammate aggression flag. Might be a battle mode flag to prevent crits (saw that in BW), meh.
Andibad Posted December 31, 2012 Posted December 31, 2012 after i see your sourcode.... actually is not 616 but 814. is bug from 1.1a, is not correct data is shown on editor (i was compare with hex, and netalzero trainer editor too). maybe just me only? i was tested on different computer with different os (XP,win7 and win8) is same result. i will check it later, maybe i can fix it ...
Kaphotics Posted December 31, 2012 Posted December 31, 2012 It works for me, I was able to edit Colress's data and it came out fine in game. Be sure you have no extra files inside your trdata/trpoke folders. Here's N.
Andibad Posted December 31, 2012 Posted December 31, 2012 no extra files inside your trdata/trpoke folders. hm is not on extra files (it will ignore). just on file numbering. must 1_##1 my file is 1_1 (BWTE only read correctly if is 1_### 3 digit). well now was correctly : (since i extract narc file from tinke ), thanks for reply, i just why now is not working x_x i remember last i using this tool, is working.
$D-Money$ Posted January 12, 2013 Posted January 12, 2013 Hey. I am pretty familiar with these tools and I think that Kazo is awesome for making these. The problem I am having With Black and White 2 is inserting the front sprites into the game. I made sure the image of the rival is 16 bit colors and i insert it in the game. (This is the first image) When I face the rival the images animation is all jumbled. (Second Image) But then after i battle the rival the image looks fine (Third Image) My question is how can I get the animation of the trainer sprite to work when I insert the image?
Kaphotics Posted January 12, 2013 Posted January 12, 2013 Don't change up the layers and their positions in the image. The game animates the individual pieces based on their location in the sprite. There's no animation for the third image so it just chooses the far right one.
$D-Money$ Posted January 12, 2013 Posted January 12, 2013 I'm a little confused. Should I copy and paste each part of my image over the image of the rival's sprite? Because what I was doing before was i just edited the image of Hilbert and then I pasted it over Hugh's front sprite.
Kaphotics Posted January 12, 2013 Posted January 12, 2013 If you're using Hilbert's as a base sprite, you should really copy over his animations too. Hugh's are totally different. afaik, the binary files located around the sprite (in the filetree) are what animates the sprite. So find Hilbert's animation files and overwrite Hugh's. You're kinda stuck with the requirement of having the animation, because nobody knows how to make the game just display the single (unanimated) image.
$D-Money$ Posted January 12, 2013 Posted January 12, 2013 Ok that makes sense... but how do I overwrite Hugh's animation with Hilbert's? Is there a specific tool I need to do that? Oh and what is the filetree and where is it?
Kaphotics Posted January 12, 2013 Posted January 12, 2013 Use Tinke, and navigate to the proper area and find the sprite file. It's kinda hard to explain over a forum but it's easy to see if you just use Tinke
$D-Money$ Posted January 13, 2013 Posted January 13, 2013 Ok i don't know if I did this right. The first image shows what I think is the rival's file, 127 The second image shows what I think is Hilbert's file, 144 So what I did is I extracted both and then I clicked on Cambinar (Which I think means Change File) I clicked file 127, then i clicked change file and I picked Hilbert's File 144. I did the same thing with Hilbert's. But when I went to see if it worked in BWSE it said that it failed to decompress. Did I even find the right files? Also I noticed that my Tinke only recognized 64% of the files..
Kaphotics Posted January 14, 2013 Posted January 14, 2013 You just need to take the RCMN and RANM files for Hilbert and replace Hugh's with those.
Andibad Posted January 14, 2013 Posted January 14, 2013 (edited) You just need to take the RCMN and RANM files for Hilbert and replace Hugh's with those. file after RANM is important too, this file is a position for every oam is defined from ncer file. How do i know which file is Hilbert's and which one is the rival's? Is Hilbert's 144 and the rival's 127? Because I was just guessing those were the files because they showed up in bwse like that not on that file... Edited January 14, 2013 by Andibad
$D-Money$ Posted January 14, 2013 Posted January 14, 2013 How do i know which file is Hilbert's and which one is the rival's? Is Hilbert's 144 and the rival's 127? Because I was just guessing those were the files because they showed up in bwse like that
$D-Money$ Posted January 15, 2013 Posted January 15, 2013 Ok i was finally able to figure out hilbert's file location and the rivals. I extracted the RCMN, RAMN, and the file that came after both. I changed the files and then saw that nothing happend..
Andibad Posted January 15, 2013 Posted January 15, 2013 Ok i was finally able to figure out hilbert's file location and the rivals. I extracted the RCMN, RAMN, and the file that came after both. I changed the files and then saw that nothing happend.. because you just replace nmar and nmcr only, tinke is not support that format. you should extract 2 ncgr (but is must compressed not on uncompressed ncgr) , narn, ncer, nmar, nmcr, and file before pallete file. ncgr is for sprite models + nclr. narn is for animation like move left right, spin , zip or other not moving ncer itselft. ncer is cell resource, is spliting from ncgr file into a part models like arm, head or something like that. nmar is like narn, but is for manage animation animate at all. nmcr is like ncer, is manage all ncer is on front of... last file is no have extension, is manage oam from ncer file on some coordinate on layer. so you need replace that all file for replace animation sprite to make them have corrected animation. for make them static, you need ASM hacking (if you want complete change the system for make them static), or create not set event on narn ,nmar and nmcr it will static like glitch "?" poekemon species.
ArcticPrism Posted January 20, 2013 Posted January 20, 2013 How do I set forms for BW1? I'd use Zero's thing but it's really sensitive and always tells me my rom is broken when it clearly works fine in game.
Jacusiek Posted January 22, 2013 Posted January 22, 2013 Is It possible to edit trainers, that are in Pokemon World Tournament? I tried to search them in BWTE 2, but they don't exist, so where are their files?
Andibad Posted January 22, 2013 Posted January 22, 2013 Is It possible to edit trainers, that are in Pokemon World Tournament? I tried to search them in BWTE 2, but they don't exist, so where are their files? http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=159161&viewfull=1#post159161 http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=159190&viewfull=1#post159190 is different so no. the app like this :
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