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Kaphotics

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Everything posted by Kaphotics

  1. Read the wiki on that GitHub; people write tutorials, ya just gotta read 'em.
  2. https://github.com/architdate/PKHeX-Plugins
  3. You updated PKHeX, but not the plugin... and are receiving errors on the plugin, which isn't up to date. Might be a good idea to update the plugin instead of assuming it works regardless of PKHeX version?
  4. It's a bug in your understanding of legality. They're forced to star, not always star. Forced star shinies are always XOR=1.
  5. From the stacktrace: FontFamily.get_GenericSansSerif
  6. Then make sure the right fonts are installed. This is an issue with your wine installation, not PKHeX.
  7. You realistically cannot have the exact same TID/SID/OT between games. The games assign current handler based on the above values; there is no check for Version being different.
  8. PKHeX uses the 3DS word filter for all formats, even for prior games. I'm not bypassing it for the Switch just because GameFreak didn't use one on the console.
  9. Master Dump button brings up all of our datamine dumpers
  10. 1. Dump AHTB from ROM via pkNX 2. Rename the the smaller text file to SCBlocks.txt 3. Put SCBlocks.txt next to PKHeX.exe 4. Block Info will show the internal block names 5. Find block for the specific legend 6. Change the value
  11. No, they are part of a locked battle competition team.
  12. user has stopped updating all pieces of their installation. plugins are unrelated to this.
  13. No save file uploaded, assuming you didn't save the game and export the saved file from your console. Empty saves are not valid saves.
  14. Create the shiny PID within the game's restrictions. It must be a forced-Star shiny PID.
  15. Can't trade Fused forms, period.
  16. The save file is encrypted and signed; PKHeX unpacks it and checks its integrity. This portion of PKHeX's code will reject an invalid save file to try and prevent a corrupted save from causing errors in the program. https://github.com/kwsch/PKHeX/blob/3b5bcc9dad36d60aa8d5f2cd084a622621f37e92/PKHeX.WinForms/MainWindow/Main.cs#L725-L731 I just set a breakpoint before the if statement, and changed the version when the breakpoint was hit.
  17. Only Pikachu-0 can evolve. All event pikachu are separate from regular pikachu, and can't evolve.
  18. Somehow you changed your "Game" value to "Sun" (SN), which PK HeX does not like -- it expects SW/SH. I skipped over that restriction and manually changed it to Sword, and exported the file. It's attached. main_verchange
  19. ty, fixed in latest commit : https://github.com/kwsch/PKHeX/commit/b492d93f39891b1126d4916e7a4888ea26f1e467
  20. No, it's not an error with PKHeX, it's an error in the user. A shiny Dynamax Adventure PKM must have a specific PID xor; if it does not, it's invalid. Also, don't equate the online legality checks with actual legality. The "official" online checks are minimal, and do not check to the detail that PKHeX does.
  21. No, you're just making them shiny incorrectly.
  22. Re-download, has been hotfixed <30m after release.
  23. Issues with a specific plugin are not an issue with base PKHeX. Seek help wherever your plugin is from.
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