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Kaphotics

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Everything posted by Kaphotics

  1. Oh wow, that's actually somewhat of a surprise how it's that simple! No wonder I couldn't find the move sets when I found the dex reference in the memory, only the special move is stored. If it helps, here's some of the memory locations regarding what Pokemon appears when you interact with one in high link: The dex # is located at the following location, with a few pointers in the memory in between spots with a few other values. 02252186: 0230D59C, 02251FF0, 021D5B6C, 021D8398 02252286: 0230D5B8, 02251FF0, 021D5B6C, 021D8398 02252386: 0230D5D4, 02251FF0, 021D5B80, 021D8398 ... +100 for each one This is only displayed as it is when you are in the zone where the respective high link Pokemon are. Changing the dex # changes what Pokemon appears. 2 byte code at the location. Hoping something here will help figure out the upper seed for encryption!
  2. If you can hit one ID combo on one game, you can hit it on the other version. IDs aren't even exclusive between DPPtHGSS either! The only would be difference would be ID numbers if he were to recatch it again with a different set of IDs, so there's really no problem. Essentially he "hit the same seed" on both versions. Roaming lati's are a pain in the butt, Enigma Stone ones ftw!
  3. http://sites.google.com/site/kaphotics/emurng 1) DeSmuME, any revis is fine that has save states and access to the ARM9 memory. I've included the one I used in the first link. 2) Yep, computer time in addition to knowing how fast the emulator runs at. On the DS the game runs at 60 FPS, on your computer it usually will not be exactly 60 FPS, which might make hitting a seed take one more try (30 seconds at best ) 3) Codes, for one. Pretty much all of them work. You also have easy access to a save editor to extract PKMs, import wondercards at your own leisure, and what you already said. You pretty much lock into a delay. 4) Yes. Here's a site I put some codes on awhile ago that I used for RNG. 5) See the first link at the top of my post. 6) See the first link at the top of my post. If you have questions you really should hop into IRC and talk to me or Bond. We don't bite
  4. The high link Pokemon are of course stored in the save file similar to like Mystery Gifts, as they both have a shiny check associated to their generation. I expect them to be able to be extracted/backed up like .pgf's into some other file type. I expect it to be hard to find, as this file would only have the species, moves, and gender stored in its data as opposed to the many things wondercards have.. I suggest you have sav files before downloading a Pokemon, after downloading, and after catching, and comparing their differences in the save file
  5. Poking around high link memory locations and how the game determines what Pokemon should appear. 02FE3600 - White 02FE35E0 - Black From there it shows the dex # of the High Link Pokemon you just interacted with the moment you lock in the dialog. This is the earliest the dex # appears in this region, it appears a few more times every so lines. A notable pointer memory location is 02146034. It's the dump location for current/previous encounter for dex #, regardless of encounter (Tested for Eggs, Legends, High Link, and previous saves). I don't understand anything but I just like digging, so someone else can further delve into the code.
  6. Kaphotics

    PBR Problem

    https://sites.google.com/site/kaphotics/resources/YamipoliDocileJirachi.pkm the only downloadable legal shiny jirachi
  7. Kaphotics

    PBR Problem

    ... Jirachi can't be caught, therefore it can't have your IDs. Jirachi can only be shiny with the Common GBA Event Restricted with the ID 20043 SID 0
  8. pAC is super outdated. SO outdated. It doesn't have a sync check, so pretty much it is an alpha version of legal.exe that doesn't have a sync check. I've seen certain spreads that are unobtainable in DPPt pass pAC, so it's not a good second opinion.
  9. There is no trash byte normalizer for HGSS, so it will have to be imported in DPPt to have correct trash bytes.
  10. ^
  11. .net framework Pokegen sets the 85h, 00 is Encounter Type Egg so you are fine for that, was just checking.
  12. legal.exe works from a database of IDs and if they are set nature, PIDs as well. Since the IDs are not in the database, it will always appear Hacked.
  13. Kaphotics

    PBR Problem

    Jirachi can't be caught in the wild. Incorrect PID type, it will only accept Common GBA Event Restricted(/Unrestricted?), and Dynamic Mystery Gift PIDs. It probably doesn't like the fact that Jirachi is shiny as well. Don't go for such blatant hacks, they don't even look "legal"!
  14. lol@77 KB Yep, get it into a 512 KB size
  15. 0x46 - 0x47 Met Location (Platinum+HGSS)
  16. SID Check of Save (Money) - By Kazo (Select) 94000130 FFFB0000 DA000000 0224F79E D6000000 0223CC0C D2000000 00000000 [W] SID Check of Save (Money) - By Kazo (Select) 94000130 FFFB0000 DA000000 0224F7BE D6000000 0223CC2C D2000000 00000000 Also posting to say that there will not be an AR code for Shiny Zekrom and Reshiram, as there is a shiny check that prevents shinies.
  17. That's an incredibly terrible hack. Use PokeGen instead of PokeSav, it will help you through the process.
  18. They won't be "legit" Don't know what you did with the Suicune... It comes up hacked. Just use F9426F72 (4181880690) for the PID, max the IVs (method 1 suicune) and Location:Route 25, Game: HGSS, Encounter Type Egg. It won't be shiny however.
  19. Method 1 (A B C D) - Normal NDS or GBA - This type is the most common and will be seen on wild/legend encountered pokemon in nds/gba games. Method 2 (A B D E) - NonEvent NDS or GBA - This type is less common and will be seen on wild encountered pokemon in nds/gba games. Method 3 (A C D E) - Rare GBA - This type is seen rarely by wild encountered pokemon in gba games. Method 4 (A B C E) - Uncommon GBA - This type is seen uncommonly by wild encountered pokemon in gba games. CGR (B A C D) [R] - Common GBA Event (Restricted) - This type is seen with particular promotional GBA pokemon. CGU (B A C D) - Common GBA Event (Unestricted) - This type is seen with particular promotional GBA pokemon.
  20. <p><p><p><p><p>It's Method 1 (A-B-C-D), it's what almost all gen 3 and gen 4 pokemon have as their PID type if caught in the wild.</p></p></p></p></p>

  21. <p><p><p><p><p>It's Method 1 (A-B-C-D), it's what almost all gen 3 and gen 4 pokemon have as their PID type if caught in the wild.</p></p></p></p></p>

  22. <p><p><p><p><p>It's Method 1 (A-B-C-D), it's what almost all gen 3 and gen 4 pokemon have as their PID type if caught in the wild.</p></p></p></p></p>

  23. <p><p><p><p><p>It's Method 1 (A-B-C-D), it's what almost all gen 3 and gen 4 pokemon have as their PID type if caught in the wild.</p></p></p></p></p>

  24. oh you the world is full of extremists!
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