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- Past hour
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Messenger_creation_1A1ABA0B-C91B-4E9A-B6FB-CA0EBE33F72A.jpeg
She posted a gallery image in Member Albums
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I have an unpatched switch, sd card ,rcm jib, pc. I want to mod my switch so that i can edit s/v save files, but i want the save files on my sysnand. Im familiar with pkhex and pokemon legality and stuff, but im getting mixed information about how to avoid bans, some info suggests you are unlikely to be banned, others tell me that the log files make it almost certain that i will be banned, just want to check here and see if there are maybe any guides or information on this topic
- Today
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Is there any way PKHex can do for Gen 7 Ultra Wormhole?
Swiss_Mazda26 replied to PKHex_User's topic in ROM - 3DS ROM Hacks
I'm confused. I saved in front of the wormhole. Set the Coordinates in the Trainer Info / Map to f.e. Latias (259, 1414, 0 , 3460). Set the flags under Event Flags / Research for 1-15 and unset 3. And I land in the dark. If i do the same and set the X,Y and Z Coords undr BlockData / Situation, I spawn in the right place, but it's only normal Pokemon and nnot the legendary. -
Found the Lucario and the Cofragigus. Bonus the Lati@s you battled in Extra Illumis. 0381 - Latios - BA1B77B6F735.pa9 0563 - Tutankafer - 20CEEA3410ED.pa9 0448 - Lucario - 6DF344CDAF72.pa9 0380 - Latias - F61C5025D4C8.pa9
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Pokemon Mystery Dungeon: Explorers of Fortune
Epsyl replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
a drowzee/hypno used Dark Void... I thought it's Darkrai exclusive. I didn't change anything in skytemple with that move? -
Skyline777 started following PKHeX
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You should select a Pokemon from the encounter database, rather than create it from scratch. Also, trying to change the IVs/PID/Shininess could cause illegality, as the information is 'calculated based on a formula'. I believe you can set up specific stats you want in the encounter database.
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無効: エンカウントタイプと性格値が一致しません。 性格;ひかえめ だとエラーになりません 例.グラードン 卵だとエラーになりません (性格は何でも良い) 伝説などの卵がないポケモンは除く
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Daniel Frost changed their profile photo
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Daniel Frost started following theSLAYER
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TableLegsJr started following Pokemon Generation III Event Compilation Savefiles
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I've found... something, in the Dungeon Hints -> Controls section of the menus. The first six instructions are yellow. I'm guessing this is one of these password hints, but it's still fairly obtuse to me. Well, I've finished the first half of the game. The added features and Pokémon are nice, but sometimes the difficulty feels more like... vague, I guess, than really something testing my knowledge. But it's hard to make this genre feel fairly challenging compared to others, I think.
- Yesterday
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Here ZA dlc mons minus 1 from a side quest that I missed and seem to be unable to get back #171 - Alpha Cofragigus If you know how I can fix that in Pkhex or if I need to finish another quest before ... za dlc.zip
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TheDuke3x2 changed their profile photo
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Hello Everyone! Wanted to share a plugin I have been working on to aid in the Competitive Battling scene with Champions having just arrived. Battle builder is a plugin that can set builds on your Pokemon Based on Popular Sets on Smogen and Pikalytics. Also it will set builds derived from stats by default should there be no builds available online, or one of the sites is undesired. Currently only have support for BDSP, and LGPE, but I am working towards having all games up to Scarlet and Violet Complete. I have the plugin available here on github if anyone would like to read more or use. https://github.com/TheDuke3x2/battle-builder-releases Here is a screneshots of v 1.2.0
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I'm request a Complete Save Files both PKMN Black 1 and PKMN White 1 Includung in the complete save files: 1. A Female Protagonist Trainer 2. Beat the main story and postgame. 3. Complete the National Pokédex (Including event and dreamworld pokemons) 4. Collect all 100 Pokémon Musical Props. 5. Unlock all 33 Pass Powers in the Entralink. 6. Defeat Subway Bosses Ingo and Emmet in the Super Single and Super Double Trains, respectively, in the Battle Subway. 7. Unlock all 5 Star Colors in Trainer Card. If anyone have please share.
- Last week
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Good evening to everybody. My name is Frank. I would like to know if is possible to hire someone as a commission. I would like a Pokemon Crystal hack (change a specific Trainer’s Pokemon and add Blaziken and Kecleon with their cries). Is it possible? I really sorry if this is not the correct way to requiere this. Thank you in advance!
