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suloku

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Everything posted by suloku

  1. I can only say it has no malicious code at all. You can view the source or compile yourself if you don't trust me, but it's just your antivirus detecting the programm wrong.
  2. If you have custom firmware in 3ds: twlsavetool.
  3. That would actually be quite clever, but I think either they restrict by OT+ID or OT+ID+DV. Even if hacked, such a mew would be the same they distributed. We'll see when we get a save.
  4. If the conversion 1->7 calculates shiny pid using gen 2 shiny determination, I guess not. What I don't understand is why they made this mew perfect, while the paired Gamefreak mew for gen VI only has 3 perfect IVs (like all legendaries). It would make more sense for it to also be 6IV, as OT is the very same (ID included).
  5. No, I meant that I would check what happens with the trash bytes on the international games (since locating the data in the save would be easier). Trading between jap and international supposedly corrupts both savegames. I know this mew can never be transfered to international gen 1 games, only recreated as much, but we could transfer it to gen 7, which would be great.
  6. That would be awesome! It really seems to have perfect DVs, from the google translate from this other twit it seems he used 2 rare candies, so no experience points for the stats: https://twitter.com/terumi117/status/711020863856848896 The only problem could be the trash bytes for OT and Nickname, but given how those are stored, the trash bytes might be dependent on whatever was in the slot prior to trading the pokemon. I guess I could check in the english games and see what happens.
  7. I might be wrong due to google translation, but I think this japanesse GF mew has perfect DVs: http://gold.hatenadiary.jp/entry/2016/03/19/193237 That's quite something, given this mew can eventually reach gen 7. I really hope we can get confirmation for the DVs, since given the simple structure of gen 1 pokemon, that's all we would need to generate the pkm file for that japanesse mew. EDIT: I've made some calculations, and I can only conclude that if the photo posted is from a legit GF Mew, it really has perfect DVs because: 1.- At level 5 it has stats 16 for all (possible dv range 10-15) 2.- At level 7 it has stats 21 for all If the mew had a DV which value was 14, it would need at least 3266 experience points for the stat to be 21. I might be off with the math, but getting those 3266 experience points and only gaining enough experience for 2 levels is near impossible, if not impossible (as I said, I didn't make all the math to prove it can't be possible). So my conclusion is that those stats at level 7 can only be from a perfect DV mew. ps: too bad the image won't show HP at level 7, since that would actually reinforce the strong enough suspicion of perfect IVs
  8. There's actually a unnofficial hax 2.7 that works with the VC titles: http://ihaveamac.github.io/ninjhax2.x/ It's been out for a week, I discovevered it two days ago I think. I haven't personally tried it, but it has been reported by multiple people to work. ps: make sure you read the instructions in the webpage for correct usage.
  9. Is your save 64kb? If it is, you need to set your emulator to use 128 kb eeprom, then load the game and save, and you'll have your full 128 kb savegame.
  10. About the HA bird trio, I intend to buy the magazine, then I'll share the code with The Slayer so he can receive all languages and birds.
  11. Interesting question. If this is like previous pokemon games, there should be a value stored somewhere. Gen III stores a seed for feebas and the mirage island, but works in a different way. Gen IV stored the generated random seed in the save for swarms. Gen V stores the data for swarms as is (from 0 to 20 I think it was). It never bothered me till now because you can just connect to internet, "pass" some people and get different mirage island (I don't remember if there is a limit or you can get all of them in a single day). If I remember correctly, if you don't save your game after connecting to internet, you can soft reset and try again until the island you want appears (so maybe there was a limit afterall). Maybe it is stored in the pss passerby data, a quick test could be getting two different passerby data from the same day, then putting it in another save and see if the mirage islands change. A couple ways to try to find at least the players value (pss independent) come to mind: 0.- Given we have a save that was last saved more than 24 hours ago: - Backup the save (this is save0) - Start the game. Save. Backup (this is save1). Check what mirage island is in the game. - restore save0. - Start the game. Save. Backup (this is save 2). Check that the mirage island generated is different from that in save1. Then we can compare save1 and save2. The quickest way would be to inject a block that has differences from one save into the other, and see if that changes the mirage island. After locating the block, it would be a matter of trial and error (unless there's some really suspicious value) until we can pinpoint mirage island value in the save. I would gladly research this, but I don't really have the spare time right now, I've procrastinated real life enough with other research I've been doing lately.
