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KazoWAR

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Everything posted by KazoWAR

  1. Is there not a code list editor from the maker of the device?
  2. KazoWAR

    Poké Transfer

    I have already fixed the Table.tbl file, I am just waiting for someone to transfer those nidorans for me to see if it uses the Gender symbols that is in the name in screens, or if there is special one that matches the ones form 4th gen. English 4th gen nidoran when transferred uses the gender symbol found in the Japanese game since it matches, not the smaller ones used in the B/W name in screen, this may be true for Japanese nidoran as well, there could be a special character that is used for the old 4th gen Japanese gender symbols.
  3. oops sorry, should have paid attention to the date.
  4. I remember a long time ago when I was poking around in RAM I found a value that effected "hax" in battles. Freezing it at 0 caused everything to always fail baring moves with 100% accuracy from landing, and setting it to 0xFFFFFFFF caused everything that could happen to happen. I didn't save the offset, but I can try to look for it again.
  5. KazoWAR

    Poké Transfer

    I may have over looked the special Japanese characters and can fix it in a quick update to the Table.tbl file. Can someone transfer these Japanese Nidorans so I can know what character is used for their Male and Female symbols? Nidorans-j.zip
  6. KazoWAR

    Poké Transfer

    it should do special characters fine, unless i used the wrong tbl file when i zipped up the program. *EDIT* Just downloaded the program from the attachment and tested a Pokemon with special characters in its name and it translated the name perfectly fine.
  7. Back sprites are in same format as front sprites, and BWSE can edit those too a/0/7/3 Back Sprites. Andibad the sprite looks small its just a preview so tool wont be so large. you cna export image to orginal size and can look closer at it if you need. here is source for the sprite programs http://dl.dropbox.com/u/3706406/Files/Sprite%20Tools%20src.rar
  8. folder should only have uncompressed rgcnfiles 000- 021 and the rlcn files 022-044
  9. Here are some tools I made for B/W ROM hacking. BWME edits trainer mugshot sprites. BWOE edits trainer overworld sprites. BWSE edit front/back trainer battle sprites. BWTE edits trainers and their Pokemon. BWWE edits wild Pokemon encounter tables. https://www.mediafire.com/?m3aajx7ymoi0t4w
  10. Maybe i need to know the format as well, so i can not promises anything, but i am willing to take a look. Can you tell me where the files are at, and maybe all other files that has been found?
  11. You can edit anything in the ROM as long as you know where it is located and the format it is in. I could make a ton of tools for B/W if I just knew where all the narc files where for various things. That a/#/#/# stuff just blows.
  12. Search in hex for 78 01 XX XX YY where XXXX is the Pokemon ID and YY is the Level. example Musharna = 518 518 in hex is 02 06, flip it to 06 02 50 in hex is 32 so search for 78 01 06 02 32
  13. http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool
  14. KazoWAR

    Poké Transfer

    did you forget to extract the table.tbl file? it should have come with the program. it is needed to convert nicknames and OT names to Unicode.
  15. KazoWAR

    Poké Transfer

    drop it on to the exe file in the folder, do not open it and drop it in to the command line window.
  16. KazoWAR

    Poké Transfer

    Yes it was called pokeshifter and it was more like a beta to this one renamed to Poke Transfer, it ties up all the lose ends from the beta version.
  17. After some poking around in RAM I found the party data for AI trainers, it seems the game is generating entire 220 byte pkm files, they have entire PIDs as well. not sure how it is acutely generating them. Here is an unmodified Shauntal's Jellicent ripped form a RAM dump, so Difficulty/IVs is 250, and Unknown/PID is 34. Jellicent.pkm
  18. Wow that is some interesting stuff, I will be sure to try to add it to the program so you can easily set gender, nature IVs, etc.
  19. Try changing it with the DSi System settings.
  20. No shiny yet, and my trainer card says i battled over 2000 wild Pokemon too =/
  21. Since Nintendo never released a Contrary Snivy or any of its evolutions, it is considered hacked by the hack checker that check your Pokemon before you can battle on random matches.
  22. KazoWAR

    Poké Transfer

    My program does not seem to be deleting ribbons or adding extras when it transfers Pokemon.
  23. KazoWAR

    Poké Transfer

    Acutely, never mine. I just realized what is wrong. You used PokeGen when you ripped the legit transfer of the Pichu right? PokeGen has a known bug setting the egg met location of Poke transfer Pokemon to 0, try ripping it with Pokesav. you will find the value to be 2000 instead of 0.
  24. KazoWAR

    Poké Transfer

    Are you using Platinum? If so, can you transfer this Magikarp? MAGIKARP - 4th.pkm
  25. KazoWAR

    Poké Transfer

    most infromation came from http://projectpokemon.org/forums/showthread.php?11474-Hex-Values-and-Trashbytes-in-B-W&p=93598&viewfull=1#post93598 Some extra I did when I ask someone to transfer some Pokemon for me, those tests showed that the date met is set to the current date, and the level met is set to the level the Pokemon was transferred at. Interesting, I had Tsujin transfer a Magicarp I bred on HG and when I got it back from him as a 5th generation pkm its egg met date was unaltered, but the met date was set to the current date. Can you upload the original 4th gen, official transfer and the fake transfer version of the pkm that has the egg met date changing?
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