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  1. Hello friends right now I would like to ask what is the progress of hacking the PMD games so far I heard that a map editor is in the works and a save editor exists but I want to know if a literal HACK can be made I must know this for a project I have decided to do. I will appreciate anyone who answers this question because I will know if I should wait a little longer to start the project or start now thank you for your time. -Boured-
  2. Hi ! I'm fairly new around here, and I'm relatively new to rom hacking and to the NDS scene in general, but I'm working on several little projects for Pokemon Mystery Dungeon Explorers of Sky / Time / Darkness, and I thought it would nice to share it with others ! Especially with others with more technical knowledge than I ! I hope this will be useful ! :biggrin: And be sure to report any bugs, or tidbits of information you have ! Those would prove invaluable ! Feel free to mention whether it worked for you, or not so much ! Any feedback is always great ! You might need 7zip or another 7z compatible program to open the compressed files on this page. Looking for: - Need people to write tutorials for some of the tools ! - Need feedback on the tools! - Need people to discover what some of the "unk" variables in the character sprites do ! - Need info on the NDS's DSP. The Tools: Compression/Decompression: PPMD UnPX Description: A quick little implementation of a "PX" compressed data decompressor. Its based on Zhorken's Python script for decompressing the character portraits, which happened to be stored as compressed "PX" files ! Just feed it an AT4PX or PKDPX file by drag and dropping, or use the command line argument for specifying the input file and output folder. The result will have an extension appended, or not, depending on whether its currently possible to guess the content. Again, many thanks to Zhorken for finding out about the compression scheme ! Donwload: Version 0.41 : ppmd_unpx_0_41.zip on Github PPMD DoPX Description: A compressor to compress files back into PX compressed files, either PKDPX or AT4PX files. Its still pretty new and experimental, so, watch out for bugs ! By default anything compressed is outputed to a PKDPX. To output to a AT4PX, the output filename has to be specified and to end with ".at4px" ! Donwload: Version 0.31 : ppmd_dopx_0_31.zip on Github Packing/Unpacking: PPMD Pack File Utility Description: This tool unpacks and re-packs "pack files". Those are single file that contains many sub-files. Pack files often end with a .bin extension, and they can contain a lot of different types of files at the same time. Mostly for research purpose. GUI Image: Donwload: Version 0.53 + GUI 1.2 : ppmd_packfileutil_gui_1_2-0_53.zip on Github Graphics: PPMD KaoUtil Description: This utility allows to both unpack the kaomado.kao file containing all the pokemon portraits, but also to rebuild the file! Basically, you can add new potraits into the game using this tool ! It just extract everything like a zip file if you want. And you just have to add a properly named 4 bits per pixels/16 colors png or bmp image to the folder matching the pokemon you want, before repacking the parent folder again into a ".kao" fle. The first color in the palette is reserved by the game and is forced to pure black, so you have really 15 colors. Example: For example, here's a crappy little edit of Poochyena's basic portrait. I inserted it into slot 2, which correspond to the emotion named "Grin"! Poochyena by default doesn't have a portrait for this emotion, but by using the tool, I was able to insert this very easily ! GUI Image: Donwload: Version 0.41 + GUI : ppmd_kaoutil_gui_1_0-0_41.zip on github Dowload: Version 0.42 No GUI: ppmd_kaoutil_0.42 on github PPMD GfxCrunch Description : Handles converting various image formats from the game, including WAN sprites, BGP images, Compressed Pokemon sprites "*.pkdpx", and more to come! It exports animated sprites to XML for easier editing. It also can handle all at once the entire Pokemon sprites containers "monster.bin", "m_ground.bin", "m_attack.bin". Currently Supported Graphics Formats: Individual Pokemon sprites "*.wan" file ( Type 1 ). Compressed Pokemon sprites "*.pkdpx" Entire Pokemon sprites container "monster.bin", "m_ground.bin", "m_attack.bin" Currently Partially Supported Graphics Formats: Prop sprites with orphaned images "*.wan" file ( usually Type 0 or 3 ). Can extract, but wrong resolution and tile/pixel ordering, and can't be re-packed properly. WAT sprites "*.wat" file. (basically "*.wan" sprites with a different file extension and with their type byte set to type 3) Not tested. BGP Images. "*.bgp" files. Currently Unsupported Graphics Formats: WTE Image container. "*.wte" file. WTU Color animation data file ? "*.wtu" file. kaomado.kao. (Use ppmd_kaoutil instead for now!) Raw at4px-compressed images. (This will never be perfect, because its raw data.) Raw images. (This will never be perfect, because its raw data.) Everything else.. Donwload: Alpha 0.13 : ppmd_gfxcrunch_0_13_alpha on GitHub Stats/Text/etc..: PPMD StatUtil Description: A tool for exporting game statistics to XML, and importing them back into the game's files. Making it easy for third party tools developer to make more complete and user friendly utilities, can also be edited by humans directly and opened with anyone's favorite XML editor.