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Kaphotics

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Everything posted by Kaphotics

  1. The program is open source. https://github.com/kwsch/PKHeX
  2. >BulkImporterPlugin Go ask whoever made the plugin; this subforum is not responsible for whatever logic the original plugin author has coded.
  3. Save it to your desktop instead, then move it via copy paste.
  4. > Hacked by Hack Check. You need to clarify; is this the official in-game hack checks, or some other hack check? When SysBot.NET trades things away, it adapts the PKM data to its savefile data. So even if you modified it, the program will modify it to whatever the savefile has so that the data is as legal as possible before trading.
  5. > Can these be used for Nintendo DS? Yes. Just load your save file. > If so, then can one of you guys send me create and send me a video link on how to make a cheat code to make any trainer including Pokemon Barry for example which you can add onto that video my permenant companion in B2W2? Not really possible with save file editing, as following trainers were never intended to be persistent. Nobody has made a ROM hack capable of doing what you are describing, and I don't think anyone (or you) will.
  6. PKHeX's legality checks are the best you can get for automated checks; unless you know everything there is to know about legality, and future enhancements possible, then you won't ever fool every single person. Not that you'd really need to, unless you're trying to be an ass.
  7. For a PKM to be legal, the handling trainer must have a memory, with a trainer name matching the save file that trades it. The PKM must have a memory with the trainer it leaves from, hence it arriving to you (the OT), with details of being with the previous trainer (HT), which happens to be the sysbot. Go do a tradeback with someone else if you're paranoid about someone recognizing you got it from a bot. Or, just be honest; there's nothing wrong with using injected things for personal use.
  8. Block Data -> BattleTower -> singles/doubles/etc/etc... edit the streak.
  9. Again, you're not being clear on what you're doing. This forum is for PKHeX, not for the myriad of plugins that may interact with it. Go ask wherever you got plugins. You'll likely need to define trainers for all possible versions, as the logic is probably defaulting to "PKHeX" if no trainer data is found (eg Sword encounter, and you've only added a Shield trainer.)
  10. You're unclear for what you're actually trying to do.
  11. poke_trade is just a separate savedata containing a yet-to-be-received wondertrade result. Nothing more interesting than that.
  12. PKHeX is a Save File Editor, not a ROM Editor. pkNX is a ROM Editor, not a Save File Editor. pkNX supports LGPE and SWSH, and not BDSP. Look for another tool for how to randomize or patch your ROM that you dumped from your legitimately purchased console via your physical Nintendo Switch. Neither PKHeX or pkNX can do what you want them to do.
  13. There's nothing in the GUI, but the development build of the program already updates spinda values correctly when writing a Spinda. https://github.com/kwsch/PKHeX/blob/eb71576803894606114494993cfe6c851cdc292b/PKHeX.Core/Saves/Substructures/Gen8/BS/ZukanSpinda8b.cs
  14. Try disabling the save detection in settings. Looks like your operating system is restricting access to certain volumes that PKHeX tries to scan for savedata backup folders.
  15. Pikachu is the "safe" species to display when a Pokemon does not exist in the game. PKHeX already warns you that the data you're injecting is illegal.
  16. Tirtouga was available via the Gen5 Dream World, hence being accessible in a Dream Ball.
  17. You have to import your modified save file back to the console's savedata with checkpoint.
  18. Not able to replicate on the latest development build. https://projectpokemon.org/home/files/file/2445-pkhex-development-build/
  19. Batch Editor can do direct edits to specific slots.
  20. Stop using save states, and save in game.
  21. no, try the Development build. https://projectpokemon.org/home/files/file/2445-pkhex-development-build/
  22. The 32bit trainer ID is what determines the 16bit ID pairs. Zero is explicitly ignored (tries again) and 2^32-1 is not possible from the rand.
  23. This has been fixed in the latest commits; try using your backup with the most recent Development Build that is posted in the downloads section.
  24. Stickied threads exist for a reason. https://projectpokemon.org/home/forums/topic/40006-issues-with-pkhex-read-this-first-swsh-update/
  25. Save in game normally and export your save file.
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