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ArcticPrism

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  1. http://projectpokemon.org/forums/showthread.php?29651-BW-B2W2-General-FAQ&p=165198&viewfull=1#post165198 I have managed to successfully edit the type chart. I made Normal super effective against Normal so I could easily test it at the beginning of a game in case something goes wrong. However, is there an easier way to view the chart in a hex editor? The hex editors I've tried only show 16 rows, which obviously throws off the alignment significantly and makes finding the values I want a lot harder. If I change to 17 rows the same thing happens. Are there any hex editors that will let you view selected data in separate view alone? Defending -> 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F 0x10 0x000: 0x00: 0x04 0x04 0x04 0x04 0x04 0x02 0x04 0x00 0x02 0x04 0x04 0x04 0x04 0x04 0x04 0x04 0x04 0x011: 0x01: 0x08 0x04 0x02 0x02 0x04 0x08 0x02 0x00 0x08 0x04 0x04 0x04 0x04 0x02 0x08 0x04 0x08 0x022: 0x02: 0x04 0x08 0x04 0x04 0x04 0x02 0x08 0x04 0x02 0x04 0x04 0x08 0x02 0x04 0x04 0x04 0x04 0x033: 0x03: 0x04 0x04 0x04 0x02 0x02 0x02 0x04 0x02 0x00 0x04 0x04 0x08 0x04 0x04 0x04 0x04 0x04 0x044: 0x04: 0x04 0x04 0x00 0x08 0x04 0x08 0x02 0x04 0x08 0x08 0x04 0x02 0x08 0x04 0x04 0x04 0x04 0x055: 0x05: 0x04 0x02 0x08 0x04 0x02 0x04 0x08 0x04 0x02 0x08 0x04 0x04 0x04 0x04 0x08 0x04 0x04 0x066: 0x06: 0x04 0x02 0x02 0x02 0x04 0x04 0x04 0x02 0x02 0x02 0x04 0x08 0x04 0x08 0x04 0x04 0x08 0x077: 0x07: 0x00 0x04 0x04 0x04 0x04 0x04 0x04 0x08 0x02 0x04 0x04 0x04 0x04 0x08 0x04 0x04 0x02 0x088: 0x08: 0x04 0x04 0x04 0x04 0x04 0x08 0x04 0x04 0x02 0x02 0x02 0x04 0x02 0x04 0x08 0x04 0x04 0x099: 0x09: 0x04 0x04 0x04 0x04 0x04 0x02 0x08 0x04 0x08 0x02 0x02 0x08 0x04 0x04 0x08 0x02 0x04 0x0AA: 0x0A: 0x04 0x04 0x04 0x04 0x08 0x08 0x04 0x04 0x04 0x08 0x02 0x02 0x04 0x04 0x04 0x02 0x04 0x0BB: 0x0B: 0x04 0x04 0x02 0x02 0x08 0x08 0x02 0x04 0x02 0x02 0x08 0x02 0x04 0x04 0x04 0x02 0x04 0x0CC: 0x0C: 0x04 0x04 0x08 0x04 0x00 0x04 0x04 0x04 0x04 0x04 0x08 0x02 0x02 0x04 0x04 0x02 0x04 0x0DD: 0x0D: 0x04 0x08 0x04 0x08 0x04 0x04 0x04 0x04 0x02 0x04 0x04 0x04 0x04 0x02 0x04 0x04 0x00 0x0EE: 0x0E: 0x04 0x04 0x08 0x04 0x08 0x04 0x04 0x04 0x02 0x02 0x02 0x08 0x04 0x04 0x02 0x08 0x04 0x0FF: 0x0F: 0x04 0x04 0x04 0x04 0x04 0x04 0x04 0x04 0x02 0x04 0x04 0x04 0x04 0x04 0x04 0x08 0x04 0x110: 0x10: 0x04 0x02 0x04 0x04 0x04 0x04 0x04 0x08 0x02 0x04 0x04 0x04 0x04 0x08 0x04 0x04 0x02 ^ ^Attacking Type ^Offsets Edit: I found a workaround. I just copied the data into a txt editor and align the data as needed then just copy the data back into the hex editor with the correct format.
  2. How can I make it so that Ice Type Pokemon receive a defense boost while it is hailing? 50% for example.
  3. Is there a specific type of rom I need to make Soul Silver work properly with this? I tried using it but the Move Editor section doesn't work properly. All the moves have dialogue as descriptions and after the first 10 moves or so the data stops loading and every move says the same thing. The abilities and item section are the same. Do these editors just not work right now? Are there any better tools for Soul Silver editing if the problem is just that I'm trying to edit Soul Silver?
  4. Are you still planning on releasing your type advantage chart editor? I couldn't find any mention of it in your todo list and such on your github.
  5. Yay! I've been waiting a long time for the type effectiveness editor. It's all I'm missing. Well, that and an item editor
  6. I found the pokegra already but I'm looking for a list of what the sprite files are. Do I have to do trial and error with every file to find the correct sprites?