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I didn't understand this error in my Gen4 Yanmega and Mamoswine in Pokémon Scarlet & Violet. Can someone help me fix this? Mamoswine Invalid: Moves combinations is not compatible with Mamoswine evolution. Valid Move 1: SV-Learned by Level-up. @ lv25 Valid Move 2: SV-Learned by Level-up. @ lv30 Valid Move 3: SV-Learned by Level-up. @ lv15 Valid Move 4: SV-Learned by Level-up. @ lv1 Valid Relearn Move 1: Empty Move. Valid Relearn Move 2: Empty Move. Valid Relearn Move 3: Empty Move. Valid Relearn Move 4: Empty Move. Fishy: All EVs are zero, but leveled above Met Level. Fishy: Current experience matches level threshold. Fishy: Pokémon HOME Transfer Tracker is missing. Valid: Nickname matches species name. Valid: All ribbons accounted for. Valid: Ability matches ability number. Valid: Correct ball for encounter type. Valid: Form is Valid. Valid: Form argument is valid. Valid: Gender matches PID. Valid: Nature matches PID. Encounter Type: Wild Encounter (SS) Grass (Swinub) Location: Ice Path PID Type: Method_1 Origin Seed: 38C25AD6 [7] (Synchronize) 2025-06-16 @ 11:52:15 - 2428 Initial: 0xA30B0995, Frame: 300 Encounter Type: Wild Encounter (SS) Grass (Swinub) Location: Ice Path Version: SoulSilver Level: 24 Yanmega Invalid: Moves combinations is not compatible with Yanmega evolution. Valid Move 1: SV-Learned by Level-up. @ lv33 Valid Move 2: SV-Learned by Level-up. @ lv27 Valid Move 3: SV-Learned by Level-up. @ lv30 Valid Move 4: SV-Learned by Level-up. @ lv22 Valid Relearn Move 1: Empty Move. Valid Relearn Move 2: Empty Move. Valid Relearn Move 3: Empty Move. Valid Relearn Move 4: Empty Move. Fishy: Pokémon HOME Transfer Tracker is missing. Valid: Nickname matches species name. Valid: Current level is not below met level. Valid: All ribbons accounted for. Valid: Ability matches ability number. Valid: Correct ball for encounter type. Valid: Form is Valid. Valid: Form argument is valid. Valid: Gender matches PID. Valid: Nature matches PID. Encounter Type: Wild Encounter (SS) Grass (Yanma) Location: Route 35 PID Type: CuteCharm Origin Seed: 6F630FC3 [1] (Cute Charm) Encounter Type: Wild Encounter (SS) Grass (Yanma) Location: Route 35 Version: SoulSilver Level: 12
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I am too experiencing many crashes especially at Mt. Horn. I think it has something to do with the rendering of specific pokémon/sprites – although not sure, I'm playing with randomized pokémon, so crashing often at Mt. Horn like you would be a coincidence I guess. So there is probably more to this. I tried playing through Mt. Horn with DesmuME and melonDS. Both are crashing pretty regularly here for me. I once got to a floor and was able to reproduce a crash after the game tried to render a parasect. With save states and a lot of trying I could get around it using long distance attacks, so the parasect was defeated before being rendered. However, in another playthrough through Mt. Horn it did *not* crash after encountering a parasect. Very strange. My current approach is to save state before entering a dungeon if necessary and playing all floors until I get through crashless. It's very painful since this is like my 10th attempt. Wish me luck. Edit: I needed 3 more tries to make it all the way to Fogbound Lake. All the crashes happened at Mt. Horn. After that no more.
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The suggest and suggestAll were differentiated 5 months ago: Add current context set ribbons only · kwsch/PKHeX@c218098 Having separate options is useful for future games where HOME has seen lacking ribbons, and you're unable to legally pick them up, so only the current context of availability is added.
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Thank you for your reply, but please read my original question more carefully. I have already applied all contest stats and affection values. Here is my actual batch configuration: >Generation=2 <Generation=7 .OriginalTrainerAffection=255 .OriginalTrainerFriendship=255 .Ribbons=$suggest .ContestBeauty=255 .ContestCool=255 .ContestCute=255 .ContestSheen=255 .ContestSmart=255 .ContestTough=255 And for Gen 6 contest ribbons, I also set Sheen to 0 as it does not increase in Gen 6: >Generation=4 <Generation=7 .ContestSheen=0 As you can see, contest stats, affection, and sheen are all properly handled in my batch. The ribbons were applied as legal ribbons in Gen 6 and earlier before bringing the Pokémon to Gen 7 (USUM). Despite this, .Ribbons=$suggest still removes certain Gen 3 ribbons (such as Artist) that were previously present and should be legal for this Pokémon. The before/after screenshots I attached clearly show this behavior. So my original questions still stand — is this a bug in $suggest, or is there something else going on?
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Hi, Your questions already have answers on the forum. gotta search. Here's the little I know. Remove all the ribbons: except mandatory ones like basic event ribbon: .Ribbons=$suggest none There are several ribbons related to contests. To make sure you have them all "legitimately" Maximize contest stats. The sheen increases in Gen 3, 4 and 8 but not in Gen 6. By the way for the Gen 6 contest ribbons , the pokemon 's affection must be maxed out .OriginalTrainerAffection=255 .ContestBeauty=255 .ContestCool=255 .ContestCute=255 .ContestSmart=255 .ContestTough=255 .ContestSheen=255 At the END: Give all legal ribbons : .Ribbons=$suggest all
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Help analyzing multiple files and extracting Home Tracking (duplicate check)
theSLAYER replied to Makotoitou's topic in PKHeX
Thanks for the clarification, I didn’t know I could do that! @Makotoitou with that in mind, you can grab the csv for every save, combine them into a single spreadsheet, then check for duplicates. -
Hi, I have a question about the behavior of .Ribbons=$Suggest in the Batch Editor. Environment: Game: USUM Pokémon: Transferred from Gen 3–5 to Gen 7 PKHeX ver (20260320) Issue: When I run .Ribbons=$Suggest in the Batch Editor, it does not add all obtainable ribbons for the Pokémon. More importantly, it also removes ribbons that were already present and should be legal — specifically, Gen 3 Contest Ribbons (e.g., .RibbonG3Cool, .RibbonG3CoolSuper, etc.) are all stripped after running the command. Expected behavior: I expected $Suggest to add any missing legal ribbons while preserving already-existing legal ribbons. Actual behavior: $Suggest appears to overwrite the ribbon data entirely, removing Gen 3 Contest Ribbons even though they should be legal for a Gen 3 origin Pokémon. Questions: Is this the intended behavior of $Suggest — does it recalculate and overwrite all ribbons rather than only adding missing ones? Is there a way to use the Batch Editor to only add missing legal ribbons without removing existing ones? Is there a command to remove only illegal ribbons while keeping legal ones intact? Any guidance would be appreciated. Thank you!
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Alright, thank you so much!