(Notepad++ highly recommended) So far has limited support. Currently supports editing: Move data, Pokemon Data, Item data, Generic game text, Game scripts + game dialog. Donwload: Alpha 0.23 : ppmd_statsutil_0.23.2 on GitHub Tutorial/Example: here, also include a few files and tools to make things easier! Example Video for the Script Editing : Audio: PPMD AudioUtil Description: A tool for exporting, and eventually importing/modifying, audio to/from games using the DSE audio driver, such as PMD2 ! Can output the samples to wav files, or the samples and music tracks to a soundfont and MIDIs, or to MIDIs only. You can specify your own conversion rules for exporting only MIDIs, such as what instruments the native DSE preset translate to when converted into MIDI ! This program REQUIRE you to read the readme btw. Its a console program only, for now. There is so much stuff going on in it that there won't be a GUI frontend for a while.. Please Note: Its still far from perfect! Currently supports: Exporting Music to MIDI and soundfonts. Exporting MIDIs only. Exporting samples. Donwload: Version 0.37 (2017/12/14) : latest ppmd_audioutil on Github Source Code: All source code for all utilities is available. Its not always pretty, because this codebase is also used for research, and messing around. But its much better than not sharing anything at all, I guess. Main repository for the actual utilities : ppmdu Secondary repository for the GUI frontends : ppmdu_gui_frontends Research Notes: For the most reliable, tested, and up to date info, check the Project Pokemon Wiki: http://projectpokemon.org/wiki/Pok%C3%A9mon_Mystery_Dungeon_Explorers All my current personal research notes files: File Formats : https://www.dropbox.com/sh/8on92uax2mf79gv/AADCmlKOD9oC_NhHnRXVdmMSa?dl=0 General notes : https://www.dropbox.com/s/ucy2t9hqgtfn0y0/PMD2_GeneralNotes.txt?dl=0 PMD2_MusicAndSoundFormats: https://www.dropbox.com/s/bw0aym9rn22z4wu/PMD2_MusicAndSoundFormats.txt?dl=0 PMD2_MusicTracksAndInfo : https://www.dropbox.com/s/rwjq0s0fvtiamsv/PMD2_MusicTracksAndInfo.txt?dl=0 A bunch of jumbled notes on scripts : https://www.dropbox.com/s/1roqlwkhfqb9amz/PMD2_Scripts_And_Resources.txt?dl=0 Misc Unsupported Utilities Here are a few little utilities I made to help with researching the ROMs. They're nothing special, and probably not very stable, but they're really handy: SIR0PtrOffsetsDecoder : Use this to decode a SIR0 pointer offset list, which can help tremendously in finding out more about what a sir0 file contains! Just copy/paste the SIR0's ptr offset list only, and put it into its own separate file, and drag-and-drop that onto the .bat file, it will output the result in "decoded.txt". The program itself only output the result to the console, so use the batch script, or pipe the output! IntegerListDecoder : Use this one to decode a list of encoded integers. Things like the stats growths in "m_level.bin", the move lists in "waza_p.bin". You can just put all the lists one after the other in a new file, and drag-and-drop that onto the .bat file and all the decoded lists will be outputed to "decoded.txt" ! Pages of Interest: Todo
  3. My idea basically combines a favorite franchise of mine with a genre of gaming that I personally love. For a while, I have wondered what a zombie apocalypse would be like in the Pokemon universe. Would unaffected trainers have to search for un-infected Pokemon? Would wild and captured Pokemon be forced to slaughter re-incarnated humans? When thinking, I had one problem. Would a zombie virus infect the Pokemon, or the trainers? Then it dawned on me; a realm where only one of those factors remained was already around. The Mystery Dungeon spinoffs. And the idea of Explorers of Life was thought up. I am willing to let others make the ROM, I only make ideas. It would start like Explorers of Sky, with the quiz, followed by the aura thing. You awaken on a beach, thinking you're still a human. Your partner(:creep:) arrives and things get different. A single Krabby is making bubbles as a signal for surviving Pokemon. :creep: sees you, sets down a bag of supplies, and asks "What kind of idiot are you?! Just lying in the sand like that!" You tell :creep: that you're a human, and partner says, "You really are an idiot, you're just a (starter)! ... Well, what's your name, I can't keep calling you idiot." You say name, looters (Koffing and Zubat) steal :creep:'s supplies, you get them back after a very small amount of pokemon appear in Beach Cave, :creep: takes you to the camp. That's all I have plotwise, other than some notes about a possesed Dialga and a rival camp.