  12. If you got the patched version from were I think you got it, the post clearly states that they changed the title id to that of japanesse green, which is only in the japanesse e-shop (I don't know why they decided to occupy that slot, probably in hopes of pokebank recognizing the game). No, that's not how it works. They're incompatible because jap games don't handle the data in the same way as the international versions. What could theoretically work is a jap<->international conversion (and trade) trough homebrew. PHBankGB aims to do that eventually, but the lack of information about the japanesse savegame structure isn't helping the developer.
  13. Some files: - HA Regi Trio (ESP).bin --> Same as Xside's, but without the 15 pokémiles. Maybe you'd prefer this one for the event compilation file. - JohtoStarters (ESP).bin --> Only difference with other languages is the pokémon bank string language when receiving the gift. - ORAS Glalie (ESP)(M).bin --> Extra notes below About Glalie/Steelix: I first assumed the glalie from the demo was always the same, but I've compared my file with the one contributed in this thread and I've noticed that there are many differences derived from the pokemon being randomly generated in the demo. For what I've seen, each generated glalie/steelix will differ in: - TID/SID (even though OT name will be Orlando each demo savegame generates a TID and SID) - Nickname (if modified) - Origin language (thus my uploaded glalie file is spanish, the one previously here is english). - Nature - Gender - Ability - IVs - PID - (encryption constant) I wonder if anyone would be interested in a modified glalie/steelix bin file that would randomly generate those values when received. The only fixed values would be TID/SID and nickname, the other values generated by the demo could be generated when receiving from pokemon link. It's not like the demo can't be accessed by everybody though, they could just download, play it and get their unique glalie. ps: I've also updated my dump/injection tool to include all the files.
  14. I've seen that patch, and it is not a Japanesse green patched to be in english, it is an english Blue patched to ressemble japanesse green. Actually, I haven't tested, but it's not the pokemon by itself what are incompatible (probably name would be junk, but the rest would be fine), but rather how the games are programmed. One major problem is that nickname/name and OT name in jap is 5+1 characters, while international is 10+1, and this is not stored in the pkm file (in the game, probably save editors add this data to the pkm file). This changes totally how the pokemon is handled.
  15. I was looking at the missing WC list and realized I have this diancie: Year 2014: November 2014 Diancie Diancie 3 Set Ivs (Nov) 0525 11064 Serial Code SPA Obviously I don't have photo proof because I didn't take any at the time, but if you really need proof, I can provide some trough pm (the only thing I can provide as proof contains personal information).
