All Activity
- Past hour
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yeah but would it still work? Ive done it with reins of unity and dna splicers etc
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I'd advise against doing that.
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i cannot do that because the save file i want them on is on my unhacked switch and i cant transfer the data to the modded switch casue it is console banned from the internet. Im asking if i trade over the treats from snacksworth to my unhacked switch and save file will it activate the legendaries
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Edit your save file to change the amount of group quests completed then
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Hi, if I were to use pkhax to give pokemon the snackworth treats and trade them over to my real save file will the legendaries activate? IOr If i used a cheat to spawn a pokemon in holding the treats and make my real save file catch them will it activate the legendaries for me? i know this worked for pecharunt before they offically revealed the Mystical Pecha berry. I have acces to the dlc and have comepelted the game plus both dlcs, or do I have to suffer through doing 120 group quests with myself? lol
- Today
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Currently shiny hunting and here to report some errors. The treasure (Manaphy's Item and the Wonder Gummies at Surrounded Sea doesn't seem to be collectable. I can leave with the warp sone at the bottom but not pickup and items. It also has Pokemon strangely. Including a Shiny Milotic. The Magnemite at Dark Hill is the correct spawn rate and level but its not shiny. Checking Soul Eater's TM description crashes the game.
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Did not receive Mystic Ticket, yet can travel to Navel Rock? Hasn't even shown the Aurora ticket to the captain, yet has the flags to be able to travel to both event islands. Every single pokemon in the boxes has default friendship. Articuno/Moltres/Zapdos all share the same unremarkable PID/IV. Possible modified from each other. Snorlax PID/IV is exactly the same as ^ except with the top bits flipped. Very suspicious. Eevee (leftmost) has the exact same IV spread. Extremely suspicious for an egg. Venusaur and Blastoise are level >90 and have 0 EVs. Venusaur has all ribbons (including contest stats) without any pokeblocks used. Insanely suspicious. The Suicune in the Roamer data does not match the Suicune they captured. Every single TM is owned (in bag), but multiple Pokemon have TM moves learned. Somewhat suspicious. Initial E4 clear has an entirely different Charizard PID (4A5E25BB) from the one in party (C2947D2E). Both are level 100. The TID/SID is different from the novelty TID of the save file, implying that the save file TID/SID was changed. The Hall of Fame only has 2 entries, implying the Hall of Fame was only cleared one extra time. Strange that the team has none of their OT present, and instead shows level 100s from various trainers instead. 4/6 party members have 3/3 PP Ups. All have 252/252/6 EVs (except Venusaur, as mentioned above, has no EVs). The save file has only been saved 60 times. Very suspicious for someone with 600 hours played. Only 124 Pokémon were captured. Very hard to fill out boxes with such a small amount. Only healed in the pokecenter 19 times. Crazy low amount. Only received ribbons once, which makes sense for the duplicate Hall of Fame clears. Used the daycare 8 times? hatched less than 2 dozen eggs? getting vgc-player vibes here. Only did 9 trades. lmao. You can't complete the pokedex with only 9 trades, sorry. Pokedex is complete, but Spinda's PID is still uninitialized (zero), implying the pokedex was cheated to complete. Lugia has the exact same IVs as the other 3 birds. Come on. Only traded 9 times, deoxys has been trained, yet still has 0 friendship. Entirely possible it was traded away then traded back and never touched again, still sus. Nickname trash bytes missing on every single pokemon is incredibly suspicious -- except the Ditto sequestered in the daycare (which has trash bytes as expected!). Zero link battles recorded, yet has the sticker for link battles. nope. This is not a clean save file.
- 1 reply
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PLAFiles started following Legality question with encounter database criteria tab...
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Hi. So, if I open the Encounter Database and then click on the Criteria tab and, for example, fill all IV's to 31 for all stats and click Search, does it force that encounter or does it show Pokemon actually encounter-able that could be possible in whatever game I have open? I only ask because while messing around on that tab and just seeing if all 31 results would come back for random Pokemon I was trying (specifically not from eggs), it was showing results for all 31 IV's in all stats like I set it to. For what it's worth, if it matters, this was for a Gen 3 game. I just want to make sure it isn't forcing illegal results just because I set the Criteria to them.
- Yesterday
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Wouldn't it be better just to use Winboat? When after installing Cachy OS, you can literally just click a button and it'll install Winboat for you.
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I mean, did you try to delete your current wineprefix and repeat the procedure on a completely clean one?
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The ultimate guide on how to run PKHeX on Linux [updated 5/2026]
ExBurningRaptor replied to Taku86's topic in PKHeX
I did make a clean wineprefix. I followed each step mentioned, so I did make a fresh wineprefix. -
@ExBurningRaptor Did you try a clean wineprefix? Upgrading/downgrading/changing Wine version can break the wineprefix
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MichaelJackson started following Can anyone verify this Fire Red save file as 100% Legitimate?