  4. Since it doesn't seem like anyone knows how the data is stored, here's a start: Most *.bin files are archive files. They're similar to narc, but slightly different. 0x0-3: Unknown; 00 00 00 00 0x4-7: Number of Files 0x8-B: Start of 1st file 0xC-F: Length of 1st file (8+8x) to (B+8x): Start of file index x (C+8x) to (F+8x): Length of file index x where x=0 to (value of 0x4-7) - 1 I might work on it more, but I'll give more time into my save editor for this game. Have fun, ROM researchers! [edit] Attached simple .Net Framework 4.0 command line utility to extract files from a bin archive. [edit 2] An untested version for .Net Framework 2.0 has been uploaded. Sky Rom Editor..zip .Net 2.0 Sky Rom E.zip
  5. This is an idea I came up for a hack of this game, that includes most Pokémon that aren't in any Pokémon Mystery Dungeon series yet. Here I have a list of Pokémon that will be new to the series and the Pokémon that will be replaced. All of the Pokémon being replaced are in Gates to Infinity. (Bar Purple Kecleon). Purrloin (Leafeon) Liepard (Glaceon) Pidove (Vaporeon) Tranquil (Jolteon) Unfezant (Flareon) Throh (Ho-Oh) Sawk (Purugly) Basculin (Eevee (My be difficult due to being a Starter)) Darumaka (Pikachu (My be difficult due to being a Starter)) Darmanitan (Raichu) Maractus (Glameow) Sigilyph (Starmie) Solosis (Swinub) Duosion (Piloswine) Reuniclus (Mamoswine) Vanillite Vanillish Vanilluxe Deerling (Espeon) Sawsbuck (Umbreon) Karrablast (Bagon (May be difficult because it's a plot orientated Pokémon)) Escavalier (Shelgon) Frillish (Wooper) Jellicent (Quagsire) Alomomola (Azumarill (Could be a bit difficult because she's referenced)) Ferroseed (Cranidos) Ferrothorn (Rampardos) Tynamo (Wingull) Eelektrik (Pelliper) Eelektross (Toxicroak) Elgyem (Kecleon (Could be difficult because of being a shop keeper and plot orientated)) Beheeyem (Purple Kecleon (Could be difficult because of being a shop keeper and plot orientated)) Shelmet (Croagunk (May be difficult because he's a main Character)) Accelgor (Salamence) Stunfisk (Pichu) Bouffalant (Dunsparce) Heatmor (Marill (May be difficult because he's a plot orientated Pokémon)) Durant (Azurill (May be difficult because he's a plot orientated Pokémon)) Genesect (Lugia) Unfortunately, not all Unova Pokémon can be added to the series, but I'm willing to switch a few things around. Note that even though Eevee is being replaced by Basculin, that does not mean Basculin will be a new starter Pokémon, and I'll probably replace Eevee with another brach evo Pokémon.
  6. Personaly, I would like a little more adventure. Like the hero pokemon (the person playing's charater) getting kiddnapped, or pokemon trying to take over the world. No violence i.e. dying, losing limbs, exc. exc. Any other ideas?
  7. Rules Just make sure you specify what games you need rescuing from. Thats all.
  8. I'm thinking of making a pokemon ROM hack of Pokemon Mystery dungeon: explorers of time/darkness. are there any tools that can help me? I will need: something to edit text something to edit cutscenes something to change the pokemon personality quiz something that can edit dumgeons/the pokemon in them. anything that can change the boss pokemon at the top of a dungeon something to change the name and number of floors of a dungeon. so basicly, I need links to things that can change...pretty much anything in PMD: EOD/EOT. credit will be given if you want me to credit you in the opening sequence!
  9. Which is your favorite Pokemon Spin-off version for the DS?
  10. hey there people, hope your all ok and well....Right onto my question/request.... I have been searching round the internet for days now looking for an AR code for both PMD Blue Rescue Team and Explorers of Time and Darkness that gives you 100% Recruitment for all the pokemon that you defeat in the dungeons. The codes that I have found do not seem to work at all. Apparantly the code has a trigger but I can't get it to work because I don't know what the trigger is. I have tried pressing all mannor of button combinations, but without success. Here is the only code that I have found and it is for PMD Blue Rescue Team: This is the only code I have managed to find and it does not work on my Pokemon Mystery Dungeon Blue Rescue Team game which is the UK version. Could someone please look at this code for me and make it work for the Pokemon Mystery Dungeon Blue Rescue Team UK game and also please if you would be so kind, be able to make a 100% Recruitment code for Pokemon Mystery Dungeon Explorers of Time & Darkness....Thank you all in advance. I can't believe these codes have not been created though lol
  11. Vote "Yes" if you liked any one of them. If you vote "no", reply and say why you didn't, as long as it isn't in the below spoiler. Whenever someone states why they don't like it, I will edit it into the spoiler. [Edit]: Hello? Is anyone out there? I made this to compile all the reasons people don't like these games.
  12. I have posted this here so everyone can disscuss what they don't like about Pokemon Mystery Dungeon Explorers of Time/Darkness. Even though I like it: -Recruits are Random -Starter picked by interview is basically random (The questions are, anyway) -Pokemon look the same size -Time does not work the way it is specified in the game: (This spoiler is a real spoiler) -For the first 12 hours of gameplay, you are unable to change the team leader.
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