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suloku

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Everything posted by suloku

  1. Good question, they made a few for BW2, don't really know if they made more than just the ones available at dream world. What happens when putting a species that doesn't have a sprite? I'm re-starting work on my tool, for now just gonna try finishing the entralink forest editor as I have little free time, if you really want to manually edit, I can upload a binary of the current build (allows to dump/inject and decrypt/encrypt any block from the savefile). The source has been on github since... february? but there was no binary. Other features I wanted to add might slowly come through the year (my free time is gonna be drastically reduced starting july until february).
  2. There's a PCNY thread with a save with many event pokemon from there: https://projectpokemon.org/forums/showthread.php?14531-Pokemon-Crystal-Version-(with-PCNY-event-Pokemon) Back on topic, hope nintendo is quick on delivery
  3. Is this a regidolls savegame where you modified the language setting so it works with other languages? Or is it a modified rom to be recognized as japanesse? In any case I wanted to look into this and actually create ereader saves for eon ticket in the other languages, I know it can be done, but haven't looked into it yet. Same goes for the regi dolls, the distribution data for the japanesse e-card vpk can be translated and made to work in other languages I guess, but I'd like to see the script before (but seems to work just fine as you show in your video). The usa eon ticket vpk can actually be modified to distribute any script (i.e. receive celebi egg...), It's very interesting for RS as they lack wifi WC distribution that can be achieved with custom wondercards. Ps: everyone cross fingers for shipment and quick response by nintendo, I'm eager for the missing events (specially eon tickets!). Too bad no news for french ruby yet.
  4. Use agbsave9.
  5. But pokemon link data injecting only requires fixing the block checksum and updating the checksum's table checksum, where were you writing? (Just curious)
  6. Have you tried with my tool? https://projectpokemon.org/forums/showthread.php?47509-XY-ORAS-Pok%E9mon-Link-tool-0-1 Comparing the save before and after using your tool and also with mine (if there are no problems) should point out the problem.
  7. Make a working save on the 3ds (one that loads normally), then try restoring your save with svdt. I guess I should really implement secure value delete to svdt, is a much more convenient method.
  8. Are there any news about xerneas/yvetal for europe? The distros done until now are pretty restricted, unlike the US one. I was lucky and got a yvetal code from a friend (only distributed in spain I think), I guess it works in any EU console and I could use the wondercard to get the xerneas, but seems strange they haven't done some kind of massive distro yet. Maybe next month?
  9. Mine will be able to, but saving changes to forest is still not implemented. I wonder why those don't allow area 8 unlocking, was that area legitimately unlockable when dream world was running?
  10. No, dev on the tool is stalled for now. You can use ppkecgear or pikasav, they both allow entralink forest editing. My ultimate goal for entralink editing is to have a "legal" mode were you can only insert pokemon you could actually get on dream world or pgl events like arceus (I'd need some info on the later though, not sure if those are always added to the special section of the forest or what...but once captured they all have the same characteristics though).
  11. Thank you very much! With this we just need to wait for the missing events from nintendo italy and we'll have almost everything (only a frlg mystyk ticket missing). Of course there are more missing events, but having at least one of each is awesome.
  12. I was thinking more about editing a complete memory link than a direct bw-bw2 transfer. The only really important thing would be changing trainer name though, because from my point of view, why transfer an incomplete memory link? It can be updated if you progress in BW in real hardware though. In any case, for this kind of transfer I would still use a complete memory link as basis, check for flags/pokedex/prop case in bw savefile and edit the memory link acordingly. There's also the problem with the "personal key", also used in the key system, which seems to be randomly generated if there's no BW2 savefile, but if there is one it is probably somewhere in BW2 save and should be located too. It's not like I dropped the project, but I don't have the time right now. Edit: also blackshark, in my black playthrough I kept multiple saves, at least before each gym I think if you want them, but they are mostly only numerically labeled.
  13. Well, auto-correction seems good, but that would make rhydon mostly only really usable for 3ds VC. I think the button approach is reasonable, or at least a configurable option to disable catch rate auto-fixing.
