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Found 18 results

  1. OK, I'll just begin with my story. Pokémon Black and White. NARC a/0/6/6 contains the move animations. All 559 original moves have their own animation script, such that the first 560 files of a/0/6/6 contain the move animations for each move (with file 000 being a dummy file). Additionally, files 5...
  2. Here is the SCRIPT STUFF and the Sprite Hex below by Me Lockall-Locks NPCs and starts script. Faceplayer-Makes NPC face you. Message #-Assign a text number, it will bring up that line of dialouge. WaitButton-Waits until you press A or B CloseMsgOnKeyPress-Closes the message upon pressing A...
  3. When you add new trainers to fight against, there's usually no text associated with them while fighting. The solution is found on narc a/0/5/7. The file itself, without the header, is 6868 bytes long. Each reference is 4 bytes long. 6868 / 4 = 1717 references. Each of these references points to...
  4. Introduction: Scripting is what coordinates and executes in-game events to create a story for the player. Gen III hacks have been able to tell new stories with custom scripts written from scratch; future hacks in more current generations are key for good hacks. This thread is to provide informat...
  5. So I came across a thread on the Glitch City forums involving what happens when a Pokemon with an invalid species index gets hacked into the game. And, from what I've seen so far, it produces some pretty interesting results: Pokemon in a box that have invalid species indexes (0x323 - 0x340)...
  6. Hi. I decided to make this because i haven't seen any scripts listed for SDSME, they are all for PPRE. (Ctrl+F is your friend) Basic commands: Miscellaneous commands: Movements: (Movement 0x(ID) - Movement is the type of movement, ID is the number of times the movement is used. Overworld ID...
  7. I am proud to present you the Gen VI mini icons (as per their ORAS incarnation) to use for NDS Pokémon games. How to use: 1°) Download the file Poké-icons.zip at the end of this post and extract its contents. It contains 5 icons files to use with the corresponding games, as well as a folder full...
  8. Video courtesy of Wooggle Smith, showcasing the Facade glitch : [video=youtube;frLwdt3bSW4] Every time Facade is used, the sprite of the Pokémon who used the move will go up (or down for some Pokémon) by 1 pixel. To fix that graphical oversight: _Go to narc wazaeffect/we.arc (DPPt) or a/0/1/0...
  9. Hi everyone, While rounding up my rom hack, I am trying to implement some new events / wild Pokémon that are battleable on a current day (or time). Of course, this is already in the game (think of Musharna, which is only battleable in Dreamyard on Fridays). Now, I have found two important parts in...
  10. This was going to be a longer thing about what's wrong with "hacking" here and with the Pokemon community in general. I'm not going to bother since it would all fall on deaf ears. I'll just copy and paste parts of the end bit from what I wrote: So.. I'm done. The link at the bottom is to all of...
  11. Edit: Head over to the ROM Editing Directory to find your files even faster. This is a Work in progress. Please check back constantly for new information. About This post synthesizes common questions and information from around the Forum in an attempt to create a place where new hacke...
  12. As per my title, Attaching a0002 for the above translation. Use Nitro Explorer to Insert NARC. Make sure you backup! Any glitches let me know. DO NOT REQUEST FOR ROM http://www.mediafire.com/?s6ce8clsa37357n ^^^ A0002.narc in .rar
  13. Yeah, didn't see a topic for this, so I figured, "Why not start one?" :B EDIT: Narc is a/0/2/1. [u]Fire Punch[/u] [color="#cc0000"]09[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]4b[/color] [color="#a5d800"]64[/color] [color="#00CC00"]0f[/color] [color="#00CCCC"...
  14. This is sort of half curiosity, half something I want to do but regardless I want to find out I've been wondering how to go about editing Wild Pokemon in Black and White seeing as there's no tool out for it yet that I'm aware of. Unfortunately I am completely clueless about what .narc file it is o...
  15. Hi, people. I have a question about Pokémon Black & White script editing. I know that: a/1/2/5 contains the overworld data. a/0/5/7 contains the scripts. My question is: how is the overworld data calling up scripts from the script narc? I know that overworlds have hex data for ''script'...
  16. I think the title pretty much says it all here. There's at least a couple unofficial logos that have made it into translations but I haven't seen the official one yet. Yeah some of them are probably better than the official ones but I'll leave that up to you... Download replacement NARC Re...
  17. I have began Updating the Graphics for Fire Red and Leaf Green and have them ready to release now there will be 2 patch types with the patcher included in the file. Lunar IPS Tsukuyomi I will continue to update the game graphics and hope everyone enjoys them
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