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Posts posted by Kaphotics
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Also, setting it to 255 makes all IV's 31. (Just tested)
On the middle values, you might have it misplaced. I did difficulty value 151, which gave me 18 IV's. So, 151 is 1001011. 18 is 10010. It would appear that the IV number is only the first five.
151's implication contradicts 250's result.
250 would then yield the same as 255, so it's a wee bit more complex than I initially thought
255 = 31/31/31/31/31/31 -- [u]11111[/u]111 or 1[u]11111[/u]11 250 = 30/30/30/30/30/30 -- 1[u]11110[/u]10 151 = 18/18/18/18/18/18 -- [u]10010[/u]111 0 = 0/ 0/ 0/ 0/ 0/ 0 -- 0[u]00000[/u]00 -- Assuming this is the case. 5 bits for IVs 31 -- 11111 30 -- 11110 18 -- 10010 0 -- 00000
The first bit could be a pad? If 0 use 76543, if 1 use 87654. Idk lol it's the only explanation I currently have.
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So bits 3 and 4 help define nature... but there's only 4 possible combos with just them! Must be more to it, gonna try to make this work... 7 and 8 probably help as well.
0 = Hardy
1 = Lonely
2 = Brave
3 = Adamant
4 = Naughty
5 = Bold
6 = Docile -- 00110
7 = Relaxed
8 = Impish
9 = Lax
10 = Timid -- 01010
11 = Hasty
12 = Serious
13 = Jolly
14 = Naive
15 = Modest
16 = Mild
17 = Quiet
18 = Bashful
19 = Rash
20 = Calm
21 = Gentle
22 = Sassy
23 = Careful
24 = Quirky
What I'm thinking:
62*25 = 1550 = [0011000001110]
0011000001110 >> (8 bits) = 00110 = 6 (Docile).
This is a calc used in this gen's RNG for a wild Pokemon's nature. It returns a 0-24 value (nature!)
Might be the calc?
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Just tested. Set a Whirlipede to 250 difficulty and has 30 in all IV's.
Yeah, it definitely controls IVs. Looks like it can't define each one individually. (You'd need 5 bits per IV lol, which is 30 and we have 8!)
255 = 31/31/31/31/31/31 -- 1[u]11111[/u]11 250 = 30/30/30/30/30/30 -- 1[u]11110[/u]10 0 = 0/ 0/ 0/ 0/ 0/ 0 -- 0[u]00000[/u]00 -- Assuming this is the case. 5 bits for IVs (76543) 31 -- 11111 30 -- 11110 0 -- 00000
Just trying to do some pattern recognition!
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Not sure about EV's, but IV's are definitely set by the "Difficulty" value IIRC.
250 is really close to 255 (FF, screaming bitflags again!), if someone can catch the trainer's mons and report the IVs (if they stick).
250 = 11111010
For a slow Cofagrigus, it'd have a max everything except speed.
Uppermost bits might be the IV max/min toggle, HP/A/D/SA/SD/Sp. Sp being untoggled, zero! No clue what those lowest 2 are for (smarts?) Just theorizing.
Seeing a Chandelure with the same 250, it might not be in that exact order after all.
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Looking at these unknowns, it screams bit flags. How so?
5th and 6th bits - Ability 16 - Ability 1 -- 010000 32 - Ability 2 -- 100000 48 - Ability 3 -- 110000 (Dream World) Both being 0 would result in an unset (random???) ability. Untested!
1st and 2nd bits - Gender 1 - Male - 01 2 - Female - 10 Both being 0/1 would result in an unset (random???) gender. 87 (11) is female. Is 00 male?
Combining these...
34 - 100010 -- Ability 2 and Female Cursed body female Jellicent as reported by Abacus 87 - 1010111 -- Ability 1, Female. It has a 7th bit, no clue what that does!
1,2,5,6 bits explained. I haven't fiddled with this thing at all (just observing from afar) -- So I ask you all this:
Would IVs and EVs be set by these different bits? Max or Zero, or Max, 20, 0 or random??