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I know this will take time I suppose (checking event flags, PIDs, amongst other miscellaneous data to truly verify, etc.) but I wanted to ask if anyone could verify the save file, including the Pokemon on it (not many). From what I am told, the save file is post-game and the individual released all Pokemon except ones of note (such as one-time encounters like the Legendary Birds, Mewtwo, Starter, etc.). They also have a Deoxys that they swear is 100% legitimate from the actual real life event back in the day as well as the Lugia from XD: GoD. Equally important, I am personally curious as to what, if anything, is not 100% legitimate. So, yeah - in short, I just want to see if anyone would be kind enough to spare some time out of their day/night to do a deep dive on it. Thank you! -MJ FR_PostG_Legit_Deox-Lugia.sav
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The ultimate guide on how to run PKHeX on Linux [updated 5/2026]
ExBurningRaptor replied to Taku86's topic in PKHeX
Just did, and sadly same error happened where it didn't even startup. Here's the log for that command. -
Toggling a single event flag isn't sufficient to satisfy the start conditions of the final quest. You need to have sufficient game progress. - Condition: work_condition - 5 - "SYS_WORK_DLC_PHASE", "80000" - Condition: work_condition - 5 - "SYS_WORK_QUEST_119", "255" - Condition: work_condition - 5 - "SYS_WORK_QUEST_120", "255" - Condition: have_item_whole_condition - 5 - "ITEMID_PACHIPACHIKYANDII", "1" - Condition: flag_condition - 2 - "flag_Ev_sub_203_000" You should probably just play the game or generate a zeraora instead of breaking your save data.
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As mentioned above, try on a previous version of wine (such as 11.4).
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The ultimate guide on how to run PKHeX on Linux [updated 5/2026]
ExBurningRaptor replied to Taku86's topic in PKHeX
Hey made an account because I'm running into an issue. So I got to step four and followed all directions, including adding the bit of code you mentioned to add before. I received this string of code: I've tried using stable Wine, I've tried using staging and received this exact error. PKHeX won't start and I'm confused, because when I followed this guide it started before and was working fine. When I got to when I wanted to use it it just crashed on startup. Any clue on how to fix this? EDIT: As a note I'm on Linux Mint 22.3 -
It sounds like the ROM hack you're using might have altered some mechanics, like abilities or PID generation, which is causing PKHeX to flag them as invalid.
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isleep2late started following USUM battle engine research: Some interesting findings
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Hello everyone! I've been working on restoring Gen 6 ability behavior in USUM (Gale Wings always +1 priority, Prankster status moves not Dark-immune, Parental Bond 50% second hit, Soul Dew flat 50%). At first I thought that the Gen 7 battle mechanics were in code.bin - I believe they're actually in a separately-loaded CRO module called Battle.cro inside the RomFS, and it still has C++ Itanium-ABI mangled symbols, which makes static analysis way easier than most 3DS engine work. (I think Kaphotics might have mentioned that this type of stuff lives in CRO somewhere in the past but I don't remember where that got posted.) What I've mapped so far: - Battle.cro is 1.29 MB, has 892 named imports (with full mangled names), 177 anonymous imports, and the standard CRO0 structure. - I had to fix a SegmentOffset bit-layout error in the existing CRO docs (segment is the low 4 bits, not the high 4) to get the import patch addresses right. Once corrected, every named import resolves cleanly to a 4-byte PLT stub address. - Wrote a Ghidra Java script that parses the CRO header directly from the file and labels every named-import PLT stub in the loaded program, so the listing shows `bl imp__ZN3pml8pokepara9CoreParam12GetTokuseiNoEv` instead of `bl FUN_05001130`. - Confirmed that GetAbilityID is only called 6 times across all of Battle.cro — all at battler init. The per-move ability checks read a cached value from a battler struct field, not by calling the import each time. Same for GetMaxHp (4 callers), GetMoveCategory (14), GetMoveType (16). The engine caches everything. What's still open: The Prankster-Dark immunity check isn't where the obvious pattern-matching suggests. The three `cmp r?, #0x9e` sites in Battle.cro turn out to be inside the in-battle text formatter — they're checking format-tag indices, not ability IDs. (I patched one of them and the result was corrupted battle messages, which is how I found out.) I set hardware breakpoints at four suspected Prankster-related function entries in Battle.cro and ran Spore on a Tyranitar in Azahar with the GDB stub attached - none of them fired. The PC during move execution was in an address range that's past code.bin's normal end and not in Battle.cro either, suggesting another CRO module is loaded there. USUM has 10+ CRO files in romfs and the Prankster check probably lives in one of them. If anyone: - has a working USUM debug setup (real 3DS + Luma + NTR debugger, or a Citra build with reliable GDB) - has mapped the active battler struct layout from prior Sun/Moon work - recognizes the `bl 0x7f250` ability-handler registration pattern from Game Freak's CRO conventions - has done parallel work on this and wants to compare notes Let me know! I have full technical notes, the Ghidra script, Python RSP-protocol scripts for driving Azahar's GDB stub, and disassembly notes. If you're interested in learning more here's a thread I made on hackmons.com that details more information.
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https://github.com/ScoopDunk/PKDen/releases/tag/V0.3 Semi-big release. Bug fixes, improved UI, and a few new features and options. The program is becoming a little more well-rounded, but it can only go so far as a basic storage manager. Not much can be added, but general functionality can definitely be improved. Report any bugs or problems here.
- Last week
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thanks, fixed on latest commit swsh: another use of exeggutor static · kwsch/PKHeX@8e7e02a
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PKHeX new update legality errors (contribution page)
ImmortalPicture replied to theSLAYER's topic in PKHeX
Hello, this Exeguttor was caught in Sword and is marked as illegal. 0103 - Exeggutor - F87E5EADC5EA.pk8 -
Could have just Viewed the locked slot then Set it to another (effectively cloning it); the pressing/holding is irrelevant. Ctrl+Click is the keycombo to View (as per the program shortcuts in Options->About PKHeX).