  7. I found a guide on how to modify sprites using Tinke, which seems simple enough but I'm having trouble finding the sprites I want to edit. Is there a list somewhere of the location of Pokemon sprites in the narc files? I want to make swap the shiny and non shiny sprites of Mothim and Flygon. As in, I want to make shiny Flygon the normal sprite, and normal Flygon the shiny sprite(same with Mothim)
  8. I've been hoping that someone would make an editor for it. I know Andibad was working on one but he hasn't touched his stuff much in a very long time. What would be the easiest way to go about doing this? Like if I wanted to make water weak to poison for example. Edit: oops. I forgot to mention for Black and White2
  9. I get an error when I try to edit trainer 813 Colress for BW2. System.ArgumentOutOfRangeException: InvalidArgument=Value of '2' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex I've seen the expanded version of bwte that allows editing up to trainer 1000 but I don't see one that has the nature hack stuff in it as well.
  10. Well, it's mostly for personal use so it's ok if it looks a bit ghetto . I tried the power thing and max is 255. I can try playing with the crit stage stuff or maybe make it a multi hit attack and play with the power some. Multi hit sounds fun to test. It'll probably just die and not hit twice ^^. Maybe try playing with effects such as making it flinch.
  11. Well, I wasn't sure about the effect code as I want to apply one of those effects to Explosion/Self Destruct. Self destruct has effect code 7 which I assume makes the Pokemon faint when using. I want it to do at least one of those 3 effects while still making the pokemon faint.
  12. How can I make a move ignore reflect/light screen? How can I make a move always critical(like frost breath)? Is it possible to make explosion like previous games where it halved enemy defense?
  13. Are you planning on releasing the source code for your type matchup editor? How much of that is finished?
  14. Ah, I see. Well that's no big deal I guess. I can still use it with an unpatched rom if I want to change stuff using PRC. It'll just be slightly more work.
  15. I found an interesting side effect of that patch. It breaks PRC(Pokemon Rom Changer). It can no longer properly load the values and throws lots of errors if you try. Transferring the narcs isn't too bad though(for what I do with the editor). Just a/0/2/1 and a/0/1/6.
  16. Awesome, that works. Thanks a lot man. I almost feel like the trainer editor was a personal gift from you Sad to see you go as far as rom hacking.
  17. I need help patching the rom some. I haven't been able to patch with your xdelta file. I've tried various versions of xdelta and they all give a different error. I have made sure it's clean rom. I've tried applying other patches and had no problems. xdelta3: target window checksum mismatch: XD3_INVALID_INPUT or xdelta.exe: C:\DS\5\trainer_nature_white2.xdelta: bad magic number: not a valid delta or xdelta.exe: unrecognized command xdelta.exe: usage: xdelta.exe COMMAND [OPTIONS] [ARG1 ...] xdelta.exe: COMMAND is one of: xdelta.exe: delta Produce a delta from ARG1 to ARG2 producing ARG3 xdelta.exe: info List details about delta ARG1 xdelta.exe: patch Apply patch ARG1 using file ARG2 producing ARG3 xdelta.exe: OPTIONS are: xdelta.exe: -v, --version Print version information xdelta.exe: -V, --verbose Print verbose error messages xdelta.exe: -h, --help Print this summary xdelta.exe: -n, --noverify Disable automatic MD5 verification xdelta.exe: -p, --pristine Disable automatic GZIP decompression xdelta.exe: -m, --maxmem=SIZE Set the buffer size limit, e.g. 640K, 16M xdelta.exe: -[0-9] ZLIB compress level: 0=none, 1=fast, 6=default, 9=best xdelta.exe: -s=BLOCK_SIZE Sets block size (power of 2), minimum match length xdelta.exe: In-core memory requirement is (FROM_LEN * 8) / BLOCK_SIZE
  18. I haven't been able to find any programs for editing items. Are there any available? Or do I have to use hex? I just want to make some simple item changes like increasing something from a 10% effect to 15%.
  19. http://bulbapedia.bulbagarden.net/wiki/Nature#Battle_style This section was interesting to read. It made me wonder if that is relevant for ai battling in general in BW2. Probably not since it does mention this not having an effect outside of those zones and it's a different game.
  20. Even if they are doing not very effective damage and doing barely anything(and barely taking anything in return) they will won't heal themselves. The AI seem to like pain split, but probably only because it deals damage. They also like Rest. I'm unsure what the threshold is but it seems a Pokemon has <80 atk/spatk they are more likely to heal.
  21. Has anyone else encountered the problem where the AI simply refuses to use recovery moves? For example, most of the time the Pokemon I give recovery too almost never use it. They prefer to keep doing 20-30% of the enemy Pokemon's HP while receiving the same amount of damage. Instead of healing, even when they are almost dead they still prefer to attack. I haven't been able to figure out why this is. Some Pokemon have no problem using recovery moves and will use them often. It feels like the higher their attack/special attack is the less likely they are to use a recovery move.
  22. Looks like I'll be devoting my day learning how to do hex edit. Great work though man. This is all I needed to make my rom editing complete.
  23. Cool man. I'm really looking forward to it. I appreciate your work. Always wanted to be able to edit natures on the ai trainers. It'll help out a lot so the AI are a bit less gimp than they already are by messing up their stats with random natures.
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