  16. @Alejandrojohanson Keep in mind that japanesse and international versions are incompatible, the most similar to a trade would be to generate the japanese event pokemon in a USA/EUR game, given we obtain the DVs and original moves for the event pokemon. Having a Blue game will not help in completing gen 1 pokedex in the eur games, but go ahead for a japanesse pokedex. Since gen 1/2 don't have any location settings, the way to obtain Jynx, Farfetch'd, and Mr. Mime in gen 1 is to breed them in gen 2, then transfer back to gen 1. They will be the same as if generated in the wild by the game. Well, as I said there was 1000 surfing pikachu distributed by nintendo power in US. Also, In my search about this topic, it seems that gen 1 mew normally had the same DV spread (10/1/12/5), changing in OT name (last letter depending on distribution machine/region of distribution) and ID number sequentially generated for each mew. But I've also reached a post from the Spanish mew distribution that took place in the year 2000. There I saw images of that mew, which was supposedly distributed there. Being sure about this is impossible, but since the photos show a mew at level 100 and was supposedly trained to level 100, if we assume it was fully effort experience trained, we get that this was the distributed mew: Experience: 135 (lvl 5) OT: D-J ID: 60130 DV: (2 hp)/6 atk/4 def/3 speed/8 special Ataques: Pound (PP 35) Also, in this search I've been provided with the data from a FRANCO celebi distributed in Madrid (October 6 to 7, 2001 according to bulbapedia) thanks to Dr. Matt. -OT: FRANCO -ID: 02233 -Genes: 2D8A (Atk 02 - Def 13 - Speed 8 - Special 10) note: the gene calculation has been done manually, but the owner asures me that the celebi is at level 100 and has maxed experience. According to bulbapedia attacks were: - Slot 1: Leech Seed - Slot 2: Confusion - Slot 3: Heal Bell - Slot 4: Recover The owner has means to preserve the data (via pokemon stadium 2 and one of those devices that allowed to backup gb saves, but can't connect to computer). Still, given the structure of gen 1 pokemon, this data is enough to recreate those two pokemon. Edit: Dr. Matt has posted his celebi certificate in a post bellow
  17. I didn't see a thread for this event, so I created one as I have some concerns. The only information I've found is from here: http://bulbapedia.bulbagarden.net/wiki/List_of_Japanese_event_Pok%C3%A9mon_distributions_in_Generation_I#Game_Freak_Mew Also, we can see the following information here: http://www.pokemon.co.jp/ex/VCAMAP/2ds/ There is shown original trainer, ID number and stats (I guess at 0 EV). So my main concern is: is someone from this forums going to get one of these mews and upload the savefile just after receiving it? It would be great to have a gen 1 japanesse mew conserved. Ideally, having more than one of those distributed mews to see if all have the same IV values and ID would also be really helpful. Something that I've noticed in the pictures are the stat values, which don't correspond to what I've found was the most common IV for all US distributed mew (10/1/12/5). Calculating the DVs gives a possible range from 10-15 for all stats (some combinations not possible due to HP DV calculation), from the looks of it, maybe it has perfect DVs (all 15). Distribution will start this saturday, I'd really like to see one of these mews, even though we can't transfer them to USA/EUR games.
  18. Besides the debate of the mews being 420 or more than 420, since Pokécheck is still under mantainenance, is there a way we could get a save with those 420 mews? Alternatively, the two saves Deoxyz has would work. I don't think there's any gen 3 pkm of those mews around, and a save of the distribution cart would be interesting to have. ps: as an alternative to a single save for all distributions or a save for each distribution, nintendo could have made a finite number of saves with different mews, then randomly distributed the carts.
  19. I might have explained myself wrong. My whole point was about the fact that getting a legit wvent surfing pikachu will probably never happen (batteries will run out and there was only 1000 distributions, chances are very low). I was offering information about how to get a legit gen 1 surfing pikachu (not from event, but legit as well) and stating the fact that it was easier to just hack the move into an existing pikachu than getting that pikachu to learn the move via pokemon stadium, since the final outcome will be the same. ps: I'm pretty well aware about vc save modification
  20. There's doesn't seem to be any intention to distribute a surfing pikachu, given they patch yellow rom so you can play the minigame without a surfing pikachu. If you really want a legit gen 1 surfing pikachu, you can still get one trough emulation by playing pokemon stadium and linking your rby savegame, but all it does allow a pikachu you used to learn surf, so it would be quicker to just edit the save to teach it surf. There was a nintendo power surfing pikachu distributed, and seems it was the only one outside japan (except for the pokemon stadium feature). I guess those events are forever lost, or will be when batteries dry out.