  14. So, this is because we are expecting some kind of check when gen1-7 conversion is a thing? In any case, if the user uses it with a gen 2 game and catch rate changes is user-end. I think a propper solution might be to add a box that shows catch rate and allows to edit it, with a "set as default" button next to it to "fix" gen 1-7 conversion. This button might prompt for yellow/rgb catch rate for the 4 exceptions. And maybe also a button to "fix" all catch rates in the save. But since pokebank doesn't allow items, the chances it is used as legality check are pretty low imho.
  15. What I don't understand is why is the editor even changing catch rate? Shouldn't it just respect what the pokemon has unless intentionally being edited? Maybe I don't correctly understand the problem?
  16. I uploaded my legit EUR esp savefile at gamefaqs too, it's been there for around 2 years. Almost all shadow pokemon are unused, specially the legendaries have never been used. It also has ho-oh, and I have several savefiles at different points in the game, probably one before the las battle before receiving oh-oh too. Problem is you can't change language (the legit way) and keep playing, but works fine for bonus disk and other stuff. With the dave editor language isn't really a problem.
  17. Both completed, mistery gift enabled, space in team and selected box (not really needed but meh). Just checked status, carts didn't move today, so they might arrive on monday/tuesday (they are at a neighbouring city). I'm a little angry because that was supposed to be an urgent delivery and seems to be sent as standard one (should have arrived this week)
  18. As it has been said, eon ticket will only work with the English ROM (either USA or EUR, since they are the very same rom). An eur savegame can be used with an english ROM to get the ticket. It is possible to edit the eon ticket vpk file (which is inside the .raw file) to make it work with a different ROM (via changing the gamecode), it has been done before. Since the script is erased after retrieving the ticket and it would still be in english, there's really no much point in doing so, besides creating a save for distribution to cartridges with two gameboys. I guess the re-distribution data can be altered, as well as the script itself, for example we could make a eon ticket savegame for e-reader with the italian event, and the others when we get them (I really hope we can get them). http://furlocks-forest.net/wiki/?page=Pokemon_Ruby%2FSapphire_New_Battery_Glitch There's information, and also a gba application to change the date of the ruby/sapphire RTC clock. Alternatively, you could edit the savegame's clock value, but changing the RTC is preferred unless you have no means to use gba homebrew.
  19. That's a very huge and ambitious project, I really hope you finish it. Specially the gen 3 event pokemons, contributin so many of them is like a dream for gen3 lovers since most are probably lost forever. About gen 3, I noticed the huge amount of MSTRY mews, might you happen to have some of those distribution carts? Also, I saw navel rock's lugia and ho-ho: do you happen to own a savegame with the mystyc ticket wondercard? Congratulations on the project and keep it going! Edit: I missinterpreted, I though the list was for gen 3 and it's for pal-parked gen 4, so I guess the mews are the ones from sabresite.
  20. Svdt reads the secure value from the save in the save filesystem, so it relies in the save being valid (aka having a valid secure value). As I said, this could be updated, but meladroit isn't actively developing and I haven't had time to add secure value clearing to svdt. Also, jk savemanager is (for the majority of users) better if you have cfw (easier to use).
  21. Not really true: svdt gets current secure value by reading the one from the current savegame in the 3ds. It is now possible to delete secure value from userland, but most people have cfw and use jk savemanager now and I haven't had time to update svdt so it erases secure value upon restore.
  22. Script is different in FRLG and Emerald, different flags, different text too. I'd rather recreate with the script found in the rom than converting the one from the other game.
  23. Spanish Ruby and Emerald already sent. Should arrive on Monday (let's hope it's true). With luck we might get FR, GER, SP and english eon ticket in about 2 weeks? Then we'd be missing only the USA Mystyc Tickets (which at this point I'd be glad with either just emerald or FRLG). Cross your fingers everyone! EDIT: and also emerald aurora tickets
  24. A-save? There's not really much options. If you have access to pokemon box on gamecube, that would be the fastest way. Maybe @KazoWAR would add pokédex auto-fill (configurable?) to a-save 1.28. Or if he is willing to make it open source, someone else can add it, but if you wan't it now, you'd have to manually fill it in a-save or use pokemon box.
  25. A-save doesn't auto update pokedex. Update it manually. Alternatively, depoit the pokemon in daycare and retrieve them, pokedex should be updated.
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