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KazoWAR

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Everything posted by KazoWAR

  1. I do not think that should matter. Have you tested any black 2 codes yet?
  2. iirc if TID ^ SID ^ PIDh ^ PIDl is less than 16 the pokenon is shiny. PIDl is the first 16 bits of the PID, and PIDh are the last 16 bits. When an egg is collected its PID is set. The TID and SID are not set untill hatched. Since the equation is less than 16, we can just ignore the first 4 bits of both TID ^ SID and PIDh ^ PIDl so that is what the >> 4 does. Drops the first 4 bits and slides the remaining ones down the line so now bit 0 was bit 4, bit 1 was 5, etc. So now we have a 12 bit number for TSV and ESV. The range 0 - 4096
  3. Pokebank has no form of hack checking of any kind. Who knows if this will ever change.
  4. This is the script I made for tpp http://projectpokemon.org/forums/showthread.php?39122-4th-and-5th-gen-misc-info-reading-scripts
  5. http://kazowar.webs.com/BWTools.html look for BWSE and read the readme.txt for infomation
  6. these are the scripts i made for TPP. they read a lot of various things from the memory of a running game such as team information, current badges, money, pokedex seen / own, and current map id. at the end of the loop it spits everything out to the console. edit it there for you needs. NDSRead.zip
  7. i know with A-Save i was never able to get it to work with high dpi settings when i programmatically resized the window.
  8. with mew and i think maybe jirachi. even if you are the OT it will still disobey without the fateful encounter checkbox checked.
  9. update to fix a minor bug i had in the pokedex, thanks to Zaz for finding it.
  10. we need to mass a large amount of shinys to find the new threshold. also about the 0x15. there seems to be a chespin with overgrow that has 0x04
  11. sorry its a known bug, you need to have save at least twice before you can open it in the program
  12. It has been like that since last night.
  13. I am getting a 502 Bad Gateway in the chat box on the IRC page. http://projectpokemon.org/irc/
  14. part of me is happy, and the other part is sad.
  15. send me you sav file pls. i guess they should, its just i never added that, i guess i will. I can look into it, shouldn't be too hard. about RTC, when you reset RTC in A-Save, it sets the RTC values to as if you set the ingame clock with a dead battery(01/01/2000). this way, not matter what the current RTC value is on your cart or vba, time will always pass once it is loaded with the reset rtc. the rtc will be frozen ingame until the date listed in the sav is after the date listed in the rtc, since the value of the rtc in the game cart is generally unknown this is the best solution I had. butt I guess I can make it so that you can set the clock again ingame.
  16. why would you do that, just use pokegen. also it does that because the pid generator does not make valid pids. the IVs are not used in the pid generation and they are also not adjusted to match the generated pid.
  17. ok, can you try v1.21. I am trying to fix this, buts its extremely hard to test if its fixed since its not happening to me.
  18. the game uses the same hex code for ー and the dash like in ho-oh there are the same character ingame, i guess i could add a check to convert ー into a dash though.
  19. the data folder is in the same location as the exe right? also can you send me your sav pls.
  20. delete everything for A-Save except the rar and then right click the rar and click Extract to A-Save\ then see if the program can open images.
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