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Andarkvolt

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About Andarkvolt

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  • Birthday 10/27/1990

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  1. After some digging I was able to find where the model and animation files of Pokemons are located as well as being able to view them using SPICA. Links to posts which helped to locate the models and animation files in USUM: https://gbatemp.net/threads/release-usum-pokemon-star-a-fully-featured-pokemon-sun-and-moon-sequel-mod.495253/page-15 https://gbatemp.net/threads/wip-ultra-sun-and-ultra-moon-pokemon-models-textures-and-animations.490365/ After figuring out that pk3DS can unpack the animation files, I was able to swap animations around with ease. Since I enjoy having no animations for certain moves on Pokemon, I replaced certain animations with an empty file (which works fine). However a single animation file contains both the Skeletal and (Object/Material) Visibility animations. Main Question of the Topic: Is a way to keep 1 (Visibility Animations) and remove the other (Skeletal Animations)? Just as an example, I'll use Ultra Necrozma: I want to remove the Skeletal Animation, while also keeping the visibility of the Crystal/Prism thing hidden. Also SPICA has a few issues for me: Import button doesn't work, it can't export animations, anyone else having this issue or know work-arounds?
  2. Is anyone else having issues editing a Pokemon's abilities in USUM? Not matter what I change it to in the editor, it just doesn't change in the game.
  3. Is there a way to swap pre-existing animations in files? Just as an example with the image below, exporting 'Motion_13' and import it into 'Motion_12' etc.? Does the Import button actually work?
  4. Back in the day of editing BW & B2W2, changing the 'Effect' would change the 'moves' animation. Now in Gen 6+, editing the 'Effect' in pk3DS no longer changes the animation of the 'moves'. By editing the flags of 'moves' in ORAS, I was still able to change the behavior (e.g letting Ice Burn and Freeze Shock etc. to be completed within 1 turn), but move animation itself would still not change. Within Gen 7, editing the flags no longer gives me the ability to complete 2 turn moves within 1 turn but instead only having minor effects such as whether the move makes contact, or whether the move is affected by 'Protect' etc.. This leads me to believe that it is possible that the turn base of the move is to do with the animations of the move in Gen 7. I am okay with turning off animations in ORAS at first, but now it really does take the kick out of the battles. In Gen 7, the animations might even affect how the move performs. So I would like to know how I could swap the animations in ORAS and in Ultra Sun/Moon. I know a couple of things here and there so you don't need to walk me through simple things such as dumping/extracting the ROMs, but instead I would like to know crucial things such as where the animation files are located, what tools I could use view them, what the structure/pattern of an animation looks like (e.g. every x number of files within this Garc is 1 animation). Would appreciate all help on this topic. EDIT: In Ultra Sun, in a/0/8/7 the files from 'dec_4683.bin' (ew002) to 'dec_5577.bin' (ew721) contains move texture and animation with 'ew' followed by the move ID. However, some of the moves are missing, namely Legendary Signature moves such as Judgment, Thousand Arrows, Thousand Waves and Prismatic Laser etc.. If anyone has any idea where these moves may be located, please let me know!
  5. What does 'Effect' do in the Move Editor? I thought it changes a moves animation but it doesn't. Any way to swap attack/move animations with this tool? (or could someone point me in the right direction?)
  6. Nevermind I have found it, the B2W2 Pokemon Battle Sprites are in a004.
  7. Sorry for the late reply, do you know where the Kyurem form sprites are located? I couldn't find it in a051. Is it located elsewhere?
  8. I know in Gen-VI and forward, Attack-Moves like Freeze-Dry has their own effectiveness against certain types, can this be done or be applied to a Attack-Move in Generation V games? If so then how? All help is appreciated!
  9. I use Console Tool by Low Lines (http://www.romhacking.net/forum/index.php?topic=8407.0). Sorry if you meant something else. Currently I have the idea to use PPNFR to do this job.
  10. Hmm, lets say swapping the Sprite of Kyurem-White or Kyurem-Black (B2W2) into Kyurem of BW. Also thank you if you could do this for me!
  11. Hello guys, I need some help on ROM editing. The games I am focused on would the Gen-V Pokemon Games (BW/B2W2). Here are the following things which I need help on editing: Pokemon Abilities and their Effects: For example for Speed Boost, every turn the Pokemon's Speed would be raised by 1 stage, however is there a way which I can edit this Ability to raise the Pokemon's Speed by 6 stange after 1 turn? Perhaps to go even further, combine effects of other abilities into 1 ultimate ability. e.g Change the ability of 'Victory Star' to have the effects of Speed Boost, Download, Mold Breaker and Guts etc. Pokemon Sprite Swapping: For this Part I would like to swap the animation and sprite of Pokemons, for example, if I wanted to swap the sprite of Victini with Kyurem-White, so when I encounter/verse/use a Victini, the Victini will appear in the form of a White-Kyurem. To take it even further, (as an example of cross-games sprite swap) perhaps to import the sprite and animation of Kyurem-White from B2W2 to Kyurem in BW. Edit PWT Tournaments (B2W2)(Non-Download): For this, I would want to edit the Ban List so all Pokemon, Items and Moves are allowed and also allowing duplicate Pokemon and Items. Battle Subway Editor: For this, I would want to edit the Ban List so all Pokemon, Items and Moves are allowed and also allowing duplicate Pokemon and Items.
  12. Helo again, I looking for a script or overworld flag script that does not remove keldeo if faint until it has been caught. Do you think you can help me with that? Thanks
  13. Welcome Pokemon Black 2 A The Game right now is still in indev state but soon it will be completed, more things will be added as progress through. Only Available in Black 2 ATM White 2 Coming Soon Features: VS Hilbert and Hilda at Nuvema Town Mewtwo was made for a test but you can find it in the Entralink Forest Play as Trainer Gray (optional), including Overworld Sprites (but finishing, soon will be finished), Mugshot, Flying sprite, PWT Sprite. Exception of Trainer Card Sprite Catch the Resolute Form Keldeo Catch Victini at Liberty Garden Going to be featured in the future: New npcs gives you items and key items More Exciting Trainers like Hilbert & Hilda More Exciting Gym Leader Battles Sonic's Shoes instead of a Bike Credits (in order of which helped the most): Kaphotics - For helping me learn how to script in the game KazoWAR - His tools did a fantastic job at inserting the sprites Myself - For making Gray's Sprite. Download link: Coming Soon...
  14. Hey guys I made some hacks in Pokemon Black 2 and I'm going to call this rom Pokemon Black 2 A. This ROM now includes: New trainer battles at Nuvema Town New Pokemon Battle (Keldeo, Victini etc) New Sprite for male trainer, I name him Gray Annoying Pokemon Breeders that re-battle you (most) has been removed. Each time I update I will submit the narcs that you can replace using NitroExplorer. Download: Coming SOON!
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