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Poké Transfer
in PKM
how about the check sum ?? is it really buggy for the checksum ??i can't compare any pokemon (the official transfer and program transfer) since i don't have any access to official transfer
btw is the checksum bugs only messes with the hatched pokes ?? or also the events and caught checksum ??
Ohh, another thing
About the Egg Met Bugs in Pokegen, i only need to retransfer the Egg Hatched Pokemon only right ??
Then there's no problem with Events and Caught Pokemon right ??
For those reading, this has been fixed in the latest version.It's been fixed in PokeGen.
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hey can u post the .pkm? i cant get it
A year and a half later...
You can make your own ya know.
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circlejerk ^^
Nice program
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always stab
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Feels like USA.
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is not a reliable source? in my opinion if i got an original Pokemon from any event in a trade and i am sure of there originally and it is a realiable person...ummm why not?
no everybody can get a magazine to get 1 of those events and we only wait for a decent contributor to get one!
if you tell me you have it all but you want to keep it to yourself fine but dont deleted the others contributions!:\
People who say they are reliable without any proof have the chance of being unreliable with hacks. We'd just prefer if someone received them directly from their dream world.
A lot of those magazine ones you find in trades are hacks, because there are so few to go around (outside of Japanese players)
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Enter the address sendpkm.py gives you as the Primary and Secondary DNS. You won't connect to Nintendo, you'd only attempt to connect to yourself. If you can't connect to the GTS, it's a problem on your end
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You have to be in gen 4 mode with the pkm loaded, upon changing to 5th gen it'll transfer it.
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If you have the Pokemon loaded into PokeGen with the 4th gen game save setting on, changing it to 5th gen will properly shift it for you.
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But I got something to ask... Like when you make a (Pokétransfer) Pokémon..... Should the PID follow the rules of the previous Gen (nature included)? Cuz since it was "transferred" shouldn't it keep the 4th Gen PID?
PID doesn't change, the nature gets stored in 0x41 upon transferring.
Basically the game stops looking at the PID to calculate nature, it's stored in a simpler location.
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Nobody here develops / supports PokeSav.
Please use PokeGen!
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the new pokessav .4d works it just needs to be translated
There is no .4d
http://game.umimi.com/tool/pokesavbw.html
There's been no new PokeSav since October 20th.
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I would like to use this app, but I only speak/read English & Spanish. Any chance that there will be an English version?
Check Kaarosu's translation.
^^ Cool
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Those hex guides were for Codr so that he could implement them in PokeGen so you don't have to worry about them.
IIRC, when you make a Dream World ability Pokemon, the 0x42 is set for you so you don't have to modify it.
Again, it's just documentation and is handled by PokeGen.
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Has anyone seen any female DW pokemon from the events? I have a friend who said he saw somebody with a female DW Charizard. Since it hasn't been proven impossible I'm just wondering if anyone else has any knowledge on this.
There are no female DW starters. They are fixed gender.
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IT DOES NOT WORK FOR 5TH GEN PKMS
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Do you know if like no$gba will work?
no
you have access to your save file so you should be editing your save anyways.
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hax
dont even fake it
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well, i like the pokecgear program but where do you find the C-gear skins at, i have looked through google twice now, and hell i had to recover my password here to just login and ask the community >__>
cant insert them in pokestock, it's bugged.
C-Gear skin exchange thread.
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No, they arent legal.
No, there aren't codes as you have to actually edit the pokemon in many different areas (egg + location + PIDIV)
B/W Trainer Editor
in ROM - NDS Research and Development
Posted
Alter the Bits
8 7 x x 4 3 x x
The x's determine something else, so you can't really tamper with them. The way the calc works is that the values are somewhat linearly scaling.
2^4 is 16, but you also have the doublet (11) female (and male 00?) gender, so there should be enough variance to get every combo possible for each nature.