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KazoWAR

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Everything posted by KazoWAR

  1. KazoWAR

    Poké Transfer

    Updated to 1.0b to fix a bug that caused Pokémon of the Erratic experience group to cause the program to go into an infinite loop if they had more experience than they can earn. Here is a program I made that allows users to easily transfer Pokemon generated in a 4th generation game to be ready for use in a 5th generation game with out the need of 2 Nintendo DSs. Just use your favorite 4th Generation .sav editor (PokeGen or Pokesav), and save the Pokemon you want to use in a 5th generation game to the .pkm file format. Then just drag and drop all the 4th generation .pkm files on to the Poké Transfer program and in an instance you will have .pkm files with a suffix _Transfered meaning they are ready to be imported into a 5th generation game. Poké Transfer..rar
  2. Thanks, I am making the thread for the program now.
  3. Experience groups and formulas. http://bulbapedia.bulbagarden.net/wiki/Experience Stats formulas. http://bulbapedia.bulbagarden.net/wiki/Stat#Determination_of_stats
  4. You are right, that was one of the tests I needed from the first request. The program now makes the date met the date the Pokemon was transferred on based on your PCs clock. Also it will make the level met the Pokemon's current level it was transferred on. Last bit I need is the Nidoran names and I will be able to release the program.
  5. you are right, i should change it. At first it was just the names but some names are repeated so it caused problems.
  6. Awesome
  7. How was that ugly?
  8. Updated, check first post.
  9. OK, thanks
  10. Simple fix would be to add a combobox entry labeled something like "Day-Care Couple (4th Gen)" that is used for the value of 2000.
  11. A 4th gen Pokemon that was breed has an Egg met location of 2000 and that data is kept after being transferred to, but it is not displayed in-game. when loaded in to pokegen it displays the met place in a red box with no text.
  12. Could you possibly transfer 2 more Pokemon? They are Nidorans and I am not sure which male and female symbol is used when it converts to name. The smaller one used in the default names in B/W or the larger ones that was used in 4th gen. This should be the last bit I need before I am ready to release the program.
  13. Ok, thanks a ton. btw your DS is a few days fast
  14. http://www.projectpokemon.org/wiki/Pokemon_NDS_Structure
  15. If you place a Pokemon into the daycare center and then take it back, it is added to the pokedex. Just rip the .pkm of the starters from each save and have them all on 1 save. Then when you get the to daycare center that is right after the 1st gym, you place them in and take them back out to get the Pokedex data.
  16. Ok, Thanks.
  17. I would like to request for someone to please load these .pkm files on to there 4th gen game and use the Poké Transfer to transfer them to a 5th gen game. I can not do this my self since I only have 1 DS. I threw together a Poké Transfer program a while back during the JP release that should mimic the effects of the original Poké Transfer, but I need some more data collecting to fine tune the results to be as legal as possible. These PKM files contains scenarios that I am not sure how it is handled by the Poké Transfer.
  18. I think it it like a PID. I know it is what determines gender, maybe even natures, abilities, and alternate forms. Not really sure, I have not really researched it.
  19. Rename both files and add a .narc extension and open them in an narc unpacking program. then you will get 2 folders that have 616 little files inside them select those folders in the trainer editor. after editing repack the folders in to narc files.
  20. trdata = a/0/9/2 trpoke = a/0/9/3 How to use: v1.1a Tweaked the lists for trainer names and trainer class. Other Tools.rar BWTE v1.1a.rar
  21. Thanks, also for some reason when i add Message 7 in to a function my script seems to freeze on any Applymovement. you have any idea?
  22. I am trying to make a script that is executed when the player is standing in a certain spot, or when they enter the zone/before the zone loads. I tried to look at example scripts from other parts of the game, but my test script is just freezing the game when I enter the zone. Here is what I have so far just to see if it is ran at the right spot, I made it the first script in the script order. This is in HG if it matters. (script) MecScript Lockall CheckHiroPosition 0x4000 0x4001 If 0x4000 354 CheckLR 1 func_1 Message 0 Jump func_2 (func 1) Message 1 Releaseall End (func 2) Message 2 Releaseall End
  23. Dawn and Lucas' DP and Pt sprites are in the game, you just need to make sure you are using the correct Trainer Type.
  24. I think you are overlooking something. 4th gen move tutor moves and extended names are not banned. I use a Scizor nicknamed "Surprised?" with Superpower in GBU matches all the time.
  25. Seems like the IVs play a role, but I don't know the formula. IVs: 0/0/0/0/0/0 Size: 10.3 IVs: 31/31/31/31/31/31 Size: 61.1
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