  21. Sorry, correct name is phbankgb:https://gbatemp.net/threads/wip-phbankgb-pokémon-homebrew-bank-gb-r-b-y.418440/
  22. Just found this thread branching from InsaneNutter's one. And it is great that now we have an official event mew and event celebi. Something I've noticed in the PCNY celebis is that IVs seem to be random for each mew. I wonder if all Celebi distribution were like that too, or if they were like Mew distributions, which seem to have had a fixed IV set to (5 hp)/10 atk/1 def/12 speed/5 special. Looking at all the shiny distributed pokemon in your save, I've realized that the ATK IV is semi-random (I've seen 2, 3, 14 and 15 as possible attack IVs). Given that information, recreating the possible shiny pokemon distributed at PCNY is possible, since we have all the needed information: IVs, attacks and level. I think it is safe to assume that the distribution machines worked in the same way for all shiny distributions, since we know it did for at least 4 of those. For the egg distribution, it doesn't really matter since the information at bulbapedia is enough to recreate the eggs. Now, I've seen that there was a mew distribution at PCNY. If those distributions machines worked the same as for celebi, giving random IVs, we could generate those mews, but unfortunately bulbapedia event page list it as "non-shiny mew", which makes me think it had pre-set IVs. It would be really interesting to get one of those mews and be able to see if it has the 5/10/1/12/5 IV spread. Also, related to mew, I've found a report of the spanish mew distribution for Gen 1 (there was only one) were it is said that the OT name was "D-J" and it actually listed the ID, but if we would assueme that in gen 1 and gen 2 mew was always distributed with the 5/10/1/12/5 IV spread, then the stats wouldn't match, since the provided stats for the mew had impossible values for speed and special for those IV. There's always the possibility of that spanish mew being randomly generated, or some other sort of distribution, but I guess we'll never know. But I bet the mew to be distributed to 3ds re-releases will have the 5/10/1/12/5 IV spread. We'll see. EDIT: Here's the data for a FRANCO celebi distributed in spain (http://bulbapedia.bulbagarden.net/wiki/List_of_European_language_event_Pok%C3%A9mon_distributions_in_Generation_II#Celebi_Tour_Celebi) thanks to Dr. Matt -OT: FRANCO -ID: 02233 -DVs: 0x2D8A ( [HP 4] - Attack 02 - Defense 13 - Speed 8 - Special 10) DVs have been calculated by the owner, given he has the celebi at level 100 and he claims it is fully EV trained. The stats for this level 100 fully EV trained celebi are these: HP 381 At 272 Df 294 Sp At 288 Sp Df 288 Spd 284 According to bulbapedia it was distributed at level 5, carried no item and had the following moveset: - Leech Seed - Confusion - Heal Bell - Recover The owner has no means to backup his save file to a computer (but has that device that allows to backup GB saves, but no connection to any other hardware). Nevertheless, this data is enough to recreate the original celebi distributed there and should be 1:1 with one obtained from a save backup. It's not the best way, but it's what we have. EDIT 2: I've attached a pikasav compatible file of the celebi I described above (generated with pikasav with the data specified above, at level 5). It is a BOX file, import it into a box slot (importing to party won't work). EDIT 3: Removed the pikasav file since you can now download a real dump here:
  23. This is awesome, thank you very much. I've been looking for a mew like this for some time. The fact that it is still at level 5 is amazing. The most interesting would be to compare this mew with another one from the same distribution, in order to check the IVs. I bet, since IDNo was random back in those days, that every single mew was randomly generated, then distributed, but would still be interesting. Also, I find it curious that OT was either YOSHIRA or YOSHIRB. Maybe it was to enhance the range of possible mews, since "only" 65535 IDs were possible, having two OT names duplicates the possible mew range... I wonder what the new gen 1 distribution in japan will be like regarding IVs and OT. ps: is there any other legit gen 1 mew contributed somewhere? I really think we should have a recopilatory thread for these mews since they are the most important (and almost the only) gen 1 event distribution. EDIT: interesting, this is the same mew contributed here 2 years ago: http://krikzz.com/forum/index.php?topic=1690.msg16886#msg16886 Are you kmksoulja?
  24. Oh, then it's really easy, pkhex can get any pokemon/event to gen VI via drag and drop. Conversions should (emphasis on this should) be the same as the traditional (and exhausting) route. The only difficulty might come from gathering all events without missing any, but with a checklist problem solved.
  25. So, use jksavemanager. Also, you might be interested in ghbank.
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